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> [Suggestion] A few requests, Can we has...

 
post Jul 19 2011, 00:15
Post #1801
masquepiph



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The arena token bonus chance could use a tweak. I used to do the first page of arenas solely for the arena token bonus, but now everything past Blazing Field has a lot more rounds and the stamina usage/time to get through this has gone way up.
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post Jul 19 2011, 00:31
Post #1802
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Do NOT want that combined attacks idea; I'm already evasion dependent as is; I don't want an agitated crit combined attack...
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post Jul 19 2011, 00:34
Post #1803
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QUOTE(DemonEyesBob @ Jul 18 2011, 17:15) *

The arena token bonus chance could use a tweak. I used to do the first page of arenas solely for the arena token bonus, but now everything past Blazing Field has a lot more rounds and the stamina usage/time to get through this has gone way up.


I get more lesser mana potions than I will ever, ever use. Same with health (I don't even USE health pots...)
Thus, a healing token drop is more of a slap in the face than a reward...I say make HTokens stop dropping (and split the difference between Chaos and Blood)
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post Jul 19 2011, 01:06
Post #1804
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QUOTE(DarkDespair5 @ Jul 18 2011, 23:34) *

Thus, a healing token drop is more of a slap in the face than a reward...I say make HTokens stop dropping (and split the difference between Chaos and Blood)
No!
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post Jul 19 2011, 02:25
Post #1805
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QUOTE(cmdct @ Jul 18 2011, 19:06) *

No!

Why not? They definitely need changes, and I don't think I've used a healing token in weeks.

This post has been edited by DemonEyesBob: Jul 19 2011, 02:32
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post Jul 19 2011, 05:42
Post #1806
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I should probably use my healing tokens more, would save me some pots X(
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post Jul 19 2011, 06:11
Post #1807
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I think there needs to be a token exchange, with an obvious diminishing return on each exchange.

10 Healing Tokens -> 1 Token of Blood
5 Healing Tokens -> 1 Chaos Token

5 Chaos Tokens -> 1 Token of Blood
1 Chaos Token -> 1 Healing Token

1 Token of Blood -> 2 Healing Tokens
1 Token of Blood -> 1 Chaos Token
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post Jul 19 2011, 06:23
Post #1808
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Didn't Tenb say CT's would be used for something else later? My guess is Chaos Tokens will unlock or improve skill slots for the monster.
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post Jul 19 2011, 08:20
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QUOTE(DemonEyesBob @ Jul 19 2011, 02:25) *

Why not? They definitely need changes, and I don't think I've used a healing token in weeks.

I still use them!
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post Jul 19 2011, 08:28
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Tokens are the only thing I use, and sometimes I use dozens per day.
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post Jul 19 2011, 08:32
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If you're not using your tokens, you're doing it wrong.

Besides, Tenboro's already said there won't be any token switching.
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post Jul 19 2011, 08:55
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QUOTE(cmal @ Jul 19 2011, 02:32) *

If you're not using your tokens, you're doing it wrong.

Clearing arenas heals you and I've got thousands of pots more than I use, how am I doing it wrong?

I did 25 arenas 3 days in a row and didn't get a single blood token. Honestly I think he should just get rid of blood tokens and let us do every RoB once per day; I much rather spend my time fighting FSM and the others instead of the arenas now. Having to do a minimum 45 rounds for a trophy is killing me; I don't have that much time each day to play HV, but I'd still like to enjoy it.
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post Jul 19 2011, 10:35
Post #1813
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Maybe he has such ungodly amount of AP spent in tanks that HP doesn't regen fast enough or something....but still, you don't usually end IWs or Grindfests with 1HP and lesser potions drop like flies even for my level. Selling them nets you a pittance, and using a token saves me a paltry amount of credits...
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post Jul 19 2011, 11:24
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Ehrm... Can we have some new monster classes in the next patch? Because old ones are all familiar now, so maybe a little addition would be nice...

I'd like to see some monster classes with drain abilities: vampires (can drain health), spirits (or...illitids?) (can drain mana) and...hmmm...banshees (can drain spirit). Calculation can be performed by the same mechanics as weapon drain procs, but with the fixed chance. Drain amount will be a little higher with every PL. If we can do it - why they can't? (IMG:[invalid] style_emoticons/default/smile.gif)

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post Jul 19 2011, 12:22
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I've said it but I'll say it again: Mazes are the WORST CAPTCHA EVER. Computers are better at them than humans, and the "noise" in the background is defeated by a simple moving average or threshold ("ignore color differences less than Q") filter. >.> I appreciate the intent of making anticheat less dull, but...

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post Jul 19 2011, 13:11
Post #1816
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QUOTE(DemonEyesBob @ Jul 19 2011, 01:25) *

Why not? They definitely need changes, and I don't think I've used a healing token in weeks.

This:
QUOTE(hitokiri84 @ Jul 19 2011, 07:28) *

Tokens are the only thing I use, and sometimes I use dozens per day.

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post Jul 19 2011, 13:16
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But do these tokens help you proportional to their rarity? Not everyone is level >250...

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post Jul 19 2011, 14:53
Post #1818
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A monster class identifier on mobs so you can tell what they are. Having trouble remembering all the new mobs X(
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post Jul 19 2011, 15:16
Post #1819
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QUOTE(DarkDespair5 @ Jul 19 2011, 11:16) *

But do these tokens help you proportional to their rarity? Not everyone is level >250...
If ToH disappear, the change to get a token will be reduced so we get the same number of ToB&ToC anyway, and eventually you'll need ToH.
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post Jul 19 2011, 18:12
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QUOTE(Boggyb @ Jul 18 2011, 18:26) *

You know what would make random battles in the HV more interesting?
Random battle only enemies with special attacks/abilities.


I like the direction of this idea, but maybe take it a step further.

Perhaps random events that improve the amount of exp you receive for the random battle, a higher item/equipment/artifact/crystal drop rate, rarespawns with unique equipment or a boosted artifact/crystal drop rate.

Or, barring that, event weekends or restructured holidays within a HentaiVerse theme that occur on specific calendar days throughout the year that do the same thing but at a much lower rate so you don't have to worry about or bother with new mobs or something like that.
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