Okay then, instead of begging for stuff, here's a concept idea for somehting that should be a decend new game content for endgame players and also a good money sink.
Boss Weapons|ArmorInstead of adding a new category to equipment, like Uniques, Epics, or Mythical stuff, this could extend the equipment progression for already existing items.
For simplicity, the types of boss equipment could be separated into 3 Tiers:
Orange,
Red and
Purple.
Boss equipment could simply give a boost to all existing stats(including IW results), like +10% for Orange tier, +20% for Red tier and +30% for Purple tier.
Of course, such good equipment would have a much more costly repair requirements, requiring actual low, mid and high-grade materias to be repaired, along a new material specific for boss equipment: gems(or something like that)
How to upgradeBoss type monsters would start dropping a new material item used to upgrade. Exemple:
-rare gem. Dropped by
Boss-class monsters, also sold at item shop for 2500 credits.
-legendary gem. Dropped by
Legendary-class monsters, also sold at item shop for 5000 credits.
-ultimate gem. Dropped by
God-class monsters, also sold at item shop for 10000 credits.
Requirements for upgrading:Orange tier
-equipment at IW10
-equipment of superior or higher quality
-necessary to have a lvl20 forge(Journeyman)
-a certain amout of rare gems
-a certain amount of soul fragments
Red tier
-equipment of magnificent or higher quality
-equipment at Orange Tier
-necessary to have a lvl40 forge(Expert)
-a certain amout of legendary gems
-a certain amount of soul fragments
Purple tier
-only Peerless quality equipment
-equipment at Red Tier
-necessary to have a lvl50 forge(Master)
-a certain amout of ultimate gems
-a certain amount of soul fragments
How Boss Equipment worksLike in the intro, boss equip could simply give an overall addition to all equipment stats.
Becoming a superior equipment would make a boss item develop a consciousness of its own, and thus reject the player and increase the equipment wear rate if not soulfused.
Orange Tier equips would require low-grade mats instead of scrap metal, along rare gems to be repaired.
Likewise, Red Tier equips would need mid-grade mats and legendary gems, and Purple Tier equips high-grade and ultimate gems.
This should also make the repair bear hath perks a lot more desireable.
Boss Personal MonstersNot only equipment, but a new addition to ML alongside it should be welcome.
Personal monsters could be upgraded to Boss, Legendary and God-class as well, and thus bring gifts back to their master upon either death or victory in battle, even coming home with trophies when successfully defeating a player from time to time.
The monster stats upgrade caps would be extended with each tier by +25 to primary attributes and +50 to resistances, and maybe receive a natural boost as well to reach the level of the existing boss monster stats.
Upgrading a monsterTo upgrade a monster, there would be both Power Level and Chaos Level Requirements:
Boss-class
-PL 1125
-CL 840
-a certain number of tokens of blood
Legendary-class
-PL 2250
-CL 1680
-a certain number of tokens of blood
God-class
-PL 4500
-Max CL
-a certain number of tokens of blood
**Idk how PL would work at the point past the current cap, so just an idea
How such monsters would workBoss type monsters would suffer morale and hunger loses upon defeat, thus making it more tasking to care for one.
Even if defeated however, a boss-type monster would still bring back gifts to make up for its loss.
If being sucessfull in victory, a monster would bring more materials, also having a low chance of bringing Tier 2, 3 or 4 trophies, depending on the monster rank.
To reach the level of the existing boss monsters, two new upgrades could be added: Stat and HP multiplier.
--
HP multiplierEach upgrade could cost 10 tokens of blood and raise by +10 each time, giving a x2 HP multiplier with every point.
Boss class monsters could then be limited to a max of 5 upgrades, Legendaries to 10 and God-class to the max of 20 upgrades.
--
Stat multiplierAs the crystal upgrade costs would be already crazy expensive, and there would be no real way to reach the level of boss monster
estimated stats, another path would be to spend tokens of blood on a similar multiplier.
The cost would be the same, of +10 for each rank.
Each point could give out a 10% addition to a monster stats, limited in the same way to 5 upgrades to boss-class, 10 to legendary and all 20 to god-class, creating new menaces for players to fight, but also having better loot drops when successfully defeated.
Final NotesI just wanted to throw in a concept, so I didn't delve much into a brainstorm, but there is certainly a lot of potential in such content.
Instead of such way of upgrading boss equipment, new materials originated from each kind of bosses could be added, like rare, legendary and ultimate mats or the like, used for improving equipment even further, or make it into +1 to +5 or +10, requiring more rare materials with each upgrade.
There's various RPG style games where ideas can be taken from on this topic, so I'll just leave this suggestion as it is.
This post has been edited by Kinights: Jun 7 2018, 01:42