QUOTE(Juggernaut Santa @ Feb 3 2018, 22:09)

But only if reversing means going back on the last potencies effectively added. You cannot decide which ones.
That is one of the problems I have with the whole amnesia-reverse that was suggested ealier.
Do the system even
¿(◕‿◕)? make a note of what potency is added in order?
Probably be something like Fat1 -> Fat1 + Butt1 -> Fat2 + Butt1 ...
something like 2^1= Fat1, 2^2=Fat2, 2^5=Fat5, 2^6=But1, 2^10=But5 ... 2^4 + 2^7 = 16 + 128 = 144, meaning Fat4 + But3
and not something like 1º Fat1, 2º Butt1, 3º Fat2 ...
To make it reverse the last potency it would need more
( ` ω ´ ) work to add while to make it remove a desired one it would be less
\(^▽^)/ work , I suppose (I am not the computer ppl). Or removing the lowest number, which would be exactly the same in the desired effect.
QUOTE(Juggernaut Santa @ Feb 3 2018, 22:09)

The PxP calculation, to be fair, should not be based on difficulty, otherwise it would be too convenient.
The problem I see is that a simple PXP reduction would means that I can do a run
C= C= C=┌(;・ω・)┘ to finish with PXP(9)+100, then I make a normal run
backwards
┌(;・ω・)┘ =3 =3 =3 leaving me with PXP(8) + needing a single run to reach PXP(9) again.
That is why it would be nicer to just have a PXP(current) - PXP(8) calculation to determine number of rounds or shards. This way you can only return to the entire range, avoiding the normal run back, normal run forth easy thing.
QUOTE(Juggernaut Santa @ Feb 4 2018, 00:42)

- Move Salvage and Reforge more far from each other in the Forge menu, one click is enough for a mistake
- Confirmation on the salvage button. Reforge has confirm, why Salvage doesn't have it?
This is, like, super important. I confirm that salvaging that you don't want to salvage is a thing. RIP Frugal Shoes
.・゚゚・(/ω\)・゚゚・. , RIP Power Gauntlets, your sacrifice will not be forgotten.
And +1 to new styles. Making a new damaging spell line that relies on supportive or deprec prof would means that curse-weaver / earth-walker builds are viable.
Or use a new supportive spell line, that is very dependent on a high supportive profm, to make the physical-fighting earth-walker staff
(✯◡✯) user.
Or modify the drain spell to be dependent on a high deprecating prof to make the curse-weaver dark knight, that damages with drain + ether/spirt theft usage for mana/spirit nukes
(☆ω☆).
This post has been edited by reality_marble: Feb 4 2018, 18:58