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> [Suggestion] A few requests, Can we has...

 
post May 8 2017, 22:32
Post #13501
Scremaz



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QUOTE(Kinights @ May 8 2017, 22:08) *

players love to check how other players are clearing fights faster or more than them.

if reason is this one, i'm afraid the answer will be a plain no.

however:
1. personally i'm well against e-penis contests. we already have PF-GF, magic score, number of rounds and all those other unpleasant ones. there's no need another one.
2. people who tend to play a lot are already rewarded with more artifacts, more credits, more trophies, more chances for better drops, etc etc. what's the point in rewarding them even more? richs to become even richer and poors to become even poorer? (IMG:[invalid] style_emoticons/default/huh.gif)
3. pretty sure that a toplist may require a bit of coding to be implehemented (think only about the algorythm to assign a score to all the things you mentioned above). we HV players tend to be a bit HV-centric (of course), but i doubt so many efforts will be used proficiently for such a thing - that in the end it may easily become a mere e-penis contest, like you yourself said. botters are caught anyways, sooner or later.
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post May 9 2017, 00:29
Post #13502
Kinights



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QUOTE(Scremaz @ May 8 2017, 17:32) *

if reason is this one, i'm afraid the answer will be a plain no.

however:
1. personally i'm well against e-penis contests. we already have PF-GF, magic score, number of rounds and all those other unpleasant ones. there's no need another one.
2. people who tend to play a lot are already rewarded with more artifacts, more credits, more trophies, more chances for better drops, etc etc. what's the point in rewarding them even more? richs to become even richer and poors to become even poorer? (IMG:[invalid] style_emoticons/default/huh.gif)
3. pretty sure that a toplist may require a bit of coding to be implehemented (think only about the algorythm to assign a score to all the things you mentioned above). we HV players tend to be a bit HV-centric (of course), but i doubt so many efforts will be used proficiently for such a thing - that in the end it may easily become a mere e-penis contest, like you yourself said. botters are caught anyways, sooner or later.

Well, me and you would probably be considered average players.

Toplists would be for the heavy grinders, being an incentive to sink in even more credits/hath/GP.

The concept is quite similar to the lottery. Everyone can participate, but the rich will always have an advantage, but they will still spend a lot to get what they want.

Rich players competing against other rich players will make they want to full forge more, buy more consumables, artifacts, energy drinks, which is the main goal of HentaiVerse, being a credit sink.

This system gives what many players at endgame wish: a goal.

Something different than just grinding and getting drops from monsters.

They will just keep grinding and killing monsters like they do now, but having a goal and competitive spirit might make the game more enjoyable to these players other than just bragging on the forums with screenshots and have their achievements forgotten by most a few posts later.

"Normal" players will then watch toplists, be inspired by the competitive behavior and have more goals other than level cap and full peerless gear.

It's an incentivation system that many money sink games around use, mainly ones that involve gambling and RNG, where a player can sink millions and get nothing, but HentaiVerse is quite sweet in this point, as as long you have the equipment, the most RNG involved in it will be the potencies.

All that HentaiVerse lacks currently is a way to progress gear, as many endgame players already have perfect or at least close to perfect equipment, so this toplist system should be quite a breath of fresh air to endgame players until better items comes out or a way to get better equipment.

This post has been edited by Kinights: May 9 2017, 00:34
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post May 9 2017, 11:04
Post #13503
Scremaz



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QUOTE(Kinights @ May 9 2017, 00:29) *

Rich players competing against other rich players will make they want to full forge more, buy more consumables, artifacts, energy drinks

thus another e-penis contest. thanks but no thanks.

QUOTE

which is the main goal of HentaiVerse

since when? (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE

being a credit sink.

personally i think that those people who think this way are doing something wrong. or are too caught up in the RPG philosophy that should really need to take a deep breath. HV isn't a credit sink. if it was, all the ticks on this page would be on the "uses" column: https://ehwiki.org/wiki/credits
HV is an addition to the main site, and can be a powerful tool to earn credits to invest into the galleries. nothing more, nothing less. but with criterias completely different from the main site, thus you cannot look at it the same way.

QUOTE

This system gives what many players at endgame wish: a goal.

Something different than just grinding and getting drops from monsters.

which is playing to get trophies to shrine in order to get drops. or playing more in order to measure an invisible penis. (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE

They will just keep grinding and killing monsters like they do now, but having a goal and competitive spirit might make the game more enjoyable to these players other than just bragging on the forums with screenshots and have their achievements forgotten by most a few posts later.

imo the lack of the "endgame goal" or such is due to the fact that you've already reached the end of the game. and many people are leaving simply because they played the game a lot and it exhausted its purpose. personally i've been here for 3 years or so. but i don't remember having played a game for 3 years (not even this one, tbh). do you? (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE

"Normal" players will then watch toplists, be inspired by the competitive behavior and have more goals other than level cap and full peerless gear.

or the other way around. they will see the gap between them and toplisters, so that when they'll see, saying, a toplister bidding at an auction they won't even try, helping the toplister sparing credits.
we already know who the richs are, btw.

QUOTE

It's an incentivation system that many money sink games around use, mainly ones that involve gambling and RNG, where a player can sink millions and get nothing, but HentaiVerse is quite sweet in this point, as as long you have the equipment, the most RNG involved in it will be the potencies.

yep, i played FarmVille as well. and its philosophy is completely different from HV imo. if nothing else, because Zynga deliberately looked for a profit (iirc they were also sued for this), while Tenboro simply gives you a chance to do something, and possibly to earn some USD to re-invest into servers and such, sure.
but as i said, philosophy is completely different. into this page: https://e-hentai.org/bitcoin.php
i don't see anything that lures you to donate or anything. and many players showed that you can reach endgame without donations.

QUOTE

All that HentaiVerse lacks currently is a way to progress gear, as many endgame players already have perfect or at least close to perfect equipment, so this toplist system should be quite a breath of fresh air to endgame players until better items comes out or a way to get better equipment.

so, an e-penis contest as an intermission just to give players something to do while waiting for another better thing? and while we're at it, to convince some of them to resort to bot just to climb the toplist? (IMG:[invalid] style_emoticons/default/huh.gif)


look, it's not like i enjoy to ruin your ideas or such. i simply think you brought up a... uh... so-so idea, but for very wrong reasons. that's all.
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post May 9 2017, 20:24
Post #13504
Kinights



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QUOTE(Scremaz @ May 9 2017, 06:04) *

so, an e-penis contest as an intermission just to give players something to do while waiting for another better thing? and while we're at it, to convince some of them to resort to bot just to climb the toplist? (IMG:[invalid] style_emoticons/default/huh.gif)
look, it's not like i enjoy to ruin your ideas or such. i simply think you brought up a... uh... so-so idea, but for very wrong reasons. that's all.

I don't mind critics and people pointing out flaws in suggestions, as it's necessary to improve them and then suggest something that actually works.

If new equipment was implemented tomorrow, then endgame players would flood in their direction, but the freshness would probably not even last until the next patch, as besides buying the pieces they want, they can also farm it themselves.

The toplist system is something that needs to be programmed once, would only need balances and adjustments when many people are in them, requiring adjustments to the placements and rewards like in the gallery toplists, or when a new one is added together with a possible new battle mode or something.

If the issue is about getting free stuff, then rewards could be EXP/proficiency bonuses, a unique buff in battle, more regeneration in battle, etc, but at least still be something desireable for anyone.

It could also be something that's just for show, like unique forum icons for HentaiVerse players, like golden/silver/bronze olive wreaths, with annual rewards like the other forum icons, giving these passive bonuses shown above only for HentaiVerse.

The suggested rewards too, instead of also being weekly and monthly, could be only annual, so it would even be more fair, with a much longer time period to compete with others, so even people who don't have a fast connection but have enough time can participate in at least the monster and boss kills categories for example, like people who don't upload or run H@H can still participate in the tagging and rate & reviewing categories.

Like this, the toplists would be more of a show-off page, with free stuff given only at the end of the year.

Of course, it's a contest, and you can call it e-penis measurement, but it doesn't change the fact that showing-off your achievements to others induces jealousy and desire to have the same, so it's a stimulant for others to compete more, and even people that despise these contests still use these endgame players achievemnets as benchmarks, to compare their growth and how much they lack to achieve their goal.

At least I do compare myself with endgame players to see what I could improve.
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post May 24 2017, 01:39
Post #13505
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When you change primary attributes, can we have a preview of how to alters the stats.
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post May 24 2017, 10:08
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I'm not sure if this has already been suggested or not, but how about adding the ablilty to enchant weapon and armor while in combat? Could we at least get a timer visible while in combat to know how much longer our enchantments will last?

Thank you for your kind attention.
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post May 24 2017, 22:19
Post #13507
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QUOTE(Gambit126 @ May 24 2017, 10:08) *

I'm not sure if this has already been suggested or not, but how about adding the ablilty to enchant weapon and armor while in combat? Could we at least get a timer visible while in combat to know how much longer our enchantments will last?

Thank you for your kind attention.

don't know if it had already been asked, but pretty sure answer will be no.
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post Jun 10 2017, 18:21
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New hath perks suggestion

- More damage bonus above Æsahættr
- Increase the chance of getting gems
- Increase the frequency of the riddlemaster (pony quiz)

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post Jun 10 2017, 20:26
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proficiency perks for for melee styles like 1H/niten/DW/2H
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post Jun 10 2017, 20:36
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QUOTE(sssss2 @ Jun 10 2017, 12:21) *

- Increase the frequency of the riddlemaster (pony quiz)

It's an anti-bot measure, not a feature.
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post Jun 10 2017, 22:31
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To balance the different styles, simply modify the abilities and/or add new ones. After all, if a little more than a year ago there were enough ability points left for most people, now with the system of personas leftovers even more.

I think this is a much more practical solution than changing the stats of all types of equipment.
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post Jun 11 2017, 03:17
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QUOTE(Basara Nekki @ Jun 10 2017, 22:31) *

I think this is a much more practical solution than changing the stats of all types of equipment.

You need descriptions and icons for each ability, and you have to program the effect.
Compared to just changing some numbers is A LOT more time consuming.

QUOTE(sssss2 @ Jun 10 2017, 18:21) *

- More damage bonus above Æsahættr

I think a new difficulty/an all-around nerf is needed before we go there.
The game, at its hardest, is already far from punishing.

Anyway, speaking of hath perks, can we have a useful suffusive spirit, please?

Also, I was wondering what balance changes I would implement without really doing big changes.
I ended up with a couple of ideas:
- reducing (slightly) monsters average pmi, mmi, parry and resist (part of this should have already been discussed) while increasing HP to compensate
- action time for consumables (0.3 or something small like that)

Second part is basically a small mage nerf, first part is to balance the fact that penetrated armor, overpower, penetrator, imperil, holy proc etc etc are so much better than the rest.
While I don't think everything should be equally good if similar abilities are equally OP compared to the rest I think a slightly nerf should increase the variety of choices.

This post has been edited by Sapo84: Jun 11 2017, 03:33
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post Jun 11 2017, 06:45
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QUOTE(sssss2 @ Jun 10 2017, 18:21) *

- Increase the chance of getting gems

Why not a perk to unlock a second slot for gems?
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post Jun 11 2017, 08:46
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QUOTE(Sapo84 @ Jun 11 2017, 10:17) *

Anyway, speaking of hath perks, can we have a useful suffusive spirit, please?


Like a mp cost, sp costs of Spirit Shield and SoL should be relative to the player's level.

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post Jun 11 2017, 11:41
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QUOTE(Maximum_Joe @ Jun 10 2017, 20:36) *

It's an anti-bot measure, not a feature.


Not true only, because it gives riddlemaster blessing and you can buy a perk that elongates that blessing. The blessing is a feature. And we would like to have more of it.

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post Jun 11 2017, 13:52
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QUOTE(DJNoni @ Jun 11 2017, 05:41) *

And we would like to have more of it.

Then just fail the riddlemaster more.
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post Jun 11 2017, 19:16
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QUOTE(Sapo84 @ Jun 10 2017, 22:17) *

You need descriptions and icons for each ability, and you have to program the effect.
Compared to just changing some numbers is A LOT more time consuming.


Well, I'm not saying to create several new abilities. But even if it was I still think it would give less work than re-creating all the equipment, just as it was patch 0.82 (if I'm not mistaken it was the one that made all the old equipment obsolete).

I would say something simpler as a new ability that increases, for example, Attack Crit Damage. Or increase the levels of current abilities (ex: 1H Damage: +40 ADB to +80). In my understanding, this would be simpler than staying modifying the minimum and maximum values of the stats (for Peer, Leg, Mag, Exq, Sup, Aver, Fair, Crude).

To balance the styles, I do not think you need to reduce the power of the mages. Just increase for others. And also increase survival for 2H and DW.

And all this can also be done through new Hath Perks (at least I think so (IMG:[invalid] style_emoticons/default/heh.gif) ).

Also, I'm thinking from the side of the players (most, I think (IMG:[invalid] style_emoticons/default/heh.gif) ). I think it is very annoying to have to change all the equipment every 2 or 3 years, just because they have become obsolete. I, like most poor players, would take a long time to get the new equipment, at the same level (proportionally). Maybe I will take another two years for this, and then I run the risk of them becoming obsolete there in the future. It would be discouraging. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 20 2017, 03:34
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New lottery prize

Current 3rd prize, Soul Fragment, is absolutely useless to most players.
It sells in Item Shop and is very cheep.

I suggest a useful, rare and untradable if neceasary.


Lacunar Amnesia Shard can remove 1 potency from any gear - player can select or just random or last gained potency.
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post Jun 20 2017, 04:14
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QUOTE(jackalo @ Jun 10 2017, 20:26) *

proficiency perks for for melee styles like 1H/niten/DW/2H


i vote 1 to this idea sounds like fair to melee player
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post Jun 20 2017, 08:46
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Could we possibly get offhand strike and domino strike to act like counterstrike and increase overcharge for those styles also?
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