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> [Suggestion] A few requests, Can we has...

 
post Jul 5 2011, 19:24
Post #1741
Bunko



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I've never found an agitate feature.
Defense of course is a joke.
Let's have epic battles like in WoW.
Even more fun than that...
Let HV players battle each other.
For example:
Bunko challenges NameHere lvl 20, to a duel.
If that's a tad unfair (to me)...
Let us send out monsters to do battle with other mosters.
Proper stats table would keep people interested.
Like Seti@Home, no one expects anything, they just want to see themselves above someone else, same here.
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post Jul 5 2011, 22:47
Post #1742
ask1123



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I hope weapons can have a proc like Crushing Blow, while staff can have Static Field. (Diablo II reference)
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post Jul 6 2011, 04:56
Post #1743
grumpymal



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If you're not going to switch Shield/Barrier to mitigation because of Scrolls, can you at least increase their effectiveness at higher levels? And don't say Spirit Shield, because that fills a similar role but not the same one.
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post Jul 6 2011, 10:25
Post #1744
Tenboro

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Shield and Barrier will have some nifty modifications in the next patch, which were made possible by the rewrite.
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post Jul 6 2011, 10:54
Post #1745
varst



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QUOTE(Tenboro @ Jul 6 2011, 16:25) *

Shield and Barrier will have some nifty modifications in the next patch, which were made possible by the rewrite.


May I ask if it's connected to shield/barrier rating? It's my guess only.
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post Jul 6 2011, 11:31
Post #1746
Tenboro

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QUOTE(varst @ Jul 6 2011, 10:54) *
May I ask if it's connected to shield/barrier rating? It's my guess only.


Naw, it's connected to enhancing your gear. The "rating" stats will probably be removed early in the 0.6 branch anyway.
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post Jul 6 2011, 12:12
Post #1747
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QUOTE(Tenboro @ Jul 6 2011, 04:31) *

Naw, it's connected to enhancing your gear. The "rating" stats will probably be removed early in the 0.6 branch anyway.

Does that mean that there will be a whole new formula concerning how damage is being dealt and received? I'm assuming with the removal of ratings, stuff such as magic rating and shield/barrier rating would no longer be a factor in calculating damage which would imply that a new formula would be necessary in order to implement this kind of change.
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post Jul 6 2011, 12:43
Post #1748
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QUOTE(sushi0 @ Jul 6 2011, 12:12) *
Does that mean that there will be a whole new formula concerning how damage is being dealt and received? I'm assuming with the removal of ratings, stuff such as magic rating and shield/barrier rating would no longer be a factor in calculating damage which would imply that a new formula would be necessary in order to implement this kind of change.


Pretty much. But the replacement will be simpler.
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post Jul 6 2011, 12:58
Post #1749
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That will be interesting.

Sidetrack for suggestions.

Can we have the quickbar slot correspond to the equipment set we're using? Or having several quickbar sets?
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post Jul 6 2011, 23:31
Post #1750
grumpymal



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QUOTE(Tenboro @ Jul 6 2011, 05:31) *

Naw, it's connected to enhancing your gear. The "rating" stats will probably be removed early in the 0.6 branch anyway.

So its going to be like casting an enchant on your gear that improves their natural qualities? Sounds extra nifty. How will it affect the Scrolls?

QUOTE(Tenboro @ Jul 6 2011, 06:43) *

Pretty much. But the replacement will be simpler.

Simple is good.

QUOTE(varst @ Jul 6 2011, 06:58) *

Can we have the quickbar slot correspond to the equipment set we're using? Or having several quickbar sets?

I hope this will be possible, especially if we can quickbar Skills once they're in. If Skills are tied to your FS, then for people like me who use multiple FS regularly it would be extremely convenient to be able to switch them on the fly. And of course, we're still waiting for that second quickbar. *wink*
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post Jul 7 2011, 09:26
Post #1751
Tenboro

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QUOTE(cmal @ Jul 6 2011, 23:31) *
So its going to be like casting an enchant on your gear that improves their natural qualities? Sounds extra nifty. How will it affect the Scrolls?


Scrolls aren't changing.
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post Jul 7 2011, 23:48
Post #1752
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QUOTE(Tenboro @ Jul 7 2011, 03:26) *

Scrolls aren't changing.

The plot thickens.
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post Jul 8 2011, 08:24
Post #1753
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Hmm, here's a few out there one's

How about gear that's < or = to your level increasing by 1 level every time you do if you level up?
While gear that's at a higher level than you does not?
Edit: When you're wearing it that is

Or, Eth gear automatically scaling to your level as an attribute of Eth gear itself. I.e. not affected by level.

This post has been edited by Namespoofer: Jul 8 2011, 08:54
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post Jul 8 2011, 17:48
Post #1754
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Looks like this upcoming update is huge
i can't wait (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 9 2011, 10:31
Post #1755
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Character - Equipment page

When i want to show something that i wear to anybody then i need to unwear this item and after that click C when it selected.

Can items unwear by double clicking? I want to select them but not to unwear.
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post Jul 9 2011, 13:50
Post #1756
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2 new rare Crystals:

The first can be used to increase your Monsters treasure class making it drop better items.
The second slightly increases it Credit drops.

Both upgrades should have an higher effect when facing your own creatures (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 9 2011, 15:07
Post #1757
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QUOTE(Pirko @ Jul 9 2011, 09:31) *

Character - Equipment page

When i want to show something that i wear to anybody then i need to unwear this item and after that click C when it selected.

Can items unwear by double clicking? I want to select them but not to unwear.

You don't need to select the item. Just mouse over it, and press C.
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post Jul 9 2011, 18:50
Post #1758
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I think something similar to this has been suggested, but it's not like it matters since Tenboro doesn't even read my suggestions. I just wanted to get this idea out.

It would be nice if there were a way to lock and unlock equipment from appearing in the IW pane in the same manner as the current locks for the Equipment Shop. It would make it much simpler to keep track of things that can be leveled without having to scroll and search through your equipment list for that one piece you've been waiting on over and over.
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post Jul 9 2011, 19:53
Post #1759
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Change Cloth head slots from Caps to Hoods. Since they're all magical and sparkly and shit and that makes more sense.
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post Jul 9 2011, 20:27
Post #1760
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Random thought during bath:

Can we have willow staff of fenrir?
Oak staff of heimdall must have its counterparts, as the power of good and evil must be balanced.
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