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> [Suggestion] A few requests, Can we has...

 
post Jun 9 2011, 05:55
Post #1501
Raidy



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QUOTE(DemonEyesBob @ Jun 9 2011, 12:59) *

@Tenb: Serious Idea Occuring!

So... I was thinking... why don't we have a 'decrease' button to go along with the 'increase' button for primary stats? It seems like a simple way to adjust our stats without needing to reset them entirely. Not that we can reset them, but this way we could mess with our stats when new updates come out, which would be pretty fucking awesome.


I would like to be able to adjust the primary stats as well
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post Jun 9 2011, 13:11
Post #1502
visara



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(IMG:[i.imgur.com] http://i.imgur.com/zJNWb.png)

I don't think the Stamina text is supposed to be above the box while all the other text is below...
(Firefox 4, Top = custom font, Bottom-left = downloadable font, Bottom-right = default font)
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post Jun 9 2011, 15:59
Post #1503
Maximum_Joe



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Clearly the stamina smilie is laughing at you for (almost) picking EXP tank.
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post Jun 9 2011, 16:22
Post #1504
Tenboro

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QUOTE(DemonEyesBob @ Jun 9 2011, 04:59) *
So... I was thinking... why don't we have a 'decrease' button to go along with the 'increase' button for primary stats? It seems like a simple way to adjust our stats without needing to reset them entirely. Not that we can reset them, but this way we could mess with our stats when new updates come out, which would be pretty fucking awesome.


It's on the to-do list. I dunno if you noticed that display changed slightly in the last patch; that was me thinking about adding it, but since it was Saturday and the patch was already kinda big I decided to ship it as it was. (Which isn't saying that it'll necessarily be in the next one.)

QUOTE(visara @ Jun 9 2011, 13:11) *
I don't think the Stamina text is supposed to be above the box while all the other text is below...


I know about that, just couldn't be arsed to fix it yet. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 9 2011, 20:10
Post #1505
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QUOTE(Tenboro @ Jun 9 2011, 10:22) *

It's on the to-do list. I dunno if you noticed that display changed slightly in the last patch; that was me thinking about adding it, but since it was Saturday and the patch was already kinda big I decided to ship it as it was. (Which isn't saying that it'll necessarily be in the next one.)

Woot! I did in fact notice the display changes which is what reminded me about the idea (IMG:[invalid] style_emoticons/default/tongue.gif) Well, I can always hope it's in the next one, but knowing you're working on it at all means I can put my next billion EXP into INT and still eventually change it to STR and DEX to try out melee, so I'm good (IMG:[invalid] style_emoticons/default/happy.gif)

Edit: Would you consider changing (or at least tell us why not) the part where difficulty doesn't affect arena clear bonus reward?

This post has been edited by DemonEyesBob: Jun 9 2011, 20:25
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post Jun 9 2011, 22:30
Post #1506
Bunko



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QUOTE(Annoyed @ Jun 9 2011, 06:00) *

Add the Scroll of Accuracy


Hail a fellow melee fighter !
Can't guarantee what I say here is 100% accurate, but it may help you. (last post on teh bottom)
https://forums.e-hentai.org/index.php?showt...5540&st=260
My accuracy has been 90%+ for a hella long time,

Check out the..
Derived Attributes
Here: http://ehwiki.org/wiki/Character_Stats
If you know how to use excel (I just think I can)
You can become the best melee you can be with the derived attributes.

Here's a tip you must not tell anyone ok ?
I thought that the best Scythe is the best 2 hander you can have...
But it's actually a good Estoc.
If you can't survive with a 2 handed weapon, use rapier+shield (slow but strong)

Some quick tips:
Interference over 25 causes a reduction in magical proficiencies. (Less heal OR Regen)
Every point of burden above 20 reduces action speed by 1. (ouch, Haste FTW)

I also thought, that wearing all priestess armor, using Regen, is the holy grail.
Since then I've learned, you wanna use a mixture of Earth-Walker + Priestess, to max yourself.
Don't have autocast buffs on ? Ok, priestess is the best.
For autocasts, Haste is the most important.

Did I properly confuse AND not answer your request there in any way ? Cool !

This post has been edited by Bunko: Jun 9 2011, 22:41
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post Jun 10 2011, 13:52
Post #1507
eovcoo5



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Need a Trainer or Hath Perks

effects : decrease stamina costs

Trainer decrease stamina costs but up the wrong answer penalty

like costs 0.001 per round + wrong answer punishment in drop 50 80 100 points of stamina

set first maze is hardest show up with enter battlefield soon + ( random 1 hardest maze + 2 normal maze )

1+3 maze to pass through game play , every 300 rounds of game play = 4 times maze




edit:

how about this correction

if you active this Training or Hath Perks

you Grindfest turn in limited at the same of old version like 3000/day

you Training or Hath Perks level UP you limited get UP but still limited

it's complete fair right ?

this Training or Hath Perks complete according you personal wish to active

you don't like it you just ignore it





please if you agree with this idea or write something about your advice
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post Jun 10 2011, 14:06
Post #1508
masquepiph



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QUOTE(teeeen @ Jun 10 2011, 07:52) *

Need a Trainer
...

I knew someone was going to suggest this; I'm honestly surprised it took this long. It would be stupid to increase the maze penalty - no other training has any downside, and we spend enough credits on them that it would be unfair as hell.

I'm betting (if Tenb does make the training) that there will be 10 levels, each increasing the stamina regen rate by somewhere between 5%-10% of the base (my guess would be leaning closer to 5 than 10, but hey, we can always hope for 10). Another possibility would be to simply increase the power of the drinks with training, but despite all the ideas I or anyone else come up with I'm pretty sure Tenb's already thought about it, decided, and simply not implemented it yet (if he's going to at all).

This post has been edited by DemonEyesBob: Jun 10 2011, 14:08
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post Jun 10 2011, 14:19
Post #1509
eovcoo5



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i am sorry for my poor english

try to explain why up maze penalty

because we know Maze and Stamina system is protect against cheater

but we are not cheater just normal game player

currently Stamina system is costs too much for a normal player
i play a day hv Stamina now is 27 need 4 drinks costs 48000 Credits too much for a normal player





penalty up and costs down is equal

no change main function of Maze and Stamina system

it is still can stop cheater but free the normal player from pressure of Stamina


just decrease you drink times save you credits

and it's In accordance With you individual wish to training or not training

you can ignore it playing under normal Stamina system




you training it

you won't be worry about drinks

just concentrate in find right answer and play


if i put wrong answer i must acceptance of punishment it's fair !
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post Jun 10 2011, 14:32
Post #1510
Raidy



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well how about a training to increase your MAX stamina points?
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post Jun 10 2011, 14:37
Post #1511
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QUOTE(teeeen @ Jun 10 2011, 20:19) *

because we know Maze and Stamina system is protect against cheater


Stamina, as itself, has been introduced for to compensate unlimited grindfests. If you play only IW and arenas with normal status you receive enough artifacts to recover it. (20 stamina = 2000 rounds = 4 or 5 artifacts = 1 energy drink)

This post has been edited by cryomorph: Jun 10 2011, 14:41
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post Jun 10 2011, 14:40
Post #1512
eovcoo5



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QUOTE(Raidy @ Jun 10 2011, 20:32) *

well how about a training to increase your MAX stamina points?



i think about it

if MAX stamina points up

it is unfair to penalty function

you get 1000 stamina

put the wrong answer is max penalty 20 stamina = you can wrong many times

it 's diminish the main function of this system

maze build for stop cheating right ?

Riddles master and Tenboro only need right answer to show up you are not cheating

we must keep post right answer to show up we are human not cheating bots
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post Jun 10 2011, 14:50
Post #1513
eovcoo5



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QUOTE(cryomorph @ Jun 10 2011, 20:37) *

Stamina, as itself, has been introduced for to compensate unlimited grindfests.


how many grindfests you play everyday

4000+ 8000+ ?

through this training you can reduce Stamina costs but up you answer risky

unlimited grindfests = unlimited Credits ?

no

under this training you have less Stamina costs

but every 300 rounds get Random 4 maze 2 hardest + 2 normal

you wrong you gets 80 Stamina down = costs 48000+ Credits

in other words you must keep high attention



i don't think a player like doing this grindfests a whole day

so i think 4000+ grindfests with high attention is acceptable for a normal player

this training is according you personal wish

you can training also you can ignore it
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post Jun 10 2011, 15:27
Post #1514
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If the stamina system is changed, most probably the credit limit for grindfest will return.
I am sure nobody like that.

If you have out some effort into Scavenger and Archaeologist you should probably get 4-5 artifacts for every 1000-2000 rounds, just like cryomorph have said. If the stamina cost is lowered by training, then we can probably get so many energy drinks that we can grindfest as much as before the patch, without any credit limit.
therefore i don't think it's a good idea to have stamina cost reduced.

The current stamina system is really friendly towards players. Changing that will only cause trouble. That maybe the reason why nobody's talking about that anymore.
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post Jun 10 2011, 15:57
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QUOTE(varst @ Jun 10 2011, 14:27) *

The current stamina system is really friendly towards players. Changing that will only cause trouble. That maybe the reason why nobody's talking about that anymore.
The reason nobody are talking about is because the system is working.
The only change that could be made in the future would be a increase in how much stamina is spent. Although with the hath prices increasing, and with crystals successfully working as credit sink, probably won't happen.
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post Jun 10 2011, 16:01
Post #1516
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QUOTE(varst @ Jun 10 2011, 21:27) *

If the stamina system is changed, most probably the credit limit for grindfest will return.
I am sure nobody like that.

If you have out some effort into Scavenger and Archaeologist you should probably get 4-5 artifacts for every 1000-2000 rounds, just like cryomorph have said. If the stamina cost is lowered by training, then we can probably get so many energy drinks that we can grindfest as much as before the patch, without any credit limit.
therefore i don't think it's a good idea to have stamina cost reduced.

The current stamina system is really friendly towards players. Changing that will only cause trouble. That maybe the reason why nobody's talking about that anymore.



please read Post #1514 thank you

i repeat

you get low costs but have risky and it's according you personal wish

i don't think it will bring about inflation to make tenboro set grindfest limit

if does

that's right

limit is REGULATION is good thing for every player

you like unlimited grindfest to make you rich

but i like the Credits has no devalue
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post Jun 10 2011, 16:09
Post #1517
eovcoo5



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QUOTE(cmdct @ Jun 10 2011, 21:57) *

The reason nobody are talking about is because the system is working.
The only change that could be made in the future would be a increase in how much stamina is spent. Although with the hath prices increasing, and with crystals successfully working as credit sink, probably won't happen.




Master cmdct

do you means you agree with my idea ?

and may be this change is not across Trainer but Hath Perks like Crystarium I-III ?
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post Jun 10 2011, 16:15
Post #1518
varst



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QUOTE(cmdct @ Jun 10 2011, 21:57) *

The reason nobody are talking about is because the system is working.
The only change that could be made in the future would be a increase in how much stamina is spent. Although with the hath prices increasing, and with crystals successfully working as credit sink, probably won't happen.


I don't quite understand what it means by increase in spending stamina, and its relation with hath and crystals.
If you don't mind i would like some further explanation.


QUOTE(teeeen @ Jun 10 2011, 22:01) *

please read Post #1514 thank you

i repeat

you get low costs but have risky and it's according you personal wish

i don't think it will bring about inflation to make tenboro set grindfest limit

if does

that's right

limit is REGULATION is good thing for every player

you like unlimited grindfest to make you rich

but i like the Credits has no devalue


First, please tell me why regulation is good for every player.

Secondly, the stamina system is rewarding those who play hard to earn more credits. Please explain why some people can only earn 3000 credits for thousands rounds of play, when some people who play less can also earn that 3000 credits.
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post Jun 10 2011, 16:29
Post #1519
eovcoo5



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QUOTE(varst @ Jun 10 2011, 22:15) *

First, please tell me why regulation is good for every player.

Secondly, the stamina system is rewarding those who play hard to earn more credits. Please explain why some people can only earn 3000 credits for thousands rounds of play, when some people who play less can also earn that 3000 credits.



you frist question i can't explain you ask me let me explain "why this world needs Law"

Secondly you talk about that people do not need reduce Stamina costs they aren't cheating victim
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post Jun 10 2011, 17:00
Post #1520
eovcoo5



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@ varst

OK

i start thinking about your advice

you think currently Maze and Stamina is good

because you can play unlimited grindfest to earn Credits and artifacts to gets energy drink

yes you are right and perhaps 99.99% players doing same things like you


but i am still want to fight for this change

wish you understand me
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