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> [Suggestion] A few requests, Can we has...

 
post Oct 12 2015, 23:10
Post #12921
skillchip



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QUOTE(treesloth @ Oct 4 2015, 20:33) *

huh? proficiency is a debuff! do you need me to explain imperil versus Proficiency? (IMG:[invalid] style_emoticons/default/rolleyes.gif) In making proficiency better, it allows for more customization, variety of gameplay, differences in elemental versus dark/holy. why don't you first try playing at the highest difficulty levels with and without imperil? and try out proficiency staff, EDB staff, destruction staff, and then come back and debate with me.

edit: also compare a fully forged and IW'd willow staff versus fully forged and IW'd redwood, and also fully forged and Iw'd dark/holy willow/oak staff versus fuly forged and IW'd katalox staff. Then come back here and debate.


Thus was in the spreadsheet I posted. Guess I'll repost it once I get everything updated on it
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post Oct 13 2015, 18:54
Post #12922
Void Domain



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Can we has monster name other than English character?
Another token sink (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Oct 13 2015, 21:08
Post #12923
Dan31



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QUOTE(Void Domain @ Oct 13 2015, 18:54) *

Can we has monster name other than English character?
Another token sink (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I think it's possible to make a script to convert english names to katakana. (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Oct 14 2015, 23:52
Post #12924
gc00018



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QUOTE(Dan31 @ Oct 13 2015, 19:08) *

I think it's possible to make a script to convert english names to katakana. (IMG:[invalid] style_emoticons/default/ph34r.gif)


And add avatar for them, or even add a gallery link... (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Oct 16 2015, 21:47
Post #12925
chjj30



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https://forums.e-hentai.org/index.php?s=&am...t&p=4211563

Attached Image

Triple Trio and the Tree PFUDOR Lv. 250
A Dance with Dragons PFUDOR Lv. 300

So where und how can he/she encounter Drogon and Viserion at level 217?
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post Oct 16 2015, 21:53
Post #12926
Superlatanium



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QUOTE(chjj30 @ Oct 16 2015, 19:47) *
So where und how can he/she encounter Drogon and Viserion at level 217?
Copy and paste, most likely.
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post Oct 16 2015, 22:36
Post #12927
Dan31



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QUOTE(Superlatanium @ Oct 16 2015, 21:53) *

Copy and paste, most likely.

I bet a lot of people didn't get the memo that you now only need 1 post per 30 days to get the full posting bonus.
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post Oct 16 2015, 23:13
Post #12928
gc00018



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QUOTE(chjj30 @ Oct 16 2015, 19:47) *

So where und how can he/she encounter Drogon and Viserion at level 217?


Haven't you noticed this guy post the same words since June?

The Search results .

I bet you can find more. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by gc00018: Oct 16 2015, 23:15
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post Oct 17 2015, 00:04
Post #12929
chjj30



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QUOTE(Superlatanium @ Oct 17 2015, 03:53) *

Copy and paste, most likely.



QUOTE(Dan31 @ Oct 17 2015, 04:36) *

I bet a lot of people didn't get the memo that you now only need 1 post per 30 days to get the full posting bonus.



QUOTE(gc00018 @ Oct 17 2015, 05:13) *

Haven't you noticed this guy post the same words since June?

The Search results .

I bet you can find more. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Thanks to you three, I just forget the copy and paste situation.
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post Oct 17 2015, 14:36
Post #12930
uareader



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Recently, I noticed that I lose MP when I use Defend.
Either it's a bug to fix (my regen rate should largely compensate IA), or the fact that Defend cancel regeneration is either written nowhere or not at all the places that matter for the info to be found.
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post Oct 17 2015, 15:00
Post #12931
Superlatanium



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QUOTE(uareader @ Oct 17 2015, 12:36) *
Recently, I noticed that I lose MP when I use Defend.
Either it's a bug to fix (my regen rate should largely compensate IA), or the fact that Defend cancel regeneration is either written nowhere or not at all the places that matter for the info to be found.
Not a bug

http://ehwiki.org/wiki/Character_Stats#Battle_Regen

Similarly, when skipping a turn like that, you also don't get any chance for proficiency gain.

This post has been edited by Superlatanium: Oct 17 2015, 15:01
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post Oct 18 2015, 17:29
Post #12932
karyl123



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suggestion. regarding salvage.

salvaging legendary+ rare equipment can give binding according to its suffix

ex, legendary xxx power armor of warding

salvage result = hg metal + some scrap + e coli e cell+ binding of warding,

This post has been edited by karyl123: Oct 18 2015, 17:30
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post Oct 22 2015, 04:00
Post #12933
Honeycat



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Need some tokens.

(IMG:[s12.postimg.org] http://s12.postimg.org/rb1id1ecd/meme_why.jpg)

Please, for the love of God, make more Chaos Tokens drop.
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post Oct 22 2015, 06:11
Post #12934
arialinnoc



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QUOTE(Sesshomaru Moon @ Oct 22 2015, 09:00) *

Need some tokens.

(IMG:[s12.postimg.org] http://s12.postimg.org/rb1id1ecd/meme_why.jpg)

Please, for the love of God, make more Chaos Tokens drop.


+1
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post Oct 22 2015, 16:16
Post #12935
gc00018



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QUOTE(arialinnoc @ Oct 22 2015, 04:11) *

+1


Also increase the cap of chaos upgrade~ (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 25 2015, 06:56
Post #12936
bobymen



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indeed, tokens few chance to drop in battle

increase the chance to drop in random battles

also the lottery was to hard to win versus high lvl players

maybe the lottery should be using range of lvls for example: 0-99, 100-199, etc

thanks
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post Oct 25 2015, 12:46
Post #12937
izpekopon



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[Suggestion] For Bazaar (Sold/Salvaged equipment)
List the items that were sold/salvaged by the user, separately from the other items in the bazaar,
to reduce the chance of user accidentally repurchasing his own sold/salvage item.
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post Oct 25 2015, 13:10
Post #12938
Dan31



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Suggestions:

Add a filter system to the bazaar and show by default equipment with a level between player's level and that level minus 50 (with settings to change the range accordingly to user's preference). The aim is to make it so players would only see by default equipment that they can actually use, which is especially relevant for newbies.

Also, instead of having only one queue for all bazaar equipment, use several queues, 1 for each slice of 50 levels (so 10 queues in total). That way, a flood of lvl 450 equipment won't discard lvl 50 equipment for newbies for example. Low level equipment is hard to find at the bazaar right now when newbies are the ones that need it the most, hopefully such a system will change that. Also raise the number of equipment retained at the bazaar overall, and maybe don't make the queue sizes equal.
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post Oct 25 2015, 15:16
Post #12939
Superlatanium



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QUOTE(izpekopon @ Oct 25 2015, 10:46) *
[Suggestion] For Bazaar (Sold/Salvaged equipment)
List the items that were sold/salvaged by the user, separately from the other items in the bazaar,
to reduce the chance of user accidentally repurchasing his own sold/salvage item.
Salvaged items already have a bright red "Untradeable" message, as well as always costing at least 10k, which should at least give players a little pause before buying, I would think. And gear that you sell you wouldn't want to buy back in the first place, right? I don't think anyone's that clumsy (IMG:[invalid] style_emoticons/default/mellow.gif)

Worst case, it would be easy to write a script to highlight those gears.
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post Oct 26 2015, 00:33
Post #12940
Sapo84



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QUOTE(Superlatanium @ Oct 25 2015, 14:16) *

Salvaged items already have a bright red "Untradeable" message, as well as always costing at least 10k, which should at least give players a little pause before buying, I would think. And gear that you sell you wouldn't want to buy back in the first place, right? I don't think anyone's that clumsy (IMG:[invalid] style_emoticons/default/mellow.gif)

It's still pretty heartbreaking to see a mag cotton, hope for a 12k salvage and then see it's the one you salvaged 1 day before (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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