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> [Suggestion] A few requests, Can we has...

 
post Jun 24 2011, 13:35
Post #1681
Death Grunty



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Request: Option to pay 20 stamina to create an energy drink.
(Or if you like pay 30 stamina to create one.)

This post has been edited by Death Grunty: Jun 24 2011, 13:35
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post Jun 24 2011, 14:48
Post #1682
hgbdd



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QUOTE(Death Grunty @ Jun 24 2011, 12:35) *

Request: Option to pay 20 stamina to create an energy drink.
(Or if you like pay 30 stamina to create one.)
I know where this came from (IMG:https://forums.e-hentai.org/style_images/ambience/folder_post_icons/icon10.gif)
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post Jun 24 2011, 16:28
Post #1683
Tenboro

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QUOTE(Death Grunty @ Jun 24 2011, 13:35) *

Request: Option to pay 20 stamina to create an energy drink.
(Or if you like pay 30 stamina to create one.)


You know that thread where I recently explained the reasoning for not allowing token transfers? As in, to not encourage idiots to create multiple accounts?

Think about it.
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post Jun 24 2011, 16:32
Post #1684
Death Grunty



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multiple accounts -> bans -> less idiots

I don't see what's wrong with this. (IMG:[invalid] style_emoticons/default/laugh.gif)

But honestly easily solved with something like an untradeable Stamina token.
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post Jun 24 2011, 16:50
Post #1685
Annoyed



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Can any one know when next HV update is coming ?
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post Jun 24 2011, 16:54
Post #1686
Ichy



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QUOTE(Annoyed @ Jun 24 2011, 16:50) *

Can any one know when next HV update is coming ?

When its done?
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post Jun 24 2011, 16:54
Post #1687
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Those Chaos tokens could actually bring more chaos.

I understand the fact that we need the potential for more diversity (and powerhouses) in the HV, but if some people aren't using theirs or making PL 0 failures that probably serve no purpose other than clogging up the database ( (IMG:[invalid] style_emoticons/default/rolleyes.gif) ), the potential is kind of wasted.

Anything planned, or should we just consider this as classified information and keep saving them ?

This post has been edited by Mika Kurogane: Jun 24 2011, 16:55
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post Jun 24 2011, 17:27
Post #1688
buktore



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I kinda want to wait for the new version before requesting this since there seem to be some kind of an overhaul. But since I haven't heard Tenb mentioned about bleed, so...

........


Maybe it's just me, but with the ADM improvement, new prof mechanics, stamina, agitate feature ... Bleed seem a little bit underpower now. Indeed, the only reason I still use it is because I have to...

I've request some improvement to bleed some time ago. Then again, giving it more power might not be a good idea after all, since it would conflict with PA and might make PA less popular again.

How about bleeding a monster "cripple" it in some way? Maybe like doing 10% less damage, which doesn't sound too bad.
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post Jun 24 2011, 18:09
Post #1689
Tenboro

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QUOTE(Annoyed @ Jun 24 2011, 16:50) *
Can any one know when next HV update is coming ?


I could post it right now, but it would be kind of like trying to start a car with the engine disassembled.

QUOTE(Mika Kurogane @ Jun 24 2011, 16:54) *
Anything planned, or should we just consider this as classified information and keep saving them ?


Chaos Tokens will be sort of like Ability Points for monsters.
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post Jun 24 2011, 19:09
Post #1690
Frith



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QUOTE(Tenboro @ Jun 24 2011, 17:09) *
Chaos Tokens will be sort of like Ability Points for monsters.


Is this going to be like crystals and you'll just be able to go on forever (next upgrade 10,000 chaos tokens sort of thing) or will there be a reasonable limit on the number you can use?
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post Jun 24 2011, 19:39
Post #1691
Tenboro

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QUOTE(Frith @ Jun 24 2011, 19:09) *

Is this going to be like crystals and you'll just be able to go on forever (next upgrade 10,000 chaos tokens sort of thing) or will there be a reasonable limit on the number you can use?


Depends how you define "reasonable". I haven't settled on the specifics, but it should be feasible to max them.
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post Jun 24 2011, 20:26
Post #1692
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QUOTE(Tenboro @ Jun 24 2011, 18:09) *

Chaos Tokens will be sort of like Ability Points for monsters.

A monster ability tree is in the making, then. Thanks for the information.
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post Jun 24 2011, 23:30
Post #1693
grumpymal



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QUOTE(Rei-Tenshi @ Jun 24 2011, 04:14) *

Item Proficiency - Higher prof = longer item durations. Gained when using consumables.

God, this would take forever to raise.

QUOTE(Tenboro @ Jun 24 2011, 12:09) *

I could post it right now, but it would be kind of like trying to start a car with the engine disassembled.

DOO EEEEEEEEEEEEETTTT!! You know you want to. Even just for a little while. =3
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post Jun 25 2011, 04:14
Post #1694
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Suggestion regarding IW's, yes it's another one:

Allow multiple completions of a single piece of equipment in IW within a certain time frame such that:
- First completion takes away 1 IW
- Second completion takes away 2 IW's
- Third completion takes away 3 IW's
- Fourth completion takes away 4 IW's
- Fifth completion takes away 5 IW's

Here's an example, consider someone with maxed Spelunker.
Total IW's possible - 20, Normal time frame between each completion - 10 hours.

So if this person completes one item 5 times within a 10 hour time frame, he would have 5 IW's left (20-1-2-3-4-5 = 5).


*Waits for the "bad suggestion, you should feel bad" response*
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post Jun 25 2011, 04:29
Post #1695
marcho



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QUOTE(sushi0 @ Jun 24 2011, 21:14) *

Suggestion regarding IW's, yes it's another one:

Allow multiple completions of a single piece of equipment in IW within a certain time frame such that:
- First completion takes away 1 IW
- Second completion takes away 2 IW's
- Third completion takes away 3 IW's
- Fourth completion takes away 4 IW's
- Fifth completion takes away 5 IW's

Here's an example, consider someone with maxed Spelunker.
Total IW's possible - 20, Normal time frame between each completion - 10 hours.

So if this person completes one item 5 times within a 10 hour time frame, he would have 5 IW's left (20-1-2-3-4-5 = 5).
*Waits for the "bad suggestion, you should feel bad" response*


I don't think anything that supports allowing items to be cleared more than once per day is going to get a response like that. I'm pretty sure everyone is overwhelmingly in favor of removing the once per day cap. I remember suggesting a straight out removal of the cap awhile back, and may or may not have missed response as to why that would be a bad idea, given that we already are "capped" to an extent by stamina and spelunker.
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post Jun 25 2011, 04:32
Post #1696
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Hey, I maxed Spelunker, but it mostly goes to waste. Why can't I use all 20 daily levelings on the same piece of equipment? Having to spend months and months leveling one piece of equipment is serious horseshit. In the meantime, Tenboro is boosting base stats of weapons left and right, making the legendary staff lose some of it's grandeur relative to other EDB specific staffs, and I haven't even gotten to use it yet.

And it's not just about the staff. Virtually anything bought out of the equipment bazaar is worthless as well, no matter how good it is.
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post Jun 25 2011, 05:04
Post #1697
Sushilicious



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QUOTE(marcho @ Jun 24 2011, 21:29) *

I don't think anything that supports allowing items to be cleared more than once per day is going to get a response like that. I'm pretty sure everyone is overwhelmingly in favor of removing the once per day cap. I remember suggesting a straight out removal of the cap awhile back, and may or may not have missed response as to why that would be a bad idea, given that we already are "capped" to an extent by stamina and spelunker.

I'm guessing Tenboro thought that allowing an item to be cleared 20 times a day would be imbalanced? I know many people have made similar suggestions and they were all either ignored or outright rejected. I thought about it a bit and came up with the current system. It's a good trade off if you want to level items faster. It's not ground breaking fast or anything but it's a hell of a lot faster than the current system. Having to use up more IW's for each additional completion seems like a good compromise to exceed the current limit.
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post Jun 25 2011, 05:23
Post #1698
marcho



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Works for me. Like I said, anything over once per day is better than, well, once per day.
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post Jun 25 2011, 05:25
Post #1699
hitokiri84



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Actually, screw IW. Just let us pay a flat rate per level to level up. Tenboro is all about credit sinks anyway, so what's one more? That way I would also stop having people asking me to level stuff for them all the time. Win-Win.
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post Jun 25 2011, 06:00
Post #1700
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QUOTE(hitokiri84 @ Jun 24 2011, 23:25) *

Actually, screw IW. Just let us pay a flat rate per level to level up. Tenboro is all about credit sinks anyway, so what's one more? That way I would also stop having people asking me to level stuff for them all the time. Win-Win.

Well shit. I was literally in the middle of writing a msg to you asking about that rofl. The problem would be that like everything else it wouldn't be a flat rate; it would go up exponentially (IMG:[invalid] style_emoticons/default/sad.gif)
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