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> [Suggestion] A few requests, Can we has...

 
post Jun 30 2011, 18:29
Post #1721
Pirko



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QUOTE(varst @ Jun 30 2011, 12:02) *

I noticed that there are knowledge base for online games, but it's somewhat different from HV's system.
Basically, for some type of online games, the equipment numbers are fixed; the dropping chance is variable.
But for HV it is the opposite; the dropping chance is somewhat fixed to your level and trainings, while the equipment numbers are the variables.
In those online games where equipment numbers are fixed, the dropping chance is usually an unknown factor, which is always changed for balancing.
In the same logic, in HV the equipment number is the balancing factor, and subject to constant changes. This is the reason why it's an unknown factor to the players to find out themselves.

And Tenboro has given us the base roll of certain equipments. I think that's enough to calculate the maximum equipment number for some of the equipments.
As for other factors, either we've already have the max data deduced, or it's so unimportant that nobody cares about that.
And I always think Tenboro's kind enough to provide us with more base rolls for equipments, in case we need them. (IMG:[invalid] style_emoticons/default/smile.gif)


Because of this we need some knowledge base more then they. We have equip with variable char's and we have market. How can i buy something when i didn't know real price of equip? I need some reference point of chars.
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post Jun 30 2011, 21:06
Post #1722
Pirko



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Ok, for now i've got about 7000-12000 equip downloaded pages, but someone of them is broken - "No such item". Soon (2-3 days, mb little more) i write parser and publicate some DB of our knoweledge base with GUI for windows users and without it for all others.
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post Jun 30 2011, 21:58
Post #1723
flint



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It says that as soon as the equip in question has been sold to the Bazaar and subsequently been deleted.

You might want to save them as text in place of links.
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post Jul 1 2011, 04:15
Post #1724
Pirko



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QUOTE(flint @ Jul 1 2011, 01:58) *

It says that as soon as the equip in question has been sold to the Bazaar and subsequently been deleted.

You might want to save them as text in place of links.

I've already save them as html. 8288 existing items. Maybe after i finished parser some users help me to collect more links.
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post Jul 1 2011, 07:59
Post #1725
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I'm not sure if this has been suggested yet (can't bother to read 80+ pages) but I was wondering if training or hath perks could be added for Stamina? Perhaps increase base rate of 20 per day to +1 for each level of training/hath perk or reduce the amount of Stamina consumed per round with training/perks.

I enjoy playing with Greater Status for the increased EXP and damage increase but I also like to do all my Arenas for trophies and such. After a few of the high level Arenas, I usually don't have much stamina left for Grindfest/IW.
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post Jul 1 2011, 08:11
Post #1726
varst



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QUOTE(Tenboro @ Jun 11 2011, 02:14) *

You might as well stop suggesting new ways to restore stamina. It won't happen.

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post Jul 1 2011, 18:45
Post #1727
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Elemental Damage Bonuses contains Dark and Holy. Incorrect title i think.

Maybe Magic Damage Bonuses?
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post Jul 1 2011, 22:04
Post #1728
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QUOTE(Tenboro @ Jun 24 2011, 17:09) *
Chaos Tokens will be sort of like Ability Points for monsters.

There are only 53 Level 130+ monsters and I would speculate that this is because many players have chosen to sell their crystals rather than upgrade their monsters. Of the 53 Level 130+ monsters 14 are mine (or formally mine), ten are Ichy's, four are Bunko's and three are Cmal's. That means over half of the top level monsters were created by four people. These facts pose two problems:

1) Since most of the high level monsters were created by a small number of players (who have a limited number of Chaos Tokens) a situation will arise where many of the highest level monsters are lacking Chaos Token ability upgrades.

2) Since Chaos Tokens can't be sold there will be a lot of players with low level monsters (because they sold their crystals) but a large number of Chaos Tokens. This will result in there being a great many low level monsters who have all the Chaos Token ability upgrades.

Ultimately the high level monsters will be lacking Chaos Token upgrades while the low level monsters will have them all.

Aside from placing one demand too many on players, it seems like Chaos Token based upgrades won't even work. What would have worked far better is if Chaos Tokens weren't used at all and instead abilities were unlocked as monsters passed certain levels, thus ensuring that a monster's abilities increased proportionally to their power level.


Not that any of this matters to me any more (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by Frith: Jul 1 2011, 22:22
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post Jul 1 2011, 22:31
Post #1729
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You don`t need to upgrade your low level monsters skills. They will die before they have a chance to use it.
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post Jul 1 2011, 22:35
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depends on the skills.
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post Jul 1 2011, 22:39
Post #1731
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QUOTE(Ichy @ Jul 1 2011, 21:31) *

You don`t need to upgrade your low level monsters skills. They will die before they have a chance to use it.


That may be true, but the fact still remains that low level monsters belonging to people who sold all their crystals will end up with a lot of skills, while much higher level monsters won't have any.

That makes no sense.
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post Jul 1 2011, 23:29
Post #1732
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Actually, I've put a freeze on upgrading any of my monsters until the next update. I'm still amassing crystals though.
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post Jul 2 2011, 22:26
Post #1733
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It would be nice if there were a way to sacrifice multiple pieces of the same equipment slot, type, and suffix to Snowflake and get back one piece that has all the best base stats from the sacrificed pieces, or at least a piece that is decently better than the others.

It's depressing to have collected so many pieces of phase, including one's that used to be excellent before the last update, and yet not have anything resembling a good piece.

Or similarly, you could sacrifice large amounts of one quality prefix to get back one piece with one quality grade higher. Ex. Sacrifice 200 Superiors to get 1 Exquisite, 100 Exquisites to get 1 Magnificent, etc.
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post Jul 2 2011, 22:35
Post #1734
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I don't know if this have came up before so here is my suggestion,i was thinking about introducing infusion-like spells.As a melee you found yourself in a pickle when,at higher difficulties, you encounter a monster with high mitigation of type of damage your current weapon has.Of course you can always use a real infusion,but an alternative would be nice.


How about a series of spells,that have your attacks do elemental/soul/dark/holy damage with +X% attack damage.They could be either supportive spells or of the corresponding proficiency to the type of damage ( elemental for fire,divine for holy etc).

X could be something like :10+prof/5
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post Jul 3 2011, 15:38
Post #1735
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I HAS not read every post here. I'm a newb.
Can we has:
In addition to Multiple Equipment sets
Get Multiple Item Sets.

Whats the point ?
I battle with godly mana potions/spirits on some battles.
But I also spend most of my days with Mana/Spirit ELIXIRs equipped.
This change may not consern most people, but it does me.

I wanna just CLICK to switch into legendary arena (400+) kill mode.
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post Jul 3 2011, 18:59
Post #1736
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QUOTE(hitokiri84 @ Jul 2 2011, 22:26) *

It would be nice if there were a way to sacrifice multiple pieces of the same equipment slot, type, and suffix to Snowflake and get back one piece that has all the best base stats from the sacrificed pieces, or at least a piece that is decently better than the others.

It's depressing to have collected so many pieces of phase, including one's that used to be excellent before the last update, and yet not have anything resembling a good piece.

Or similarly, you could sacrifice large amounts of one quality prefix to get back one piece with one quality grade higher. Ex. Sacrifice 200 Superiors to get 1 Exquisite, 100 Exquisites to get 1 Magnificent, etc.

I like this!

Another Suggestion: Bring Sword Chucks back!
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post Jul 4 2011, 02:55
Post #1737
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QUOTE(Bunko @ Jul 3 2011, 08:38) *

I HAS not read every post here. I'm a newb.
Can we has:
In addition to Multiple Equipment sets
Get Multiple Item Sets.

Whats the point ?
I battle with godly mana potions/spirits on some battles.
But I also spend most of my days with Mana/Spirit ELIXIRs equipped.
This change may not consern most people, but it does me.

I wanna just CLICK to switch into legendary arena (400+) kill mode.


I'm all for this. I have 2 or 3 distinct item setups for different types of battles.
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post Jul 5 2011, 17:01
Post #1738
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Has trophy fusion been suggested before ? Sorry if it has, and apolojizz if the idea sucks, I just had to get it out of my system.

Collecting the following trophies would give a special trophy when turned in at the same time :
All 4 boss trophies -> same LQ as Konata's ahoge or slightly below
All 4 legendary trophies -> LQ sightly below the god trophies
All 3 god trophies -> I don't know, MB is not going to happen, so something between pasta and MB.

This would bring some originality and give people a chance of getting slightly higher LQ trophies even if they don't have the right level. As for the fusion system, click Fuse button, check for trophies of that kind, keep minimum count as n, substract n from all trophy counts of that kind, spawn n special trophies. Something along those lines.
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post Jul 5 2011, 18:06
Post #1739
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Can we has a rule that prevents ME encountering a maze twice in 5 minutes ?
If not, I'll post a nude pic of tenboro. Nobody wants to see that right ? I mean, he's a purple hedgehod (IMG:[invalid] style_emoticons/default/blink.gif)
Proof of ID ? See I just caught him on camera today.
(IMG:[lulzimg.com] http://lulzimg.com/i23/1fae58.jpg)

Blackmailing The Man that can ban you with a click, is the way nirvana.
(IMG:[lulzimg.com] http://lulzimg.com/i23/7156af.jpg)

This post has been edited by Bunko: Jul 5 2011, 18:59
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post Jul 5 2011, 18:59
Post #1740
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There must be a better way to promote player to kill 1 enemy at a time than the current agitate feature. (IMG:[invalid] style_emoticons/default/sleep.gif)

It's just weird that you could gain more defense by having lower damage output... So that your attack won't agitate the enemy you just hit while your killing speed is still pretty much the same.
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