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[Suggestion] A few requests, Can we has... |
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Jun 17 2011, 22:43
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streetfelineblue
Group: Members
Posts: 813
Joined: 22-March 09

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QUOTE(Maximum_Joe @ Jun 17 2011, 20:31)  Much better.
Seconded. (Hey, after all, my one only needs another thousand kills to get to 1.000 (IMG:[ invalid] style_emoticons/default/laugh.gif) )
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Jun 17 2011, 22:53
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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Getting killed by your own monster should make you lose a level each time.
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Jun 17 2011, 22:57
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Rei-Tenshi @ Jun 17 2011, 22:53)  Getting killed by your own monster should make you lose a level each time.
Not cool. i have many Monstersso I would lose a lot for random missclicks in grindfests (IMG:[ invalid] style_emoticons/default/blink.gif)
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Jun 18 2011, 04:28
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Change hath perk tool-tips for penny pincher on from: Decreases Training Cost and Healing Cost by 2%. Decreases Training Cost by 2%.
Since healing doesn't cost credits anymore
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Jun 18 2011, 08:50
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(Ichy @ Jun 18 2011, 04:57)  Not cool. i have many Monstersso I would lose a lot for random missclicks in grindfests (IMG:[ invalid] style_emoticons/default/blink.gif) It will atleast make people look more often at the screen. (IMG:[ invalid] style_emoticons/default/tongue.gif) But as an alternative, add a separate counter for the number of times you've been killed by your own monster. If monster rewards are indeed based on kills, then killing yourself over and over to your own monster needs to be fixed. Oh, and once that's implemented, I guess the Battles Won/Killing Blows counter needs to be reset too.
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Jun 18 2011, 09:39
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Rei-Tenshi @ Jun 18 2011, 08:50)  It will atleast make people look more often at the screen. (IMG:[ invalid] style_emoticons/default/tongue.gif) But as an alternative, add a separate counter for the number of times you've been killed by your own monster. If monster rewards are indeed based on kills, then killing yourself over and over to your own monster needs to be fixed. Oh, and once that's implemented, I guess the Battles Won/Killing Blows counter needs to be reset too. I still like my Ears suggestion the most. You get a Ear trophy for each kill (no suicide of course) Killing Higher level people will give better trophies. You could get some Monster related items from them like Crystals and Chaos Tokens. Any maybe some really rare shit you can only get here (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 18 2011, 09:47
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(Ichy @ Jun 18 2011, 15:39)  I still like my Ears suggestion the most. You get a Ear trophy for each kill (no suicide of course) Killing Higher level people will give better trophies. You could get some Monster related items from them like Crystals and Chaos Tokens. Any maybe some really rare shit you can only get here (IMG:[ invalid] style_emoticons/default/tongue.gif) That would still be easy to abuse. We can just both agree to suicide against each other's monsters. We could get like a thousand Ear trophies a day just doing that.
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Jun 18 2011, 10:14
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Rei-Tenshi @ Jun 18 2011, 09:47)  That would still be easy to abuse. We can just both agree to suicide against each other's monsters. We could get like a thousand Ear trophies a day just doing that.
Tenb will notice (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 18 2011, 10:16
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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And I don't think Tenboro would like people getting Tenboro's Ear trophies. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Edit: Or does he even play normally, if at all? Either way, the possibility of getting one sounds nice. This post has been edited by Rei-Tenshi: Jun 18 2011, 10:34
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Jun 18 2011, 15:07
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Frith
Group: Gold Star Club
Posts: 680
Joined: 31-January 10

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QUOTE(Rei-Tenshi @ Jun 18 2011, 07:50)  If monster rewards are indeed based on kills, then killing yourself over and over to your own monster needs to be fixed. Oh, and once that's implemented, I guess the Battles Won/Killing Blows counter needs to be reset too.
That's the most ludicrous suggestion I've ever read! I demand you silence yourself this instant! Rewards will never be based on kills away. Kill count seems to be determined entirely on the monster's strength. Everyone who has a Giant says it has far more kills than their other monsters, while it seems that Celestials get very few kills (based on what cmdct has said). A Sprite's kills would be so low they'd be negative. The massive imbalance between monster types makes kill based rewards totally unworkable. It sounds like the reward for monsters has already been decided and it will be a replacement for the spirit attack, which will presumably be based on your monster's power.
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Jun 18 2011, 15:53
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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Imo it's not been decided yet, only "perhaps".
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Jun 18 2011, 21:37
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Tenboro

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QUOTE(Frith @ Jun 18 2011, 15:07)  Rewards will never be based on kills away. Not entirely true. Most likely at least some of the "rewards" will be based directly on kill count (for quantity) and power level (for quality). But it won't be based on "killing blows", as I am planning on allowing for support-type monsters.
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Jun 18 2011, 21:49
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE as I am planning on allowing for support-type monsters.
Me likes (IMG:[ invalid] style_emoticons/default/cool.gif) This post has been edited by Ichy: Jun 18 2011, 21:49
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Jun 18 2011, 22:10
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Frith
Group: Gold Star Club
Posts: 680
Joined: 31-January 10

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QUOTE(Tenboro @ Jun 18 2011, 20:37)  Not entirely true. Most likely at least some of the "rewards" will be based directly on kill count (for quantity) and power level (for quality). But it won't be based on "killing blows", as I am planning on allowing for support-type monsters.
This should be interesting. It's going to require a near impossible balancing act to account for the different monster classes, the fact that high level monsters will encounter fewer players (and thus get fewer kills), and the problem that high level players tend to die less often (which will lead to high level monsters having a lower ratio of kills to encounters). The suicide problem can be easily fixed, but the problem of players agreeing to let their monsters kill each other would be impossible to address, and if something can be exploited then somebody will do it. I personally think it's unworkable and rewards will be skewed towards certain classes of monster. Besides, I don't think rewards are necessary as people already seem enthusiastic to upgrade their monsters. The only reward I'd like to see is for monsters to become noticeably more powerful when you level them up. If you're using the current killing blows data to determine how rewards should work you might want to discount monster 3730 because.....er.....no, never mind.
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Jun 18 2011, 22:14
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Tenboro @ Jun 18 2011, 14:37)  Not entirely true. Most likely at least some of the "rewards" will be based directly on kill count (for quantity) and power level (for quality). But it won't be based on "killing blows", as I am planning on allowing for support-type monsters.
What's the difference between kill count and killing blows? Or rather how do you distinguish between the two?
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Jun 18 2011, 22:23
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Frith @ Jun 18 2011, 22:10)  This should be interesting. It's going to require a near impossible balancing act to account for the different monster classes, the fact that high level monsters will encounter fewer players (and thus get fewer kills), and the problem that high level players tend to die less often (which will lead to high level monsters having a lower ratio of kills to encounters). The suicide problem can be easily fixed, but the problem of players agreeing to let their monsters kill each other would be impossible to address, and if something can be exploited then somebody will do it.
I personally think it's unworkable and rewards will be skewed towards certain classes of monster. Besides, I don't think rewards are necessary as people already seem enthusiastic to upgrade their monsters. The only reward I'd like to see is for monsters to become noticeably more powerful when you level them up.
If you're using the current killing blows data to determine how rewards should work you might want to discount monster 3730 because.....er.....no, never mind.
Here we go again. Your Eilia is strong. You just have leveled her so far hardly anyone will meet her (IMG:[ invalid] style_emoticons/default/tongue.gif) If you say humanoids are so lolweak then why has my Lisi the most kills out of all my monsters? I suggest you delete her and start over again (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE What's the difference between kill count and killing blows? Or rather how do you distinguish between the two? Kill Count +1 every time someone dies while your monster is in this battle. Killing Blow +1 = your monster killed him.
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