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> [Suggestion] A few requests, Can we has...

 
post Jan 16 2017, 02:18
Post #13381
lazyNPC



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QUOTE(Scremaz @ Jan 16 2017, 01:12) *

nice idea. is it doable thugh? (IMG:[invalid] style_emoticons/default/unsure.gif)

Client-side with Javascript yes, Server-side with whatever HV is written in i don't think.
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post Jan 16 2017, 13:45
Post #13382
Sapo84



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QUOTE(gianfrix94 @ Jan 16 2017, 01:18) *

Client-side with Javascript yes, Server-side with whatever HV is written in i don't think.

It needs to be both a client-side and server-side modification.
I assume now the countdown starts both on the client and the server (or at least the server will write to the DB that a riddle has started and the time).
This needs to change since the server should wait for the confirmation of page load (and after a quick googling seems that waiting on '.complete' has some drawbacks) but not for long to prevent abuses.
Also the page could be simpler to use (on mobile it really sucks that you cannot just click on the correct answer, but you need to write in the textbox).
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post Jan 17 2017, 19:50
Post #13383
uareader



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I wish there was a perk to increase probability to inflict status to monsters.
But I guess this would favor 1H too much (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jan 17 2017, 20:48
Post #13384
Noni



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Perk idea: spiked scroll of protection. Gives elemental spike to scroll of protection
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post Jan 17 2017, 22:00
Post #13385
Juggernaut Santa



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QUOTE(uareader @ Jan 17 2017, 18:50) *

I wish there was a perk to increase probability to inflict status to monsters.
But I guess this would favor 1H too much (IMG:[invalid] style_emoticons/default/unsure.gif)

Not really
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post Jan 18 2017, 01:38
Post #13386
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QUOTE(uareader @ Jan 17 2017, 12:50) *

I wish there was a perk to increase probability to inflict status to monsters.

We already have that, it's called proficiency.
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post Jan 18 2017, 03:05
Post #13387
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QUOTE(Maximum_Joe @ Jan 18 2017, 00:38) *

We already have that, it's called proficiency.

Since when proficiency increases the chances to stack Penetrated Armor/Bleeding Wound/Stun? (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jan 18 2017, 03:13
Post #13388
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Oh those don't need to be any more stackable than they already are.
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post Jan 19 2017, 18:12
Post #13389
lazyNPC



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Please add back into Battlecaster suffix weapons INT, WIS and MDB, in addition to the current Mana Conservation, Magic ACC and no ITR, so they can be useful for real (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 19 2017, 18:32
Post #13390
Juggernaut Santa



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QUOTE(gianfrix94 @ Jan 19 2017, 17:12) *

Please add back into Battlecaster suffix weapons INT, WIS and MDB, in addition to the current Mana Conservation, Magic ACC and no ITR, so they can be useful for real (IMG:[invalid] style_emoticons/default/smile.gif)

This should be added to the original request about making 1H Mage a proper playstyle with ability trees and a couple of personalized abilities (like using the 1H prof to get MDB and Crit like the Staff one does to classic Mage)
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post Jan 19 2017, 21:07
Post #13391
Juggernaut Santa



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Another suggestion: Shielding 2H Style.
New shields with 20ish Base Block and very high Burden (and only S E I W PABS*) that can be only equipped in the offhand slot if the mainhand is a Longsword.
(IMG:[images.halloweencostumes.com] http://images.halloweencostumes.com/products/1696/1-2/crusader-shield-and-sword.jpg)

*No DEX or AGI since...how can you be Agile or Dexterous wielding a 30 Kg Sword, with a Shield on the hilt that limits your right wrist's movements? (IMG:[invalid] style_emoticons/default/tongue.gif)

The style should be:
- Much higher adb than 1H, but no Penetrated Armor
- Domino Strike and Counters (stuns and permastance) but no Overwhelming Strikes
- Block, but lower than 1H
- (maybe) interesting combinations of Swordskills unique for that style, like Shield Bash as T1, Rending Blow as T2 and Skyward Sword (or Frenzied Blows?) as T3

This post has been edited by End Of All Hope: Jan 20 2017, 00:27
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post Jan 19 2017, 23:35
Post #13392
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QUOTE(End Of All Hope @ Jan 19 2017, 20:07) *

*No DEX or AGI since...how can you be Agile or Dexterous wielding a 30 Kg Sword, with a Shield on the hilt that limits your right wrist's movements? tongue.gif

That's why it's better to put shield closer to the tip of blade. You can block in bigger radius, and your wrist's movement is not blocked. 30kg Sword is no problem then, I swinged 50kg ones with ease before with that setup.
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post Jan 20 2017, 00:28
Post #13393
Juggernaut Santa



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QUOTE(mapokl @ Jan 19 2017, 22:35) *

That's why it's better to put shield closer to the tip of blade. You can block in bigger radius, and your wrist's movement is not blocked. 30kg Sword is no problem then, I swinged 50kg ones with ease before with that setup.
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That's another idea.
Adding something as "Giant Axe" (2h weapon) with Block Chance.
That works too.
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post Jan 23 2017, 15:18
Post #13394
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Monsters need to be stronger in general, the only limiting factor for mages in pfudor gf is the random mp attacks and the amount of hp of certain monsters, this causes many monster types to be irrelevant (see jenga's database on monsters at high plvl).
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post Jan 24 2017, 22:55
Post #13395
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QUOTE(cirrux @ Jan 23 2017, 14:18) *

Monsters need to be stronger in general, the only limiting factor for mages in pfudor gf is the random mp attacks and the amount of hp of certain monsters, this causes many monster types to be irrelevant (see jenga's database on monsters at high plvl).

Adding a couple of new difficulties (25x, 30x), and/or perks to unlock them (22.5x, 25x, 27.5x, 30x), can do the trick.
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post Feb 12 2017, 09:19
Post #13396
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Not too sure this counts, but Welcome to the Hentaiverse on the top left hand corner should only be shown on the character screen, and just Hentaiverse should be used for any other screen.

Also, add in a way to colour gem drops, so that they'll pop out and we'll be able to catch them quickly. Yeah, yeah there are scripts for that, but if it's supported by the game as well it would be nice.

In case both of those didn't count as suggestions, maybe have a brawler type class using just gauntlets (glove slot) and no weapons. Would be weaker than 1-handed and DW and mage or other playstyles relying on weapons/magic, but have more evade overall. No parry or very little, seeing as gauntlets are hard to use in that fashion. Their skills might relate more to hitting multiple times in a turn on a single target, or increasing their attack speed for a short period of time (eg 5 turns), after which they become fatigued, lowering evade, and take one turn for every monsters two turns (maybe 5 turns as well).

This might be a better playstyle for beginners, seeing as all they need to do is buy armor, not weapons, making it a cheaper choice, but an overall weaker one.
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post Feb 12 2017, 15:45
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I want to fight in the Hentaiverse with other players. Fight with people with skills,potions etc. Battle items could be loot for winner.
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post Feb 12 2017, 16:07
Post #13398
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That would be significantly difficult to implement. Firstly, weapons can't deal what they're currently dealing, or a multiplier should be added to health. Next, calculations on PMI/Evade/Resist/MMI and the like are all optimized for mobs, not players. There's also the problem of debuffs like Sleep or Penetrated Armor. The best that can be done is something like Pokemon, where you control your own monsters to fight theirs, which, if done right, might be just as fun as what you've suggested (rewards could be decided as anything, like a bet, eg a legendary for a legendary, winner takes all)
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post Feb 12 2017, 18:07
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Rename Group: Global Mods to Group: Power Rangers.

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post Feb 12 2017, 20:37
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QUOTE(Necromusume @ Feb 12 2017, 16:07) *
Rename Group: Global Mods to Group: Power Rangers.
I approve of that suggestion. Including the testicle gabbing.
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