1) Make Soul Fragment (SF) more valuably.
---Right now SF makes sense only for low-levelled players (<300), while high-levelled don't care about them much.
---SF as lottery prize makes people jokes and think about them like troll prizes.
---SF may be used for ability resets, but payment so miserable low, almost laughably (in my case 100th reset of common ability require 5-6 souls - same amount I can get every 30 mins from RE)
---Maybe, we need to relaunch Montage stuff? This thingy that allow people to boost their proficiency while they are sleep? And use SF as payment method? (we have Assimilator for this purpose, I know, but still)
---Maybe, we can use SF as enchantments?
---Maybe, use them as PAB "redo"? You know, to overcome this 10 per day restriction.
2) Do something with Absorb spell.
---The most useless supportive spell right now.
---Maybe, do this workaround: (a) absorb not single, but multiply spells, (b) duration is ~10-15 turns, © every absorption will work this way: 70% of spell damage will hit player's HP, while 30% will convert in MP.
---(b) and (c ) may be increased via abilities
3) Riddlemaster.
---Add clickable buttons, because current input method (hover cursor, click, manually input button, continue) is too tedious.
4) Mooglemail.
---Bulk-/multi- attachments support. Trading crystal packs is pain in ass, even with custom scripts.
5) Equipment shop.
---For new players show in lower-left corner notification: "Dear players, do not buy equipment, which level are higher than your current one - you will be unable to equip them in further", and a checkbox near it with sign: "Okay, I got it, remove this notification".
6) Bosses.
---Currently bosses are using only in final round of arenas with 50+ rounds. In same time Schoolgirls are using as "common" enemies in last three arena. This makes trophies from bosses and their overall importance are miserably.
---Maybe do fixes like this?
(IMG:[
s018.radikal.ru]
http://s018.radikal.ru/i523/1607/b7/26e9fbcc5168.png)
7) New perks.
---The one that will make enchantments stay longer (specially infusions) (three levels: 1,5x, 2x, 2,5x)
---The one that will make scrolls stay longer. (three levels: 1,3(333)x, 1,6(666)x, 2x)
---The one that will make you get more PXP from IW. (five levels: 1,2x, 1,4x, 1,6x, 1,8x, 2x) (or merge it with Dark Descent?)
8) New Training.
---The one that will make you start with Overcharge (ten levels, every level will increase start mark to 25%)
9) Ajax.
---Well, yes...
10) Do something with Axes.
---Seems like they are very unpopular. maybe I am wrong here...
11) More grade-wood.
---Club and Maces should give not metals, but wood (that's kinda obvious should be, they are made from wood, after all)
---We need to increase cloth-grade too, but I don't know how to do this logically. Of course we can make Katana drop grade-cloth, but this will be absolutely out of nowhere. Maybe some Shields can do this? Kite, for example?
12) Staff.
---Mages do not need this 10th potency on staff (Hallowforged), maybe change it to some random magical bonus?
---Rework proficiency gaining in staff. Staff is not weapon, after all, it is mostly utility gear, Increasing it's proficiency via attacking sounds a little obscure. Have no idea how to make it more reasonably, btw...
---One more thing, isn't Ethereal staff is kinda lame? For 1H/2H this is one of the best prefix, but looks like totally opposite in a case of staff
13) 2H fighting style.
--Well, from three melee builds, this one looks like most pathetic one. People says this fighting style have very hard time on last difficulties.
--Maybe do fixes like this?
---Increase 2H weapon proc's power and/or it's chances
---Duration of stun-effect should be longer (5 turns, Maybe)
---Bleeding should also decrease evade/parry/block/resist of monsters (it is hard to avoid attack, when your body is hurting much after being piercing giant Estoc, you know)
---Maybe give to 2H's weapons a little mitigation? (sounds stupid, I know, but (a) 2H weapons are huge, so they can be used to defense from attack and (b) 2H has a lot damage income, we need to compensate it a little)
14) Forum.
--Near the "+K" sign (near level and rank), add one more link - "MM" to quickly send MoogleMail to this user.
15) New option in settings.
--Select this option to stop get any EXP at all (some people don't want to level up faster, since when they do this, they will start fighting with powerful foes, while their credits and equips are low). For people who are thinking "reducing the difficulty" may be solution - this way people will lose quality bonus for drops too.
--Select this option to get PM-notification when you get new MM (will very help to those people who don't play game much, but still have some trading).