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> [Suggestion] A few requests, Can we has...

 
post May 21 2011, 14:41
Post #1381
hgbdd



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Why don't had +1 duration turn to every spell active we've cast on ourselves as an extra effect of the gems? Then the system spend the turn. That's stupid I know, but perhaps easy to implement (IMG:[invalid] style_emoticons/default/huh.gif)
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post May 21 2011, 15:57
Post #1382
Maximum_Joe



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QUOTE(Ichy @ May 20 2011, 21:52) *

Random Suggestions:

Gems:
A new Stamina Gem: No Stamina drain for the next 5 Rounds. (rounds not turns or slower playing styles will have no use for it)


That would give the equivalent of only 0.25 stamina in the best case scenario (being above 79), and it would suck if gotten on the 4th last to last round of something. Just have it give 1 full stamina in 1 turn like how the rest of gems now work or scrap it entirely.
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post May 21 2011, 20:11
Post #1383
coredumperror



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QUOTE(Maximum_Joe @ May 21 2011, 06:57) *
That would give the equivalent of only 0.25 stamina in the best case scenario (being above 79), and it would suck if gotten on the 4th last to last round of something. Just have it give 1 full stamina in 1 turn like how the rest of gems now work or scrap it entirely.

At first, I thought this would be a great idea. Then I realized that a gem that gives 1 stam would most likely drop often enough during grindfests when you have Normal Stamina to keep your stamina from dropping at all. Which ruins the point of the system.
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post May 21 2011, 20:14
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marcho



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Well, you could make them a rarer drop but honestly why bother. It was an interesting thought but I don't think it'll ever be put into practice.

edit:


I'd like to request that the once per day clear cap be removed from the item world. The 10+ spelunker per day limit, along with the stamina drain with no credit gain, should suffice.

This post has been edited by marcho: May 21 2011, 23:13
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post May 21 2011, 23:43
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QUOTE(cmdct @ May 21 2011, 05:41) *

Why don't had +1 duration turn to every spell active we've cast on ourselves as an extra effect of the gems? Then the system spend the turn. That's stupid I know, but perhaps easy to implement (IMG:[invalid] style_emoticons/default/huh.gif)

Sounds simple. Likely very complicated.
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post May 22 2011, 21:52
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Any chance of infusion melee attacks proccing elemental effects?
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post May 22 2011, 21:57
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Ichy



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QUOTE(flint @ May 22 2011, 21:52) *

Any chance of infusion melee attacks proccing elemental effects?

Me likes (IMG:[invalid] style_emoticons/default/smile.gif)


Another suggestion: Can we has a "Dawn Event" whenever we get a new patch? it sucks to have new content and no Arenas left to try.
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post May 22 2011, 22:02
Post #1388
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QUOTE(Ichy @ May 22 2011, 20:57) *

Another suggestion: Can we has a "Dawn Event" whenever we get a new patch? it sucks to have new content and no Arenas left to try.
That's probably difficult to implement. Not the triggering the dawn itself (he already done it once), but removing the dawn bonuses along, which is a different story.

This post has been edited by cmdct: May 22 2011, 22:02
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post May 23 2011, 01:52
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It probably wouldn't be hard to reset all the cooldowns for players' arenas, without doing an actual Dawn event.
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post May 23 2011, 01:59
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Would it really be so bad to have a regular dawn event? We get a patch once every 1-6 months, its not going to be a large source of additional income to have an extra dawn on patch days.
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post May 23 2011, 03:05
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Patience is a virtue.
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post May 23 2011, 03:25
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QUOTE(marcho @ May 21 2011, 13:14) *
I'd like to request that the once per day clear cap be removed from the item world. The 10+ spelunker per day limit, along with the stamina drain with no credit gain, should suffice.

It sure would make leveling things 300+ levels more bearable. Why should I have to take months and months just to make use of one piece of under-leveled equipment? Especially since stamina is the primary limiting factor in how much one can play. The credit limits were removed from grindfest even, so I don't see why you should still be so limited in how fast you can level equipment.

At least have the Spelunker training reduce the interval by two hours per level instead of one. That way maxed training will free you from this particularly annoying and cumbersome limit.
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post May 23 2011, 06:38
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QUOTE(marcho @ May 22 2011, 16:59) *
Would it really be so bad to have a regular dawn event? We get a patch once every 1-6 months, its not going to be a large source of additional income to have an extra dawn on patch days.

I just figure that it might be difficult to force a Dawn even trigger, depending on how the system is designed.
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post May 23 2011, 10:05
Post #1394
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QUOTE(coredumperror @ May 23 2011, 01:52) *
It probably wouldn't be hard to reset all the cooldowns for players' arenas, without doing an actual Dawn event.


True. But why arenas, specifically? Can't you test stuff in the Grindfest?

QUOTE(coredumperror @ May 23 2011, 06:38) *
I just figure that it might be difficult to force a Dawn even trigger, depending on how the system is designed.


Not particularly. But Arenas aren't actually tied to the Dawn Trigger, it's a separate check on the timestamp of the previous Arena.
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post May 23 2011, 13:00
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QUOTE(flint @ May 22 2011, 20:52) *

Any chance of infusion melee attacks proccing elemental effects?


I would like this greatly (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post May 23 2011, 15:48
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QUOTE(Tenboro @ May 23 2011, 03:05) *

True. But why arenas, specifically? Can't you test stuff in the Grindfest?


Clearing an arena is the easiest way to compare overall difficulty between patches.
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post May 23 2011, 16:08
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Err... I'll leave this file here for people who use custom fonts and can't use energy drink out of battle.
In chrome, just use inspect element and modify the source code. It take 5 seconds after you get used to it.

Attached Image

This post has been edited by tmihor: May 23 2011, 16:09
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post May 23 2011, 16:08
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QUOTE(Tenboro @ May 23 2011, 10:05) *

True. But why arenas, specifically? Can't you test stuff in the Grindfest?

Arena mobs always have the same strength so it is the best place test (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 23 2011, 21:29
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QUOTE(tmihor @ May 23 2011, 07:08) *

Err... I'll leave this file here for people who use custom fonts and can't use energy drink out of battle.
In chrome, just use inspect element and modify the source code. It take 5 seconds after you get used to it.

Attached Image

I'm confused. I use chrome with custom font, and I don't have any problems using energy drinks. What issue are you having?
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post May 24 2011, 08:57
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QUOTE(marcho @ May 23 2011, 09:48) *

Clearing an arena is the easiest way to compare overall difficulty between patches.


Then you just wait, the world won't end because you had to wait a few hours to get your optimum data on the affect of a patch.
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