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[Suggestion] A few requests, Can we has... |
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Nov 19 2015, 22:59
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dracolich85
Group: Members
Posts: 393
Joined: 4-February 10

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QUOTE(Superlatanium @ Nov 19 2015, 22:35)  Called Spike Shield.
I mean real damage, Superlamer. Don't reply to my posts, you're on my ignore list. Go play an "expert" somewhere else.
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Nov 20 2015, 00:28
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(dracolich85 @ Nov 19 2015, 20:59)  I mean real damage, Superlamer. Don't reply to my posts, you're on my ignore list. Go play an "expert" somewhere else. Eh? I'm sorry, I think you have me confused with someone else you have a grudge with, I don't even remember ever talking with you before (IMG:[ invalid] style_emoticons/default/anime_cry.gif) If I did something to personally offend you I'm sorry?
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Nov 20 2015, 01:01
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(dracolich85 @ Nov 19 2015, 21:59)  I mean real damage, Superlamer. Don't reply to my posts, you're on my ignore list. Go play an "expert" somewhere else.
Take it easy. (IMG:[ invalid] style_emoticons/default/heh.gif)
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Nov 20 2015, 11:17
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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Stop promoting dumbness, and make Intelligence a more useful stat. All the others stats give various benefits (regen rate, evade chance, critical rate...), but Intelligence is the most useless of all, it need something more to be appealing.
Also might be interesting if there was some incentive/bonus in having unbalanced stats (currently, the game may encourage a bit too much just putting all stats at the same level, which is boring)
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Nov 20 2015, 12:19
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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Meaningless Suggestion: add gem can give you the effect of bubble gum or flower vase. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Nov 20 2015, 12:28
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(gc00018 @ Nov 20 2015, 18:19)  Meaningless Suggestion: add gem can give you the effect of bubble gum or flower vase. (IMG:[ invalid] style_emoticons/default/tongue.gif) Thats a new hath perk - Can pick up used gum and vase from monsters
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Nov 20 2015, 14:16
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(uareader @ Nov 20 2015, 10:17)  Stop promoting dumbness, and make Intelligence a more useful stat. All the others stats give various benefits (regen rate, evade chance, critical rate...), but Intelligence is the most useless of all, it need something more to be appealing.
Most useless for melee. You really overcommitted to being a red mage. I still remember you used to rock 1H/cloth before switching to Shade of the Arcanist. (IMG:[ invalid] style_emoticons/default/laugh.gif) I wouldn't mind some spells infusing the weapons with magic, with a strength based on INT. QUOTE(uareader @ Nov 20 2015, 10:17)  Also might be interesting if there was some incentive/bonus in having unbalanced stats (currently, the game may encourage a bit too much just putting all stats at the same level, which is boring)
I thought you wanted a bonus for balanced stats, given your style. But yeah, I get your point.
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Nov 20 2015, 18:43
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(uareader @ Nov 20 2015, 17:17)  Also might be interesting if there was some incentive/bonus in having unbalanced stats (currently, the game may encourage a bit too much just putting all stats at the same level, which is boring)
What about complete rework of pab? For example you get 6 pab point per level to assign, so you can go deep in one build not like now you just want to evenly add your stat for max number of pab.
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Nov 21 2015, 21:21
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e-Stark
Group: Catgirl Camarilla
Posts: 1,773
Joined: 20-May 13

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Remove Soul Fragments from lotteries... in case of lack of alternatives to replace it, just bring back artifacts...
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Nov 22 2015, 03:14
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(gc00018 @ Nov 20 2015, 10:19)  Meaningless Suggestion: add gem can give you the effect of bubble gum or flower vase. (IMG:[ invalid] style_emoticons/default/tongue.gif) We do need more gem flavors
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Nov 22 2015, 04:31
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(skillchip @ Nov 22 2015, 01:14)  We do need more gem flavors
Have a pepper one? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Nov 22 2015, 07:15
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abbad0n
Newcomer
 Group: Recruits
Posts: 19
Joined: 10-February 09

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QUOTE(gc00018 @ Nov 21 2015, 19:31)  Have a pepper one? (IMG:[ invalid] style_emoticons/default/tongue.gif) Ghost Pepper! Now that'll get you moving.
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Nov 24 2015, 01:44
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Ghost Pepper: Speed Boost Flower Power: Vase Double Bubble: Bubble Gum Creative Name: Cooldown Reset
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Nov 26 2015, 00:47
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Necromusume
Group: Catgirl Camarilla
Posts: 6,827
Joined: 17-May 12

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Cubic Zirconia: Entices the monsters to Act Now And Buy At This Amazing Special Price
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Nov 26 2015, 01:25
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abbad0n
Newcomer
 Group: Recruits
Posts: 19
Joined: 10-February 09

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So would Nightshade plants (like Tomatoes) give you Shadow Veil like effect?
Or could also throw Tomatoes for a special effect (slow?)
This post has been edited by abbad0n: Nov 26 2015, 01:27
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Nov 27 2015, 05:51
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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Suggestion: Using items requires significant action time, or at least more than 0.
(Right now, any player with Pack Rat can always avoid dying, even at 1 HP with all cures/health potions on CD - just use an irrelevant item or two and Cure/Fullcure will come off of CD)
For two reasons: (*) Monsters are in a very bad spot right now. Monsters over PL 25-80 get fewer wins than monsters between PL 25-80, despite costing much much more - at least until PL ~800 or so, whose exponentially higher cost makes it worth considering only for those with lots and lots of resources to throw away (or for those who don't understand that PL >150 to PL <700 almost never give wins). Right now, most monsters above PL 150 are useful for prestige only, not functionality (and if the player isn't rich enough to get one to PL 800+, neither). (*) To shut up those who complain about Last Elixir now being the least-worthwhile artifact reward. Players out of cures at 1 HP will want to use a Last Elixir to stay alive - the right situation for when you'd want to restore HP and SP at once (and probably at least half MP as well). (Whereas currently, they're mostly glorified mana elixirs)
Make players manage their options a bit more carefully to avoid dying.
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Nov 27 2015, 06:35
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Superlatanium @ Nov 27 2015, 03:51) 
(*) To shut up those who complain about Last Elixir now being the least-worthwhile artifact reward. Players out of cures at 1 HP will want to use a Last Elixir to stay alive - the right situation for when you'd want to restore HP and SP at once (and probably at least half MP as well). (Whereas currently, they're mostly glorified mana elixirs)
I like this one, last should be the only item without action time. It will make last really something worth. An elixir can exchange for life!
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Nov 27 2015, 06:40
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(gc00018 @ Nov 27 2015, 04:35)  I like this one, last should be the only item without action time.
It will make last really something worth. An elixir can exchange for life! Hadn't thought of that, but I think it's fine if all items require the same action time. (Probably easier to code as well) After all, after using Last Elixir and your HP and SP go up to 100%, it's not like next turn's monsters will hurt enough for it to matter - unless you get really really unlucky, in which case you're just unlucky, and can Cure if Cure came off of CD, or Defend if you have Spark on IA and have 25 or more OC.
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Nov 29 2015, 19:09
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Benny-boy
Group: Gold Star Club
Posts: 1,918
Joined: 27-December 10

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QUOTE(Superlatanium @ Nov 27 2015, 05:51)  (*) To shut up those who complain about Last Elixir now being the least-worthwhile artifact reward. Players out of cures at 1 HP will want to use a Last Elixir to stay alive - the right situation for when you'd want to restore HP and SP at once (and probably at least half MP as well). (Whereas currently, they're mostly glorified mana elixirs)
Make players manage their options a bit more carefully to avoid dying.
I know easier way to make Last Elixir helpful and worthwhile = if you dead (out of hp) and have no spark active you get popup with option to use Last Elixir (as bonus it can restore 1 stamina) (IMG:[ invalid] style_emoticons/default/rolleyes.gif) P.S. Still want some non-random way to get certain potencies, for example 3-6-12 hours juggernault (or any other) enchant per equipment for 10k or random drop (IMG:[ invalid] style_emoticons/default/unsure.gif)
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