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> [Suggestion] A few requests, Can we has...

 
post Dec 3 2015, 09:35
Post #13061
daxterssj4



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QUOTE(Superlatanium @ Dec 2 2015, 22:58) *

You can. It's called HV Item Manager.

QUOTE(Dan31 @ Dec 2 2015, 23:08) *

You realize you did not explain at all that it's a userscript nor provided a link to it, right? (IMG:[invalid] style_emoticons/default/heh.gif)
HV Item Manager


Cool, thanks~
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post Dec 4 2015, 09:10
Post #13062
nobody_xxx



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make absorb spell can also restore SP (IMG:[invalid] style_emoticons/default/smile.gif)

this will make this spell more useful (IMG:[invalid] style_emoticons/default/heh.gif)
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post Dec 4 2015, 13:20
Post #13063
karyl123



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ability to enable/disable battle log.

I never read it.
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post Dec 4 2015, 22:15
Post #13064
Dan31



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QUOTE(karyl123 @ Dec 4 2015, 12:20) *

ability to enable/disable battle log.

I never read it.

I guess you don't use the Reloader script?
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post Dec 5 2015, 05:02
Post #13065
karyl123



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QUOTE(Dan31 @ Dec 5 2015, 03:15) *

I guess you don't use the Reloader script?


yours only work in firefox

tried in firefox still need 6 KB each page.

if removed from server sided it maybe will reach 5 KB/ pageload

< iron portable user.
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post Dec 5 2015, 05:07
Post #13066
Superlatanium



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QUOTE(karyl123 @ Dec 5 2015, 03:02) *
yours only work in firefox

tried in firefox still need 6 KB each page.

if removed from server sided it maybe will reach 5 KB/ pageload

< iron portable user.
Page size downloaded isn't important at all I think, since it's only a handful of packets regardless - what Reloader helps with is browser rendering time, which I'm sure takes much less time on a low end machine than without Reloader. (But on more modern computers, there won't be as much of a difference, and if it's good enough, you might not be able to notice the improvement)
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post Dec 5 2015, 07:44
Post #13067
Void Domain



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QUOTE(karyl123 @ Dec 5 2015, 11:02) *

yours only work in firefox

tried in firefox still need 6 KB each page.

if removed from server sided it maybe will reach 5 KB/ pageload

< iron portable user.

Go mage, a lot less page load (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Superlatanium @ Dec 5 2015, 11:07) *

Page size downloaded isn't important at all I think, since it's only a handful of packets regardless - what Reloader helps with is browser rendering time, which I'm sure takes much less time on a low end machine than without Reloader. (But on more modern computers, there won't be as much of a difference, and if it's good enough, you might not be able to notice the improvement)

I remember it is because he has some kind of bandwidth limit.
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post Dec 5 2015, 11:58
Post #13068
uareader



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Now with FUS-RO-DAH, Slow and the three 1H skills, I have 5 identical images in my quickslot bar.
Please please please, new icons.
If the problem is laziness, just change the background or add a number/letter/other character on it, but please make them different (IMG:[invalid] style_emoticons/default/sad.gif)
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post Dec 5 2015, 15:25
Post #13069
karyl123



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QUOTE(Superlatanium @ Dec 5 2015, 10:07) *

Page size downloaded isn't important at all I think, since it's only a handful of packets regardless - what Reloader helps with is browser rendering time, which I'm sure takes much less time on a low end machine than without Reloader. (But on more modern computers, there won't be as much of a difference, and if it's good enough, you might not be able to notice the improvement)


got bandwidth limit.

QUOTE(Void Domain @ Dec 5 2015, 12:44) *

Go mage, a lot less page load (IMG:[invalid] style_emoticons/default/tongue.gif)
I remember it is because he has some kind of bandwidth limit.


if go mage. got credits limit. (IMG:[invalid] style_emoticons/default/cry.gif)
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post Dec 5 2015, 15:42
Post #13070
nobody_xxx



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QUOTE(karyl123 @ Dec 5 2015, 20:25) *

got bandwidth limit.
if go mage. got credits limit. (IMG:[invalid] style_emoticons/default/cry.gif)

rent from fudo (IMG:[invalid] style_emoticons/default/heh.gif)



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post Dec 6 2015, 09:55
Post #13071
Dead-ed



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Please link favorites to lo-fi.
Please create stickied general suggestion thread for galleries.
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post Dec 7 2015, 00:32
Post #13072
blue penguin



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QUOTE(uareader @ Dec 5 2015, 09:58) *
Now with FUS-RO-DAH, Slow and the three 1H skills, I have 5 identical images in my quickslot bar.
Please please please, new icons.
I'm pretty confident that some 2 years ago Tenb asked people to create the icons and post them. (And then he would decide whether to use them or not)

I started drawing shield bash, but i''m so bad at drawing that it looked like a duck hit by lightning, so i gave up.

Go, go, go, people. Make some icons
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post Dec 7 2015, 16:36
Post #13073
Tenboro

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QUOTE(blue penguin @ Dec 6 2015, 23:32) *

I'm pretty confident that some 2 years ago Tenb asked people to create the icons and post them. (And then he would decide whether to use them or not)

I started drawing shield bash, but i''m so bad at drawing that it looked like a duck hit by lightning, so i gave up.


I did? It's not really necessary for skill icons, but at some point I might challenge people to make sprites for the monsters. It's not a thing yet, though.
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post Dec 8 2015, 06:18
Post #13074
skillchip



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Hmmm, I want my Trashcat Icon for my Trashcat Monster
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post Dec 8 2015, 09:25
Post #13075
Dan31



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QUOTE(Tenboro @ Dec 7 2015, 15:36) *

I did? It's not really necessary for skill icons, but at some point I might challenge people to make sprites for the monsters. It's not a thing yet, though.

It would be pretty cool. Maybe only allows it for monsters above a certain PL, like 400.

If you want something simpler, how about giving monsters a class icon like I've suggested some time ago? This would essentially reveal their class for free, but then giants would cease to look so much like sprites.
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post Dec 8 2015, 10:42
Post #13076
Honeycat



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No, I thought we were going to have little avatars next to our monsters, like real images of them, not sprites.


QUOTE(blue penguin @ Dec 6 2015, 12:32) *

Go, go, go, people. Make some icons

What's-his-nut, Dr. Shrinker makes the icons.

Pickled Cow, that's it.
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post Dec 8 2015, 15:33
Post #13077
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Please support a json-response for userscript.

Frankly speaking, HTML code of HV is absolutely in a mess.

Parsing them as a pure json is so inefficient work.


CODE

// html code

<div class="clb">
<img src="http://ehgt.org/v/hentaiverse.png" class="cw" /><div class="cbl"><div class="fd2" style="width:145px; height:15px"><div style="text-align:center; color:#5C0D11; font-family:Tahoma; font-size:11pt; font-weight:normal; font-style:; margin-top:-3px">Health points</div></div></div>
<div class="cwbdv">
<img src="http://ehgt.org/v/s/barsilver.png" class="cwb2" style="width:106px" alt="health" />
<img src="http://ehgt.org/v/s/barfg.png" class="cwb3" />
<div class="cwbt"><div class="cwbt1"><div class="fd2" style="width:120px; height:15px"><div style="text-align:center; color:#FCFF00; font-family:Tahoma; font-size:11pt; font-weight:normal; font-style:; margin-top:-3px">19352 / 22000</div></div></div></div>
</div>
<div class="cbl"><div class="fd2" style="width:145px; height:15px"><div style="text-align:center; color:#5C0D11; font-family:Tahoma; font-size:11pt; font-weight:normal; font-style:; margin-top:-3px">Magic points</div></div></div>
<div class="cwbdv">
<img src="http://ehgt.org/v/s/barblue.png" class="cwb2" style="width:57px" alt="magic" />
<img src="http://ehgt.org/v/s/barfg.png" class="cwb3" />
<div class="cwbt"><div class="cwbt1"><div class="fd2" style="width:120px; height:15px"><div style="text-align:center; color:#FCFF00; font-family:Tahoma; font-size:11pt; font-weight:normal; font-style:; margin-top:-3px">2272 / 4774</div></div></div></div>
</div>
<div class="cbl"><div class="fd2" style="width:145px; height:15px"><div style="text-align:center; color:#5C0D11; font-family:Tahoma; font-size:11pt; font-weight:normal; font-style:; margin-top:-3px">Spirit points</div></div></div>
<div class="cwbdv">
<img src="http://ehgt.org/v/s/barred.png" class="cwb2" style="width:118px" alt="spirit" />
<img src="http://ehgt.org/v/s/barfg.png" class="cwb3" />
<div class="cwbt"><div class="cwbt1"><div class="fd2" style="width:120px; height:15px"><div style="text-align:center; color:#FCFF00; font-family:Tahoma; font-size:11pt; font-weight:normal; font-style:; margin-top:-3px">2045 / 2072</div></div></div></div>
</div>
<div class="cbl"><div class="fd2" style="width:145px; height:15px"><div style="text-align:center; color:#5C0D11; font-family:Tahoma; font-size:11pt; font-weight:normal; font-style:; margin-top:-3px">Overcharge</div></div></div>
<div class="cwbdv">
<img src="http://ehgt.org/v/s/barorange.png" class="cwb2" style="width:120px" alt="overcharge" />
<img src="http://ehgt.org/v/s/barfg.png" class="cwb3" />
<div class="cwbt"><div class="cwbt2"><div class="fd2" style="width:50px; height:15px"><div style="text-align:center; color:#FCFF00; font-family:Tahoma; font-size:11pt; font-weight:normal; font-style:; margin-top:-3px">250%</div></div></div></div>
</div>

<table class="cit" style="position:relative; z-index:999">
<tr><td><div class="fd4" style="width:107px; height:17px"><div style="text-align:right; color:#5C0D11; font-family:Tahoma; font-size:9pt; font-weight:normal; font-style:; margin-top:-3px">Stamina: 24</div></div></td><td style="width:20px"><img src="http://ehgt.org/v/s/sticon3.gif" title="Stamina: Normal. You are not receiving any bonuses or penalties." /></td></tr>
</table>

<table class="cit">
<tr><td><div class="fd4" style="width:86px; height:17px"><div style="text-align:right; color:#5C0D11; font-family:Tahoma; font-size:9pt; font-weight:normal; font-style:; margin-top:-3px">Difficulty</div></div></td></tr>
<tr><td><div class="fd4" style="width:63px; height:17px"><div style="text-align:right; color:#5C0D11; font-family:Tahoma; font-size:9pt; font-weight:normal; font-style:; margin-top:-3px">PFUDOR</div></div></td></tr>
</table>

<table class="cit">
<tr><td><div class="fd4" style="width:82px; height:17px"><div style="text-align:right; color:#5C0D11; font-family:Tahoma; font-size:9pt; font-weight:normal; font-style:; margin-top:-3px">Level 465</div></div></td></tr>
<tr><td><div class="fd4" style="width:93px; height:17px"><div style="text-align:right; color:#5C0D11; font-family:Tahoma; font-size:9pt; font-weight:normal; font-style:; margin-top:-3px">Godslayer</div></div></td></tr>
</table>

<table class="cit">
<tr><td><div class="fd4" style="width:113px; height:17px"><div style="text-align:right; color:#5C0D11; font-family:Tahoma; font-size:9pt; font-weight:normal; font-style:; margin-top:-3px">To next level</div></div></td></tr>
<tr><td><div class="fd4" style="width:120px; height:17px"><div style="text-align:right; color:#5C0D11; font-family:Tahoma; font-size:9pt; font-weight:normal; font-style:; margin-top:-3px">3,955,007,839</div></div></td></tr>
</table>

<table class="cit">
<tr><td><div class="fd4" style="width:67px; height:17px"><div style="text-align:right; color:#5C0D11; font-family:Tahoma; font-size:9pt; font-weight:normal; font-style:; margin-top:-3px">Credits</div></div></td></tr>
<tr><td><div class="fd4" style="width:75px; height:17px"><div style="text-align:right; color:#5C0D11; font-family:Tahoma; font-size:9pt; font-weight:normal; font-style:; margin-top:-3px">3,230,131</div></div></td></tr>
</table>
</div>



CODE

// json format that I need
{
  "battle": {
    "id" : "AF4O2xp74Bn1dPQ",
    "type" : "Arena",
    "round" : 67,
    "finalRound" : 150,
    "turn" : 2
  },

  "player" : {
    "hp" : {"max":22000,"remains":19352},
    "mp" : {"max":4774,"remains":2272},
    "sp" : {"max":2072,"remains":2045},
    "oc" : 250,
    "stamina" : 24,
    "difficulty" : "PFUDOR",
    "rank" : "Godslayer",
    "exp" : 3955007839,
    "credits" : 3230131
  },

  "effects" : {
  },

  "monsters" : {
  }
}


This post has been edited by sssss2: Dec 8 2015, 21:25
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post Dec 8 2015, 17:48
Post #13078
Dan31



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QUOTE(sssss2 @ Dec 8 2015, 14:33) *

Please support a json-response for userscript.

Frankly speaking, HTML code of HV is absolutely in a mess.

Parsing them as a pure json is so inefficient work.

I approve of this. It would make Reloader more efficient. As in, less bandwidth used, which is pretty important for users with limited data plans.

This post has been edited by Dan31: Dec 8 2015, 17:51
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post Dec 8 2015, 21:42
Post #13079
Koaen



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QUOTE(Tenboro @ Dec 7 2015, 09:36) *

I did? It's not really necessary for skill icons, but at some point I might challenge people to make sprites for the monsters. It's not a thing yet, though.


Sprites for system monsters and monster classes only? Could we create custom sprites in Monster Lab?
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post Dec 9 2015, 04:37
Post #13080
Kenanga



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I know this has been asked but
Can we has a staff prof gains from spell?
It's too much of a hassle to specially dedicate my time to grind them, especially when the prof is close to my level.

Also can we has a destruction suffix for oak staff? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
Since holy EDB isn't boosting Cure any more.
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