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[Suggestion] A few requests, Can we has... |
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Oct 12 2015, 23:10
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(treesloth @ Oct 4 2015, 20:33)  huh? proficiency is a debuff! do you need me to explain imperil versus Proficiency? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) In making proficiency better, it allows for more customization, variety of gameplay, differences in elemental versus dark/holy. why don't you first try playing at the highest difficulty levels with and without imperil? and try out proficiency staff, EDB staff, destruction staff, and then come back and debate with me. edit: also compare a fully forged and IW'd willow staff versus fully forged and IW'd redwood, and also fully forged and Iw'd dark/holy willow/oak staff versus fuly forged and IW'd katalox staff. Then come back here and debate. Thus was in the spreadsheet I posted. Guess I'll repost it once I get everything updated on it
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Oct 16 2015, 21:53
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(chjj30 @ Oct 16 2015, 19:47)  So where und how can he/she encounter Drogon and Viserion at level 217? Copy and paste, most likely.
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Oct 16 2015, 22:36
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Superlatanium @ Oct 16 2015, 21:53)  Copy and paste, most likely.
I bet a lot of people didn't get the memo that you now only need 1 post per 30 days to get the full posting bonus.
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Oct 16 2015, 23:13
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(chjj30 @ Oct 16 2015, 19:47)  So where und how can he/she encounter Drogon and Viserion at level 217?
Haven't you noticed this guy post the same words since June? The Search results . I bet you can find more. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by gc00018: Oct 16 2015, 23:15
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Oct 17 2015, 00:04
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(Superlatanium @ Oct 17 2015, 03:53)  Copy and paste, most likely.
QUOTE(Dan31 @ Oct 17 2015, 04:36)  I bet a lot of people didn't get the memo that you now only need 1 post per 30 days to get the full posting bonus.
QUOTE(gc00018 @ Oct 17 2015, 05:13)  Haven't you noticed this guy post the same words since June? The Search results . I bet you can find more. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Thanks to you three, I just forget the copy and paste situation.
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Oct 17 2015, 14:36
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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Recently, I noticed that I lose MP when I use Defend. Either it's a bug to fix (my regen rate should largely compensate IA), or the fact that Defend cancel regeneration is either written nowhere or not at all the places that matter for the info to be found.
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Oct 17 2015, 15:00
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(uareader @ Oct 17 2015, 12:36)  Recently, I noticed that I lose MP when I use Defend. Either it's a bug to fix (my regen rate should largely compensate IA), or the fact that Defend cancel regeneration is either written nowhere or not at all the places that matter for the info to be found. Not a bug http://ehwiki.org/wiki/Character_Stats#Battle_RegenSimilarly, when skipping a turn like that, you also don't get any chance for proficiency gain. This post has been edited by Superlatanium: Oct 17 2015, 15:01
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Oct 18 2015, 17:29
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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suggestion. regarding salvage.
salvaging legendary+ rare equipment can give binding according to its suffix
ex, legendary xxx power armor of warding
salvage result = hg metal + some scrap + e coli e cell+ binding of warding,
This post has been edited by karyl123: Oct 18 2015, 17:30
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Oct 22 2015, 16:16
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(arialinnoc @ Oct 22 2015, 04:11)  +1
Also increase the cap of chaos upgrade~ (IMG:[ invalid] style_emoticons/default/smile.gif)
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Oct 25 2015, 06:56
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bobymen
Newcomer
 Group: Members
Posts: 38
Joined: 15-October 06

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indeed, tokens few chance to drop in battle
increase the chance to drop in random battles
also the lottery was to hard to win versus high lvl players
maybe the lottery should be using range of lvls for example: 0-99, 100-199, etc
thanks
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Oct 25 2015, 12:46
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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[Suggestion] For Bazaar (Sold/Salvaged equipment) List the items that were sold/salvaged by the user, separately from the other items in the bazaar, to reduce the chance of user accidentally repurchasing his own sold/salvage item.
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Oct 25 2015, 13:10
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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Suggestions:
Add a filter system to the bazaar and show by default equipment with a level between player's level and that level minus 50 (with settings to change the range accordingly to user's preference). The aim is to make it so players would only see by default equipment that they can actually use, which is especially relevant for newbies.
Also, instead of having only one queue for all bazaar equipment, use several queues, 1 for each slice of 50 levels (so 10 queues in total). That way, a flood of lvl 450 equipment won't discard lvl 50 equipment for newbies for example. Low level equipment is hard to find at the bazaar right now when newbies are the ones that need it the most, hopefully such a system will change that. Also raise the number of equipment retained at the bazaar overall, and maybe don't make the queue sizes equal.
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Oct 25 2015, 15:16
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(izpekopon @ Oct 25 2015, 10:46)  [Suggestion] For Bazaar (Sold/Salvaged equipment) List the items that were sold/salvaged by the user, separately from the other items in the bazaar, to reduce the chance of user accidentally repurchasing his own sold/salvage item. Salvaged items already have a bright red "Untradeable" message, as well as always costing at least 10k, which should at least give players a little pause before buying, I would think. And gear that you sell you wouldn't want to buy back in the first place, right? I don't think anyone's that clumsy (IMG:[ invalid] style_emoticons/default/mellow.gif) Worst case, it would be easy to write a script to highlight those gears.
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Oct 26 2015, 00:33
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Superlatanium @ Oct 25 2015, 14:16)  Salvaged items already have a bright red "Untradeable" message, as well as always costing at least 10k, which should at least give players a little pause before buying, I would think. And gear that you sell you wouldn't want to buy back in the first place, right? I don't think anyone's that clumsy (IMG:[ invalid] style_emoticons/default/mellow.gif) It's still pretty heartbreaking to see a mag cotton, hope for a 12k salvage and then see it's the one you salvaged 1 day before (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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