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[Suggestion] A few requests, Can we has... |
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Jun 10 2011, 17:31
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zineilda
Newcomer
  Group: Gold Star Club
Posts: 88
Joined: 15-January 09

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other option for stamina regen will be to link it to golden aura and aura above and rainbow aura as they raise the regeneration of life mana and spirit. but a training is good also , with death penalty to cheater via maze.
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Jun 10 2011, 17:56
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(varst @ Jun 10 2011, 15:15)  I don't quite understand what it means by increase in spending stamina, and its relation with hath and crystals. If you don't mind i would like some further explanation. First, please tell me why regulation is good for every player.
Crappy English, I meant if tenb think people are making too much credits, he will "nerf" stamina, one way would be by increasing the rates of stamina consumed in battle. But since hath prices increased, and the fact people are spending credits with crystals (which don't generate credits), don't think will happen so soon.
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Jun 10 2011, 18:02
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hma
Lurker
Group: Lurkers
Posts: 1
Joined: 7-September 09

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I think current system is even less effective than captcha against cheaters. Recaptcha was rather difficult to solve by computer, but this labyrinth is extremly simple. It's just an image with a very small resolution and can be solved very fast with no errors at all. I don't see how can it prevent players from using bots. Riddles should be difficult for a machine, but not for a human.
Maybe statistical analysis will help in some cases, but many people play like bots. Random changes in game protocol and obfuscation of scripts may also help, but since game interface remains unchanged it isn't really a good solution. In game with such a simple gameplay its almost impossible to eliminate cheaters.
Current riddle is pointless and only disturb fair players.
Sorry for my english.
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Jun 10 2011, 18:19
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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how about this correction
if you active this Training or Hath Perks
you Grindfest turn in limited at the same of old version like 3000/day
you Training or Hath Perks level UP you limited get UP but still limited
it's complete fair right ?
this Training or Hath Perks complete according you personal wish to active
you don't like it you just ignore it
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Jun 10 2011, 18:25
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(cmdct @ Jun 10 2011, 23:56)  I meant if tenb think people are making too much credits, he will "nerf" stamina, one way would be by increasing the rates of stamina consumed in battle. But since hath prices increased, and the fact people are spending credits with crystals (which don't generate credits), don't think will happen so soon.
This idea's so strange that my stupid brain can't process it (IMG:[ invalid] style_emoticons/default/tongue.gif) Come to think of it, he has nerfed stamina once already, raising the stamina cost for grindfest from 0.01 to 0.02 per round, so it's not such a strange idea. And yes, that will of course affect the hath price. So now i'm raising my Scavenger level, hoping that i get artifacts to provide some good amount of energy drink and hath (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jun 10 2011, 18:55
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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How about instead of increasing Stamina or decreasing the rate it's consumed at, make a training that increases the amount Energy Drinks restore. Example, 10 levels, +1 point per level. All problems solved.
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Jun 10 2011, 19:09
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Or just bring Stamina back to 80 with each dawn event. If you want to play more you have to drink a Energy Drink. Honestly im wondering how a low level can generate enough Artifacts to play more then 20 Stamina points a day (IMG:[ invalid] style_emoticons/default/sleep.gif)
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Jun 10 2011, 19:23
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Ichy @ Jun 10 2011, 12:09)  Or just bring Stamina back to 80 with each dawn event. If you want to play more you have to drink a Energy Drink. Honestly im wondering how a low level can generate enough Artifacts to play more then 20 Stamina points a day (IMG:[ invalid] style_emoticons/default/sleep.gif) That's way too much. So your character is just sitting there and magically regains up to 80 stamina just because the clock rolls over? Makes no sense. You should get 1 x Energy Drink bonus with the dawn event, which would become even more effective with my suggested training.
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Jun 10 2011, 19:29
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(hitokiri84 @ Jun 10 2011, 17:55)  How about instead of increasing Stamina or decreasing the rate it's consumed at, make a training that increases the amount Energy Drinks restore. Example, 10 levels, +1 point per level. All problems solved.
The main problem with current rules is, "we" are going to make more credits, although perhaps that's a good idea, if drinks stop being drop-able at shire, but something we can only generate at dawn event. Still trade-able/sell-able of course. QUOTE(Ichy @ Jun 10 2011, 18:09)  Or just bring Stamina back to 80 with each dawn event. If you want to play more you have to drink a Energy Drink. Honestly im wondering how a low level can generate enough Artifacts to play more then 20 Stamina points a day (IMG:[ invalid] style_emoticons/default/sleep.gif) They play less I think. Well one solution could be to double the drink's power when used by a player with a level inferior to 100. edit:Ninga'd This post has been edited by cmdct: Jun 10 2011, 19:30
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Jun 10 2011, 19:30
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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People would just sell the extra drink (IMG:[ invalid] style_emoticons/default/tongue.gif) How about some 'montage' for Stamina? 'go to sleep' for 6 hours then have 12 hours cooldown?
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Jun 10 2011, 20:14
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Tenboro

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You might as well stop suggesting new ways to restore stamina. It won't happen.
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Jun 10 2011, 20:15
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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ED
This post has been edited by r3dd0ssal: Nov 5 2020, 10:35
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Jun 10 2011, 20:30
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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QUOTE(teeeen @ Jun 10 2011, 19:52)  Need a Trainer or Hath Perks
effects : decrease stamina costs
Trainer decrease stamina costs but up the wrong answer penalty
like costs 0.001 per round + wrong answer punishment in drop 50 80 100 points of stamina set first maze is hardest show up with enter battlefield soon + ( random 1 hardest maze + 2 normal maze )
1+3 maze to pass through game play , every 300 rounds of game play = 4 times maze edit:
how about this correction
if you active this Training or Hath Perks
you Grindfest turn in limited at the same of old version like 3000/day
you Training or Hath Perks level UP you limited get UP but still limited
it's complete fair right ?
this Training or Hath Perks complete according you personal wish to active
you don't like it you just ignore it please if you agree with this idea or write something about your advice
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Jun 10 2011, 20:41
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Tenboro @ Jun 10 2011, 11:14)  You might as well stop suggesting new ways to restore stamina. It won't happen.
I was just going to post that you had flatly said it wasn't happening in the past.
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Jun 10 2011, 21:10
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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Total Artifacts found: 12 pieces (312 rounds per artifact) Last found: [Small Nuke] (about 2 hours ago)
Stamina: 31
Energy Drink 24
if i stand in your high level guys place to think and play
i don't really need change anything
i just feel suffering to think about new players play Hentaiverse
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Jun 10 2011, 21:30
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ Jun 10 2011, 13:14)  You might as well stop suggesting new ways to restore stamina. It won't happen.
Don't get me wrong, I was just providing more reasonable suggestions to humor all the people desperate for more Stamina. The current system is fine. You fully exceeded my expectation by simply responding. Typically, you ignore everything you don't like.
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Jun 11 2011, 09:05
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Annoyed
Group: Members
Posts: 2,781
Joined: 29-June 09

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OK then here is idea
When you solve the puzzle you get 3 stamina point instead of getting damage boost.
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Jun 11 2011, 09:19
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Tenboro @ Jun 10 2011, 11:14)  You might as well stop suggesting new ways to restore stamina. It won't happen.
QUOTE(Annoyed @ Jun 11 2011, 00:05)  OK then here is idea
When you solve the puzzle you get 3 stamina point instead of getting damage boost.
(IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jun 11 2011, 10:37
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Tenboro

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QUOTE(hitokiri84 @ Jun 10 2011, 21:30)  You fully exceeded my expectation by simply responding. Typically, you ignore everything you don't like. Telling people that their idea is bad and that they should feel bad gets old after a while. Then again, I don't necessarily reply to good ideas either, because then people expect that it'll be added immediately instead of in three or four patches. QUOTE(Annoyed @ Jun 11 2011, 09:05)  When you solve the puzzle you get 3 stamina point instead of getting damage boost. Your idea is bad and you should feel bad.
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Jun 11 2011, 11:00
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Jun 11 2011, 04:37)  Then again, I don't necessarily reply to good ideas either, because then people expect that it'll be added immediately instead of in three or four patches.
I think most of us would understand if you said that. I'd definitely like to know which of the ideas we spouted out you liked or least believe are worth thinking about, even if they aren't going to be implemented within the near future. Also, if you reply to good ideas you might get some (semi) intelligent discussion about it from us in return that could make it better. QUOTE Your idea is bad and you should feel bad.
I love you.
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