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> [Suggestion] A few requests, Can we has...

 
post Jun 12 2011, 09:58
Post #1561
Ichy



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I already suggested a Second Wind like Effect instead of Riddlemaster some time ago.


Here comes another suggestion:
Make the "answer" button greyed out and not clickable (and return wont work) for like 3 seconds after a maze appears. it happens so often that I accidentally click away a maze and lose Stamina (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by Ichy: Jun 12 2011, 09:59
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post Jun 12 2011, 10:07
Post #1562
Grahf



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QUOTE(varst @ Jun 12 2011, 02:35) *

Seems to be a good idea, though with a flaw.
For example, you kill a mob, get a gem, then immediately get into a maze.
If maze rewards you with a second gem, which gem you'll be holding after the maze?
And this is not an impossible case: if every mob has a 5% chance to drop a gem then it's almost 50% chance that it will happen.


If that is a concern than make it so that maze gems always trump. Or give the player a choice as to what they want to keep.
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post Jun 12 2011, 10:30
Post #1563
eovcoo5



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i am poor engilsh

please see picture


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post Jun 12 2011, 12:21
Post #1564
hgbdd



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QUOTE(wypower2 @ Jun 12 2011, 07:13) *

melee players need to spend at least 3x of time mage players spend for equal number of rounds,
and then their effort punish them by a lower stamina regen

dude, does this fair?
You really think melee players spend 3x more time than mages playing HV everyday? No, players spend the same amount of time playing HV regardless of the style they use. This means they recover the same stamina, but since melee spend more time clearing a round, they get less exp, drops, etc... and spend less stamina. So in reality a melee player is going to spend less drinks over time.
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post Jun 12 2011, 13:57
Post #1565
Ichy



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QUOTE(cmdct @ Jun 12 2011, 12:21) *

You really think melee players spend 3x more time than mages playing HV everyday? No, players spend the same amount of time playing HV regardless of the style they use. This means they recover the same stamina, but since melee spend more time clearing a round, they get less exp, drops, etc... and spend less stamina. So in reality a melee player is going to spend less drinks over time.

Wrong. When I was still melee I spent much more time in combat.
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post Jun 12 2011, 15:05
Post #1566
hgbdd



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QUOTE(Ichy @ Jun 12 2011, 12:57) *

Wrong. When I was still melee I spent much more time in combat.
Really? That's surprising.
Still if you didn't spend 3x or more times, you still end up spending less drinks (IMG:[invalid] style_emoticons/default/tongue.gif)
Btw why don't you play more if you have the time? (and willing to spend it playing)
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post Jun 12 2011, 21:18
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Getting slightly off topic here, but I can say that as a melee fighter at my level I can do all my daily arenas in roughly an hour, all on normal (I guess I could go higher, I just don't bother).

So that's everything from first steps, through to sealed power.

I have no idea how long this same dailys would be for a set-up mage at comparable level, but I always assumed that due to AOE that they'd be faster by at least a quarter.
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post Jun 12 2011, 22:05
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QUOTE(Grahf @ Jun 12 2011, 21:18) *

Getting slightly off topic here, but I can say that as a melee fighter at my level I can do all my daily arenas in roughly an hour, all on normal (I guess I could go higher, I just don't bother).

So that's everything from first steps, through to sealed power.

I have no idea how long this same dailys would be for a set-up mage at comparable level, but I always assumed that due to AOE that they'd be faster by at least a quarter.

At your lvl on normal i would guess 15-25 min at most.

This post has been edited by Eutopia: Jun 12 2011, 22:07
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post Jun 13 2011, 00:35
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Burning off mana on curative prof at the end adds more time than clearing the arena, usually ><
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post Jun 13 2011, 01:29
Post #1570
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QUOTE(cmdct @ Jun 12 2011, 18:21) *

You really think melee players spend 3x more time than mages playing HV everyday? No, players spend the same amount of time playing HV regardless of the style they use. This means they recover the same stamina, but since melee spend more time clearing a round, they get less exp, drops, etc... and spend less stamina. So in reality a melee player is going to spend less drinks over time.

I dun know how u reach that conclusion

Player can definitely spend different time as long as someone is more hardworking
spend more time on a round per day-> spend more time on equal numbers of combat everyday-> regen less stamina

o wait, maybe here is the reason why u say melee type spend less stamina,

because they regen less stamina everyday, but here is my point, For same number of turns why someone spend more time and get punished, but other player spend less can have more round of bouns ?

And there is nothing to do with player's skill or EQ, style make a huge different
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post Jun 13 2011, 02:10
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QUOTE(wypower2 @ Jun 13 2011, 00:29) *

I dun know how u reach that conclusion

Player can definitely spend different time as long as someone is more hardworking
spend more time on a round per day-> spend more time on equal numbers of combat everyday-> regen less stamina
Wrong. Example, I played round 3-4 hours today maging, if I choose to melee instead, I wouldn't play 9-12 hours, and all "hardcore" players which are the ones with great need of stamina, spend their max free HV time playing already. That was my point, because in reality, the current rules don't make melee players spend more drinks than mages.

QUOTE(wypower2 @ Jun 13 2011, 00:29) *

because they regen less stamina everyday, but here is my point, For same number of turns why someone spend more time and get punished, but other player spend less can have more round of bouns ?
That's a nice way of thinking, but what happens is, melee players play less rounds over time on average, so less experience, less drops, etc, and less stamina spent = less drinks spent.

What you should complain is why melee is so slow, and post the the complains thread in the chat sub-forum.

This post has been edited by cmdct: Jun 13 2011, 02:10
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post Jun 13 2011, 04:03
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QUOTE(cmdct @ Jun 13 2011, 08:10) *

Wrong. Example, I played round 3-4 hours today maging, if I choose to melee instead, I wouldn't play 9-12 hours, and all "hardcore" players which are the ones with great need of stamina, spend their max free HV time playing already. That was my point, because in reality, the current rules don't make melee players spend more drinks than mages.

That's a nice way of thinking, but what happens is, melee players play less rounds over time on average, so less experience, less drops, etc, and less stamina spent = less drinks spent.

What you should complain is why melee is so slow, and post the the complains thread in the chat sub-forum.

to make every thing clear,

my suggestion is ------ plz let stamina regen within battle

for stamina between 99<stamina<79 ( to obtain all those bonus )
the real stamina used per round = 0.05 + time spent on a round / total time of a day * 20

sum of l.h.s = sum of r.h.s

so 0.05 * n + time spent on battle / total time of a day * 20 = real stamina used in n rounds

Yes, not every players are hardcore, so i think assuming players play until stamina drops to 79 make sense, right?

1st day , a player consume ( 20 stamina + hrs spent / 24 stamina ( for not regening them) )
2nd day, he consume ( less then 20 stamina + hrs spend / 24 stamina )
......

and finally it will reach a steady rate below 20 stamina/day if he keeps the battle time



although this effect occurs on both melee and mages, the degree are not the same

from the comments above, i think its ok to assume that times melee and mage spent is in ratio of 3:1

as in my assumption , players consume 20 stamina everyday, i dun know how long it takes for mage
but i take around 3hrs to use 20 stamina at my level.

and that would be one hr only for mage player, which they actually regen 2/24 * 20 = 1.67 more stamina than me.

I agree that your case happens, but i wonder how many mages actually spent 3 hrs on battle everyday
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post Jun 13 2011, 04:17
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QUOTE(Grahf @ Jun 13 2011, 02:18) *

Getting slightly off topic here, but I can say that as a melee fighter at my level I can do all my daily arenas in roughly an hour, all on normal (I guess I could go higher, I just don't bother).

So that's everything from first steps, through to sealed power.

I have no idea how long this same dailys would be for a set-up mage at comparable level, but I always assumed that due to AOE that they'd be faster by at least a quarter.



I wish more mage (LV.100~170) would give more input on this. Since the last patch, I'm really curious about this. (IMG:[invalid] style_emoticons/default/unsure.gif)


I never actually timed how much time I actually spent in arenas... so I give it a shot just now. Playing as I usual do, with cure/whatever spam on the last round and all that, it took me 1 hour and 4 minutes to clear all arenas (first steps > sealed power) on heroic using Niten. Well, not exactly all arena, since I died halfway through Exile. (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by buktore: Jun 13 2011, 04:30
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post Jun 13 2011, 04:43
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QUOTE(wypower2 @ Jun 13 2011, 10:03) *

to make every thing clear,

my suggestion is ------ plz let stamina regen within battle

for stamina between 99<stamina<79 ( to obtain all those bonus )
the real stamina used per round = 0.05 + time spent on a round / total time of a day * 20

sum of l.h.s = sum of r.h.s

so 0.05 * n + time spent on battle / total time of a day * 20 = real stamina used in n rounds

Yes, not every players are hardcore, so i think assuming players play until stamina drops to 79 make sense, right?

1st day , a player consume ( 20 stamina + hrs spent / 24 stamina ( for not regening them) )
2nd day, he consume ( less then 20 stamina + hrs spend / 24 stamina )
......

and finally it will reach a steady rate below 20 stamina/day if he keeps the battle time
although this effect occurs on both melee and mages, the degree are not the same

from the comments above, i think its ok to assume that times melee and mage spent is in ratio of 3:1

as in my assumption , players consume 20 stamina everyday, i dun know how long it takes for mage
but i take around 3hrs to use 20 stamina at my level.

and that would be one hr only for mage player, which they actually regen 2/24 * 20 = 1.67 more stamina than me.

I agree that your case happens, but i wonder how many mages actually spent 3 hrs on battle everyday


1. Don't assume other's playing time. I may spend more than 3 hours on HV everyday, depends on how active I'm in this forum.
2. You're wrong to assume that mages only play an hour per day anyway. Mages may have 3 times the efficiency of melees, but it doesn't mean that mages will stop playing after an hour.
I play through my item worlds and grindfest on normal status only, and i get so many artifacts that i can get an energy drink eventually. That's the motivation for me to play more.
3. If you want to complain about why melee doesn't have the same efficiency as mages, you should go to the complaints thread.


QUOTE(buktore @ Jun 13 2011, 10:17) *

I wish more mage (LV.100~170) would give more input on this. Since the last patch, I'm really curious about this. (IMG:[invalid] style_emoticons/default/unsure.gif)
I never actually timed how much I actually spent times in arena... so I give it a try just now. Playing as I usual do, with cure/whatever spam on the last round and all that, it took me 1 hour and 4 minutes to clear all arenas (first steps > sealed power) on heroic using Niten. Well, not exactly all arena, since I died halfway through Exile. (IMG:[invalid] style_emoticons/default/cry.gif)


I should be able to finish all of them as a mage within 1 hour on heroic, mainly because i'm not concentrated on playing HV (IMG:[invalid] style_emoticons/default/tongue.gif)
And I also have a ridiculously high ping of 300, that's why i'm so slow
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post Jun 13 2011, 04:57
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QUOTE(varst @ Jun 13 2011, 10:43) *

1. Don't assume other's playing time. I may spend more than 3 hours on HV everyday, depends on how active I'm in this forum.
2. You're wrong to assume that mages only play an hour per day anyway. Mages may have 3 times the efficiency of melees, but it doesn't mean that mages will stop playing after an hour.
I play through my item worlds and grindfest on normal status only, and i get so many artifacts that i can get an energy drink eventually. That's the motivation for me to play more.
3. If you want to complain about why melee doesn't have the same efficiency as mages, you should go to the complaints thread.
I should be able to finish all of them as a mage within 1 hour on heroic, mainly because i'm not concentrated on playing HV (IMG:[invalid] style_emoticons/default/tongue.gif)
And I also have a ridiculously high ping of 300, that's why i'm so slow

I refer to more like a common playing time spent rahter then self experience.
Or maybe we can start a vote to see whats actually happening.


and i dun expect its possible to buff melee as i can figure out how many mages will be pissed off

So, again, i am NOT complaing how slow melee is, but i wanna point out regen stamina within battle is a good balancing act , when barely nothing can be done on the little crappy melee type.
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post Jun 13 2011, 05:22
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QUOTE(wypower2 @ Jun 13 2011, 10:57) *

I refer to more like a common playing time spent rahter then self experience.
Or maybe we can start a vote to see whats actually happening.
and i dun expect its possible to buff melee as i can figure out how many mages will be pissed off

So, again, i am NOT complaing how slow melee is, but i wanna point out regen stamina within battle is a good balancing act , when barely nothing can be done on the little crappy melee type.


1. I don't know what the hell's going on, but starting from when has your assumption become the common belief?
It's you who're assuming that mage's commonly playing for an hour, while melees commonly playing for 3 hours.
It's totally wrong. Time spent on HV depends on how much time you have, not on your playing style.

2. Why buffing melee will make mages pissed off? Do you think mages will be envious of melees then? Or you think mages are selfish guys who would like to keep all the advantages?
Remember, HV is not a co-op game. Buffing melees will have absolutely no effect on mages. There's no conflict of interest among melees and mages.

3. I will be happy if there's stamina regen during battle. For 3 hours I can get 2.5 more stamina, which means i can play another 250 rounds, while you can play only 80 rounds more.
Do you get the point? Mages will have more advantage from stamina regen in battle, not melee.
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post Jun 13 2011, 05:30
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QUOTE(varst @ Jun 13 2011, 11:22) *

1. I don't know what the hell's going on, but starting from when has your assumption become the common belief?
It's you who're assuming that mage's commonly playing for an hour, while melees commonly playing for 3 hours.
It's totally wrong. Time spent on HV depends on how much time you have, not on your playing style.

2. Why buffing melee will make mages pissed off? Do you think mages will be envious of melees then? Or you think mages are selfish guys who would like to keep all the advantages?
Remember, HV is not a co-op game. Buffing melees will have absolutely no effect on mages. There's no conflict of interest among melees and mages.

3. I will be happy if there's stamina regen during battle. For 3 hours I can get 2.5 more stamina, which means i can play another 250 rounds, while you can play only 80 rounds more.
Do you get the point? Mages will have more advantage from stamina regen in battle, not melee.

sorry for talking shit here, i will QQ on the complain board next timeB)
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post Jun 13 2011, 05:33
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QUOTE(varst @ Jun 13 2011, 10:22) *

Time spent on HV depends on how mad you are, not on your playing style.


Fixed that for you.
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post Jun 13 2011, 05:51
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QUOTE(varst @ Jun 13 2011, 11:22) *

Time spent on HV depends on how drunk you are, not on your playing style.


Fixed that for Ichy (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 14 2011, 19:53
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A new type of award. The Wandering Prize.
First. It can only be owned by someone who has at least one active monster.
Second. If you defeat the monster of the current holder of the wandering prize it gets transfered to you.
Third. If you delete or deactivate all of your monsters the wandering prize is transfered to the previous owner. (Unless he has no active monsters anymore, in that case the owner before him.)

Is that possible? (IMG:[invalid] style_emoticons/default/laugh.gif)
Would be another incentive to create a vastly powerful monster that nobody else can fight. (IMG:[invalid] style_emoticons/default/tongue.gif)
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