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> [Suggestion] A few requests, Can we has...

 
post Jun 16 2016, 07:08
Post #13241
uareader



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Would be good if stocks remaining for items used in battle were shown (I feel like I already asked for this, but couldn't find it somehow (IMG:[invalid] style_emoticons/default/unsure.gif) )
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post Jun 30 2016, 20:03
Post #13242
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Probably been suggested before, but:

I'd like to be able to Happy Pill all monsters too.
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post Jul 1 2016, 08:43
Post #13243
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QUOTE(LOL50015 @ Jun 10 2016, 20:21) *

I propose for dedicated ability tree for 1h mage style!

It will be made up of a hybird of abilities from the mage and 1h trees, but governed solely by 1h proficiency, consisting of:

Increase block, increased EDB and spell accuracy.

Condition for enjoying the benefits of this tree will be to have a 1h weapon equiped in main hand and body equipped with cloth armor only.


I support LOL's request. You could achieve the same by adding 2 abilities to the 1H ability tree: increase EDB and Spell Accuracy.
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post Jul 11 2016, 20:50
Post #13244
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Attack speed bindings would be nice to have.
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post Jul 16 2016, 08:10
Post #13245
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new HV theme for next patch ???

that would be nice to change our regular HV theme from settings (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jul 17 2016, 20:04
Post #13246
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QUOTE(DJNoni @ Jul 1 2016, 14:43) *

I support LOL's request. You could achieve the same by adding 2 abilities to the 1H ability tree: increase EDB and Spell Accuracy.


Oh that would work too since both style won't gain anything from having the others' ability active.

#1hMageFor0.85

This post has been edited by LOL50015: Jul 17 2016, 20:05
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post Jul 19 2016, 17:46
Post #13247
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Permanent monster deactivation to people that name more than 3 monsters after the same thing changing only the suffix.

Retroactive on existing monsters obviously.
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post Jul 20 2016, 06:55
Post #13248
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Allow for duplicate monster names!
Identification of monsters through monster id in battle logs!

#Drop-Index-Monster_Name
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post Jul 20 2016, 15:16
Post #13249
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QUOTE(LOL50015 @ Jul 20 2016, 00:55) *

Allow for duplicate monster names!

There is no benefit to this.
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post Jul 20 2016, 15:56
Post #13250
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new HV theme for the next patch (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jul 21 2016, 14:14
Post #13251
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'Ethereal' gives a little additional mdb.
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post Jul 27 2016, 16:32
Post #13252
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1) Make Soul Fragment (SF) more valuably.
---Right now SF makes sense only for low-levelled players (<300), while high-levelled don't care about them much.
---SF as lottery prize makes people jokes and think about them like troll prizes.
---SF may be used for ability resets, but payment so miserable low, almost laughably (in my case 100th reset of common ability require 5-6 souls - same amount I can get every 30 mins from RE)
---Maybe, we need to relaunch Montage stuff? This thingy that allow people to boost their proficiency while they are sleep? And use SF as payment method? (we have Assimilator for this purpose, I know, but still)
---Maybe, we can use SF as enchantments?
---Maybe, use them as PAB "redo"? You know, to overcome this 10 per day restriction.

2) Do something with Absorb spell.
---The most useless supportive spell right now.
---Maybe, do this workaround: (a) absorb not single, but multiply spells, (b) duration is ~10-15 turns, © every absorption will work this way: 70% of spell damage will hit player's HP, while 30% will convert in MP.
---(b) and (c ) may be increased via abilities

3) Riddlemaster.
---Add clickable buttons, because current input method (hover cursor, click, manually input button, continue) is too tedious.

4) Mooglemail.
---Bulk-/multi- attachments support. Trading crystal packs is pain in ass, even with custom scripts.

5) Equipment shop.
---For new players show in lower-left corner notification: "Dear players, do not buy equipment, which level are higher than your current one - you will be unable to equip them in further", and a checkbox near it with sign: "Okay, I got it, remove this notification".

6) Bosses.
---Currently bosses are using only in final round of arenas with 50+ rounds. In same time Schoolgirls are using as "common" enemies in last three arena. This makes trophies from bosses and their overall importance are miserably.
---Maybe do fixes like this?
(IMG:[s018.radikal.ru] http://s018.radikal.ru/i523/1607/b7/26e9fbcc5168.png)

7) New perks.
---The one that will make enchantments stay longer (specially infusions) (three levels: 1,5x, 2x, 2,5x)
---The one that will make scrolls stay longer. (three levels: 1,3(333)x, 1,6(666)x, 2x)
---The one that will make you get more PXP from IW. (five levels: 1,2x, 1,4x, 1,6x, 1,8x, 2x) (or merge it with Dark Descent?)

8) New Training.
---The one that will make you start with Overcharge (ten levels, every level will increase start mark to 25%)

9) Ajax.
---Well, yes...

10) Do something with Axes.
---Seems like they are very unpopular. maybe I am wrong here...

11) More grade-wood.
---Club and Maces should give not metals, but wood (that's kinda obvious should be, they are made from wood, after all)
---We need to increase cloth-grade too, but I don't know how to do this logically. Of course we can make Katana drop grade-cloth, but this will be absolutely out of nowhere. Maybe some Shields can do this? Kite, for example?

12) Staff.
---Mages do not need this 10th potency on staff (Hallowforged), maybe change it to some random magical bonus?
---Rework proficiency gaining in staff. Staff is not weapon, after all, it is mostly utility gear, Increasing it's proficiency via attacking sounds a little obscure. Have no idea how to make it more reasonably, btw...
---One more thing, isn't Ethereal staff is kinda lame? For 1H/2H this is one of the best prefix, but looks like totally opposite in a case of staff

13) 2H fighting style.
--Well, from three melee builds, this one looks like most pathetic one. People says this fighting style have very hard time on last difficulties.
--Maybe do fixes like this?
---Increase 2H weapon proc's power and/or it's chances
---Duration of stun-effect should be longer (5 turns, Maybe)
---Bleeding should also decrease evade/parry/block/resist of monsters (it is hard to avoid attack, when your body is hurting much after being piercing giant Estoc, you know)
---Maybe give to 2H's weapons a little mitigation? (sounds stupid, I know, but (a) 2H weapons are huge, so they can be used to defense from attack and (b) 2H has a lot damage income, we need to compensate it a little)

14) Forum.
--Near the "+K" sign (near level and rank), add one more link - "MM" to quickly send MoogleMail to this user.

15) New option in settings.
--Select this option to stop get any EXP at all (some people don't want to level up faster, since when they do this, they will start fighting with powerful foes, while their credits and equips are low). For people who are thinking "reducing the difficulty" may be solution - this way people will lose quality bonus for drops too.
--Select this option to get PM-notification when you get new MM (will very help to those people who don't play game much, but still have some trading).
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post Aug 1 2016, 02:18
Post #13253
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QUOTE(f4tal @ Jul 27 2016, 16:32) *


10) Do something with Axes.
---Seems like they are very unpopular. maybe I am wrong here...

11) More grade-wood.
---Club and Maces should give not metals, but wood (that's kinda obvious should be, they are made from wood, after all)
---We need to increase cloth-grade too, but I don't know how to do this logically. Of course we can make Katana drop grade-cloth, but this will be absolutely out of nowhere. Maybe some Shields can do this? Kite, for example?


13) 2H fighting style.
--Well, from three melee builds, this one looks like most pathetic one. People says this fighting style have very hard time on last difficulties.
--Maybe do fixes like this?
---Increase 2H weapon proc's power and/or it's chances
---Duration of stun-effect should be longer (5 turns, Maybe)
---Bleeding should also decrease evade/parry/block/resist of monsters (it is hard to avoid attack, when your body is hurting much after being piercing giant Estoc, you know)
---Maybe give to 2H's weapons a little mitigation? (sounds stupid, I know, but (a) 2H weapons are huge, so they can be used to defense from attack and ((IMG:[invalid] style_emoticons/default/cool.gif) 2H has a lot damage income, we need to compensate it a little)


15) New option in settings.
--Select this option to stop get any EXP at all (some people don't want to level up faster, since when they do this, they will start fighting with powerful foes, while their credits and equips are low). For people who are thinking "reducing the difficulty" may be solution - this way people will lose quality bonus for drops too.
--Select this option to get PM-notification when you get new MM (will very help to those people who don't play game much, but still have some trading).

My two cents on something...agree totally with the remaining (IMG:[invalid] style_emoticons/default/happy.gif)

10) Agree, but they have a little problem...what to do?
- Increasing WD maybe it's the best choice
- Changing its proc? Stun will annihilate Clubs (less useless suffixes, more adb), PA will annihilate Rapiers for high levels
- Adding Endurance? Debatable
- More Proc Chance or Proc Damage? Almost useless

11) Totally agreed for shields...I suggested already something like this: Buckler -> Wood, Kite -> Leather, Force -> Metals
As for weapons, Clubs should give wood, I agree.
Maces not...this is a two handed Mace (the 17014 one): (IMG:[www.lutel-handicraft.com] http://www.lutel-handicraft.com/files/products/mace_17013_17014[1].jpg)

13) 2h should get Overwhelming Strikes instead of Domino Strike (come on, a big weapon laughs its ass off on you "Parrying" it >.<), and maybe it should give few Block Chance as well (not parry, parrying with a heavy weapon is almost impossible)
I'd keep Domino Strike (plus the Overwhelming Strikes) for Niten, since you use two weapons you can hit multiple enemies, but remove offhand strike, since a 2h weapon would give some Block -> an advantage for a disavantage -> balance
*on a personal note, I'll keep my idea I suggested some time ago to boost the parry...to enhance dw as well (nerfing the parry chance for other styles, 2h shouldn't have parry at all, 1h should have the weapon's one only)


15) The no exp could be a perk that activates a token that can be triggered and disabled at will (I already suggested that)
The cross notifications are a good thing and needed as well (I suggested it already as well (IMG:[invalid] style_emoticons/default/laugh.gif) )

This post has been edited by ppp82p: Aug 1 2016, 02:29
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post Aug 1 2016, 02:18
Post #13254
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...double posted (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by ppp82p: Aug 1 2016, 02:19
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post Aug 1 2016, 12:04
Post #13255
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QUOTE
Maces not...this is a two handed Mace (the 17014 one)

My English is bad, I meant "they are more belong to wood then other weapons", for example this mace:
(IMG:[www.wulflund.com] https://www.wulflund.com/img/goods/en/medium/european-mace-with-wooden-handle-replica_2.jpg)
Well, mostly maces are made from metal, but some specific kind of maces may have wooden handle =)

QUOTE
Buckler -> Wood, Kite -> Leather, Force -> Metals

I think we have enough metal from 1H and 2H, maybe changing Force is not best idea?

QUOTE
(nerfing the parry chance for other styles, 2h shouldn't have parry at all, 1h should have the weapon's one only)

At first I was shocked with this idea, but then I see this is not as bad and actually clever one...

QUOTE
15) The no exp could be a perk that activates a token that can be triggered and disabled at will (I already suggested that)

You know, I see no real reason why 400-level user may would like to stop gained exp, but I see newbie who first time ever meet monster's spirit attacks and decided to hold on. If this option will be as a perk, this should not costs much (like Postage Paid) to prevent novices from abandoning it. =/

QUOTE
(I suggested it already as well laugh.gif )

Oups, then all credits to you, pal ^^"

This post has been edited by f4tal: Aug 1 2016, 12:46
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post Aug 1 2016, 14:46
Post #13256
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QUOTE(ppp82p @ Aug 1 2016, 08:18) *

My two cents on something...agree totally with the remaining (IMG:[invalid] style_emoticons/default/happy.gif)

10) Agree, but they have a little problem...what to do?
- Increasing WD maybe it's the best choice
- Changing its proc? Stun will annihilate Clubs (less useless suffixes, more adb), PA will annihilate Rapiers for high levels
- Adding Endurance? Debatable
- More Proc Chance or Proc Damage? Almost useless

How about make axe :
  1. Greatly Reduce Dex and AGI. I mean having negative PABs here. Axe should be slow isn't it? (IMG:[invalid] style_emoticons/default/cool.gif)
  2. Greatly increase critical chance (20% or more) and critical damage (50%). Well, Axe should be stronger than knife per hit.
Even with my above suggestion, the average damage per hit using axe should still be much lower than rapier.

So, for all melee weapons:
  1. Make critical hit by pass 25% mitigation. Which is equivalent to having level 1 PA effect.
Then, some people will start switching to non-PA weapon.

This post has been edited by Colman: Aug 1 2016, 14:58
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post Aug 1 2016, 15:46
Post #13257
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QUOTE(f4tal @ Aug 1 2016, 12:04) *

I think we have enough metal from 1H and 2H, maybe changing Force is not best idea?

I think you have the order reversed, the more equips (well, used equips) use a material the higher the price will be.
While their drop are exactly the same HG-Cloth cost a fuckton because most players have at least a mage set, Leather cost next to nothing because light armors are crap for the meta styles.

Making Force shield metal will increase metal price and decrease wood price.

I still wouldn't change the materials because it's an annoying way to balance things (and, btw, bucklers were mostly made out of metal).
Best balance change about the material would be increasing the Cloth drop chance from monsters.
Easy to implement and probably pretty effective.


To balance styles we should first wait for the rumored PA/Imperil nerf and see how it goes, since it will make non-rapier 1H automatically better.
Then it will be a matter of nerfing 1h (adjusting OC gain would be a good start), buffing 2h and adjusting elem mage to make it balanced post Imperil nerf.

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post Aug 7 2016, 05:57
Post #13258
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A suggestion to the lottery system.

Currently, there are two lotteries. One for weapon, and one for armor besides shields. People mostly wait for the most wanted equipment pop out and then go all in. However, the chance of the suitable equipment is rather low, thus the stability of the lottery system as a GP sink is not high.

What if we change the top prize to something that would be interested by everyone? Would it make people go all in more often thus more real money would go to the site (IMG:[invalid] style_emoticons/default/cool.gif) .

My suggestion is to merge the two lottery into a single one. And change the top prize into a forge item that can increase the roll of an equipment by a certain value. Fun?

This post has been edited by Colman: Aug 7 2016, 05:58
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post Aug 7 2016, 06:20
Post #13259
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QUOTE(Colman @ Aug 6 2016, 23:57) *

My suggestion is to merge the two lottery into a single one.

Your idea is bad and you should feel bad.
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post Aug 7 2016, 09:03
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QUOTE(Colman @ Aug 7 2016, 05:57) *

My suggestion is to merge the two lottery into a single one. And change the top prize into a forge item that can increase the roll of an equipment by a certain value. Fun?

Variation to this idea: lottery is for winning tokens which can be traded for a Peerless equip of desired type and pre/suffix, and requires something like 10(0...) tokens. Secondary prize(s) to lottery are random Peerless and Legendaries.
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