QUOTE(J99814 @ May 4 2016, 05:33)

If you wanted each combat style to be well-supported, why not have each respond with some kind of opportunistic counterattack?
Mages could drop the status effect of their last spell on any enemy whose attack is successfully resisted,
1h already uses parry and block,
dual-wield could use evade,
and 2h could use parry
The nicest bonus is that, aside from 1h, the other two wouldn't be intrinsically good at their respective choices, so it keeps things in balance with the rather underwhelming Overwhelming Strike proc.
If synergy is desired, the choice of 2h or dual-wield is honestly rather arbitrary.
I feel, however, that if dual-wield had a counterattack, it should only be at the power of offhand strike. Anything that seems appropriate (read: easy to implement) would be nice for 2h.
I proposed a similar thing, and got ignored from everyone and laughed at from one smart guy...too difficult (IMG:[
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QUOTE(Drksrpnt @ May 7 2016, 19:28)

Also, make having more than 50% accuracy on your offhand do something, I'm sitting at 54% with my rapier and it doesn't do anything at all, doesn't even add to my normal accuracy.
You know...offhand accuracy plays in the offhand chance formula, so it does something (IMG:[
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QUOTE(Drksrpnt @ May 9 2016, 05:44)

Attack speed and Attack crit damage bindings would be nice.
Also allow us to forge upgrade level 10 weapons/armor with stats they didn't have pre-IW. Like attack speed, crit damage, counter-parry, mana conservation, etc.
But only at level 10, and upgrading those stats would lock it at level 10. So amnesia shards would be unusable after being forged with those stats.
That's a nice idea.
Other things that came to my mind.
- Changing material to forge shields...why only wood for 3 all types? Why not make something like:
Buckler -> Wood; Kite -> Leather; Force -> Metals
It would balance prices of HG a bit too
- Changing the numbers of monsters in REs...come on, getting 5 monsters at high levels is very lame...a good idea would be to change the number of monsters to: minimum level/50 (rounded down) instead of 5 for everyone.
- Changing some orders in the status page for mages:
- Switching the magical and physical sections, since they do damage with spells mostly
- Instead of "Crushing/Void" on the first line, putting the magic damage with higher proficiency
It would appear like: Fighting Style: Staff (Fire/Elec/Wind/Cold/Holy/Dark) ecc...with the MDB right below instead of the physical one
- Change the hollowforging potency for staffs for something more useful.
And maybe increase slightly the bonus of "swift strike" potency to make it somewhat useful would be nice (IMG:[
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