QUOTE(marcho @ May 17 2011, 16:15)

I think the main idea trying to be pushed here is making the arenas shorter by number of rounds but not shorter in clock time taken to complete. So a difficult superboss creature might take the place of 50+ rounds of rinse-repeat.
Superboss ok, but not just more legendaries instead of 1 per round.
QUOTE(Ichy @ May 17 2011, 16:26)

A bossfight at the end of every Arena would make Trio and the Tree look less special. Only this and possible the level 300 one (since it is the last arena) should have unique Bosses at the end.
QUOTE(marcho @ May 17 2011, 16:29)

And why should Trio be the only special battle?
Aside from its a pain in the ass to code special content lol.
The boss already explained why, he doesn't want to waste time to code (IMG:[
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style_emoticons/default/sad.gif)
Anyway this is why monster lab is good, will make a "unique" final round.
QUOTE(Boggyb @ May 16 2011, 21:50)

I've suggested the solution to this issue a number of times:
Remove the infinite mana mechanic by creating an alternate proc from magic missile that does the same half-mana cost effect, but cannot be turned into ether theft. Or you could remove the proc entirely from magic missile.
Actually almost forgot this, but a easier solution would be just preventing supportive spells of being channeled.