QUOTE(Maharid @ Jan 2 2021, 19:56)

If you want to remove cap for Counter per turn i'm all on it.
Removing Stun i don't know what will do, sone players like me use it to use Vital Strike on Boss Monsters... i don't know how much will fasten the gameplay but maybe.
Anyway i think this will lead to a really minimal increase of speed, i think the top level mage are 200% faster or more compared to 1H top (like 30 minutes for 1H is 10 minutes for mages) so i hope to halve the times for 1H.
(I'm saying 1H because is the style i play and know, but intend for all Melee).
Yeah, it's awkward to remove counter stun because of that. It's possible that counters could have a limited number of stuns per turn (and do damage-only counters to others), but that just makes the mechanic weird and inconsistent. I'd rather see an alternative like the weapon skills having widened targeting, like shield bash hitting 1+rounddown(max(4 * prof/level, 4)) enemies or something. Bas Nekki is right that a big patch risks huge unpredictable imbalances, but I think the vast majority of that can be predicted to some extent if being careful, and the changes melee need can't really come in smaller steps without compromising and doing small things that don't really resolve the problem at all - just masking it and making the gameplay shittier overall.