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> [Suggestion] A few requests, Can we has...

 
post Sep 1 2017, 08:41
Post #13561
lygarx



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Probably doesn't effect me yet as I have yet to obtain the level required and the very title itself, but I just had an idea for an improvement of the title. There should be a hidden stat for the number of dragons killed while using said title that goes into increasing the strength of the Fusrodah skill and perhaps other shouts. That would be nice.
What other things do you think would improve the title even more and make it more interactive and fun.
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post Sep 1 2017, 08:48
Post #13562
KitsuneAbby



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HentaiVerse System Discussion

And to answer your matter: isn't the skill enough by itself? Not to mention how powerless the goddesses already are.

This post has been edited by decondelite: Sep 1 2017, 08:49
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post Sep 1 2017, 08:48
Post #13563
Superlatanium



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https://forums.e-hentai.org/index.php?showtopic=24170
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post Sep 1 2017, 10:00
Post #13564
Mrsuperhappy



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QUOTE(lygarx @ Sep 1 2017, 07:41) *

Probably doesn't effect me yet as I have yet to obtain the level required and the very title itself, but I just had an idea for an improvement of the title. There should be a hidden stat for the number of dragons killed while using said title that goes into increasing the strength of the Fusrodah skill and perhaps other shouts. That would be nice.
What other things do you think would improve the title even more and make it more interactive and fun.


Post moved from the thread this was originally in to this one(incase the replies above no longer make sense).
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post Sep 4 2017, 23:17
Post #13565
uareader



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Could we get gains, even if it's 0.001 like prof, for IWing partially?
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post Sep 5 2017, 00:26
Post #13566
Juggernaut Santa



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QUOTE(uareader @ Sep 4 2017, 23:17) *

Could we get gains, even if it's 0.001 like prof, for IWing partially?

That would defy the purpose of completing a run.
If you're talking about gains outside the pxp, you get all of them already (IMG:[invalid] style_emoticons/default/heh.gif)
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post Sep 8 2017, 04:47
Post #13567
jplshejeser



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Tenboro sir can you please remove the cooldown of potions and elixirs, or at least just the health potion it will really help me beacause my speed is only 1t/s or even slower and other poor players who cant afford blazing fast internet , and my eye is very sore from playing so would you please...

and yes im using alt.hv and its 0.xxx - 1.3t/s
please thank you
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post Sep 8 2017, 10:58
Post #13568
Scremaz



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i really doubt it's possible. it's there to prevent abuses, you know. if you have to cure too much, maybe you're playing at a too high difficulty...
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post Sep 9 2017, 18:39
Post #13569
Juggernaut Santa



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I already suggested this elsewhere, but now is probably the right time to do so, since Daemon Duality got buffed to have more hath sinks, and Hoarder was created.

Hath Perks for a difficulty multiplier higher than x20.

Something like:

1st perk - 2000-ish hath, increases slightly all the difficulties above normal (like hard 2->3, nightmare 4->6, hell 7->10, nintendo 10->12/15), makes IWBTH x20, raises PFUDOR to x22

2nd perk - 3000-ish hath, pfudor x24

3rd perk - 4000-ish hath, pfudor x26

4th perk - 6000-ish hath, pfudor x28

5th perk - 10k hath, pfudor x30
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post Sep 10 2017, 06:35
Post #13570
BlueWaterSplash



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I'm just curious if anyone has ever asked for a multiplayer VS mode? Would be hilarious to see a level 500 guy crushing down a mob of lower level players. We kind of have that already with the monster lab but still... (IMG:[invalid] style_emoticons/default/laugh.gif)
Or maybe a short replay system where you can watch how did your monster manage to kill a player... (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 10 2017, 06:44
Post #13571
Maximum_Joe



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QUOTE(BlueWaterSplash @ Sep 10 2017, 00:35) *

I'm just curious if anyone has ever asked for a multiplayer VS mode?

No. No one has ever had such an obscure and highly controversial idea. You're da first.
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post Sep 10 2017, 17:49
Post #13572
skillchip



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QUOTE(Maximum_Joe @ Sep 10 2017, 04:44) *

No. No one has ever had such an obscure and highly controversial idea. You're da first.


OMG

Someone finally found a way to portray sarcasm on the internet
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post Sep 12 2017, 14:02
Post #13573
BMXArena



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Request: The ability to name a monster's skills before they are unlocked.

Reason: Players won't need to write them down somewhere else in case they get a flash of inspiration.

Potential cons: Potential for players to mistakenly think that the skills are already unlocked.
*Proposed fix for potential cons: Emphasize the fact that they are yet to be unlocked (e.g. grey them out, etc).

EDIT: Also allowing the use of non-alphanumeric characters would be nice~

This post has been edited by BMXArena: Sep 12 2017, 14:44
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post Sep 12 2017, 15:01
Post #13574
Juggernaut Santa



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QUOTE(BMXArena @ Sep 12 2017, 14:02) *

Request: The ability to name a monster's skills before they are unlocked.

Reason: Players won't need to write them down somewhere else in case they get a flash of inspiration.

Potential cons: Potential for players to mistakenly think that the skills are already unlocked.
*Proposed fix for potential cons: Emphasize the fact that they are yet to be unlocked (e.g. grey them out, etc).

EDIT: Also allowing the use of non-alphanumeric characters would be nice~


Skill now have preset names if you don't change them.
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post Sep 12 2017, 17:26
Post #13575
Scremaz



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QUOTE(BMXArena @ Sep 12 2017, 14:02) *

Request: The ability to name a monster's skills before they are unlocked.

Reason: Players won't need to write them down somewhere else in case they get a flash of inspiration.

(IMG:[upload.wikimedia.org] https://upload.wikimedia.org/wikipedia/ru/thumb/1/13/Windows_Notepad_Icon.png/200px-Windows_Notepad_Icon.png)

it's handy, it's lightweight, free, present in every pc.

you can use pastebin, your email, your scratchpad here or whatever file storage service to pass infos in that.
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post Sep 12 2017, 19:29
Post #13576
svines85



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QUOTE(skillchip @ Sep 10 2017, 10:49) *

OMG

Someone finally found a way to portray sarcasm on the internet


Heh......Joe's a master of internet sarcasm, they've got some of the highest entertainment value on the whole site (IMG:[invalid] style_emoticons/default/biggrin.gif)

(IMG:[i.imgur.com] https://i.imgur.com/lPaZOj2.gif)
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post Sep 14 2017, 04:55
Post #13577
BMXArena



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QUOTE(End Of All Hope @ Sep 12 2017, 22:01) *
snip

Thank you for your valuable input.
There seems to be a bit of a logical mismatch, but I will treasure your words nonetheless.

QUOTE(Scremaz @ Sep 13 2017, 00:26) *
snip

Thank you for your most audacious reply.
Unfortunately, I am a time traveler and have already countered your response in the "Reason" part of my post.
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post Sep 14 2017, 11:37
Post #13578
Scremaz



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QUOTE(BMXArena @ Sep 14 2017, 04:55) *

Thank you for your most audacious reply.
Unfortunately, I am a time traveler and have already countered your response in the "Reason" part of my post.

lol. you're welcome.

jokes apart, i can assure you that scratchpad in your control panel is quite useful. at times i use it to exchange links between pcs (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 17 2017, 20:22
Post #13579
ftff5log



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Request: Way to reset stat points, maybe some expensive consumable. Most RPG games nowadays have some way of either reallocating on the fly or resetting, even diablo 2 which I never thought I would see. Thanks
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post Sep 17 2017, 21:06
Post #13580
Maximum_Joe



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You can already reset them gradually.
https://ehwiki.org/wiki/Character_Stats#Adjustments
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