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> [Suggestion] A few requests, Can we has...

 
post May 31 2011, 07:18
Post #1461
Ichy



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Can we has Energy Drinks as a rare Drop? Maybe same Rate like Bubble Gums/FlowerVase?
With Shrine Rewards only it is such a gamble (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 31 2011, 10:29
Post #1462
Tenboro

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QUOTE(Boggyb @ May 30 2011, 21:53) *
I'm not sure of how you go about coding, but I recall you often saying you've done stuff but it hasn't gone live because you don't want small updates. If you push mini-updates, you can theoretically up the update rate without actually doing more work.


Larger updates means less time testing core systems. And it adds time to rethink and fix some of the less thought through changes. (Recent cases in point: 0.5.2 originally had a stamina cost associated with each action. 0.5.3 originally didn't have a proficiency revamp; it removed armor proficiency entirely.)

QUOTE(Ichy @ May 30 2011, 23:27) *
I'm actually pretty satisfied with the current update rate. It used to be much slower.


2010 was kind of a dead year, HV-wise.

QUOTE(Ichy @ May 31 2011, 07:18) *
Can we has Energy Drinks as a rare Drop? Maybe same Rate like Bubble Gums/FlowerVase?


Hell no.
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post May 31 2011, 10:38
Post #1463
Zero Angel



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How about a slight buff to the Shield spell?
Blocking 80 damage out of 10000 isn't even noticeable. Not only that, I think it also has the shortest duration out of all the supportive spells.

Possible buffs:
1) Increase its effect. Maybe double or triple the damage blocked?
2) Increase its duration.
3) Make it cost less.

And a Shield II spell, possibly at level 300, that reduces damage by Mitigation %.

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post May 31 2011, 15:22
Post #1464
flint



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The shield spell still has its uses in cakefests IWs.

Still, getting a second level is strongly supported by me.
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post May 31 2011, 21:14
Post #1465
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QUOTE(Ichy @ May 31 2011, 00:18) *

Can we has Energy Drinks as a rare Drop? Maybe same Rate like Bubble Gums/FlowerVase?
With Shrine Rewards only it is such a gamble (IMG:[invalid] style_emoticons/default/tongue.gif)
QUOTE(Tenboro @ May 31 2011, 03:29) *
Hell no.

Hahaha. (IMG:[invalid] style_emoticons/default/laugh.gif)

Maybe you play too much? Or squander them through inefficient use? I have more Energy Drinks now than when they were introduced, and I haven't purchased any.
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post May 31 2011, 22:54
Post #1466
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It may also be a sign to take a breather, just letting your character sit for a day gets a full energy drink's worth of stamina.
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post May 31 2011, 23:09
Post #1467
Ichy



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QUOTE(Tenboro @ May 31 2011, 10:29) *

Hell no.

Nooooo ;_;

QUOTE(hitokiri84 @ May 31 2011, 21:14) *

Hahaha. (IMG:[invalid] style_emoticons/default/laugh.gif)

Maybe you play too much? Or squander them through inefficient use? I have more Energy Drinks now than when they were introduced, and I haven't purchased any.

I use them to do Arenas a bit faster. And heroicfest can burn Stamina very fast.
And then Snoflake decides to give me a load of APs (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jun 1 2011, 00:46
Post #1468
20200



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QUOTE(Tenboro @ May 31 2011, 01:29) *

Larger updates means less time testing core systems. And it adds time to rethink and fix some of the less thought through changes. (Recent cases in point: 0.5.2 originally had a stamina cost associated with each action. 0.5.3 originally didn't have a proficiency revamp; it removed armor proficiency entirely.)

I meant minor features like additional equipment sets or the training that was added to item worlds, not the major balancing stuff.
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post Jun 1 2011, 01:23
Post #1469
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I always wonder why this game had no spells / skills that increase player's stats (Primary attributes, Derived attributes, Any stats in equipment page, etc) by some percentage amount...

Tenb opt to go with a fixed amount of arbitrary multiplier value instead. May I ask why? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Jun 1 2011, 01:39
Post #1470
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QUOTE(Rei-Tenshi @ May 31 2011, 04:38) *

And a Shield II spell, possibly at level 300, that reduces damage by Mitigation %.

If I have to wait till lvl300 for another fucking spell I'm going to be pissed. Getting to 250 is hard enough right now. By the time I reach 300, he'll have made regen3 and shield2, changed them 5 times, removed them, added 'fortress', changed it, added 'monster summoning', remove it, and replace everything on that tier with fire4 spells. Fuck. No.

EDIT: @Tenb: Have you given any thought to my request of the Coalesced Mana change?

This post has been edited by DemonEyesBob: Jun 1 2011, 01:54
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post Jun 2 2011, 06:48
Post #1471
buktore



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Suggest to Tenb


May I suggest a small boost to Bleed by make it work a bit like "of Vampire" weapons? So it do damage immediately at the turn it proc, then it continue to bleed like how it is now.

And, if you feels sexy enough, make mobs bleed before it take action too! (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 2 2011, 10:55
Post #1472
hgbdd



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QUOTE(buktore @ Jun 2 2011, 05:48) *

And, if you feels sexy enough, make mobs bleed before it take action too! (IMG:[invalid] style_emoticons/default/tongue.gif)
It was used to be like that in the past for all proc's, and restoratives. Although I don't remember when did changed.
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post Jun 2 2011, 11:11
Post #1473
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Thar.

It was a great change imo. Sure, it was nice that monsters bled to death before damaging you but planning ahead became easier as the counters for all status effects go down at the end of the turn.
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post Jun 4 2011, 08:25
Post #1474
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Hi I don't know if this has been mentioned before but I would like the round number displayed when doing battles on HentaiVerse if thats possible, just so I know how far I've gotten on Grindfest or how many rounds left in The Arena battles if I've forgoten for some reason. Thanks

Awsome game by the way very addictive.
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post Jun 4 2011, 08:46
Post #1475
Ballistic9



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There's a round count in the combat log, in the second line after battle starts iirc. The HV STAT addon also has a round counter.
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post Jun 4 2011, 13:02
Post #1476
Ichy



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I want my monster to have a attack named: °д°
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post Jun 5 2011, 01:21
Post #1477
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A all offering button in the shrine.
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post Jun 5 2011, 03:19
Post #1478
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QUOTE(Eutopia @ Jun 4 2011, 15:21) *

A all offering button in the shrine.


... why?
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post Jun 5 2011, 07:32
Post #1479
flint



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Because at a certain level you can run through End of Days and later arenas that contain a huge amount of gods. Offering all those trophies one by one can be a pain.

This post has been edited by flint: Jun 5 2011, 07:33
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post Jun 5 2011, 11:15
Post #1480
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some idea's (IMG:[invalid] style_emoticons/default/smile.gif)

- have a link to the wiki page in the HV game
i am sure that beginning players are not aware of the wiki page, maybe you can mark it as help

- have your monster joining your battles with you
have a random encounter that let you join one of your monsters in the battle, you can have it pop up in the scrreen where the enemy's are but only give it a slight color and it will attack other enemys instead of you.

- if familiar is added a trainable option at the trainer of accurance chance
this skill highers the likely hood a familiar joins the battle

- untroduce a ring slot
add the ring slot to add more diversity into your gear.
the ring should have a single stat or a atribute
a great option should be that X% of melee damage is converted to elemental damage for example
or X points mana leach for each kill, X% added chance of weapon hit proc

- have the gem slot visabble in the GUI
i hardly notice when i receive a gem from battle i now often check the item tab to see if i gained one
having it shown in the GUI will be great, it will notify me when i have one and i can easly use it

- have armory organized just like in the shop
when you have a lot of items the big list can make your head spin, it would be great if some tabs where introduced just like in the shop. This makes it mutch more user friendly when equiping gear

- comparison between equiped gear and selected gear
it would be great if not only the stats of the selected item is shown but also the item you have equiped, since there are a lot of stats comparing the item's pro's and con's is hard without having them both on the screen

- PVP arena
this one hard to implement i think but can connect other hv people a bit more with eachoter, maybe make some ladder so that people can show off their skills (IMG:[invalid] style_emoticons/default/smile.gif)
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