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> [Suggestion] A few requests, Can we has...

 
post Apr 21 2019, 00:57
Post #13821
sickentide



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QUOTE(Drksrpnt @ Apr 20 2019, 23:22) *

1H maybe, but not DW, Niten, and 2H.

i have to disagree here. 2H has no problem surviving as long as you pick the right tools for the job. you can't just maximise damage an assume it gives you the best clear times on everything, but 1H has that too, with protection/warding builds working better in harder challenges for some players than slaughter ones
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post Apr 21 2019, 02:30
Post #13822
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QUOTE(Saioux @ Apr 20 2019, 18:02) *

I don't know why you bring up a quote from seven years ago.

The philosophy hasn't changed. Long ago breaking past level 300 meant you could effectively faceroll everything, defeating the purpose of gameplay and ruining the economy. The game getting more difficult as you go is intentional.
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post Apr 21 2019, 03:01
Post #13823
xesxesgnik



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Makes no sense, but if it's the PHILOSOPHY, what could I do?

Game getting more difficult, with absolutely no increase in drops or credits whatsoever. I guess gold star owners are duped? They paid $100 for well, worse performance.

As for economy, I'm not so sure the current economy we have is particularly healthy, either, with holy mage gears worth five times as much as any other comparable elemental mage gears, etc. Besides, any "top-notch" gears are snatched at ridiculous price by super rich players, or worse, collectors who don't ever play.

Having a philosophy behind patching is great, but if you are going to use it for an argument, I hope there's some effort to live up to it - we haven't had any patches over 1.5 years, and the balance is terrible. If you aren't gonna do it, at least be ready to get some criticisms.
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post Apr 21 2019, 18:11
Post #13824
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QUOTE(Saioux @ Apr 20 2019, 21:01) *

Game getting more difficult, with absolutely no increase in drops or credits whatsoever.

Drop rolls increase by 15% based on monster PL.
And you're expected to train LotD, Scavenger, etc. as you go.

QUOTE
I guess gold star owners are duped? They paid $100 for well, worse performance.

Gold star doesn't convey any HV combat benefits aside from +50% MP/SP regeneration.
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post Apr 22 2019, 14:31
Post #13825
RoadShoe



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QUOTE(Maximum_Joe @ Apr 21 2019, 09:11) *


Gold star doesn't convey any HV combat benefits aside from +50% MP/SP regeneration.



I never thought about that.... It doesn't.

Where's my damn picket sign?
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post Apr 22 2019, 15:17
Post #13826
Cipher-kun



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Gives more +100% ? EXP if you count that as a combat benefit.
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post Apr 22 2019, 19:57
Post #13827
Juggernaut Santa



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QUOTE(Maximum_Joe @ Apr 20 2019, 23:17) *

Gold star doesn't convey any HV combat benefits aside from +50% MP/SP regeneration.

Having your MP go up (instead of down) every turn despite having all IA slot active (5 infinite buffs), is a very good HV combat benefit.
Without GS or RR (both is better), you don't get that.

QUOTE(uareader @ Apr 16 2019, 11:33) *

Recently, I played back in Normal, and I could not tell much difference in how fast monsters got killed (IMG:[invalid] style_emoticons/default/ph34r.gif)
Of course at higher round in IW, that may be normal (though not sure), but I had that feeling even from the start.

Normal difficulty has a shitty HP multiplier. Of course you faceroll monsters with a toothpick.

If you add x30 and x40 difficulties, adding some higher multipliers than the current PFUDOR ones, adding unlocking levels until 999, and with the current HP scaling formula, monsters are going to get really beefy when you surpass level 600/700...(IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Juggernaut Santa: Apr 22 2019, 19:59
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post May 4 2019, 16:43
Post #13828
Dead-ed



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Please add charged prefix to arcanist.
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post May 5 2019, 00:22
Post #13829
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QUOTE(Dead-ed @ May 4 2019, 14:43) *

Please add charged prefix to arcanist.

I'd totally fancy that one, yes. However, prefixes are linked to the equipment type, not the suffix. So adding Charged to pretty much every shade armor would be fine I guess.
I'd really like to have Charged of the Arcanist as Imperil melee player.
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post May 9 2019, 04:28
Post #13830
skillchip



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QUOTE(decondelite @ May 4 2019, 22:22) *

I'd totally fancy that one, yes. However, prefixes are linked to the equipment type, not the suffix. So adding Charged to pretty much every shade armor would be fine I guess.
I'd really like to have Charged of the Arcanist as Imperil melee player.


No reason we cant have even more are gear/combos?

Specific subtypes that are like 1% of the time per prefix/suffix combo (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 9 2019, 14:09
Post #13831
KitsuneAbby



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We could also have cast speed instead of the Int PAB for every Arcanist shade, that'd work too.
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post May 9 2019, 17:45
Post #13832
Dead-ed



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I got the feeling that he will give the trolly mystic instead.
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post May 18 2019, 09:48
Post #13833
uareader



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I want some kind of "Curse Master" (not seriously thought name) Hath Perk, that would allow to increase deprecating spells number of targets (above 3 if ability already maxed).
Could be a training or ability too, but seems less likely to fit in that way.
I would understand if Imperil had to be excluded from this due to its higher popularity/efficiency.
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post Jun 23 2019, 04:26
Post #13834
SPoison



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Once again reduce RE trigger time by half!
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post Jul 10 2019, 23:03
Post #13835
uareader



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I want to try avoiding to open a topic for this bug, if it can be easily fixed:

Currently, in the Item Shop, in Materials tab, Soul Fragments appear on the right (can be bought), but not on the left (player inventory).
Yet, in the All tab, Soul Fragments appear on both sides (can be bought and sold).

One of the tabs logically has to be changed.
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post Aug 17 2019, 02:34
Post #13836
Meridian92



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I'd just be happy being able to rearrange the keys. Like, in general. I like the monsters being 1-0, but I would prefer making my hotbar qwertyuiop[] and my items asdfg, and maybe "enter" as Z. I know, I'm crazy, but we could all have it our way if the keys were assignable.
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post Aug 28 2019, 00:23
Post #13837
Dead-ed



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For the 7280129th time, please add fun prefixes & suffixes.
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post Oct 6 2019, 07:17
Post #13838
RoadShoe



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If I had new worthwhile HatH perks to buy....
And everyone else was sent ass feathers...

We'd all be tickled.
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post Nov 18 2019, 02:34
Post #13839
Juggernaut Santa



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Can we have a level cap higher than 500 and higher difficulties already? Please (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 18 2019, 06:46
Post #13840
Basara Nekki



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QUOTE(Juggernaut Santa @ Nov 17 2019, 21:34) *

level cap higher than 500


Err... no!? (IMG:[invalid] style_emoticons/default/tongue.gif) It's hard to reach 500, imagine how long it would take to go beyond, for example, up to 1000. (IMG:[invalid] style_emoticons/default/unsure.gif) Only those who have 10 stars (or have many Top List Bonus) could get there. (IMG:[invalid] style_emoticons/default/dry.gif) Or you would have to play the same amount of rounds per day like sssss2. (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(Juggernaut Santa @ Nov 17 2019, 21:34) *

higher difficulties


This one I agree. (IMG:[invalid] style_emoticons/default/wink.gif) For me it would have to be something like 40x or 50x. (IMG:[invalid] style_emoticons/default/happy.gif) I want to see some mage survive this. (IMG:[invalid] style_emoticons/default/heh.gif)

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For me, what I would really like is the addition of an official timer and turn counter. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I know this has been around for years in scripts, but since the chance of me using one is zero, I'd like to have the same tools without the need for scripts. (IMG:[invalid] style_emoticons/default/heh.gif) (IMG:[invalid] style_emoticons/default/heh.gif) (IMG:[invalid] style_emoticons/default/heh.gif)
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