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[Suggestion] A few requests, Can we has... |
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May 15 2016, 01:51
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(Maximum_Joe @ May 14 2016, 23:29)  You can just wipe out your stamina for free and get the same effect. That would stop both experience gain and drops, and not just experience gain.
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May 15 2016, 02:36
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Superlatanium @ May 15 2016, 01:51)  That would stop both experience gain and drops, and not just experience gain.
Yep. That was the point. Plus some players (me included) are noticing that it's more likely to have good drops with high stamina (>80), so (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 15 2016, 05:11
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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As a buff to bleed, make it have a slowing and -parry/evasion effect. Bleed is kind of really bad now after all.
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May 15 2016, 19:50
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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Since there were some haths perks suggestions recently, here are my own: I hunger for battle: start a battle with 25% overcharge Ready to kill: start a battle with 50% overcharge Power overwhelming: start a battle with 100% overcharge Spoiler text - Highlight to read...
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May 17 2016, 14:23
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pervdiz
Group: Members
Posts: 444
Joined: 27-October 09

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QUOTE(Drksrpnt @ May 15 2016, 05:11)  As a buff to bleed, make it have a slowing and -parry/evasion effect. Bleed is kind of really bad now after all.
That works too, bleed debuffing parry/evade would be great ! Even better than a slow (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 17 2016, 16:15
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(pervdiz @ May 17 2016, 14:23)  That works too, bleed debuffing parry/evade would be great ! Even better than a slow (IMG:[ invalid] style_emoticons/default/smile.gif) Parry is enough...evade can be debuffed by accuracy already. Some extra overpower for DW and 2H would be a nice buff. Since 1H is so much overpowered...come on, Overwhelming Strikes is a natural 100% Overpower so giving Bleeding Wound even a 10% Overpower per stack would be much less broken. This post has been edited by ppp82p: May 17 2016, 16:15
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May 22 2016, 04:14
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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request : MM has email notification. just like PM
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May 23 2016, 01:45
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(karyl123 @ May 22 2016, 04:14)  request : MM has email notification. just like PM
Cross notifications would be nice (optional or making perks for them). Examples: MM notification of PM forums received PM notification on forum of MM received
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May 25 2016, 17:53
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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Suggestion: When Item Worlding an item to level 10, get a guaranteed drop of the same category (rapier, cap, helmet, buckler, etc...), with a minimum quality bonus (for the roll) based on the quality (PXP) of the current item and a multiplier inversely proportional to its quality prefix category. This mean a crude item would often give birth to a weapon of a next category by taking 100% (or close to that) of PXP of the item as minimum, while a peerless would have a multiplier close to 0 (if not 0) to not flood the market with more peerless items. Would be cool to suddenly see the bazaar filled with 100% item-worlded equipments (IMG:[ invalid] style_emoticons/default/cool.gif)
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Jun 2 2016, 07:11
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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I'd like a hath perk or training that increases the amount of potency experience you get when IWing a piece of equipment. Maybe by 50% or doubling it. Would be kind of nice I think.
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Jun 2 2016, 22:01
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Drksrpnt @ Jun 2 2016, 05:11)  I'd like a hath perk or training that increases the amount of potency experience you get when IWing a piece of equipment. Maybe by 50% or doubling it. Would be kind of nice I think.
Make it the level 2 perk of Dark Descent (the perk half the amnesia shards cost),which may sounds more reasonable~ (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jun 3 2016, 23:29
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Rhydin
Group: Gold Star Club
Posts: 884
Joined: 5-June 15

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Suggestion on grinding staff proficiency:
Instead of having to whack monsters with your staff to build up prof, which seems very unbefitting for a proper mage, why not allow proficiency to rise when Coalesced Mana procs?
This way prof would rise naturally while maging, without the need to specifically grind for it every time you level up.
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Jun 10 2016, 20:21
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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I propose for dedicated ability tree for 1h mage style!
It will be made up of a hybird of abilities from the mage and 1h trees, but governed solely by 1h proficiency, consisting of:
Increase block, increased EDB and spell accuracy.
Condition for enjoying the benefits of this tree will be to have a 1h weapon equiped in main hand and body equipped with cloth armor only.
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Jun 10 2016, 23:15
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(LOL50015 @ Jun 10 2016, 20:21)  snip
Nice idea, but I can already guess the answer to this: - There's no need to make it, it isn't a "legal" playstyle thought to be working for the game, and it seems to work already without specific abilities, bye. (IMG:[ invalid] style_emoticons/default/laugh.gif) Anyway, +1 for the idea. New ideas are always nice if they don't ruin existing playstyles (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jun 11 2016, 09:32
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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Probably hopeless, but I wish the effects of trainings was proportional to (price_level_researched / price_level_1). It is so painful to pay a fortune for exactly the same gain of less costly levels of training, for a not so significant total result if it was maxed out. I wish something was done about that.
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Jun 11 2016, 10:12
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(uareader @ Jun 11 2016, 07:32)  Probably hopeless, but I wish the effects of trainings was proportional to (price_level_researched / price_level_1). It is so painful to pay a fortune for exactly the same gain of less costly levels of training, for a not so significant total result if it was maxed out. I wish something was done about that. That's the whole point, anything other than the current sort of exponentially increasing costs either makes the higher levels too easy to get for those with just a moderate amount of funds, or maks the lower levels too costly for those just starting with only a tiny bit of credits to spend (or both). This way, everyone but the super-rich has to think carefully and figure out where the ideal stopping place is for them. I like thinking.
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Jun 11 2016, 18:55
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(uareader @ Jun 11 2016, 09:32)  Probably hopeless, but I wish the effects of trainings was proportional to (price_level_researched / price_level_1). It is so painful to pay a fortune for exactly the same gain of less costly levels of training, for a not so significant total result if it was maxed out. I wish something was done about that.
It's simple, they are credits sinks (IMG:[ invalid] style_emoticons/default/tongue.gif) Anyway, it would be nice to not see 3/4 monsters per round "equal" to the ones in the previous rounds. It's all filled of monsters with same name and a different ending number ("youshi001" "youshi002", "need001" "need002", "temp001" "temp002"). There should be some sort of block that doesn't allow you to give lame names to monsters.
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Jun 12 2016, 14:42
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arialinnoc
Group: Gold Star Club
Posts: 7,704
Joined: 6-April 10

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QUOTE(Rhydin @ Jun 4 2016, 04:29)  Suggestion on grinding staff proficiency:
Instead of having to whack monsters with your staff to build up prof, which seems very unbefitting for a proper mage, why not allow proficiency to rise when Coalesced Mana procs?
This way prof would rise naturally while maging, without the need to specifically grind for it every time you level up.
+1
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Jun 16 2016, 05:29
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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...maybe perks for all types of proficiencies? Just to create more credit sinks. It's not like 1h will be more broken or some other style would become like that (IMG:[ invalid] style_emoticons/default/laugh.gif) Also...why not put a FoS Lv 2 that halves the millions worth of credits to get a peerless? Maybe 100.000 hath expensive (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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