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[Suggestion] A few requests, Can we has... |
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Jun 30 2017, 23:20
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conundrum
Newcomer
  Group: Members
Posts: 92
Joined: 15-March 12

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Hmm... considering 0.85's changes to the inventory, could we get a "New" tab in the Equip Inventory? It'd make it a lot faster to check our loot. It could use the tab order for sorting (1H, 2H, Staff, Shield, Cloth, Light, Heavy).
It would probably require a backend change, unfortunately, unless the server already flags or otherwise tracks new items.
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Jul 13 2017, 02:39
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ashimoto
Group: Catgirl Camarilla
Posts: 177
Joined: 27-October 12

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I don't use much stamina, so caffeinated candy is a booby prize to me. It would be epic fun if caffeinated candy could be fed to monsters, dramatically increasing their nasty for [72] hours.
Better drops for players that win match a naturally higher gift rate as the monster becomes more surprising and challenging. The lottery becomes a more enticing money hole.
That would ensure caffeinated candy is valued by all players and introduce a fun little miniboss game that would make play more rewarding and dynamic.
Shouldn't be too disruptive given the existing static minibosses and their freak appearances, supply is highly constrained, and it beats the same old thing for the same old artifact.
This post has been edited by Otokonokomiyaki: Jul 13 2017, 05:19
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Jul 13 2017, 02:58
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Otokonokomiyaki @ Jul 12 2017, 20:39)  I don't use much stamina, so caffeinated candy is a booby prize to me.
That's your problem.
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Jul 14 2017, 04:18
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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I was thinking, maybe make Token of Blood tradeable?
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Jul 14 2017, 04:19
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(LOL50015 @ Jul 13 2017, 22:18)  I was thinking, maybe make Token of Blood tradeable?
Why?
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Jul 14 2017, 10:10
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(LOL50015 @ Jul 14 2017, 04:18)  I was thinking, maybe make Token of Blood tradeable?
Having a bit of untradeable things is good imo.
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Jul 14 2017, 11:38
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(Maximum_Joe @ Jul 14 2017, 10:19)  Why?
I mean, there's not much difference between trading 1 noodle and 5 tokens. Everyone plays blood arena for the trophies and trophies are tradeable.
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Jul 14 2017, 12:15
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(LOL50015 @ Jul 14 2017, 11:38)  I mean, there's not much difference between trading 1 noodle and 5 tokens.
Everyone plays blood arena for the trophies and trophies are tradeable.
nope. people with a certain wallet (or at least, for whom 40k aren't too much of a bother) may play, saying, konata for a chance to convert one blood token into one chaos. with a way higher rate than FSM, btw.
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Jul 14 2017, 16:36
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(Scremaz @ Jul 14 2017, 18:15)  nope. people with a certain wallet (or at least, for whom 40k aren't too much of a bother) may play, saying, konata for a chance to convert one blood token into one chaos. with a way higher rate than FSM, btw.
While the chance may be relatively high, it is still considered low and besides, you can only attempt each challenge 1 time per day. So you can't really gain any significant amount of chaos tokens this way. This post has been edited by LOL50015: Jul 14 2017, 16:36
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Jul 14 2017, 16:38
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e-Stark
Group: Catgirl Camarilla
Posts: 1,773
Joined: 20-May 13

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QUOTE(Scremaz @ Jul 14 2017, 07:15)  nope. people with a certain wallet (or at least, for whom 40k aren't too much of a bother) may play, saying, konata for a chance to convert one blood token into one chaos. with a way higher rate than FSM, btw.
Not sure what's the drop rate of tokens in RoB, wiki says "15-25%?" chance, hmm let's assume 25%, so... a player could get like ~100 tokens back by playing Konata daily for a year... and assuming equal chances, only half of that would be chaos... such a imbalance it'd bring to the game eh?! (IMG:[ invalid] style_emoticons/default/laugh.gif) (if only some people could not make over double that amount of chaos daily from grindfests (IMG:[ invalid] style_emoticons/default/duck.gif)) --- Since all RoB arenas are limited 1/day, make Blood Tokens tradeable would benefit only those who gets more tokens than they can "efficiently" spend daily (the heavy grindfesters)... well, I think it sounds like an easy no (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jul 14 2017, 19:44
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(LOL50015 @ Jul 14 2017, 16:36)  While the chance may be relatively high, it is still considered low and besides, you can only attempt each challenge 1 time per day.
So you can't really gain any significant amount of chaos tokens this way.
QUOTE(e-Stark @ Jul 14 2017, 16:38)  Not sure what's the drop rate of tokens in RoB, wiki says "15-25%?" chance, hmm let's assume 25%, so... a player could get like ~100 tokens back by playing Konata daily for a year... and assuming equal chances, only half of that would be chaos... such a imbalance it'd bring to the game eh?! (IMG:[ invalid] style_emoticons/default/laugh.gif) (if only some people could not make over double that amount of chaos daily from grindfests (IMG:[ invalid] style_emoticons/default/duck.gif)) i did konata for quite a while. in the end, seems the average chance is around 40~50%. fluctuating with weeks, but still... for someone who doesn't play so much to be able to finish FSM daily, it's a decent gamble to try to convert a low amount of bloods into chaos for monster lab. if you compare it with FSM's static 20%... (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(e-Stark @ Jul 14 2017, 16:38)  Since all RoB arenas are limited 1/day, make Blood Tokens tradeable would benefit only those who gets more tokens than they can "efficiently" spend daily (the heavy grindfesters)... well, I think it sounds like an easy no (IMG:[ invalid] style_emoticons/default/rolleyes.gif) well said.
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Jul 15 2017, 01:44
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yami_zetsu
Group: Gold Star Club
Posts: 2,685
Joined: 25-February 13

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A bit nitpicky from me, but well a typo's a typo
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Jul 15 2017, 02:08
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Added to Proofreading page.
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Jul 15 2017, 09:18
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(e-Stark @ Jul 14 2017, 22:38)  Since all RoB arenas are limited 1/day, make Blood Tokens tradeable would benefit only those who gets more tokens than they can "efficiently" spend daily (the heavy grindfesters)... well, I think it sounds like an easy no (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This sounds like a case of "if I can't have good things, no one else can". What's wrong with someone benefiting if no one else is harmed?
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Jul 15 2017, 11:04
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(LOL50015 @ Jul 15 2017, 09:18)  This sounds like a case of "if I can't have good things, no one else can".
What's wrong with someone benefiting if no one else is harmed?
as far as i see the game, it's more of a matter that admin wants *you* in first person work your ass to get certain things - including but possibly not limited to: blood tokens, chaos tokens (on a lesser extent, since they can still be won at lotteries), soul fragments (on a lesser extent, since they can still be purchased and reduced via level up) and caffeinated candy (on a way lesser extent, since they can only be won at lotteries and an alernative can still be purchased). correct me if i forgot anything. which is completely fine, imo. but currently, the only useful *and* untradeable thing that remained is blood tokens.
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Jul 15 2017, 15:39
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(Scremaz @ Jul 15 2017, 17:04)  as far as i see the game, it's more of a matter that admin wants *you* in first person work your ass to get certain things - including but possibly not limited to: blood tokens, chaos tokens (on a lesser extent, since they can still be won at lotteries), soul fragments (on a lesser extent, since they can still be purchased and reduced via level up) and caffeinated candy (on a way lesser extent, since they can only be won at lotteries and an alernative can still be purchased). correct me if i forgot anything.
which is completely fine, imo. but currently, the only useful *and* untradeable thing that remained is blood tokens.
Your argument only works if blood tokens is useful for something, but Blood tokens by themselves serves no purpose. They're just a means to an end, which are trophies and trophies are tradeable. Now it would be a different story if you shrine blood tokens to get stuff.
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Jul 15 2017, 15:51
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e-Stark
Group: Catgirl Camarilla
Posts: 1,773
Joined: 20-May 13

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QUOTE(LOL50015 @ Jul 15 2017, 04:18)  This sounds like a case of "if I can't have good things, no one else can".
What's wrong with someone benefiting if no one else is harmed?
First... I have Tokenizer III and I can clear PF Fest in ~80mins (IMG:[ invalid] style_emoticons/default/duck.gif) Particularly I don't care if tokens become tradeable or not, like any change, there are advantages, disadvantages, some benefit more, others less, yada yada... My response was based in how I see similar suggestions being handled around here... (IMG:[ invalid] style_emoticons/default/rolleyes.gif) The normal "average" player don't get "too many" tokens to spend daily, remove the daily limit cooldown of RoB is in the list of "Never to be added" and the tokens were still untradeable even when you could suddenly acquire a great amount of them through lotteries... if someone, somehow, can play so many fests daily to really have an "excess" of them, well, it's possible to spend 28 blood tokens daily (IMG:[ invalid] style_emoticons/default/rolleyes.gif) If they were tradeable, some of the barons who don't play that much to accumulate tokens could buy them and grind some trophies themselves... it would be interesting to see if blood token's price would become equivalent to 1/5th of a Noodle... (I guess it'd be valued a little less) (IMG:[ invalid] style_emoticons/default/smile.gif) Anyway, just opinions... it's Admin call, not mine (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by e-Stark: Jul 15 2017, 16:21
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Jul 15 2017, 16:25
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(LOL50015 @ Jul 14 2017, 05:38)  Everyone plays blood arena for the trophies and trophies are tradeable.
Including bots. See the problem? If any portion of the game favours running low-level bots to farm for highly valuable drops then we have to deal with botters. In fact I would even go as far as to prevent artifact drops for players under a certain level (or making a new artifact type that is untradable specifically for such players). This post has been edited by Maximum_Joe: Jul 15 2017, 16:27
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Jul 15 2017, 17:16
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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Fine I give up. QUOTE(e-Stark @ Jul 15 2017, 21:51)  Particularly I don't care if tokens become tradeable or not, like any change, there are advantages, disadvantages, some benefit more, others less, yada yada... My response was based in how I see similar suggestions being handled around here... (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Oh I had though you were against it for the reasons you stated but if you had meant that the suggestion might not be implemented, then I guess I can understand that.
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Jul 16 2017, 13:29
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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Request
soulbound item can be send to someone only for Item World service.
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