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> [Suggestion] A few requests, Can we has...

 
post May 9 2016, 08:49
Post #13201
Usagi =



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I propose::

the ability to shrine 20k worth of credits to snowflake directly, with a chance of getting either a rewards or penalty for 1 hour. Has a cooldown of 1 offering per hour.

Rewards and penalties are non-material in nature.
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post May 9 2016, 17:06
Post #13202
Juggernaut Santa



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QUOTE(J99814 @ May 4 2016, 05:33) *

If you wanted each combat style to be well-supported, why not have each respond with some kind of opportunistic counterattack?
Mages could drop the status effect of their last spell on any enemy whose attack is successfully resisted,
1h already uses parry and block,
dual-wield could use evade,
and 2h could use parry

The nicest bonus is that, aside from 1h, the other two wouldn't be intrinsically good at their respective choices, so it keeps things in balance with the rather underwhelming Overwhelming Strike proc.

If synergy is desired, the choice of 2h or dual-wield is honestly rather arbitrary.

I feel, however, that if dual-wield had a counterattack, it should only be at the power of offhand strike. Anything that seems appropriate (read: easy to implement) would be nice for 2h.


I proposed a similar thing, and got ignored from everyone and laughed at from one smart guy...too difficult (IMG:[invalid] style_emoticons/default/laugh.gif)


QUOTE(Drksrpnt @ May 7 2016, 19:28) *

Also, make having more than 50% accuracy on your offhand do something, I'm sitting at 54% with my rapier and it doesn't do anything at all, doesn't even add to my normal accuracy.

You know...offhand accuracy plays in the offhand chance formula, so it does something (IMG:[invalid] style_emoticons/default/smile.gif)


QUOTE(Drksrpnt @ May 9 2016, 05:44) *

Attack speed and Attack crit damage bindings would be nice.

Also allow us to forge upgrade level 10 weapons/armor with stats they didn't have pre-IW. Like attack speed, crit damage, counter-parry, mana conservation, etc.

But only at level 10, and upgrading those stats would lock it at level 10. So amnesia shards would be unusable after being forged with those stats.

That's a nice idea.



Other things that came to my mind.

- Changing material to forge shields...why only wood for 3 all types? Why not make something like:
Buckler -> Wood; Kite -> Leather; Force -> Metals
It would balance prices of HG a bit too

- Changing the numbers of monsters in REs...come on, getting 5 monsters at high levels is very lame...a good idea would be to change the number of monsters to: minimum level/50 (rounded down) instead of 5 for everyone.

- Changing some orders in the status page for mages:
- Switching the magical and physical sections, since they do damage with spells mostly
- Instead of "Crushing/Void" on the first line, putting the magic damage with higher proficiency
It would appear like: Fighting Style: Staff (Fire/Elec/Wind/Cold/Holy/Dark) ecc...with the MDB right below instead of the physical one

- Change the hollowforging potency for staffs for something more useful.


And maybe increase slightly the bonus of "swift strike" potency to make it somewhat useful would be nice (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 9 2016, 19:19
Post #13203
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QUOTE(ppp82p @ May 9 2016, 11:06) *

You know...offhand accuracy plays in the offhand chance formula, so it does something (IMG:[invalid] style_emoticons/default/smile.gif)


Only up to 50% sadly, past that you don't get any bonus. So I'm already at 100% offhand strike with 50% offhand accuracy, after that nothing happens.
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post May 9 2016, 20:04
Post #13204
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QUOTE(Drksrpnt @ May 9 2016, 19:19) *

Only up to 50% sadly, past that you don't get any bonus. So I'm already at 100% offhand strike with 50% offhand accuracy, after that nothing happens.

Balance weapons have less adb for more accuracy to hit 50% acc, so I don't see where is the problem (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 10 2016, 07:56
Post #13205
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QUOTE(ppp82p @ May 9 2016, 14:04) *

Balance weapons have less adb for more accuracy to hit 50% acc, so I don't see where is the problem (IMG:[invalid] style_emoticons/default/laugh.gif)


But with balance it's extremely easy to hit 50% accuracy, so getting higher accuracy than that is completely useless right now.
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post May 11 2016, 06:25
Post #13206
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QUOTE(Drksrpnt @ May 9 2016, 22:56) *

But with balance it's extremely easy to hit 50% accuracy, so getting higher accuracy than that is completely useless right now.


Well, if you can hit 50% accuracy with a non-balance weapon, then it doesn't look like you get much benefit from using a balance weapon.
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post May 11 2016, 08:02
Post #13207
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i think 2H need some love and should buff a little bit
the weapon proc of 2H weapon could be stronger and the chance could higher(up to 35-40 maybe?)

for mace,
the duration of stun could be longer(5 turn?) OR
monster no longer get free move when stun is expired(and club should benefit from this)

for estoc,
the physical mitigation reduced could be higher when the it is fully stacked (100% maybe)

for longsword/katana,
besides bleeding, maybe it can also reduced the damage dealt by the monster too?
i am not entirely sure that is a good idea or not.
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post May 11 2016, 11:14
Post #13208
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QUOTE(yukikiss @ May 10 2016, 23:02) *

for estoc,
the physical mitigation reduced could be higher when the it is fully stacked (100% maybe)

Used to be, please check notes on 0.73 & 0.76.
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post May 11 2016, 17:54
Post #13209
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QUOTE(yukikiss @ May 11 2016, 13:02) *

i think 2H need some love and should buff a little bit
the weapon proc of 2H weapon could be stronger and the chance could higher(up to 35-40 maybe?)

for mace,
the duration of stun could be longer(5 turn?) OR
monster no longer get free move when stun is expired(and club should benefit from this)

for estoc,
the physical mitigation reduced could be higher when the it is fully stacked (100% maybe)

for longsword/katana,
besides bleeding, maybe it can also reduced the damage dealt by the monster too?
i am not entirely sure that is a good idea or not.

era when 2H is the king of melee weapon is already long gone since 2014 (IMG:[invalid] style_emoticons/default/cry.gif)

main problem for 2H in PFU ~ alot of incoming damage plus parry (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by nobody_xxx: May 11 2016, 18:02
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post May 12 2016, 10:13
Post #13210
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Enable to decrease status points more than 10/day, using soul fragments.
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post May 12 2016, 14:35
Post #13211
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A way to know if someone read your mm without taking the attachment would be nice.

A MM notification on forum would be nice too.
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post May 13 2016, 09:09
Post #13212
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A hath perk series to increase Dawn XP.
Can't be arsed to play? Still want to level up faster than other AFKs? Got hath?
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post May 13 2016, 11:53
Post #13213
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QUOTE(mechafujoshi @ May 13 2016, 08:09) *

A hath perk series to increase Dawn XP.
Can't be arsed to play? Still want to level up faster than other AFKs? Got hath?


Hentaiverse, idle game edition.
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post May 13 2016, 12:12
Post #13214
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QUOTE(mechafujoshi @ May 13 2016, 09:09) *

A hath perk series to increase Dawn XP.
Can't be arsed to play? Still want to level up faster than other AFKs? Got hath?



QUOTE(Mrsuperhappy @ May 13 2016, 11:53) *

Hentaiverse, idle game edition.

Hahaha, grindle edition (IMG:[invalid] style_emoticons/default/laugh.gif)

How about buffing bleed by applying a slowing debuff at the same time ?
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post May 13 2016, 12:41
Post #13215
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QUOTE(pervdiz @ May 13 2016, 03:12) *

Hahaha, grindle edition (IMG:[invalid] style_emoticons/default/laugh.gif)

How about buffing bleed by applying a slowing debuff at the same time ?

Removing discrimination in 1 handed weapons is better. Make it 30% dot like 2 handed one.
Or nerf pa to 20% per stack.
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post May 13 2016, 17:16
Post #13216
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QUOTE(Dead-ed @ May 13 2016, 12:41) *

Removing discrimination in 1 handed weapons is better. Make it 30% dot like 2 handed one.
Or nerf pa to 20% per stack.

Why? 1h weapons don't use both slots, so with DW you have double procs.
As for 1h I don't really think that needs a buff (IMG:[invalid] style_emoticons/default/heh.gif) (IMG:[invalid] style_emoticons/default/heh.gif) (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(mechafujoshi @ May 13 2016, 09:09) *

A hath perk series to increase Dawn XP.
Can't be arsed to play? Still want to level up faster than other AFKs? Got hath?

That's not a bad idea indeed.
+1,25% of the level EXP for each Perk, up to +5% (10% overall, aka double than before) with all four perks

This post has been edited by ppp82p: May 13 2016, 17:17
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post May 13 2016, 20:05
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certain bosses get images.
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post May 14 2016, 00:19
Post #13218
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A timed survival battle mode:
As you defeat monsters, they get replaced, until a timer run out (the next action then take you out of battle and show the results).
Drops only happen at the end of the whole thing, can depend only on monsters killed, or on more factors.

Would optimize "play to waste a specific amount of time" and use of enchantments (that prove that hentaiverse is already compatible with real-time features).
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post May 15 2016, 00:58
Post #13219
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Suggestion for new perks.

- A perk (buyable multiple times) to level you down by X levels: someone could be really happy of this (not talking about sssss2 by any reason (IMG:[invalid] style_emoticons/default/rolleyes.gif) )

- A perk (expensive) that gives you a token that can be activated and deactivated, that can stop your experience income completely

- A perk that unlocks new difficulties, like 22,5x with first, 25x second, 27,5x third and 30x with the last one for example.
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post May 15 2016, 01:29
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QUOTE(ppp82p @ May 14 2016, 18:58) *

- A perk (expensive) that gives you a token that can be activated and deactivated, that can stop your experience income completely

You can just wipe out your stamina for free and get the same effect.
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