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[Suggestion] A few requests, Can we has... |
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Dec 3 2015, 09:35
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daxterssj4
Newcomer
 Group: Members
Posts: 34
Joined: 5-April 10

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QUOTE(Superlatanium @ Dec 2 2015, 22:58)  You can. It's called HV Item Manager.
QUOTE(Dan31 @ Dec 2 2015, 23:08)  You realize you did not explain at all that it's a userscript nor provided a link to it, right? (IMG:[ invalid] style_emoticons/default/heh.gif) HV Item ManagerCool, thanks~
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Dec 4 2015, 13:20
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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ability to enable/disable battle log.
I never read it.
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Dec 4 2015, 22:15
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(karyl123 @ Dec 4 2015, 12:20)  ability to enable/disable battle log.
I never read it.
I guess you don't use the Reloader script?
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Dec 5 2015, 05:02
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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QUOTE(Dan31 @ Dec 5 2015, 03:15)  I guess you don't use the Reloader script?
yours only work in firefox tried in firefox still need 6 KB each page. if removed from server sided it maybe will reach 5 KB/ pageload < iron portable user.
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Dec 5 2015, 05:07
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(karyl123 @ Dec 5 2015, 03:02)  yours only work in firefox
tried in firefox still need 6 KB each page.
if removed from server sided it maybe will reach 5 KB/ pageload
< iron portable user. Page size downloaded isn't important at all I think, since it's only a handful of packets regardless - what Reloader helps with is browser rendering time, which I'm sure takes much less time on a low end machine than without Reloader. (But on more modern computers, there won't be as much of a difference, and if it's good enough, you might not be able to notice the improvement)
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Dec 5 2015, 07:44
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(karyl123 @ Dec 5 2015, 11:02)  yours only work in firefox
tried in firefox still need 6 KB each page.
if removed from server sided it maybe will reach 5 KB/ pageload
< iron portable user.
Go mage, a lot less page load (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Superlatanium @ Dec 5 2015, 11:07)  Page size downloaded isn't important at all I think, since it's only a handful of packets regardless - what Reloader helps with is browser rendering time, which I'm sure takes much less time on a low end machine than without Reloader. (But on more modern computers, there won't be as much of a difference, and if it's good enough, you might not be able to notice the improvement)
I remember it is because he has some kind of bandwidth limit.
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Dec 5 2015, 11:58
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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Now with FUS-RO-DAH, Slow and the three 1H skills, I have 5 identical images in my quickslot bar. Please please please, new icons. If the problem is laziness, just change the background or add a number/letter/other character on it, but please make them different (IMG:[ invalid] style_emoticons/default/sad.gif)
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Dec 5 2015, 15:25
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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QUOTE(Superlatanium @ Dec 5 2015, 10:07)  Page size downloaded isn't important at all I think, since it's only a handful of packets regardless - what Reloader helps with is browser rendering time, which I'm sure takes much less time on a low end machine than without Reloader. (But on more modern computers, there won't be as much of a difference, and if it's good enough, you might not be able to notice the improvement)
got bandwidth limit. QUOTE(Void Domain @ Dec 5 2015, 12:44)  Go mage, a lot less page load (IMG:[ invalid] style_emoticons/default/tongue.gif) I remember it is because he has some kind of bandwidth limit. if go mage. got credits limit. (IMG:[ invalid] style_emoticons/default/cry.gif)
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Dec 6 2015, 09:55
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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Please link favorites to lo-fi. Please create stickied general suggestion thread for galleries.
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Dec 7 2015, 00:32
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(uareader @ Dec 5 2015, 09:58)  Now with FUS-RO-DAH, Slow and the three 1H skills, I have 5 identical images in my quickslot bar. Please please please, new icons. I'm pretty confident that some 2 years ago Tenb asked people to create the icons and post them. (And then he would decide whether to use them or not) I started drawing shield bash, but i''m so bad at drawing that it looked like a duck hit by lightning, so i gave up. Go, go, go, people. Make some icons
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Dec 7 2015, 16:36
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Tenboro

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QUOTE(blue penguin @ Dec 6 2015, 23:32)  I'm pretty confident that some 2 years ago Tenb asked people to create the icons and post them. (And then he would decide whether to use them or not)
I started drawing shield bash, but i''m so bad at drawing that it looked like a duck hit by lightning, so i gave up.
I did? It's not really necessary for skill icons, but at some point I might challenge people to make sprites for the monsters. It's not a thing yet, though.
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Dec 8 2015, 06:18
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Hmmm, I want my Trashcat Icon for my Trashcat Monster
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Dec 8 2015, 09:25
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Tenboro @ Dec 7 2015, 15:36)  I did? It's not really necessary for skill icons, but at some point I might challenge people to make sprites for the monsters. It's not a thing yet, though.
It would be pretty cool. Maybe only allows it for monsters above a certain PL, like 400. If you want something simpler, how about giving monsters a class icon like I've suggested some time ago? This would essentially reveal their class for free, but then giants would cease to look so much like sprites.
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Dec 8 2015, 10:42
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Honeycat
Group: Catgirl Camarilla
Posts: 61,589
Joined: 25-February 07

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No, I thought we were going to have little avatars next to our monsters, like real images of them, not sprites. QUOTE(blue penguin @ Dec 6 2015, 12:32)  Go, go, go, people. Make some icons
What's-his-nut, Dr. Shrinker makes the icons. Pickled Cow, that's it.
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Dec 8 2015, 15:33
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sssss2
Group: Gold Star Club
Posts: 3,959
Joined: 11-April 14

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Please support a json-response for userscript. Frankly speaking, HTML code of HV is absolutely in a mess. Parsing them as a pure json is so inefficient work. CODE // html code
<div class="clb"> <img src="http://ehgt.org/v/hentaiverse.png" class="cw" /><div class="cbl"><div class="fd2" style="width:145px; height:15px"><div style="text-align:center; color:#5C0D11; font-family:Tahoma; font-size:11pt; font-weight:normal; font-style:; margin-top:-3px">Health points</div></div></div> <div class="cwbdv"> <img src="http://ehgt.org/v/s/barsilver.png" class="cwb2" style="width:106px" alt="health" /> <img src="http://ehgt.org/v/s/barfg.png" class="cwb3" /> <div class="cwbt"><div class="cwbt1"><div class="fd2" style="width:120px; height:15px"><div style="text-align:center; color:#FCFF00; font-family:Tahoma; font-size:11pt; font-weight:normal; font-style:; margin-top:-3px">19352 / 22000</div></div></div></div> </div> <div class="cbl"><div class="fd2" style="width:145px; height:15px"><div style="text-align:center; color:#5C0D11; font-family:Tahoma; font-size:11pt; font-weight:normal; font-style:; margin-top:-3px">Magic points</div></div></div> <div class="cwbdv"> <img src="http://ehgt.org/v/s/barblue.png" class="cwb2" style="width:57px" alt="magic" /> <img src="http://ehgt.org/v/s/barfg.png" class="cwb3" /> <div class="cwbt"><div class="cwbt1"><div class="fd2" style="width:120px; height:15px"><div style="text-align:center; color:#FCFF00; font-family:Tahoma; font-size:11pt; font-weight:normal; font-style:; margin-top:-3px">2272 / 4774</div></div></div></div> </div> <div class="cbl"><div class="fd2" style="width:145px; height:15px"><div style="text-align:center; color:#5C0D11; font-family:Tahoma; font-size:11pt; font-weight:normal; font-style:; margin-top:-3px">Spirit points</div></div></div> <div class="cwbdv"> <img src="http://ehgt.org/v/s/barred.png" class="cwb2" style="width:118px" alt="spirit" /> <img src="http://ehgt.org/v/s/barfg.png" class="cwb3" /> <div class="cwbt"><div class="cwbt1"><div class="fd2" style="width:120px; height:15px"><div style="text-align:center; color:#FCFF00; font-family:Tahoma; font-size:11pt; font-weight:normal; font-style:; margin-top:-3px">2045 / 2072</div></div></div></div> </div> <div class="cbl"><div class="fd2" style="width:145px; height:15px"><div style="text-align:center; color:#5C0D11; font-family:Tahoma; font-size:11pt; font-weight:normal; font-style:; margin-top:-3px">Overcharge</div></div></div> <div class="cwbdv"> <img src="http://ehgt.org/v/s/barorange.png" class="cwb2" style="width:120px" alt="overcharge" /> <img src="http://ehgt.org/v/s/barfg.png" class="cwb3" /> <div class="cwbt"><div class="cwbt2"><div class="fd2" style="width:50px; height:15px"><div style="text-align:center; color:#FCFF00; font-family:Tahoma; font-size:11pt; font-weight:normal; font-style:; margin-top:-3px">250%</div></div></div></div> </div>
<table class="cit" style="position:relative; z-index:999"> <tr><td><div class="fd4" style="width:107px; height:17px"><div style="text-align:right; color:#5C0D11; font-family:Tahoma; font-size:9pt; font-weight:normal; font-style:; margin-top:-3px">Stamina: 24</div></div></td><td style="width:20px"><img src="http://ehgt.org/v/s/sticon3.gif" title="Stamina: Normal. You are not receiving any bonuses or penalties." /></td></tr> </table>
<table class="cit"> <tr><td><div class="fd4" style="width:86px; height:17px"><div style="text-align:right; color:#5C0D11; font-family:Tahoma; font-size:9pt; font-weight:normal; font-style:; margin-top:-3px">Difficulty</div></div></td></tr> <tr><td><div class="fd4" style="width:63px; height:17px"><div style="text-align:right; color:#5C0D11; font-family:Tahoma; font-size:9pt; font-weight:normal; font-style:; margin-top:-3px">PFUDOR</div></div></td></tr> </table>
<table class="cit"> <tr><td><div class="fd4" style="width:82px; height:17px"><div style="text-align:right; color:#5C0D11; font-family:Tahoma; font-size:9pt; font-weight:normal; font-style:; margin-top:-3px">Level 465</div></div></td></tr> <tr><td><div class="fd4" style="width:93px; height:17px"><div style="text-align:right; color:#5C0D11; font-family:Tahoma; font-size:9pt; font-weight:normal; font-style:; margin-top:-3px">Godslayer</div></div></td></tr> </table>
<table class="cit"> <tr><td><div class="fd4" style="width:113px; height:17px"><div style="text-align:right; color:#5C0D11; font-family:Tahoma; font-size:9pt; font-weight:normal; font-style:; margin-top:-3px">To next level</div></div></td></tr> <tr><td><div class="fd4" style="width:120px; height:17px"><div style="text-align:right; color:#5C0D11; font-family:Tahoma; font-size:9pt; font-weight:normal; font-style:; margin-top:-3px">3,955,007,839</div></div></td></tr> </table>
<table class="cit"> <tr><td><div class="fd4" style="width:67px; height:17px"><div style="text-align:right; color:#5C0D11; font-family:Tahoma; font-size:9pt; font-weight:normal; font-style:; margin-top:-3px">Credits</div></div></td></tr> <tr><td><div class="fd4" style="width:75px; height:17px"><div style="text-align:right; color:#5C0D11; font-family:Tahoma; font-size:9pt; font-weight:normal; font-style:; margin-top:-3px">3,230,131</div></div></td></tr> </table> </div>
CODE // json format that I need { "battle": { "id" : "AF4O2xp74Bn1dPQ", "type" : "Arena", "round" : 67, "finalRound" : 150, "turn" : 2 },
"player" : { "hp" : {"max":22000,"remains":19352}, "mp" : {"max":4774,"remains":2272}, "sp" : {"max":2072,"remains":2045}, "oc" : 250, "stamina" : 24, "difficulty" : "PFUDOR", "rank" : "Godslayer", "exp" : 3955007839, "credits" : 3230131 },
"effects" : { },
"monsters" : { } }
This post has been edited by sssss2: Dec 8 2015, 21:25
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Dec 8 2015, 17:48
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(sssss2 @ Dec 8 2015, 14:33)  Please support a json-response for userscript.
Frankly speaking, HTML code of HV is absolutely in a mess.
Parsing them as a pure json is so inefficient work.
I approve of this. It would make Reloader more efficient. As in, less bandwidth used, which is pretty important for users with limited data plans. This post has been edited by Dan31: Dec 8 2015, 17:51
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Dec 8 2015, 21:42
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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QUOTE(Tenboro @ Dec 7 2015, 09:36)  I did? It's not really necessary for skill icons, but at some point I might challenge people to make sprites for the monsters. It's not a thing yet, though.
Sprites for system monsters and monster classes only? Could we create custom sprites in Monster Lab?
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Dec 9 2015, 04:37
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Kenanga
Group: Gold Star Club
Posts: 3,455
Joined: 17-October 12

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I know this has been asked but Can we has a staff prof gains from spell? It's too much of a hassle to specially dedicate my time to grind them, especially when the prof is close to my level. Also can we has a destruction suffix for oak staff? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Since holy EDB isn't boosting Cure any more.
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