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> [Suggestion] A few requests, Can we has...

 
post May 24 2011, 22:16
Post #1401
Msgr. Radixius



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I don't see why there can't be a crash test dummy type thing, though... Something that doesn't attack but has an average of all the non-custom monster stats.

Or maybe options of ones that will/won't attack, cast spells, etc. etc. etc.
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post May 24 2011, 22:42
Post #1402
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QUOTE(radixius @ May 24 2011, 13:16) *

I don't see why there can't be a crash test dummy type thing, though... Something that doesn't attack but has an average of all the non-custom monster stats.

Or maybe options of ones that will/won't attack, cast spells, etc. etc. etc.

I've suggested this before, and you want it to always be the same level (so it has the same stats) and attack (possibly doing a set amount of damage to make comparing equipment even easier).
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post May 25 2011, 02:21
Post #1403
tmihor



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QUOTE(coredumperror @ May 23 2011, 21:29) *

I'm confused. I use chrome with custom font, and I don't have any problems using energy drinks. What issue are you having?
QUOTE(cmal @ May 15 2011, 15:54) *

And there's a bug with the restoratives pane and the Stamina indicator when using DL Fonts.
(IMG:[i1212.photobucket.com] http://i1212.photobucket.com/albums/cc458/chevaliermalfet/ehstuff/displaybug.png)

Check the 'before' section of my picture. The energy drink text is under the stamina text, and can't be clicked at all.

You may be using custom font, but not downloadable font. Or did you mean downloadable font when you said custom font? Or was it a custom downloadable font? :B

When I said 'custom font' I actually meant downloadable font in my original post. :x

This post has been edited by tmihor: May 25 2011, 02:40
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post May 25 2011, 07:50
Post #1404
coredumperror



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QUOTE(radixius @ May 24 2011, 13:16) *
I don't see why there can't be a crash test dummy type thing, though... Something that doesn't attack but has an average of all the non-custom monster stats.

Or maybe options of ones that will/won't attack, cast spells, etc. etc. etc.

Unfortunately, this would be trivial to bot, making it insanely easy to raise your profs with no effort.

QUOTE(tmihor @ May 24 2011, 17:21) *
Check the 'before' section of my picture. The energy drink text is under the stamina text, and can't be clicked at all.

You may be using custom font, but not downloadable font. Or did you mean downloadable font when you said custom font? Or was it a custom downloadable font? :B

When I said 'custom font' I actually meant downloadable font in my original post. :x

Ohhh, I use Custom Local Font. My settings are Arial Narrow, 10, bold, normal, -3.
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post May 25 2011, 07:54
Post #1405
flint



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QUOTE(coredumperror @ May 25 2011, 07:50) *

Unfortunately, this would be trivial to bot, making it insanely easy to raise your profs with no effort.


Throw a maze at us every * rounds, then. If it's really only meant to test things out, you won't be spending a lot in there, anyways. Or just disable profs for the dummy.
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post May 25 2011, 09:15
Post #1406
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QUOTE(coredumperror @ May 24 2011, 22:50) *

Unfortunately, this would be trivial to bot, making it insanely easy to raise your profs with no effort.

Simple solution: Make it so you can't get proficiencies when fighting said enemy.
(Since there are actions that prevent proficiency gain, I think it wouldn't be hard to program)
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post May 25 2011, 23:47
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grumpymal



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Pretty sure we've previously discussed, at length and in great detail, the parameters for a training dummy for use in testing that would not result in any physical gains for the player. We're still waiting for it.
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post May 25 2011, 23:57
Post #1408
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I would like to see a way to stack Gems during battle. gotten thru trainer or even hath. potion stacking would be good or even a special item slot for stacked potions obtained late in levels or hath bought

Guess I keep those in my wet dreams where I thought of them...
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post May 26 2011, 00:43
Post #1409
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I think it would be hilarious if there were a Chaos Token upgrade for custom monsters to prevent them from being scanned.
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post May 26 2011, 00:57
Post #1410
Death Grunty



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Here's a non-serious suggestion:
Let us equip custom mobs with existing equipment. And for hilarity create a chance based on PL and item quality for them to drop the equipment when they're defeated. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 26 2011, 01:13
Post #1411
marcho



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QUOTE(Death Grunty @ May 25 2011, 17:57) *

Here's a non-serious suggestion:
Let us equip custom mobs with existing equipment. And for hilarity create a chance based on PL and item quality for them to drop the equipment when they're defeated. (IMG:[invalid] style_emoticons/default/laugh.gif)


Lols. But as a trade off any time a monster kills a player it steals 5% of their current credits and exp.
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post May 26 2011, 01:31
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QUOTE(cmal @ May 25 2011, 14:47) *

Pretty sure we've previously discussed, at length and in great detail, the parameters for a training dummy for use in testing that would not result in any physical gains for the player. We're still waiting for it.

Almost every suggestion has been made at least 2-3 times before...
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post May 26 2011, 01:38
Post #1413
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QUOTE(Boggyb @ May 25 2011, 19:31) *

Almost every suggestion has been made at least 2-3 times before...

Sure, but we really thought out how the training dummy would work without impacting grindable stuff and how beneficial it would be rather than the usual "throw stuff out there and lolz" that most suggestions are.
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post May 27 2011, 02:50
Post #1414
Vakuen



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Just a thought, but I would love to know which monsters killed me the most, like a tally. Well, I think that would be kind of neat anyway. -Vakuen
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post May 27 2011, 03:39
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@Tenb: With all the other changes going on, it would be nice if you re-enabled multiple coaleseced mana's with 1 AOE cast.
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post May 27 2011, 05:23
Post #1416
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QUOTE(DemonEyesBob @ May 27 2011, 03:39) *

@Tenb: With all the other changes going on, it would be nice if you re-enabled multiple coaleseced mana's with 1 AOE cast.

Second this, a bit of a buff but nothing major.
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post May 27 2011, 09:38
Post #1417
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QUOTE(DemonEyesBob @ May 26 2011, 18:39) *
@Tenb: With all the other changes going on, it would be nice if you re-enabled multiple coaleseced mana's with 1 AOE cast.

I guess I wasn't around when this change was implemented, but I definitely notice it while doing GF and, to a lesser extent, arena. It'd be nice to get that cap removed.
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post May 27 2011, 20:07
Post #1418
Ballistic9



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If Divine prof doesn't boost Cure (not sure about this), maybe bake it into forbidden proficiency.
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post May 27 2011, 20:27
Post #1419
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Well now divine kinda sucks, it's just a single damage-type proficiency. Forbidden at least affects 2 types, 1 of which is practically the only option on most legendaries. Either more things need to be made vulnerable / less immune/resistant to Holy spells or divine prof needs some kinda boost.
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post May 27 2011, 23:25
Post #1420
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It'd be hilarious if Tenboro just lazily made another element type called spirit and made it the counterpart of soul, and had holy prof. effect it.
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