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> [Suggestion] A few requests, Can we has...

 
post May 20 2011, 03:06
Post #1361
coredumperror



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You should totally call the new Overchage "Rage". Then I can be a WoW warrior again!
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post May 20 2011, 04:50
Post #1362
skillchip



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Or maybe let us name our overcharge bar to what we want it to be called (IMG:[invalid] style_emoticons/default/smile.gif)

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post May 20 2011, 09:26
Post #1363
Tenboro

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QUOTE(cmal @ May 19 2011, 23:44) *
So will SP do anything else besides power Spark and SP Shield? And does that mean melee essentially has unlimited Skill usage, so long as they keep whacking things to build it back up?


It will have a third use. As for skills, I haven't decided.
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post May 20 2011, 10:27
Post #1364
Msgr. Radixius



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You could change all instances of "spirit" to "skill" rather easily...
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post May 20 2011, 12:39
Post #1365
flint



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QUOTE(radixius @ May 20 2011, 10:27) *

You could change all instances of "spirit" to "skill" rather easily...


Skill shield? :C
Skill tank? :C
The heavenly father and the holy skill? :CCC
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post May 20 2011, 14:02
Post #1366
Eutopia



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QUOTE(radixius @ May 20 2011, 10:27) *

You could change all instances of "spirit" to "skill" rather easily...

Really hope skills need to be training or something that you can get access too when you reach a certain proficiency rather then just AP.
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post May 20 2011, 14:31
Post #1367
AglowGolem



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Dunno if it's already been requested but well...
Could Domino strike have chances of proc drain effects with vampire, illithid (can't remember the spirit one) weapons?
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post May 20 2011, 17:54
Post #1368
hgbdd



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Suggestion:
Remove the chance to get a trophy at legendaries arenas (except the last round), but change the clear bonus by 1000c per legendary in the challenge. It's ridiculous 5,000C extra for 50 extra legendaries.
(I'm referring to the first time we clear the challenge)
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post May 20 2011, 18:35
Post #1369
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Can we have an option to discard gems without losing a turn on self procs?
Or how about changing it so that using a gem doesn't make us waste proc durations?
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post May 20 2011, 19:32
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Could we get some kind of Henjutsu Training that slightly decreases the rate of Stamina consumption, or slightly increases its rate of regeneration?

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post May 20 2011, 23:35
Post #1371
grumpymal



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QUOTE(Tenboro @ May 20 2011, 03:26) *

It will have a third use. As for skills, I haven't decided.

Oh, totally forgot about Spirit Attack, or whatever it is you're going to change that to. Monster Summons? =3

I guess putting limits on Skill usage will have to wait until you actually put them in to see how horribly broken it is or isn't. And I imagine there will be some ridonkulous ones that use more than 100%, though, and all the points in OC Boost really pay off.
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post May 21 2011, 03:25
Post #1372
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QUOTE(Namespoofer @ May 20 2011, 09:35) *

Can we have an option to discard gems without losing a turn on self procs?
Or how about changing it so that using a gem doesn't make us waste proc durations?

How would discarding gems not take the turn that using them does?

QUOTE(tentacle-man61 @ May 20 2011, 10:32) *

Could we get some kind of Henjutsu Training that slightly decreases the rate of Stamina consumption, or slightly increases its rate of regeneration?

No.
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post May 21 2011, 03:50
Post #1373
coredumperror



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QUOTE(Boggyb @ May 20 2011, 18:25) *
How would discarding gems not take the turn that using them does?

Well, dropping it on the ground rather than spending the effort to consume it's hidden juices does sound like a "free action", as they'd say in D&D (I think).
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post May 21 2011, 06:35
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QUOTE(coredumperror @ May 20 2011, 18:50) *

Well, dropping it on the ground rather than spending the effort to consume it's hidden juices does sound like a "free action", as they'd say in D&D (I think).

To not have dropping a gem take a turn off your spells, I'm almost positive the whole action system would have to be rewritten.
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post May 21 2011, 07:10
Post #1375
coredumperror



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QUOTE(Boggyb @ May 20 2011, 21:35) *
To not have dropping a gem take a turn off your spells, I'm almost positive the whole action system would have to be rewritten.

Hmm, that's a really good point.
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post May 21 2011, 07:43
Post #1376
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I'd have to disagree. It's more likely that every action is given a turn cost (or action speed), and setting it to zero for a specific action (ie. dropping a gem) would be easy. I'm not saying he should do it, but I wouldn't think it hard to program.
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post May 21 2011, 07:45
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QUOTE(DemonEyesBob @ May 20 2011, 22:43) *

I'd have to disagree. It's more likely that every action is given a turn cost (or action speed), and setting it to zero for a specific action (ie. dropping a gem) would be easy. I'm not saying he should do it, but I wouldn't think it hard to program.

Gems already have an action speed of 0. (i.e. you can't be hit the turn you use a gem)
The issue is not "losing" a turn of your casted buffs.
Since those tick at the end of a turn, you would have to create an action that doesn't take a turn.
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post May 21 2011, 07:52
Post #1378
masquepiph



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QUOTE(Boggyb @ May 21 2011, 01:45) *

Gems already have an action speed of 0. (i.e. you can't be hit the turn you use a gem)
The issue is not "losing" a turn of your casted buffs.
Since those tick at the end of a turn, you would have to create an action that doesn't take a turn.

Ah, my mistake. Give them a negative action speed? XD
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post May 21 2011, 07:52
Post #1379
Ichy



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Random Suggestions:

Gems:
A new Stamina Gem: No Stamina drain for the next 5 Rounds. (rounds not turns or slower playing styles will have no use for it)
Also a Option for no more unwanted Gems: If you click no more Fire gem there will be a No drop instead of a fire Gem Drop.

Monsters:
Give High Powerlevel Monsters a chance to appear in Grindfest and Item World. C Chance probably the same as for Bosses appearing. They also would need a different Color to warn players.
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post May 21 2011, 07:58
Post #1380
grumpymal



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I'm not sure Tenboro will take out the Elemental Gems for balance reasons. Or he could on a whim. Who knows?

I also don't think he'll make it so gems don't tick self effects.
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