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[Suggestion] A few requests, Can we has... |
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Mar 11 2019, 10:51
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uareader
Group: Catgirl Camarilla
Posts: 5,590
Joined: 1-September 14

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Suggestion (bugfix?): give a proper level up message and all related information when leveling up at the beginning of a round (might be caused when Dawn was triggered just before the round)
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Mar 17 2019, 19:09
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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Bring back supportive proficiency improving cure/full-cure, ie oak staff heals better than willow. To balance, give curse-weaver a small amount of elemental mitigation reduction and double that of holy mitigation, but not dark mitigation. This would give daemons + undead a bit of an advantage over celestials.
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Mar 31 2019, 16:31
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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A college degree token for monsters. We can apply the degree token to a selected monster of our choice. This degree will increase that monster's existing stats by XX% (Emphasis on double digit XX%) (IMG:[ invalid] style_emoticons/default/smile.gif) The goal being that all monsters in that player's stable will eventually be college graduates. Edit: The question is... would the college token be trade enabled..... If it isn't, it merely places the monsters out of the iron age and into the information age. If it is trade enabled.... We can give bribes to get our monsters into a university of our choice!! Yay Capitalism!!! (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/duck.gif) EDIT #2: This could be extended to the players obtaining a college degree HatH perk. That degree will increase the player's stats (all) by XX% And that could be extended from trade, associate, Baccalaureate diploma up to Doctorate to make a span of HatH perks. It goes without saying that degree would be an icon on the player's signature... e-penis style!! This post has been edited by RoadShoe: Mar 31 2019, 16:47
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Apr 14 2019, 19:06
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,568
Joined: 12-July 14

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Dear Santa Tenboraus. I've been a good boy (I think?) for a while, so please could we get: General: -Explosion element. Megumin and Mister Torgue are demanding that to be added. -Just more fun/bullshit things / alternative equipments that allow other (viable) ways of playing. -A buff to the Mithril prefix. It overly sucks right now, and is basically the worst prefix of all. It'd totally deserve either a plain 50% reduction to Burden (or even more), or to reduce Interference aswell. -Probably a buff for elemental prefixes aswell. Juggernaut is regarded as the best for good reasons. I don't think it'd be exaggerated to have each level providing +6% instead of +4%. -Way cheaper forging for lower equipment qualities. Mostly regarding catalyst prices. -The absorption effect being (way) more expensive, but in exchange remains active over a given duration, and only absorbs a part of the spell damage. That'd make that spell back to useful. -A general buff to 2H. Mostly bigger ability bonuses are needed. Perhaps some overcharge gain from Domino strike, but less than the initial strike in order not to be abusive. -Some incentive to use non-rare armor types. I was thinking of making their forging much less expensive overall, by giving them twice less levels of upgrade (so maximum 25 levels), but in exchange each level is twice as effective. That way, they'd be much less expensive to upgrade, while keeping rare armor more desired on the long run. -#bringbackfunweapontypes Player: -Ability to name our spells and skills a different way if our weapon is IW10. -Elixirs either provide a stronger HP/MP/SP regen buff over time, for a shorter time (for example 2 times stronger, but only for 50 turns), or its effect can be stacked with the regular draught (so the final result is equivalent to two draughts stacked) -Same goes for last elixir, it'd make it back to useful -Draught effect not overwriting the elixir's effect -Spirit Shield's damage on the spirit pool should be proportional to the player level, not the base spirit. That way, the damage on the spirit pool would be more consistent, investing points in all attributes would benefit to a player. It'd also make Arcanist shade more useful. Monsters: Because players have been buffed, monsters need to be buffed too. Mostly by making them able to perfom the same things than players, maybe even other things players can't do. -Magical attacks need to be just more powerful. -Able to use support/deprecating skills/spells instead of the basic (and boring) damaging attack. For instance, I'd like to suggest: -Arthropod: Slow / MagNet -Avion: Haste (and a strong Haste, I might say: 50% wouldn't be abusive, given how weak Avions currently are) -Beast: Heartseeker -Celestial: Full-Cure / Weak party cure -Daimon: Shadow Veil -Dragonkin: Spark of Life -Elemental: Arcane Focus -Giant: Protection -Humanoid: spirit stance (of course, would reduce the rate at which their SP bar refills) -Mechanoid: Regen + Electrical attacks -Reptilian: ability to inflict PA/Bleeding procs (only 1 stack, in order not to be too unfair) -Sprite: Spirit Shield -Undead: Drain Thanks for reading this letter of Christmas Easter requests. (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by decondelite: Apr 14 2019, 22:01
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Apr 15 2019, 18:15
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uareader
Group: Catgirl Camarilla
Posts: 5,590
Joined: 1-September 14

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QUOTE(decondelite @ Apr 14 2019, 19:06)  monsters need to be buffed too. Please play with freshly dropped, not even repaired, low quality equipments to make sure you're not too far from the average player in your views. May not enough of a handicap to get closer to the average, but it would help. I haven't tried to mathematically put an exact value on how far from the point of view of the average you could be though (not even sure how could that be done)
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Apr 16 2019, 02:31
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(decondelite @ Apr 14 2019, 19:06)  monsters need to be buffed too.
QUOTE(uareader @ Apr 15 2019, 18:15)  Please play with freshly dropped, not even repaired, low quality equipments to make sure you're not too far from the average player in your views. May not enough of a handicap to get closer to the average, but it would help. I haven't tried to mathematically put an exact value on how far from the point of view of the average you could be though (not even sure how could that be done)
Easy solution: unlock levels above 500 for players as well as new harder difficulties. The HP scaling will do the rest. It would be really funny to get to monsters with HP so massive mages cannot simply wipe them anymore (IMG:[ invalid] style_emoticons/default/duck.gif) This post has been edited by Juggernaut Santa: Apr 22 2019, 19:57
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Apr 16 2019, 11:33
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uareader
Group: Catgirl Camarilla
Posts: 5,590
Joined: 1-September 14

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QUOTE(Juggernaut Santa @ Apr 16 2019, 02:31)  The HP scaling will do the rest. Recently, I played back in Normal, and I could not tell much difference in how fast monsters got killed (IMG:[ invalid] style_emoticons/default/ph34r.gif) Of course at higher round in IW, that may be normal (though not sure), but I had that feeling even from the start.
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Apr 16 2019, 15:00
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rt1987
Lurker
Group: Lurkers
Posts: 3
Joined: 9-April 19

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don't know if this is asked, but I want to ask: will a mobile browser-friendly UI of HV be here?
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Apr 16 2019, 22:05
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Noni
Group: Catgirl Camarilla
Posts: 13,092
Joined: 19-February 16

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QUOTE(rt1987 @ Apr 16 2019, 15:00)  don't know if this is asked, but I want to ask: will a mobile browser-friendly UI of HV be here?
The script Monsterbation makes it very mobile friendly. 1. Install firefox on mobile 2. add the add-on Tampermonkey 3. install monsterbation script 4. use the monsterbar settings That's the only way atm.
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Apr 19 2019, 12:04
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,568
Joined: 12-July 14

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QUOTE(uareader @ Apr 15 2019, 16:15)  Please play with freshly dropped, not even repaired, low quality equipments to make sure you're not too far from the average player in your views. May not enough of a handicap to get closer to the average, but it would help. I haven't tried to mathematically put an exact value on how far from the point of view of the average you could be though (not even sure how could that be done)
Please consider the fact that pretty much everyone already plays PFUDOR at Lvl300 and that the market is drowning under not-so Legendary anymore. That alone proves that the game is too easy right now. PFUDOR used to be a difficulty playable only for the strongest players, and it was fine that way. What you're implying, is basically that anyone should be able to play at PFUDOR with crappy equipment. And to that, I answer a big, fat NO. If one has crappy equipment, then he should be able to clear a difficulty fit for it. Oh, and for your information, pretty much everyone can assemble an excellent full power set for less than 1M at lvl400 and whoop the mons asses in arenas without any forging. That's how broken the game is.
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Apr 19 2019, 19:48
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uareader
Group: Catgirl Camarilla
Posts: 5,590
Joined: 1-September 14

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QUOTE(decondelite @ Apr 19 2019, 12:04)  pretty much everyone QUOTE We have 4,685,979 registered members I bet your "everyone" is not even 0.1%...maybe I should go as far as bet on less than 0.01% (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This prove my point, as of you being completely disconnected for reality of an actual average, if not majority, of players.
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Apr 19 2019, 23:31
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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can we please get soul fragments to be tradeable? Rotting in inventory for old players, and newbies never have enough.
Or at least make them drop more. 60 a day is a joke, not even a good one too.
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Apr 20 2019, 01:34
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,568
Joined: 12-July 14

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QUOTE(uareader @ Apr 19 2019, 17:48)  I bet your "everyone" is not even 0.1%...maybe I should go as far as bet on less than 0.01% (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This prove my point, as of you being completely disconnected for reality of an actual average, if not majority, of players. Do you have any idea who you are telling this to? Long story short: to the very worst person possible in the entire HV playerbase. Without the slightest exaggeration. I was about to elaborate on how so, but ultimately I decided not to. I will consider that post as blatant troll and do as if I've read nothing.
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Apr 20 2019, 01:43
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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I don't mind monsters getting a bit stronger, but I demand credit and exp scaling with levels, AND melee scaling better than monsters.
Right now it's complete bullshit - absolute no merits for melee to level up at all, gets relatively weaker with levelling, what the fuck is this?
Also, make legendaries worth it, even if if means lowering its drop rate. 99% of legendary drops aren't even worthy of bazaaring.
What the fuck is legendary demonic oak staff of heimdall, gimme a fucking break.
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Apr 20 2019, 14:34
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Saioux @ Apr 19 2019, 19:43)  absolute no merits for melee to level up at all
You think mages get less squishy as they level? Oh lordy...
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Apr 20 2019, 22:48
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(Maximum_Joe @ Apr 20 2019, 08:34)  You think mages get less squishy as they level? Oh lordy...
I don't get what your point. If there's no merits to level up for either style, that's even a bigger fuckup. And mages at least scale better than monsters for damage output, but that's not the case for melee. And since when did squishness matter so much for mages anyways? It just builds jug25 and enough evade and just hope it can kill off monsters before they kill you. Also, do something about soul fragments, for god's sake. https://forums.e-hentai.org/index.php?s=&am...t&p=5404080
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Apr 20 2019, 23:04
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Noni
Group: Catgirl Camarilla
Posts: 13,092
Joined: 19-February 16

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QUOTE(Saioux @ Apr 20 2019, 22:48)  I don't get what your point. If there's no merits to level up for either style, that's even a bigger fuckup. And mages at least scale better than monsters for damage output, but that's not the case for melee. And since when did squishness matter so much for mages anyways? It just builds jug25 and enough evade and just hope it can kill off monsters before they kill you. Also, do something about soul fragments, for god's sake. https://forums.e-hentai.org/index.php?s=&am...t&p=5404080May I suggest that you make requests in a friendly manner? I know that you have not played mage at level 500. I have. It is not a walk in the park. Melee is much easier in tough battles, in the sense that you don't need restoratives and you can click a wrong button without dying instantly. Okay, you need more time to clear battles, but you never lose. You are welcome to discuss the merits and downsides of different styles at different levels on the HV chat forum. Let's not use this thread for that.
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Apr 20 2019, 23:17
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Saioux @ Apr 20 2019, 16:48)  If there's no merits to level up for either style, that's even a bigger fuckup.
Leveling without a doubt increases the ease the game... if you stick to lower difficulties. QUOTE(Tenboro @ Feb 4 2012, 17:36)  The intention was always that people turn up the difficulty as they get stronger, but they weren't doing that, preferring easy mode farming instead.
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Apr 20 2019, 23:22
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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QUOTE(DJNoni @ Apr 20 2019, 17:04)  Melee is much easier in tough battles
1H maybe, but not DW, Niten, and 2H. Those styles have less survivability than 1H, and less speed than Mage. I think 1H is fine(ish) where it is, tanks shouldn't necessarily have to be offensively strong as well. Those other melee styles need some change to make them more viable. I don't know what change it would be, but there should be something.
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Apr 21 2019, 00:02
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(DJNoni @ Apr 20 2019, 17:04)  May I suggest that you make requests in a friendly manner?
I know that you have not played mage at level 500. I have. It is not a walk in the park. Melee is much easier in tough battles, in the sense that you don't need restoratives and you can click a wrong button without dying instantly. Okay, you need more time to clear battles, but you never lose. You are welcome to discuss the merits and downsides of different styles at different levels on the HV chat forum. Let's not use this thread for that.
I don't think you are getting the point I'm trying to get across. I'm not saying melee should be as fast as mage or should be faster than it is now. I'm saying it's ridiculous that it gets SLOWER with levelling up. Level 400 1H with decent gears can clear DWD in 3.6k turns, yet Level 500 players with top-notch gears can't get below 4k turns. And I do think this fits here more as I'm not discussing merits and downsides of different styles, I'm requesting the scaling be fixed for melee, more specifically ADB scaling. QUOTE(Maximum_Joe @ Apr 20 2019, 17:17)  Leveling without a doubt increases the ease the game... if you stick to lower difficulties.
I don't know why you bring up a quote from seven years ago. (If an argument from seven years ago is compatible, I don't know - is that a good thing?) EVERYONE plays in PFUDOR now, some even as soon as they hit lv 300. (Please don't pick on the wording 'everyone', obviously I'm referring to those who are serious about HV) Saying that there is no issue with level scaling as of now in say, Nintendo level is just meaningless. QUOTE(Drksrpnt @ Apr 20 2019, 17:22)  1H maybe, but not DW, Niten, and 2H. Those styles have less survivability than 1H, and less speed than Mage.
I think 1H is fine(ish) where it is, tanks shouldn't necessarily have to be offensively strong as well. Those other melee styles need some change to make them more viable. I don't know what change it would be, but there should be something.
Yea, I don't think 1H need any more specific buff to the style, but I feel the scaling needs to be fixed for all melee styles. As for other styles, I can't comment because I haven't played them, but considering how rare they are, it probably reflects that they need some buffs lol.
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