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[Suggestion] A few requests, Can we has... |
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Aug 7 2016, 11:06
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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Suggestions:
1 Allow players delete the monsters lower than 1000pl, current limit is too low.
2 Let Higher chaos upgrades slightly increases the ratio of a monster appearing in battle. Which may encourage players focusing on 1 monster not a lot of weak mobs.
Thank you.
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Aug 7 2016, 11:16
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Maximum_Joe @ Aug 7 2016, 12:20)  Your idea is bad and you should feel bad.
More than one lottery will not have better GP sink effect if the prize is not attractive to the top players/payers. A single attractive lottery that make the top players always putting bid on is more useful. The generally low tickets sold showing the current lottery system is not an effective GP sink. QUOTE(Cashino @ Aug 7 2016, 15:03)  Variation to this idea: lottery is for winning tokens which can be traded for a Peerless equip of desired type and pre/suffix, and requires something like 10(0...) tokens. Secondary prize(s) to lottery are random Peerless and Legendaries.
Putting anything actually useful to both top players and non-top (but top rich) players is better than the current lotteries. (IMG:[ invalid] style_emoticons/default/heh.gif)
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Aug 7 2016, 14:18
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Colman @ Aug 7 2016, 05:16)  A single attractive lottery that make the top players always putting bid on
Does not exist. No single thing is wanted by all players and the lottery is meant to be a sink from the entire playerbase, not the top percentage.
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Aug 7 2016, 21:00
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(f4tal @ Jul 27 2016, 16:32) 
15) New option in settings. --Select this option to stop get any EXP at all (some people don't want to level up faster, since when they do this, they will start fighting with powerful foes, while their credits and equips are low). For people who are thinking "reducing the difficulty" may be solution - this way people will lose quality bonus for drops too.
I second this idea. I'd love to slow down the advance to give time to buy materials and bindings, etc., to develop equipment. I won't care anymore when I hit 450 or so... and it seems to be coming quickly even as I try to slow it down. (Stuck between 1,000 round limit at lower levels attempting to keep exp down and then also trying to achieve better gear at higher levels as exp skyrockets... No win scenario) This idea would increase player participation in marketing through WTS/WTB and Hath/GP markets as players will have more time get a chance at good equipment drops at lower levels... which they will sell, or spend a fortune in credits to upgrade. Right now, it seems 90% of equipment for sale is at least in the 400 level or above. There is very little motivation for a level 250 to buy a level 460... which of course is an obvious point. Seeing a route toward much better gear available in the market.. would entice lower level players to have higher motivation to accumulate game wealth... which will make them more inclined to look for options to increase their accumulation... which will either result in higher participation in galleries, or higher participation of H@H, adopt a server, etc., which would increase monetary options at the administrator level. This idea will honestly benefit the entire site in general at every level. It really would.
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Aug 7 2016, 21:18
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(Maximum_Joe @ Aug 7 2016, 14:18)  Does not exist. No single thing is wanted by all players and the lottery is meant to be a sink from the entire playerbase, not the top percentage.
Which is exactly why we should have several lotteries instead of just 2. More choices, more participation, less rich guy takes all. Edit: And I've won a hand full of Lotteries, so I'm not knocking the rich guys. (IMG:[ invalid] style_emoticons/default/laugh.gif) OK... That's my two entries on this thread. I'll shut up now. (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by redphil: Aug 7 2016, 21:20
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Aug 8 2016, 16:22
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Maximum_Joe @ Aug 7 2016, 14:18)  Does not exist. No single thing is wanted by all players and the lottery is meant to be a sink from the entire playerbase, not the top percentage.
So why I see always the same people in the winners list?
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Aug 9 2016, 23:42
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(redphil @ Aug 7 2016, 19:00)  I second this idea. I'd love to slow down the advance to give time to buy materials and bindings, etc., to develop equipment.
I don't think it will come true. Because if it happens, millions of people will cry for level down... (Personally speaking, I think leveling up is just a punishment mechanism to stop player from playing a lot) QUOTE(ppp82p @ Aug 8 2016, 14:22)  So why I see always the same people in the winners list?
They are enjoying the lottery, not the prize. (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by gc00018: Aug 9 2016, 23:50
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Aug 10 2016, 23:15
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(scrateur @ Sep 20 2015, 07:21)  Offhand/domino strikes to give overcharge like 1H counter
^ this would indeed make more melee styles playable. QUOTE(karyl123 @ Oct 9 2015, 09:57)  req : nerf the mages
(IMG:[ www.troll.me] http://www.troll.me/images2/godfather/give-that-man-a-medal.jpg) please don't mind the fact that i'm Italian. QUOTE(gc00018 @ Oct 22 2015, 16:16)  Also increase the cap of chaos upgrade~ (IMG:[ invalid] style_emoticons/default/smile.gif) [...] QUOTE(gc00018 @ Aug 7 2016, 11:06)  Let Higher chaos upgrades slightly increases the ratio of a monster appearing in battle. Which may encourage players focusing on 1 monster not a lot of weak mobs.
looking at how you're never, ever satisfied with all the money you made from your monster lab is just... just... mesmerizing. shining. tickling. all of this at once and still much more, indeed. QUOTE(gc00018 @ Aug 9 2016, 23:42)  They are enjoying the lottery, not the prize. (IMG:[ invalid] style_emoticons/default/laugh.gif) which is incredibly selfish of a thing. a tenish sides making war and all the rest paying the price. but i guess losing is what we deserve for ruining their amusement park, isn't it?
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Aug 11 2016, 23:21
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Scremaz @ Aug 10 2016, 21:15)  looking at how you're never, ever satisfied with all the money you made from your monster lab is just... just... mesmerizing. shining. tickling. all of this at once and still much more, indeed.
I spend much more than I earn, I make monsters because i like it. Those who really makes money from monster lab are those who just makes a lot of low pl monsters (PL 50 , 700 , 1000). QUOTE(Scremaz @ Aug 10 2016, 21:15)  which is incredibly selfish of a thing. a tenish sides making war and all the rest paying the price. but i guess losing is what we deserve for ruining their amusement park, isn't it?
Wasn't our world work like this way as well? Riches has all the amusement, poor suffer with all the labor~
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Aug 11 2016, 23:38
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(blue penguin @ Aug 11 2016, 03:44)  yes, i heard about that. i'm almost on the opposite side of italy, but it's still sad to hear news like this. (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE(gc00018 @ Aug 11 2016, 23:21)  I spend much more than I earn, I make monsters because i like it. Those who really makes money from monster lab are those who just makes a lot of low pl monsters (PL 50 , 700 , 1000).
i'll think about it the next time i'll spot a mob of yours QUOTE(gc00018 @ Aug 11 2016, 23:21)  Wasn't our world work like this way as well? Riches has all the amusement, poor suffer with all the labor~
nobody says world is fair and balanced
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Aug 11 2016, 23:47
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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[17:45:56] <@Jenga> it would be cool as butts if we could 'bottle' extra stamina in HV [17:46:24] <@Jenga> nerrrr.. I inject my essence into this bottle.. afterwards I feel a little tired
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Aug 12 2016, 01:56
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(jenga201 @ Aug 11 2016, 21:47)  [17:45:56] <@Jenga> it would be cool as butts if we could 'bottle' extra stamina in HV [17:46:24] <@Jenga> nerrrr.. I inject my essence into this bottle.. afterwards I feel a little tired

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Aug 24 2016, 05:29
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Chisa Makimura
Lurker
Group: Gold Star Club
Posts: 9
Joined: 17-August 16

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My Suggestion is that they need to add a more proper bazaar when I am going looking at all the stuff I cant tell what is what.
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Aug 26 2016, 15:15
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lolzerznijmniewdupe
Group: Members
Posts: 278
Joined: 9-July 08

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QUOTE(Chisa Makimura @ Aug 24 2016, 05:29)  My Suggestion is that they need to add a more proper bazaar when I am going looking at all the stuff I cant tell what is what.
It's actually pretty good. All equipment types are distinguished by double spacing and the rarer the higher. Of course, almost always you'll only see junk there so you're better off using the WTS/WTB forums and auctions.
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Sep 4 2016, 09:24
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faustwerty
Group: Members
Posts: 919
Joined: 10-February 13

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I want a button "salvage all" also window with equipment characteristics overlap with salvaging results
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Sep 4 2016, 09:35
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(faustwerty @ Sep 4 2016, 07:24)  I want a button "salvage all" You can use HV Item Manager for that. QUOTE(faustwerty @ Sep 4 2016, 07:24)  also window with equipment characteristics overlap with salvaging results The salvage results are completely determined by equipment type/quality (for the graded mat) and by the bazaar value (for the amount of scrap). The wiki explains it in detail.
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Sep 4 2016, 14:43
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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A series of Hath Perks to downgrade equipment. 1st Perk - Pull off all or % of materials used to upgrade. (No longer using a peerless, but no heart to fully salvage) Cost - Huge amount of Soul Fragments - would take a month to accumulate as many. 2nd - Reduce level on equipment. (Take a 500lvl and slowly reduce to a sellable item) Cost - Huge amount of Soul Fragments per level. 3rd - Un-SoulBound. Cost in soul fragments - AHHHHHH!!!! (IMG:[ invalid] style_emoticons/default/ohmy.gif) The cost of the perks, and cost of downgrading in soul fragments could be balanced where it doesn't run rampant. But could turn into a once a month service for some guys on WTS.
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Sep 4 2016, 15:05
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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