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> [Suggestion] A few requests, Can we has...

 
post Feb 4 2018, 18:36
Post #13681
reality_marble



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QUOTE(Juggernaut Santa @ Feb 3 2018, 22:09) *

But only if reversing means going back on the last potencies effectively added. You cannot decide which ones.

That is one of the problems I have with the whole amnesia-reverse that was suggested ealier.
Do the system even ¿(◕‿◕)? make a note of what potency is added in order?
Probably be something like Fat1 -> Fat1 + Butt1 -> Fat2 + Butt1 ...
something like 2^1= Fat1, 2^2=Fat2, 2^5=Fat5, 2^6=But1, 2^10=But5 ... 2^4 + 2^7 = 16 + 128 = 144, meaning Fat4 + But3

and not something like 1º Fat1, 2º Butt1, 3º Fat2 ...

To make it reverse the last potency it would need more ( ` ω ´ ) work to add while to make it remove a desired one it would be less \(^▽^)/ work , I suppose (I am not the computer ppl). Or removing the lowest number, which would be exactly the same in the desired effect.

QUOTE(Juggernaut Santa @ Feb 3 2018, 22:09) *
The PxP calculation, to be fair, should not be based on difficulty, otherwise it would be too convenient.

The problem I see is that a simple PXP reduction would means that I can do a run C= C= C=┌(;・ω・)┘ to finish with PXP(9)+100, then I make a normal run
backwards ┌(;・ω・)┘ =3 =3 =3 leaving me with PXP(8) + needing a single run to reach PXP(9) again.
That is why it would be nicer to just have a PXP(current) - PXP(8) calculation to determine number of rounds or shards. This way you can only return to the entire range, avoiding the normal run back, normal run forth easy thing.


QUOTE(Juggernaut Santa @ Feb 4 2018, 00:42) *

- Move Salvage and Reforge more far from each other in the Forge menu, one click is enough for a mistake
- Confirmation on the salvage button. Reforge has confirm, why Salvage doesn't have it?

This is, like, super important. I confirm that salvaging that you don't want to salvage is a thing. RIP Frugal Shoes .・゚゚・(/ω\)・゚゚・. , RIP Power Gauntlets, your sacrifice will not be forgotten.



And +1 to new styles. Making a new damaging spell line that relies on supportive or deprec prof would means that curse-weaver / earth-walker builds are viable.
Or use a new supportive spell line, that is very dependent on a high supportive profm, to make the physical-fighting earth-walker staff (✯◡✯) user.
Or modify the drain spell to be dependent on a high deprecating prof to make the curse-weaver dark knight, that damages with drain + ether/spirt theft usage for mana/spirit nukes (☆ω☆).

This post has been edited by reality_marble: Feb 4 2018, 18:58
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post Feb 4 2018, 21:12
Post #13682
Juggernaut Santa



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QUOTE(reality_marble @ Feb 4 2018, 17:36) *

Do the system even ¿(◕‿◕)? make a note of what potency is added in order?

I think it does.
I noted a thing on shields.
On the potency list the potencies assume a fixed order, but on the mitigations list the first unlocked appears first regardless of this order.
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post Feb 4 2018, 21:31
Post #13683
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QUOTE(Juggernaut Santa @ Feb 4 2018, 20:12) *

On the potency list the potencies assume a fixed order, but on the mitigations list the first unlocked appears first regardless of this order.

i, too, noted some oddities on potency list, but since i didn't keep track of when potencies are unlocked i wasn't able to find a relation. are you saying that the order in which they are listed is the very same order they are unlocked?
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post Feb 4 2018, 21:38
Post #13684
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QUOTE(Scremaz @ Feb 4 2018, 20:31) *

i, too, noted some oddities on potency list, but since i didn't keep track of when potencies are unlocked i wasn't able to find a relation. are you saying that the order in which they are listed is the very same order they are unlocked?

I did keep track of unlocked potencies (search the words "IW Log" inside "What's the last thing you've (not) accomplished?") and it seems it's like that.
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post Feb 5 2018, 18:07
Post #13685
sickentide



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concerning new styles, i'd like to see greater viability for cloth/melee and heavy/caster. it could be done with two new spells that can be used as alternatives to arcane focus and heartseeker, one that increases elemental strike damage based on your gear's EDB (and makes domino strikes proc elemental strikes) and one that increases EDB based on your burden and interference

This post has been edited by sickentide: Feb 5 2018, 18:17
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post Feb 6 2018, 08:41
Post #13686
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How about an ability for DW which increase your power when you use 2 of the same type of weapon (2 axes, 2 clubs, 2 rapiers, etc)?

1. 100% damage of off-hand hit.
2. BW damage proc for every hit by player.
3. Stun and PA have 100% proc chance?
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post Feb 6 2018, 12:00
Post #13687
Scremaz



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QUOTE(UnknowDestroyer @ Feb 6 2018, 07:41) *

How about an ability for DW which increase your power when you use 2 of the same type of weapon (2 axes, 2 clubs, 2 rapiers, etc)?

1. 100% damage of off-hand hit.
2. BW damage proc for every hit by player.
3. Stun and PA have 100% proc chance?

why, if i may ask? i mean, using different kinds of weapons allows you to have a more optimal build by taking advantage of the respective strong points.
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post Feb 6 2018, 12:15
Post #13688
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QUOTE(Scremaz @ Feb 6 2018, 17:00) *

why, if i may ask? i mean, using different kinds of weapons allows you to have a more optimal build by taking advantage of the respective strong points.


Just for certain roleplaying purpose.
The 100% offhand damage hit is because you're using 2 weapon of the same type so you're familiar with the weapon more, thus can use the weapon more expertly.

The other 2 is basically just 1 idea. I want BW to be buffed somehow, that's all. BW is basically suck in general due to it being enemy turn.
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post Feb 6 2018, 13:10
Post #13689
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ah, yes, my bad, i didn't answer point by point. clearly i addressed only your 1.

2. yes, i asked for it myself a while ago - that is, to synchronize BW with player's turns rather than with mobs'. it would be a first step to boost BW.

3. that would make Stun and PA even more OP. you should pick one, revamping BW proc or killing it for good? :3
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post Feb 6 2018, 13:36
Post #13690
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QUOTE(Scremaz @ Feb 6 2018, 18:10) *

ah, yes, my bad, i didn't answer point by point. clearly i addressed only your 1.

2. yes, i asked for it myself a while ago - that is, to synchronize BW with player's turns rather than with mobs'. it would be a first step to boost BW.

3. that would make Stun and PA even more OP. you should pick one, revamping BW proc or killing it for good? :3


I mean, #3, is it really that OP, considering you're using 2 Clubs/2 Rapiers? If you also count crit always proc weapon effect too, it's already closely reaching 100%. Making it 100% is just to remove that low chance of bad luck happen (which will affects your turn count in a macro scale).

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post Feb 14 2018, 09:44
Post #13691
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Request :

Soulfrags drop in Ring of Blood clear bonus...
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post Feb 22 2018, 23:33
Post #13692
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In 1H, attack speed increases overcharge buildup upon every block/parry. Attack speed must reach a certain threshold to get a fixed bonus, so heavy won't get this, only Agile Light armor. Also, higher attack speed past this threshold increases overcharge boost, on a log scale.
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post Feb 26 2018, 08:56
Post #13693
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Been six years since my last suggestion. Guess it's time to make another one that will never be implemented.

- Add a bonus/buff to melee and mages once all melee-type or magic-type proficiencies have been maxed respectively.

As it is, there's really no incentive to level other proficiencies once a certain type has been maxed. It already takes a ludicrous amount of grinding to even max one proficiency, figured it wouldn't really hurt to throw a little bone to those crazy enough to max all of them.
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post Mar 6 2018, 04:46
Post #13694
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IW enchants - temporarily imbue your equipment with amnesia on certain potencies (for example 4 amnesia shards per potency/week)

And to solve the boringness a bit and promote bounties - new bounty-only arena with 200 rounds where all credits automatically go to bounty budget (100c per round?), but you still get other drops + double proficiency gain? + higher token drop chance? + 20 soul fragments/mag+ equipment for beating it?. New boss - Procrastination (1% chance to meet during arena, 10 guaranteed at last round, each gives 1k to bounty budget). Activates like random-encounter at each of bounties.
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post Mar 10 2018, 01:56
Post #13695
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infusion of counter-resist/counter-parry

it can henceforth be named 'infusion of making 2h/redwood/katalox great again'

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post Mar 14 2018, 20:31
Post #13696
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REQUEST: A tutorial would be nice for new players. The wiki is useful, but I was so confused at first. I'm still confused at times.
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post Mar 14 2018, 21:31
Post #13697
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QUOTE(shmast12 @ Mar 14 2018, 14:31) *

REQUEST: A tutorial would be nice for new players.

Then make one.
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post Mar 15 2018, 09:45
Post #13698
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post Mar 21 2018, 05:30
Post #13699
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QUOTE(treesloth @ Mar 9 2018, 23:56) *

infusion of counter-resist/counter-parry

it can henceforth be named 'infusion of making 2h/redwood/katalox great again'


sorry for my late post

and Make Melee Pay For It!!!

QUOTE(Maximum_Joe @ Mar 14 2018, 19:31) *

Then make one.


Too expensive for most players to bother

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post Mar 21 2018, 22:20
Post #13700
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QUOTE(skillchip @ Mar 21 2018, 13:30) *

sorry for my late post

and Make Melee Pay For It!!!


(IMG:[invalid] style_emoticons/default/laugh.gif)

unfortunately there are too few melees to pay for it. come on Tenboro, make 2H good again. please
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