Loading. Please Wait... 
 |
 |
 |
[Suggestion] A few requests, Can we has... |
|
Jun 25 2011, 13:36
|
Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

|
IW sucks and isn't worth the time spent. I'd rather waste my credits in hito leveling services than level anything myself. Because he's helluva lot faster at this anyway. (IMG:[ invalid] style_emoticons/default/sleep.gif)
|
|
|
Jun 25 2011, 13:45
|
Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

|
QUOTE(sushi0 @ Jun 25 2011, 04:14) 
*Waits for the "bad suggestion, you should feel bad" response*
Good suggestion, you should feel good.
|
|
|
|
 |
|
Jun 25 2011, 14:30
|
hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

|
QUOTE(sushi0 @ Jun 25 2011, 02:14)  *Waits for the "bad suggestion, you should feel bad" response*
QUOTE(sushi0 @ Jun 25 2011, 03:04)  I'm guessing Tenboro thought that allowing an item to be cleared 20 times a day would be imbalanced? I know many people have made similar suggestions and they were all either ignored or outright rejected. I thought about it a bit and came up with the current system. It's a good trade off if you want to level items faster. It's not ground breaking fast or anything but it's a hell of a lot faster than the current system. Having to use up more IW's for each additional completion seems like a good compromise to exceed the current limit.
While I like the idea, it's not gonna happen since you can easily exploit this. Also, QUOTE(Tenboro @ Jun 24 2011, 14:28)  You know that thread where I recently explained the reasoning for not allowing token transfers? As in, to not encourage idiots to create multiple accounts?
Think about it.
|
|
|
|
 |
|
Jun 25 2011, 16:04
|
Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

|
Request: Delete level 0 monsters after a month or 2 so the names are free again. Its a shame good names like Raoh are taken but unused.
|
|
|
Jun 25 2011, 17:47
|
hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

|
QUOTE(Death Grunty @ Jun 25 2011, 06:36)  IW sucks and isn't worth the time spent. I'd rather waste my credits in hito leveling services than level anything myself. Because he's helluva lot faster at this anyway. (IMG:[ invalid] style_emoticons/default/sleep.gif) Yeah well "hito leveling services" is going out of business as soon as I'm done with the two I'm working on. It's tedious, monotonous, and it keeps me from doing other things I want to do. Not to mention I could gain the amount of credits I charge in a couple of hours playing grindfest instead of the weeks or months it takes me to level something.
|
|
|
|
 |
|
Jun 25 2011, 22:30
|
Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

|
QUOTE(hitokiri84 @ Jun 25 2011, 09:47)  Yeah well "hito leveling services" is going out of business as soon as I'm done with the two I'm working on. It's tedious, monotonous, and it keeps me from doing other things I want to do. Not to mention I could gain the amount of credits I charge in a couple of hours playing grindfest instead of the weeks or months it takes me to level something.
Feared as much. (IMG:[ invalid] style_emoticons/default/tongue.gif) I had 2 more items too.. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
|
|
|
|
 |
|
Jun 25 2011, 23:02
|
grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

|
I've been hesitant to buy anything low-level for that reason. It takes fucking forever to get it to a usable level, and by that time, something better will have come along. Being able to clear an item consecutively should be an option for people who have the level and means. I wouldn't mind needing to jump through a few hoops like spending credits on expensive training, unlocking Hath perks, using extra IW sessions for each consecutive clear, and/or a high level ability that's a prerequisite to even start down the path of multi-clearing.
|
|
|
|
 |
|
Jun 25 2011, 23:39
|
buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

|
Why bother asking for a way to speed-up Lvling equipment process when you can ask Tenb to just abolish the equipment "Level" entirely in the first place? (IMG:[ invalid] style_emoticons/default/huh.gif) Your gears would always scaled to your Lv (except for bur/inf, which will be fixed), and the stats would shows something like "+ base value (+ scaled value)" in equipment stats popup. I'm not actually like this idea since it doesn't seem to suits the gameplay of HV IMO. But its a legit request... And people who want to speed thing up can try requesting this or similar idea; it will remove your problems for good.
|
|
|
Jun 26 2011, 00:11
|
skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

|
@buktore i was just thinking the same thing lol
|
|
|
Jun 29 2011, 21:38
|
Pirko
Group: Members
Posts: 221
Joined: 6-March 11

|
Can we have something like this?    Or this?  Next sketches will be about auctions.
|
|
|
Jun 29 2011, 22:23
|
Tenboro

|
Ehh, no. That's what the wiki is for.
|
|
|
Jun 29 2011, 23:35
|
grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

|
Can we have an equipment class called "Stuffs"?
|
|
|
Jun 30 2011, 03:56
|
SneakyGray
Group: Gold Star Club
Posts: 381
Joined: 21-May 11

|
i'm sure this was already mentionted before, but is a organized equip-storage out of the question? Like different tabs in the equipment page, that would go : (all) - (weapons) - (armor) - (onehanded) - (two-handed) - .... etc
It's kinda hard to keep track of your gear at the moment, and i only have a few dozens of them. i don't want to imagine how hard it is when i have a hundred equips or more
|
|
|
|
 |
|
Jun 30 2011, 05:50
|
Pirko
Group: Members
Posts: 221
Joined: 6-March 11

|
QUOTE(cmal @ Jun 30 2011, 03:35)  Can we have an equipment class called "Stuffs"?
You so funny блеать . QUOTE(Tenboro @ Jun 30 2011, 02:23)  Ehh, no. That's what the wiki is for.
Wiki is human editable and this page http://ehwiki.org/action/history/Talk:Equipment_Numbers isn't update very long time. Update this pages by users is irrational. Pages like this must be automated, because they changed all the time. This post has been edited by Pirko: Jun 30 2011, 06:07
|
|
|
|
 |
|
Jun 30 2011, 06:29
|
skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

|
I think it would it would be great to know all parameters for number crunching, but sometimes finding them for yourself can be rewarding. Also it would be a lot of work for Tens to keep updating it unless he could do some prep work to make it auto feed the data as he implements patches. I like the tabbed equipment pages though, they would make life easier at times.
|
|
|
|
 |
|
Jun 30 2011, 07:07
|
varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

|
QUOTE(Pirko @ Jun 30 2011, 11:50)  Wiki is human editable and this page http://ehwiki.org/action/history/Talk:Equipment_Numbers isn't update very long time. Update this pages by users is irrational. Pages like this must be automated, because they changed all the time. Seriously, have you seen any game which the system will tell you your equipment is good or not? And do you know how hard it can be to interpret the equipment numbers, even with recent thoughts on base rolls? We're all normal players; if you're willing to pay then I will gladly collect the data and try my best to update wiki. cmal has once said that it's impossible to get the equipment's data without clicking into it. Just imagine how tedious it can be to click through hundreds of equipments to collect data. And if you want to know the number of strong equipments, you can always look at the equipment thread and try to calculate it yourself. The tabbed equipment page is a good idea though.
|
|
|
|
 |
|
Jun 30 2011, 07:44
|
Pirko
Group: Members
Posts: 221
Joined: 6-March 11

|
QUOTE(skillchip @ Jun 30 2011, 10:29)  Also it would be a lot of work for Tens to keep updating it unless he could do some prep work to make it auto feed the data as he implements patches.
It's must be automated from beginnig. QUOTE(varst @ Jun 30 2011, 11:07)  Seriously, have you seen any game which the system will tell you your equipment is good or not?
Most of all online games have knoweledge base or something like that. In system or outside of it. [ base.l2j.ru] http://base.l2j.ru/index.php?p=2[ www.wowknowledgebase.com] http://www.wowknowledgebase.com/?itemsetsIf Ten write some script for this it will be easiest way. I know how can i do the same Lib, i just need: 1. Create socket with someone cookie. 2. Download all forum and parse it for equip links. 3. Parse all equip links by my socket and create DB. For me it's hard to do p. 1, but if i can do this then I can do all other points.
|
|
|
|
 |
|
Jun 30 2011, 08:02
|
varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

|
QUOTE(Pirko @ Jun 30 2011, 13:44)  Most of all online games have knoweledge base or something like that. In system or outside of it. [ base.l2j.ru] http://base.l2j.ru/index.php?p=2[ www.wowknowledgebase.com] http://www.wowknowledgebase.com/?itemsetsIf Ten write some script for this it will be easiest way. I know how can i do the same Lib, i just need: 1. Create socket with someone cookie. 2. Download all forum and parse it for equip links. 3. Parse all equip links by my socket and create DB. For me it's hard to do p. 1, but if i can do this then I can do all other points. I noticed that there are knowledge base for online games, but it's somewhat different from HV's system. Basically, for some type of online games, the equipment numbers are fixed; the dropping chance is variable. But for HV it is the opposite; the dropping chance is somewhat fixed to your level and trainings, while the equipment numbers are the variables. In those online games where equipment numbers are fixed, the dropping chance is usually an unknown factor, which is always changed for balancing. In the same logic, in HV the equipment number is the balancing factor, and subject to constant changes. This is the reason why it's an unknown factor to the players to find out themselves. And Tenboro has given us the base roll of certain equipments. I think that's enough to calculate the maximum equipment number for some of the equipments. As for other factors, either we've already have the max data deduced, or it's so unimportant that nobody cares about that. And I always think Tenboro's kind enough to provide us with more base rolls for equipments, in case we need them. (IMG:[ invalid] style_emoticons/default/smile.gif)
|
|
|
|
 |
|
Jun 30 2011, 08:30
|
c7n88
Group: Gold Star Club
Posts: 322
Joined: 10-January 10

|
Can we have all the spell descriptions completed? Surely there're people like me who find them interesting. For example, Flare:
Flare - A powerful fiery blast envelops the target, causing heavy Fire damage. (Fire II - Single Target)
compare to, say, Freeze:
Freeze - Cold damage. (Cold II - Single Target)
Why not something like this,
Freeze - Shoots out a shard of ice that numbs the targe, causing heavy Cold Damage. (Cold II - Single Target)
This post has been edited by c7n88: Jun 30 2011, 08:32
|
|
|
Jun 30 2011, 11:27
|
Tenboro

|
QUOTE(varst @ Jun 30 2011, 07:07)  The tabbed equipment page is a good idea though.
I have been planning a minor revamp of the equipment pane, but I'm not exactly sure it'll be with tabs. More likely you'll click a slot to see everything that can be equipped in it, instead of just unequipping as it does today.
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|