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[Suggestion] A few requests, Can we has... |
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Aug 4 2011, 07:52
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Maximum_Joe @ Aug 3 2011, 22:41)  I came up with some new Random Events to make things less monotonous in HV. Hope you like them, lemme know what you think!
Random Events Note: These occur in place of a normal round and only occur inside of IW, Grindfest, or as an hourly.
Potion Monster - Kill it for a bit of relief! (Weak monster. Upon its death the player receives a moderate restoration of either spirit/mana/health or a small amount of each, randomly chosen of course. Essentially replaces the Second Wind effect and perhaps Gems as well)
Quiz Monsters - Pick the right one and win a prize! (2 or more monsters appear with names that serve as possible answers for a quiz. Targeting and attacking the correct one results in a prize. The question is asked via the combat log. They only have 1 HP each and the first one targeted is the only one that qualifies for the prize. AoE attacks and missing are acceptable, since only the intended target is counted. Maybe used as a new anti-bot measure?)
Treasure Monster - Hit it as hard as you can for a better drop! (Has 1 HP, how much you hit it for in 1 attack determines the reward. Misses won't count against you. Spirit attacks are allowed for melee players to keep up with a mage's tier 3 spells. Maybe vulnerable to certain debuffs?)
Golden Monster - Defeat it before it gets to 100% mana for a reward! (Must be killed within ~5-7 turns since it has high WIS. Also has high END and no weaknesses, but has low attack strength and never uses its magic attack. If it gets to 100% there is no drop at all, not even credits or EXP; in essence you let it "run away" by that point)
Jumbo Monster - Defeat it before it defeats you! (Similar to a Golden Monster, but letting it get to 100% mana will result in a brutal attack. It's normal attack only does 1 damage though)
Shiny Monster - It may be hard to hit, but it drops a trophy 50% of the time. (Has high evasion but low defenses and offenses. Is immune to MagNet.)
Beat-up Monsters - Some battle-worn monsters appear, making them easy prey for a warrior. (Their health is just above the agitated threshold. Only for lower level players?)
Agitated Monsters - You ran into some very angry monsters, finish them off quick! (All agitated monsters, but the player receives +100% action speed for 1 turn ("Element of Surprise" buff). High level players only?)
Add Walpurgisnacht to your list. Allows low levels to Fight Eila and Liselotte. If they win they may instantly level up from the High PL Exp Boost.
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Aug 4 2011, 09:58
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Ichy @ Aug 4 2011, 00:52)  Add Walpurgisnacht to your list. Allows low levels to Fight Eila Madoka and Liselotte Homura.
Fixed.
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Aug 4 2011, 10:02
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(sushi0 @ Aug 4 2011, 09:58)  Fixed.
But they ere not witches at all! How about Charlotte?
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Aug 4 2011, 10:10
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Ichy @ Aug 4 2011, 03:02)  But they ere not witches at all! How about Charlotte?
Hey, it's not like Lislotte is a witch. I think. Charlotte is a good choice, I approve. We need more headless people.
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Aug 4 2011, 10:28
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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She is a Witch. Just not a Madokaverse like one.
How about a Gertrude? Or Walpurgis herself? We need more upside down laughing Witches.
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Aug 4 2011, 10:46
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@43883
Group: Gold Star Club
Posts: 31,485
Joined: 6-March 08

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QUOTE(Ballistic9 @ Aug 4 2011, 07:15)  Monster lab ability: Cannabilize Freudian slip ? Looks like your energy drink addiction isn't going better. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) (On a more serious note, that could be fun and make things slightly faster while still being more challenging.) QUOTE(Ichy @ Aug 4 2011, 07:52)  Add Walpurgisnacht to your list. Allows low levels to Fight Eila and Liselotte. If they win they may instantly level up from the High PL Exp Boost. And a Dragonslayer event, with obvious content. Not just low levels, anyone below 300. I'd like to fight them before I grow white hair. (IMG:[ invalid] style_emoticons/default/tongue.gif) 300+ players could still use some hidden monsters with insane PLs that don't appear anywhere else for events. This post has been edited by Mika Kurogane: Aug 4 2011, 10:49
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Aug 4 2011, 22:40
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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Can we has, mooglemail... Read mail, show the amount of Stuff that was sent. Yea I've requested this before. But after a cool guy, who shall not be named "dcherry", sent me 2700+ Vigors crystals, for free... (Bother him and I'll rape you) I wanted to check how many he sent after I had accepted. But READ MAIL does not show the items I WAS SENT. The font I use, overlaps lines, so the "what was sent" is unreadble. I was happy to pay this guy, what ever amount of Vigor I had at that time. And I still would. Hail dcherry ! But in the future, I'd like to see: What was sent in mooglemail. Also, please make NORMAL sent mail to be stored by default in PM.
Didn't like those suggestions ? I humbly request you to BITE ME !
This post has been edited by Bunko: Aug 4 2011, 22:42
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Aug 5 2011, 20:12
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DarkDespair5
Group: Gold Star Club
Posts: 898
Joined: 20-December 10

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Why not base difficulty on monster PL instead of a scaling factor on all monsters? That would let us fight monsters with more XP rewards and more deadly builds.
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Aug 5 2011, 20:23
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(DarkDespair5 @ Aug 6 2011, 02:12)  Why not base difficulty on monster PL instead of a scaling factor on all monsters? That would let us fight monsters with more XP rewards and more deadly builds.
You're suggesting a death-insurance for yourself. I don't mind if you want to see Elia, Lisi, Bunko and Neptunia in the same round in BT difficulty.
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Aug 5 2011, 20:26
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DarkDespair5
Group: Gold Star Club
Posts: 898
Joined: 20-December 10

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QUOTE(varst @ Aug 5 2011, 13:23)  You're suggesting a death-insurance for yourself. I don't mind if you want to see Elia, Lisi, Bunko and Neptunia in the same round in BT difficulty.
Note that the scaling factor would no longer massively buff their HP and damage. Would it still be that bad?
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Aug 5 2011, 20:41
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(DarkDespair5 @ Aug 5 2011, 20:12)  Why not base difficulty on monster PL instead of a scaling factor on all monsters? That would let us fight monsters with more XP rewards and more deadly builds.
So nothing would change for High level people? We already meet the Strong ones most of the time.
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Aug 5 2011, 20:46
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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I don't care how its done, but I want to see less of those shitty Giants. Not only are they easy-modo to level up, but a PL 300 giant is more annoying to kill than a PL 700 Humanoid.
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Aug 5 2011, 20:47
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DarkDespair5
Group: Gold Star Club
Posts: 898
Joined: 20-December 10

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QUOTE(Ichy @ Aug 5 2011, 13:41)  So nothing would change for High level people? We already meet the Strong ones most of the time.
Perhaps the scaling factor could be applied exclusively to the statistics then, right now it seems to be separately modding HP to be $beyond_ridiculous at high difficulties.
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Aug 5 2011, 20:52
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DarkDespair5
Group: Gold Star Club
Posts: 898
Joined: 20-December 10

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QUOTE(Rei-Tenshi @ Aug 5 2011, 13:46)  I don't care how its done, but I want to see less of those shitty Giants. Not only are they easy-modo to level up, but a PL 300 giant is more annoying to kill than a PL 700 Humanoid.
No kidding. Undead take head on Banish = dead. Giant takes head on Chain Lightning = survives?! And I'm an elementalist... This post has been edited by DarkDespair5: Aug 5 2011, 20:53
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Aug 5 2011, 21:01
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Rei-Tenshi @ Aug 5 2011, 20:46)  I don't care how its done, but I want to see less of those shitty Giants. Not only are they easy-modo to level up, but a PL 300 giant is more annoying to kill than a PL 700 Humanoid.
Giants are pretty harmless since they are so slow. But yes they are fucking annoying and there are so much of them it isn't funny any more.
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Aug 5 2011, 22:15
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Tenboro

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*jots down a note*
want.. see.. Giants..
Eh, I don't have time for all the words, but I'll remember the rest.
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Aug 5 2011, 22:22
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Tenboro @ Aug 5 2011, 22:15)  *jots down a note*
want.. see.. Giants..
Eh, I don't have time for all the words, but I'll remember the rest.
So a Giants only Arena for lvl 320? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Aug 5 2011, 22:27
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@43883
Group: Gold Star Club
Posts: 31,485
Joined: 6-March 08

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"A dance with the giants."
For originality.
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Aug 5 2011, 22:30
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Mika Kurogane @ Aug 5 2011, 22:27)  "A dance with the giants."
For originality.
And we are only allowed to bring a Slingshot and a Rock?
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