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[Suggestion] A few requests, Can we has... |
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Jun 23 2011, 21:28
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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My point was sending trophies to high level players doesn't improve your chances of getting actual good equipment with desirable high base values. It's only benefit is you wouldn't have to level anything in Item World.
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Jun 23 2011, 22:10
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Rei-Tenshi @ Jun 23 2011, 14:00)  tl;dr : Trophy trading is just another part of the HV economy.
QUOTE(buktore @ Jun 23 2011, 14:18)  QUOTE(Tenboro @ Jun 23 2011, 04:53)  Trophy trading was disabled because people were sending them to high-level players in order to get high-level equips returned to them. Yes, you can still "arrange" a trade through the Bazaar, but it will lose you tons of credits, and you risk someone intercepting it.
This is clearly an exploit of the system. (low lv. player could always get high lv. equip from trophy they got at low lv.) It's not the same thing as artifacts and equip trade. This. QUOTE(hitokiri84 @ Jun 23 2011, 14:11)  I don't care either way. I almost never play the legendary arena anymore anyway, because they're a waste of time.
Pretty much. I stopped caring for them a long time ago. Still need to finish some annoying ones on IWBTH though.
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Jun 23 2011, 22:55
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(sushi0 @ Jun 24 2011, 04:10)  This is clearly an exploit of the system. (low lv. player could always get high lv. equip from trophy they got at low lv.) It's not the same thing as artifacts and equip trade.
This.
I don't see what the big deal about that is, considering that 99.99% of what you get from trophies are crap. anyway. And as long as people are willing to pay big money for the "free item level up", then that should be fine. It's not like "OMG level 50s are now as strong as us lvl 300+ guys!" because of the trophy trading "exploit". QUOTE This is clearly an exploit of the system. (low lv. player could always get high lv. equip from trophy they got at low lv.) Is it still an exploit if people are paying 10k-100k for that kind of service?
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Jun 23 2011, 23:17
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(sushi0 @ Jun 23 2011, 15:10)  Still need to finish some annoying ones on IWBTH though. This too, but it's waiting on my staff to be leveled. Fight fire with fire, I say (legendary for legendary.)
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Jun 23 2011, 23:53
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Rei-Tenshi @ Jun 23 2011, 15:55)  Is it still an exploit if people are paying 10k-100k for that kind of service?
Yes. QUOTE(hitokiri84 @ Jun 23 2011, 16:17)  This too, but it's waiting on my staff to be leveled. Fight fire with fire, I say (legendary for legendary.)
Don't think it'd make that much of a difference if you have a good katalox staff like this one. You lose a bit of MDM and PAB's but it's nullified by the increase in Proficiency. The only downside is losing 10% ET but at least you don't have to level it another 100 levels or so.
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Jun 24 2011, 00:25
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(sushi0 @ Jun 23 2011, 16:53)  Don't think it'd make that much of a difference if you have a good katalox staff like this one. You lose a bit of MDM and PAB's but it's nullified by the increase in Proficiency. The only downside is losing 10% ET but at least you don't have to level it another 100 levels or so. You'd think that, but personal experience tells me the significant difference in magic rating crushes the added Forbidden proficiency on the Katalox staff. I've tested a lot of excellent DF gear with high INT against max gossamer fox using constant conditions, and the fox gear wins every time when using Soul damage. I've got a few more pieces to test, but my set is almost assured to be all max gossamer fox and phase fox when I'm done. Then the staff also has slightly higher MDM, always a plus, and the added 10% ET is an excellent bonus for battles of attrition, like these IWBTH legendary arenas. The only minor drawback is that it predates weapon crit bonuses. Now if I were going to use Holy, I'd go with conquest's staff. However, that would be for normal. I wouldn't go anywhere near IWBTH with holy gear, even with max heimdall.
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Jun 24 2011, 01:09
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(hitokiri84 @ Jun 23 2011, 17:25)  I've tested a lot of excellent DF gear with high INT against max gossamer fox using constant conditions, and the fox gear wins every time when using Soul damage.
Is this true for all types of monsters? I haven't really tested DF against Fox on normal monsters, but against the Gods, Fox does indeed do more damage.
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Jun 24 2011, 01:47
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(sushi0 @ Jun 23 2011, 18:09)  Is this true for all types of monsters? I haven't really tested DF against Fox on normal monsters, but against the Gods, Fox does indeed do more damage.
There's no reason it shouldn't. The game doesn't distinguish between DF and Fox for specific enemies, only that you're using Soul attacks. If one combination of equipment is better than another when using a certain attack, it's not going to change it's effectiveness between enemy types. The only differences will come from enemy resistance and defense, as is with any type of equipment. In this case, I recall tenboro saying the main 3 have 20% soul resistance, so it would be even more effective for most enemies, aside from mechanoids and other highly leveled custom monsters.
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Jun 24 2011, 04:12
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c7n88
Group: Gold Star Club
Posts: 322
Joined: 10-January 10

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QUOTE(Rei-Tenshi @ Jun 19 2011, 07:05)  That's easy. Make separate rewards for each monster type. Giants get their own rewards and rankings, Sprites get their own, etc. That way, you don't have to compare Giants vs Sprites or whatever.
Good thinking there.
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Jun 24 2011, 06:16
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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I don't know if this has been mentioned already but I think it would be handy to have a sorting system in the character Item and Equipment inventory like there is in the Bazaar, where you can chosse to only display certain things or everything at once.
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Jun 24 2011, 06:38
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Rei-Tenshi @ Jun 24 2011, 03:55)  pay big money for the "free item level up", then that should be fine.
.....
Is it still an exploit if people are paying 10k-100k for that kind of service?
This is up to Tenb. But consider the existence of Item world, Spelunker, how the game works, etc ... It won't happen. You can try requesting it, of course.
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Jun 24 2011, 07:10
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(sushi0 @ Jun 24 2011, 05:53)  QUOTE(Rei-Tenshi @ Jun 24 2011, 04:55)  Is it still an exploit if people are paying 10k-100k for that kind of service?
Yes. Which again doesn't make sense because low level people are allowed to buy guaranteed powerful equipment from higher level players in auctions for around the same price. As compared to getting 99.99% crap from trophy trading. QUOTE(buktore @ Jun 24 2011, 12:38)  This is up to Tenb. But consider the existence of Item world, Spelunker, how the game works, etc ... It won't happen. You can try requesting it, of course.
Yeah, I'm just pointing out how some things make sense and others don't.
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Jun 24 2011, 07:27
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Rei-Tenshi @ Jun 24 2011, 00:10)  Which again doesn't make sense because low level people are allowed to buy guaranteed powerful equipment from higher level players in auctions for around the same price. As compared to getting 99.99% crap from trophy trading.
Comparing it with low levels buying high level equip from players isn't the issue here. There are certain aspects that can be exploited if trophies become tradable. I can't really disclose what they are; I'm sure you'd be able to figure it out if you give it some thought. The current trophy/token system is perfectly fine as it is. Of course, this is only my opinion and you're free to think otherwise.
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Jun 24 2011, 08:06
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(sushi0 @ Jun 24 2011, 13:27)  Comparing it with low levels buying high level equip from players isn't the issue here. There are certain aspects that can be exploited if trophies become tradable. I can't really disclose what they are; I'm sure you'd be able to figure it out if you give it some thought.
Care to explain here what those exploits are? Since trophy trading is banned anyway, nobody can do anything with that knowledge. Trading tokens for God trophies? Buying Saplings even if you're low level? And like I said, any "exploit" you can think of is actually a potential part of the HV economy, unless whatever you're talking about is so gamebreaking (dupe, glitched items, etc) that it ruins the game for everybody else. As long as people are willing to pay for it, I don't see why it should be banned.
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Jun 24 2011, 08:24
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Rei-Tenshi @ Jun 24 2011, 08:06)  Buying Saplings even if you're low level?
I did every time I found one in the bazaar. Regretted it every time (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jun 24 2011, 08:41
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Rei-Tenshi @ Jun 24 2011, 01:06)  Care to explain here what those exploits are?
Not in particular, no. QUOTE(Rei-Tenshi @ Jun 24 2011, 01:06)  As long as people are willing to pay for it, I don't see why it should be banned.
You'd need a better argument than that to convince Tenboro.
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Jun 24 2011, 09:14
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(sushi0 @ Jun 24 2011, 14:41)  Not in particular, no.
It must be a particularly game-breaking exploit then, if you're so tight-lipped about it. If it's just something like selling stuff for a slight credit gain (assuming players don't charge each other for service), then lolz. This post has been edited by Rei-Tenshi: Jun 24 2011, 09:17
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Jun 24 2011, 09:26
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Rei-Tenshi @ Jun 24 2011, 02:14)  It must be a particularly game-breaking exploit then, if you're so tight-lipped about it.
I'm going to keep guessing until you tell me, lolz.
Unfortunately, you're not going to get anything out of me. I commend your efforts though. (IMG:[ invalid] style_emoticons/default/smile.gif) I think we should end this discussion, getting too off topic.
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Jun 24 2011, 10:14
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(sushi0 @ Jun 24 2011, 15:26)  Unfortunately, you're not going to get anything out of me. I commend your efforts though. (IMG:[ invalid] style_emoticons/default/smile.gif) I think we should end this discussion, getting too off topic. I'm not really trying or anything, I just find it funny how you're too secretive and high-and-mighty about something minor and can't be done anyway. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Moving on: How about more Training credit wasters? Resting - When not in battle, faster regen of HP/MP/SP. Special Item Hunter - Higher chance of getting the rarer consumables (Flower Vase, Bubblegum, Elixirs, etc) Token Hunter - Higher chance of getting tokens from monsters / higher token bonus chance from arena. Jeweler - Higher chance of getting gems from monsters. And I'm sure this has been suggested before: Item Proficiency - Higher prof = longer item durations. Gained when using consumables.
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Jun 24 2011, 12:45
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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Can we has the HV natively show currently available Powerup. Turning on STAT just for that is a slowdown without equivalent benefits. I'm not saying stat slows things down, just that it's like doing a 100 meter sprint with a pope tied to your dick.
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