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[Suggestion] A few requests, Can we has... |
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Oct 26 2015, 19:26
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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Upon selling a piece of equipment to the bazaar, make it have a drop of, say, 100 levels before going on the shelves. People sell stuff to the bazaar because it's trash for their level, so this drop of level can incite more people to buy from the bazaar, especially newbies, who don't often find good equipment at their level and yet are the category that need better equipment the most. Equipment bought from the bazaar is untradable anyway.
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Oct 27 2015, 02:33
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Zellmer
Group: Members
Posts: 1,298
Joined: 7-October 08

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Raising the level of soulfuse-able items?
The bazaar is an endless sea of legendary items that are like 410+++++
It would be nice being able to soulfuse 1 of them, and would take enough effort to do so.
Or lowering level 405++++ items to something lower automatically like Dan31 is suggesting above me maybe..?
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Oct 27 2015, 03:15
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japidura
Group: Members
Posts: 681
Joined: 4-July 12

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Item World suggestion. For every level up give the player the option to choose what potency goes to his/her gear.
E.g. when the gear is leveled up the player is awarded with one IW point to spend on any desired potency. This would reduce the use of Amnesia Shards as well avoid unwanted potencies.
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Oct 27 2015, 05:01
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(japidura @ Oct 26 2015, 21:15)  Item World suggestion. For every level up give the player the option to choose what potency goes to his/her gear.
Its randomness is intentional.
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Oct 27 2015, 13:06
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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1 new weapon/style
style : victorian knight
2 handed spear. slashing damage can be equipped with shield proc effect : bleeding wound damage range same as katana
the rest is same as niten except, the proficiency is 2H and 1H combined, while niten is 2H + dw.
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Oct 27 2015, 13:21
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dracolich85
Group: Members
Posts: 393
Joined: 4-February 10

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QUOTE(karyl123 @ Oct 27 2015, 13:06)  style : victorian knight
2 handed spear. slashing damage can be equipped with shield
No, that's a Hoplite. [ en.wikipedia.org] https://en.wikipedia.org/wiki/HopliteAnd a spear should be piercing damage.
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Oct 27 2015, 14:52
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Halberd, dual piercing/slashing damage, problem solved
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Oct 27 2015, 21:53
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Goodman2011
Group: Members
Posts: 1,248
Joined: 15-April 11

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QUOTE(Dan31 @ Oct 26 2015, 12:26)  Upon selling a piece of equipment to the bazaar, make it have a drop of, say, 100 levels before going on the shelves. People sell stuff to the bazaar because it's trash for their level, so this drop of level can incite more people to buy from the bazaar, especially newbies, who don't often find good equipment at their level and yet are the category that need better equipment the most. Equipment bought from the bazaar is untradable anyway.
GREAT IDEA, (IMG:[ invalid] style_emoticons/default/biggrin.gif) Maybe a balanced scale with the base of total mean/average player levels with a random +/- 50% of the total mean/average player level.
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Oct 27 2015, 22:13
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Goodman2011
Group: Members
Posts: 1,248
Joined: 15-April 11

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QUOTE(Void Domain @ Oct 27 2015, 13:07)  Add rings and amulet? Not just +stats but give them some fun effect (IMG:[ invalid] style_emoticons/default/laugh.gif) and the option to use them (& other *Forge Items) to for a chance to power up an equipment in the forge. (IMG:[ invalid] style_emoticons/default/smile.gif) * Forge Items (examples)Bowl of Hell Fire = Raises the Forge Temp ~+25% chance of +1 Quality/Level & +10 to Fire/Dark Mitigation +/or Damage {Rare Expensive Item} Succubus Blood = ~+25% chance to imbue +1 Health/Ether Drain {Uncommon item} etc... use your imagination. (IMG:[ invalid] style_emoticons/default/smile.gif) (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by Goodman2011: Oct 27 2015, 22:14
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Oct 28 2015, 09:51
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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I want to be able to "pray" at the shrine to get specific drops, to randomly increase the probability that those in particular do appear, possibly with an option to make live sacrifices donations in credits and items to get more attention from Snowflake.
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Oct 28 2015, 19:59
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Dan31 @ Oct 26 2015, 17:26)  Upon selling a piece of equipment to the bazaar, make it have a drop of, say, 100 levels before going on the shelves. People sell stuff to the bazaar because it's trash for their level, so this drop of level can incite more people to buy from the bazaar, especially newbies, who don't often find good equipment at their level and yet are the category that need better equipment the most. Equipment bought from the bazaar is untradable anyway.
It should only apply to the sup-ex-mag and Tier 1, or people will abuse it for leveling down a high level piece. QUOTE(nobody_xxx @ Oct 28 2015, 09:07)  when we will get gandalf style (IMG:[ invalid] style_emoticons/default/heh.gif) Hybrid mage (IMG:[ invalid] style_emoticons/default/heh.gif) But Gandalf is a Basaker ... This post has been edited by gc00018: Oct 28 2015, 20:03
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Oct 28 2015, 21:36
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(gc00018 @ Oct 28 2015, 18:59)  It should only apply to the sup-ex-mag and Tier 1, or people will abuse it for leveling down a high level piece.
An obvious rule patch would be to not apply that drop of levels to untradable equipment.
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Oct 28 2015, 22:00
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Dan31 @ Oct 28 2015, 19:36)  An obvious rule patch would be to not apply that drop of levels to untradable equipment.
but you can still get an additional 100 level down.
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Oct 31 2015, 04:26
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(gc00018 @ Oct 28 2015, 21:00)  but you can still get an additional 100 level down.
How?
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Oct 31 2015, 05:37
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Dan31 @ Oct 31 2015, 02:26)  How?
All the items you bought from high-level players are tradable.
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Oct 31 2015, 11:34
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(gc00018 @ Oct 31 2015, 04:37)  All the items you bought from high-level players are tradable.
Oh, right. Then I guess that people selling equipment can't be allowed to buy them back?
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Oct 31 2015, 12:19
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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Suggestion: Update the Abilities tooltips with proper descriptions (instead of things like "Effects Modified: Imperiled [e] => [stat] => [defense_mit] => -50% [dissipate_mit] => -50% [mitigations] => [fire] => -40 [cold] => -40 [elec] => -40 [wind] => -40 [t] => 10").
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