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[Suggestion] A few requests, Can we has... |
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Apr 21 2019, 00:57
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Drksrpnt @ Apr 20 2019, 23:22)  1H maybe, but not DW, Niten, and 2H.
i have to disagree here. 2H has no problem surviving as long as you pick the right tools for the job. you can't just maximise damage an assume it gives you the best clear times on everything, but 1H has that too, with protection/warding builds working better in harder challenges for some players than slaughter ones
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Apr 21 2019, 02:30
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Saioux @ Apr 20 2019, 18:02)  I don't know why you bring up a quote from seven years ago.
The philosophy hasn't changed. Long ago breaking past level 300 meant you could effectively faceroll everything, defeating the purpose of gameplay and ruining the economy. The game getting more difficult as you go is intentional.
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Apr 21 2019, 03:01
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Makes no sense, but if it's the PHILOSOPHY, what could I do?
Game getting more difficult, with absolutely no increase in drops or credits whatsoever. I guess gold star owners are duped? They paid $100 for well, worse performance.
As for economy, I'm not so sure the current economy we have is particularly healthy, either, with holy mage gears worth five times as much as any other comparable elemental mage gears, etc. Besides, any "top-notch" gears are snatched at ridiculous price by super rich players, or worse, collectors who don't ever play.
Having a philosophy behind patching is great, but if you are going to use it for an argument, I hope there's some effort to live up to it - we haven't had any patches over 1.5 years, and the balance is terrible. If you aren't gonna do it, at least be ready to get some criticisms.
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Apr 21 2019, 18:11
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Saioux @ Apr 20 2019, 21:01)  Game getting more difficult, with absolutely no increase in drops or credits whatsoever. Drop rolls increase by 15% based on monster PL. And you're expected to train LotD, Scavenger, etc. as you go. QUOTE I guess gold star owners are duped? They paid $100 for well, worse performance.
Gold star doesn't convey any HV combat benefits aside from +50% MP/SP regeneration.
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Apr 22 2019, 14:31
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(Maximum_Joe @ Apr 21 2019, 09:11) 
Gold star doesn't convey any HV combat benefits aside from +50% MP/SP regeneration.
I never thought about that.... It doesn't. Where's my damn picket sign?
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Apr 22 2019, 15:17
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Cipher-kun
Group: Gold Star Club
Posts: 3,208
Joined: 15-December 12

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Gives more +100% ? EXP if you count that as a combat benefit.
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Apr 22 2019, 19:57
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Maximum_Joe @ Apr 20 2019, 23:17)  Gold star doesn't convey any HV combat benefits aside from +50% MP/SP regeneration.
Having your MP go up (instead of down) every turn despite having all IA slot active (5 infinite buffs), is a very good HV combat benefit. Without GS or RR (both is better), you don't get that. QUOTE(uareader @ Apr 16 2019, 11:33)  Recently, I played back in Normal, and I could not tell much difference in how fast monsters got killed (IMG:[ invalid] style_emoticons/default/ph34r.gif) Of course at higher round in IW, that may be normal (though not sure), but I had that feeling even from the start. Normal difficulty has a shitty HP multiplier. Of course you faceroll monsters with a toothpick. If you add x30 and x40 difficulties, adding some higher multipliers than the current PFUDOR ones, adding unlocking levels until 999, and with the current HP scaling formula, monsters are going to get really beefy when you surpass level 600/700...(IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by Juggernaut Santa: Apr 22 2019, 19:59
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May 4 2019, 16:43
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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Please add charged prefix to arcanist.
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May 5 2019, 00:22
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,568
Joined: 12-July 14

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QUOTE(Dead-ed @ May 4 2019, 14:43)  Please add charged prefix to arcanist.
I'd totally fancy that one, yes. However, prefixes are linked to the equipment type, not the suffix. So adding Charged to pretty much every shade armor would be fine I guess. I'd really like to have Charged of the Arcanist as Imperil melee player.
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May 9 2019, 04:28
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(decondelite @ May 4 2019, 22:22)  I'd totally fancy that one, yes. However, prefixes are linked to the equipment type, not the suffix. So adding Charged to pretty much every shade armor would be fine I guess. I'd really like to have Charged of the Arcanist as Imperil melee player.
No reason we cant have even more are gear/combos? Specific subtypes that are like 1% of the time per prefix/suffix combo (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 9 2019, 14:09
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,568
Joined: 12-July 14

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We could also have cast speed instead of the Int PAB for every Arcanist shade, that'd work too.
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May 9 2019, 17:45
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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I got the feeling that he will give the trolly mystic instead.
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May 18 2019, 09:48
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uareader
Group: Catgirl Camarilla
Posts: 5,590
Joined: 1-September 14

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I want some kind of "Curse Master" (not seriously thought name) Hath Perk, that would allow to increase deprecating spells number of targets (above 3 if ability already maxed). Could be a training or ability too, but seems less likely to fit in that way. I would understand if Imperil had to be excluded from this due to its higher popularity/efficiency.
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Jun 23 2019, 04:26
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SPoison
Group: Gold Star Club
Posts: 4,096
Joined: 20-July 10

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Once again reduce RE trigger time by half!
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Jul 10 2019, 23:03
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uareader
Group: Catgirl Camarilla
Posts: 5,590
Joined: 1-September 14

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I want to try avoiding to open a topic for this bug, if it can be easily fixed:
Currently, in the Item Shop, in Materials tab, Soul Fragments appear on the right (can be bought), but not on the left (player inventory). Yet, in the All tab, Soul Fragments appear on both sides (can be bought and sold).
One of the tabs logically has to be changed.
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Aug 17 2019, 02:34
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Meridian92
Newcomer
 Group: Recruits
Posts: 12
Joined: 4-September 15

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I'd just be happy being able to rearrange the keys. Like, in general. I like the monsters being 1-0, but I would prefer making my hotbar qwertyuiop[] and my items asdfg, and maybe "enter" as Z. I know, I'm crazy, but we could all have it our way if the keys were assignable.
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Aug 28 2019, 00:23
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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For the 7280129th time, please add fun prefixes & suffixes. 
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Oct 6 2019, 07:17
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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If I had new worthwhile HatH perks to buy.... And everyone else was sent ass feathers...
We'd all be tickled.
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Nov 18 2019, 06:46
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Basara Nekki
Group: Gold Star Club
Posts: 7,556
Joined: 13-September 12

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QUOTE(Juggernaut Santa @ Nov 17 2019, 21:34)  level cap higher than 500
Err... no!? (IMG:[ invalid] style_emoticons/default/tongue.gif) It's hard to reach 500, imagine how long it would take to go beyond, for example, up to 1000. (IMG:[ invalid] style_emoticons/default/unsure.gif) Only those who have 10 stars (or have many Top List Bonus) could get there. (IMG:[ invalid] style_emoticons/default/dry.gif) Or you would have to play the same amount of rounds per day like sssss2. (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(Juggernaut Santa @ Nov 17 2019, 21:34)  higher difficulties
This one I agree. (IMG:[ invalid] style_emoticons/default/wink.gif) For me it would have to be something like 40x or 50x. (IMG:[ invalid] style_emoticons/default/happy.gif) I want to see some mage survive this. (IMG:[ invalid] style_emoticons/default/heh.gif) ------------------------------------------------------------------------------------------------------------------------------------------------------------------ For me, what I would really like is the addition of an official timer and turn counter. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I know this has been around for years in scripts, but since the chance of me using one is zero, I'd like to have the same tools without the need for scripts. (IMG:[ invalid] style_emoticons/default/heh.gif) (IMG:[ invalid] style_emoticons/default/heh.gif) (IMG:[ invalid] style_emoticons/default/heh.gif)
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