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> [Suggestion] A few requests, Can we has...

 
post Jan 18 2018, 02:21
Post #13661
eramosat



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QUOTE(cmal @ Feb 12 2010, 12:30) *

Can we has another Quickbar, please? Pretty please? If not now, then when we get Skills (hopefully soon)?

I've mentioned it before, but how about a few more equipment sets?

Would anyone use item sets if we had them? I probably would, since I have different loadouts for arenas and grinding and it would be more convenient than having to change my inventory when I'm switching between the two.


Well, looking back to the start, looks like we often get what we ask for. (IMG:[invalid] style_emoticons/default/smile.gif)

I think I would like, after all this time, and the crazy gear inflation...a way to get obsolete gear that used to be the bomb in old HV but is no longer dropped nor useful except as a museum piece. Today's drops are, forgive me, but they just seem a bit boring. Recycle those eids and let me get me some dragon-hide gloves, some silver-tipped silk shoes or a crude platinum longsword of the racoon.

Don't care how badly it acts if equipped. Shrining is fine.
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post Jan 18 2018, 19:03
Post #13662
ALL_MIGHT



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Can we have Some changes in lottery system.
So that more people are incentivized to participate in them.
Because most players don't even care nor participate in lottery system.
lottery system should be more inclusive.
Thanks
(IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by ALL_MIGHT: Jan 18 2018, 19:04
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post Jan 19 2018, 01:03
Post #13663
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Copied from wiki:

QUOTE

Accuracy

The accuracy (called hit chance in the character stats) granted by Primary Attributes, equipment and abilities are all added together. It is possible to exceed 100% accuracy; additional accuracy grants anti-evade against monsters. Each 1% accuracy past 100% gives a 1% reduction in the target's evasion chance; 200% or higher completely ignores evasion. Is is therefore useless to go beyond 200% accuracy.


This means that the attack will not be missed. However, it can still be evaded, blocked, parried or resisted.

I would suggest that, over 200%, the effect is to reduce the chance of the attack being avoided (evaded, blocked, parried or resisted) by the monster. And so, the new limit would be 300% (in this situation the attacks would always be 100% effective, with no chance of defense for the monsters).

Even because most players with a higher level (above 400, or even less) can easily reach 200% hit chance, with a minimum of upgrades (level 5). This suggested change would at least justify the existence of 50 upgrade levels.
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post Jan 19 2018, 02:12
Post #13664
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QUOTE(Basara Nekki @ Jan 18 2018, 18:03) *

Copied from wiki:
This means that the attack will not be missed. However, it can still be evaded, blocked, parried or resisted.

I would suggest that, over 200%, the effect is to reduce the chance of the attack being avoided (evaded, blocked, parried or resisted) by the monster. And so, the new limit would be 300% (in this situation the attacks would always be 100% effective, with no chance of defense for the monsters).

Even because most players with a higher level (above 400, or even less) can easily reach 200% hit chance, with a minimum of upgrades (level 5). This suggested change would at least justify the existence of 50 upgrade levels.


In addition to this, make Offhand accuracy for DW/Niten do something extra if you have more than 50% on it.
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post Jan 19 2018, 07:47
Post #13665
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QUOTE(Basara Nekki @ Jan 19 2018, 06:03) *

Copied from wiki:
This means that the attack will not be missed. However, it can still be evaded, blocked, parried or resisted.

I would suggest that, over 200%, the effect is to reduce the chance of the attack being avoided (evaded, blocked, parried or resisted) by the monster. And so, the new limit would be 300% (in this situation the attacks would always be 100% effective, with no chance of defense for the monsters).

Even because most players with a higher level (above 400, or even less) can easily reach 200% hit chance, with a minimum of upgrades (level 5). This suggested change would at least justify the existence of 50 upgrade levels.


Good idea. Balance and Focus suffix will potentially become better as it'll help you reach 300% accuracy eliminating evade/parry/resist from monsters (aka one more way of obtaining damage more than just Slaughter/Destruction suffix).
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post Jan 19 2018, 20:31
Post #13666
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show credits, hath and gp on character page
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post Jan 20 2018, 22:55
Post #13667
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infusion that boosts proficiency magical proficiency. infusion of elementalist, forbidden, heavenly
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post Jan 21 2018, 18:34
Post #13668
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QUOTE(ALL_MIGHT @ Jan 18 2018, 12:03) *

Can we have Some changes in lottery system.
So that more people are incentivized to participate in them.
Because most players don't even care nor participate in lottery system.
lottery system should be more inclusive.
Thanks
(IMG:[invalid] style_emoticons/default/biggrin.gif)


I wholeheartedly support this suggestion. I tried participating in the lottery a few times. Then I noticed that the same names appear over and over again on the top five winners chart day after day. On the surface, it looks like the lottery is a game for only a handful of the elite players who can buy hundreds or thousands of tickets, or use their golden tickets from their previous near-misses.

Sometimes, it seems that there really is no point in anyone else participating. If that is the intention of the lottery, then so be it. How realistic is it for someone who can only buy five or ten tickets to win? A look back through the winners for the past month shows many names that appear multiple times.

How about a rule that you can only place in the top five once a month, or every two weeks? Or how about setting a maximum limit to the number of tickets you can buy?

This post has been edited by Varth99: Jan 21 2018, 19:07
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post Jan 21 2018, 18:43
Post #13669
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QUOTE(ALL_MIGHT @ Jan 18 2018, 12:03) *

Can we have Some changes in lottery system.

https://ehwiki.org/wiki/User:Maximum_Joe/Su...ons#The_Lottery
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post Jan 25 2018, 10:21
Post #13670
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get rid of economizer from potency. so useless. only good as an amnesia shard eater
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post Jan 26 2018, 04:00
Post #13671
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QUOTE(treesloth @ Jan 25 2018, 08:21) *

get rid of economizer from potency. so useless. only good as an amnesia shard eater


except they stack
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post Jan 26 2018, 06:31
Post #13672
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Make EDB works with Elemental Strike.

We need to make DW Holy Axe x2 a thing.
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post Jan 27 2018, 01:22
Post #13673
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QUOTE(treesloth @ Jan 16 2018, 00:38) *

make item world better: use 'amnesia' shards to get what you want, rather than remove the potencies you don't want.

for example, to get 5x overpower, you would need 5 shards for the 1st, 15 shards for the 2nd, 30 shards for the 3rd, 45 shard for the 4th, and then 60 shards for the 5th. something like this

for the remaining 4 potencies you can do the same, or just let randomization screw you.

Basically you mean, buying potencies?
With such an high number of shards I see no practical use for it, other than uber rich people saving time from IW service by dumping extra credits to have the item right in that moment.


QUOTE(Basara Nekki @ Jan 19 2018, 00:03) *

Copied from wiki:
This means that the attack will not be missed. However, it can still be evaded, blocked, parried or resisted.

I would suggest that, over 200%, the effect is to reduce the chance of the attack being avoided (evaded, blocked, parried or resisted) by the monster. And so, the new limit would be 300% (in this situation the attacks would always be 100% effective, with no chance of defense for the monsters).

Even because most players with a higher level (above 400, or even less) can easily reach 200% hit chance, with a minimum of upgrades (level 5). This suggested change would at least justify the existence of 50 upgrade levels.

Totally agree.
300% acc isn't that easy to reach and it wouldn't even be that broken.
(Stun would become quite useless from an offensive standpoint tho)

QUOTE(Drksrpnt @ Jan 19 2018, 01:12) *

In addition to this, make Offhand accuracy for DW/Niten do something extra if you have more than 50% on it.

I would suggest buffing Crit if used with Light Armor.
There could be a new Light Armor ability that gives you some Crit Chance and Crit Damage if your accuracy on the offhand weapon slot is above 50% (something like 2.5% of each every 10% exceeding Accuracy)


QUOTE(skillchip @ Jan 26 2018, 03:00) *

except they stack

Not if the staff already has Mana Conservation (Focus suffix)


QUOTE(UnknowDestroyer @ Jan 26 2018, 05:31) *

Make EDB works with Elemental Strike.

We need to make DW Holy Axe x2 a thing.

Axe+Club would be probably better, due to stun, anyway.
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post Jan 29 2018, 17:36
Post #13674
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Can we make Mithril prefix lower burden even further along with either:
- Adding Agility onto Heavy Armor like Arcanist adding I, W to Shade
- Making Mithril the Reinforced of Heavy Armor

It'd fit the lore of Mithril being harder but lighter than steel.
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post Jan 29 2018, 17:53
Post #13675
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QUOTE(UnknowDestroyer @ Jan 29 2018, 16:36) *

Can we make Mithril prefix lower burden even further along with either:
- Adding Agility onto Heavy Armor like Arcanist adding I, W to Shade

just for you to know, it was once present and subsequently removed. not that i mind too much, btw.
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post Jan 29 2018, 19:46
Post #13676
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Not totally HV related, but has a link to it: Show levels ヽ(´ー` )┌ while visiting a profile page.


IW-related suggestions:
1. Infusions that guarantee (or at least raise ┐(︶▽︶)┌ ) the chance of getting a certain IW potency.
Use a frugality infusion on equipment, enter IW on equipment, instead of 20% of chances of getting eco as first potency, it could get 40% chance or something similar. If you have Pen2 gotten in the first run, using a Pen infusion makes it more likely to get Pen3 than currenly is. By using an archmage infusion, it would be more likely to get archmage 1 as next potency than the current odds. And so on.


2. Why not make amnesia shard usage force you into a IW run that is reversed? Instead of getting deeper inside, it goes back, removing PXP/IW levels? Then after returning to lesser IW value it removes the potency with the lowest numeric value or a targeted potency.
The number of amnesia shards for a reverse run ε=ε=ε=ε=┌(; ̄▽ ̄)┘ might follow same rules (IW9 -> 9 or 5 with perk).
To avoid normal/hard runs (as if you need to remove 100 PXP doing a PFUDOR amnesia run would be overkill) this amnesia run could calculate ヾ( `ー´)シφ__ the amount of PXP needed to return to the start of a previous level and divide by the difficulty modifier and set it as the number of rounds, by instance if 3000 PXP would be needed to go from IW(current -1 ) to IW(current) it is a 3000 rounds (or cap at 1000) in normal, 300 in nintendo, 150 at PFUDOR. After clearing it, the IW9 equipment becomes an IW8 equipment with the PXP set at the start of the IW8 value and the lower numerically potency is removed (random in the case of two with same value).
It is just another mode so it don't remove the current reforge system, adds more grinding, removes a bit of the frustation (・∀・*) of doing IW. Makes it somewhat progressive instead of a reset.

This post has been edited by reality_marble: Jan 29 2018, 19:47
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post Feb 4 2018, 02:09
Post #13677
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QUOTE(UnknowDestroyer @ Jan 29 2018, 16:36) *

Can we make Mithril prefix lower burden even further along with either:
- Adding Agility onto Heavy Armor like Arcanist

Oh no please.
My burden is too low already, and I don't want more AGI either (IMG:[invalid] style_emoticons/default/laugh.gif)

The only thing that could be added, in Mithril's case, is decreasing Interference by 20% too, and maybe adding the "reinforcing" (I'd say a good increase to Piercing and a mild increase to Slashing, but no increase on Crushing) as you said since it recalls Mithril's properties.


QUOTE(reality_marble @ Jan 29 2018, 18:46) *

snip

I'd say that #1 is no good, the randomness of IW is a way to make IW challenging.

I'd say #2 is similar to that too, but I can agree on the reversing part.
But only if reversing means going back on the last potencies effectively added. You cannot decide which ones.
The PxP calculation, to be fair, should not be based on difficulty, otherwise it would be too convenient.
I'd say a shard should subtract the number of IW runs multiplied by 2 or at most 4, PxP.
That's like 20 or 10 Shards to reverse from IW9 to IW8, and remove a potentially unwanted Swift Strike 1 after Butcher/Fatality 4-4 or an Economizer after a perfect Pen/Spel on a staff.
It would be somewhat fair, I'd say.




Other suggestion on the fly:

- Making Soul Catcher somewhat useful by adding the effect of increasing the maximum of Soul Fragments obtainable every 24 hours from 60 to 70. As of now it's completely useless to anyone who plays Random Encounters. As it is now it is not definitely worth the 500 Hath it costs.



And again, I still hope some day we will get some extra playing style (more melee variety, more mage elements aka poor forgotten Earth Magic...there are only 4 of the 5 elements (IMG:[invalid] style_emoticons/default/sad.gif), and maybe new type of characters other than mage and melee (IMG:[invalid] style_emoticons/default/laugh.gif)) and increased max level, gotta get that lv 999 (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Juggernaut Santa: Feb 4 2018, 02:10
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post Feb 4 2018, 04:16
Post #13678
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QUOTE(Juggernaut Santa @ Feb 4 2018, 07:09) *

And again, I still hope some day we will get some extra playing style (more melee variety, more mage elements aka poor forgotten Earth Magic...there are only 4 of the 5 elements (IMG:[invalid] style_emoticons/default/sad.gif), and maybe new type of characters other than mage and melee (IMG:[invalid] style_emoticons/default/laugh.gif)) and increased max level, gotta get that lv 999 (IMG:[invalid] style_emoticons/default/laugh.gif)


Well, according to Eastern 5 element, it's Metal, Wood, Water, Fire, Earth. And Wind, Ice and Elec being the rare element. So make that 4 out of 8. But then that's too many element to deal with. So we could just stop adding more element and rather more styles. That said, adding Earth element would be helpful as Earth-walker suffix can get a revamp into increase Earth element EDB instead of Supporting prof.


Please no on that maximum level cap increase. Got enough of Soul Fragging equips already.
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post Feb 4 2018, 04:42
Post #13679
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QUOTE(UnknowDestroyer @ Feb 4 2018, 03:16) *

Well, according to Eastern 5 element, it's Metal, Wood, Water, Fire, Earth.

I'm talking about the "classic" five I see literally everywhere, anime included: Fire, Thunder, Wind, Ground and Water.
Oh wait, I mistook the names, Water is missing too, we need Water Magic too! (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(UnknowDestroyer @ Feb 4 2018, 03:16) *

Please no on that maximum level cap increase. Got enough of Soul Fragging equips already.

That wouldn't change a thing.
The first 500 levels would be as long as they are now, and so the number of players selling gears with that level (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(UnknowDestroyer @ Feb 4 2018, 03:16) *
rather more styles

A couple of elements, not ten millions, just for a change! (IMG:[invalid] style_emoticons/default/laugh.gif)

More styles of course, for example a proper Unarmed Style.
It would be simple, a couple of ability and a set of Cloth, Light and Heavy Gloves that can be used only without anything on weapons slots that give some special extra bonuses compared to their classic counterpart (IMG:[invalid] style_emoticons/default/laugh.gif)...that already would add three new classes (names made up on the moment): Heavy Fister, Swift Fister and Magic Fister! (IMG:[invalid] style_emoticons/default/duck.gif)


Also, other suggestions that came to mind just now:

- Move Salvage and Reforge more far from each other in the Forge menu, one click is enough for a mistake
- Confirmation on the salvage button. Reforge has confirm, why Salvage doesn't have it?

This post has been edited by Juggernaut Santa: Feb 4 2018, 04:45
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post Feb 4 2018, 17:03
Post #13680
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1) Last Elixir restore 1 stamina
2) 1000 Soul Fragments up 1 level of equipment potency

This post has been edited by Ikki Pop: Feb 4 2018, 17:12
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