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[Suggestion] A few requests, Can we has... |
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May 21 2011, 14:41
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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Why don't had +1 duration turn to every spell active we've cast on ourselves as an extra effect of the gems? Then the system spend the turn. That's stupid I know, but perhaps easy to implement (IMG:[ invalid] style_emoticons/default/huh.gif)
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May 21 2011, 15:57
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Ichy @ May 20 2011, 21:52)  Random Suggestions:
Gems: A new Stamina Gem: No Stamina drain for the next 5 Rounds. (rounds not turns or slower playing styles will have no use for it)
That would give the equivalent of only 0.25 stamina in the best case scenario (being above 79), and it would suck if gotten on the 4th last to last round of something. Just have it give 1 full stamina in 1 turn like how the rest of gems now work or scrap it entirely.
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May 21 2011, 20:11
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(Maximum_Joe @ May 21 2011, 06:57)  That would give the equivalent of only 0.25 stamina in the best case scenario (being above 79), and it would suck if gotten on the 4th last to last round of something. Just have it give 1 full stamina in 1 turn like how the rest of gems now work or scrap it entirely.
At first, I thought this would be a great idea. Then I realized that a gem that gives 1 stam would most likely drop often enough during grindfests when you have Normal Stamina to keep your stamina from dropping at all. Which ruins the point of the system.
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May 21 2011, 20:14
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Well, you could make them a rarer drop but honestly why bother. It was an interesting thought but I don't think it'll ever be put into practice.
edit:
I'd like to request that the once per day clear cap be removed from the item world. The 10+ spelunker per day limit, along with the stamina drain with no credit gain, should suffice.
This post has been edited by marcho: May 21 2011, 23:13
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May 21 2011, 23:43
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(cmdct @ May 21 2011, 05:41)  Why don't had +1 duration turn to every spell active we've cast on ourselves as an extra effect of the gems? Then the system spend the turn. That's stupid I know, but perhaps easy to implement (IMG:[ invalid] style_emoticons/default/huh.gif) Sounds simple. Likely very complicated.
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May 22 2011, 21:52
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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Any chance of infusion melee attacks proccing elemental effects?
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May 22 2011, 21:57
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(flint @ May 22 2011, 21:52)  Any chance of infusion melee attacks proccing elemental effects?
Me likes (IMG:[ invalid] style_emoticons/default/smile.gif) Another suggestion: Can we has a "Dawn Event" whenever we get a new patch? it sucks to have new content and no Arenas left to try.
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May 22 2011, 22:02
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Ichy @ May 22 2011, 20:57)  Another suggestion: Can we has a "Dawn Event" whenever we get a new patch? it sucks to have new content and no Arenas left to try.
That's probably difficult to implement. Not the triggering the dawn itself (he already done it once), but removing the dawn bonuses along, which is a different story. This post has been edited by cmdct: May 22 2011, 22:02
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May 23 2011, 01:52
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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It probably wouldn't be hard to reset all the cooldowns for players' arenas, without doing an actual Dawn event.
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May 23 2011, 01:59
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Would it really be so bad to have a regular dawn event? We get a patch once every 1-6 months, its not going to be a large source of additional income to have an extra dawn on patch days.
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May 23 2011, 03:05
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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Patience is a virtue.
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May 23 2011, 03:25
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(marcho @ May 21 2011, 13:14)  I'd like to request that the once per day clear cap be removed from the item world. The 10+ spelunker per day limit, along with the stamina drain with no credit gain, should suffice. It sure would make leveling things 300+ levels more bearable. Why should I have to take months and months just to make use of one piece of under-leveled equipment? Especially since stamina is the primary limiting factor in how much one can play. The credit limits were removed from grindfest even, so I don't see why you should still be so limited in how fast you can level equipment. At least have the Spelunker training reduce the interval by two hours per level instead of one. That way maxed training will free you from this particularly annoying and cumbersome limit.
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May 23 2011, 06:38
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(marcho @ May 22 2011, 16:59)  Would it really be so bad to have a regular dawn event? We get a patch once every 1-6 months, its not going to be a large source of additional income to have an extra dawn on patch days.
I just figure that it might be difficult to force a Dawn even trigger, depending on how the system is designed.
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May 23 2011, 10:05
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Tenboro

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QUOTE(coredumperror @ May 23 2011, 01:52)  It probably wouldn't be hard to reset all the cooldowns for players' arenas, without doing an actual Dawn event. True. But why arenas, specifically? Can't you test stuff in the Grindfest? QUOTE(coredumperror @ May 23 2011, 06:38)  I just figure that it might be difficult to force a Dawn even trigger, depending on how the system is designed. Not particularly. But Arenas aren't actually tied to the Dawn Trigger, it's a separate check on the timestamp of the previous Arena.
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May 23 2011, 13:00
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Tsunade_lover
Group: Gold Star Club
Posts: 2,719
Joined: 20-July 08

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QUOTE(flint @ May 22 2011, 20:52)  Any chance of infusion melee attacks proccing elemental effects?
I would like this greatly (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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May 23 2011, 15:48
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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QUOTE(Tenboro @ May 23 2011, 03:05)  True. But why arenas, specifically? Can't you test stuff in the Grindfest?
Clearing an arena is the easiest way to compare overall difficulty between patches.
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May 23 2011, 16:08
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tmihor
Group: Members
Posts: 499
Joined: 17-May 09

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Err... I'll leave this file here for people who use custom fonts and can't use energy drink out of battle. In chrome, just use inspect element and modify the source code. It take 5 seconds after you get used to it. This post has been edited by tmihor: May 23 2011, 16:09
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May 23 2011, 16:08
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Tenboro @ May 23 2011, 10:05)  True. But why arenas, specifically? Can't you test stuff in the Grindfest?
Arena mobs always have the same strength so it is the best place test (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 23 2011, 21:29
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(tmihor @ May 23 2011, 07:08)  Err... I'll leave this file here for people who use custom fonts and can't use energy drink out of battle. In chrome, just use inspect element and modify the source code. It take 5 seconds after you get used to it.  I'm confused. I use chrome with custom font, and I don't have any problems using energy drinks. What issue are you having?
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May 24 2011, 08:57
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Shadow Weaver
Group: Members
Posts: 7,063
Joined: 11-October 06

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QUOTE(marcho @ May 23 2011, 09:48)  Clearing an arena is the easiest way to compare overall difficulty between patches.
Then you just wait, the world won't end because you had to wait a few hours to get your optimum data on the affect of a patch.
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