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> [Suggestion] A few requests, Can we has...

 
post Oct 1 2015, 22:06
Post #12881
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Make the donation benefits (EXP/Credits/GP/Hath/Archives) a continuous function of donated dollars so there's not such a large interval of no additional benefits between $100 and $300. Including fractional haths.

This post has been edited by mechafujoshi: Oct 1 2015, 22:07
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post Oct 1 2015, 23:55
Post #12882
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The "feed all monsters" button in the monster lab is too wasteful, it will always fill your monsters' hunger bars even if they're only a point away from being full. Could something be done about that? For example, making it work like in the individual monster stats pages, where hitting the "feed max" button once is efficient but you can choose to hit it again to fill the bar while wasting a bit of food.
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post Oct 2 2015, 03:59
Post #12883
treesloth



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can we get amnesia shards from artifact shrining please? also get rid of last elixirs.
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post Oct 2 2015, 06:49
Post #12884
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QUOTE(treesloth @ Oct 2 2015, 11:59) *

can we get amnesia shards from artifact shrining please? also get rid of last elixirs.


I'd rather we get rid of crystal from the roll table. Last elixir is exclusive to artifacts. But crystals aren't.

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post Oct 2 2015, 08:32
Post #12885
treesloth



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QUOTE(holy_demon @ Oct 2 2015, 14:49) *

I'd rather we get rid of crystal from the roll table. Last elixir is exclusive to artifacts. But crystals aren't.


better yet, just have amnesia shards available in the item shop. (IMG:[invalid] style_emoticons/default/smile.gif)

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post Oct 2 2015, 09:35
Post #12886
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Suggestion: Change the effect of "Feed Max" to fill all the hunger bar so people can stop whining about the effect of "Feed All Monsters"... (IMG:[invalid] style_emoticons/default/duck.gif)
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post Oct 2 2015, 11:00
Post #12887
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increase mana cost of imperil by 50%. keep effect the same. then exponentially increase the effect of proficiency, ie reduce mana costs, reduce magic mits, increase cast speeds.
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post Oct 2 2015, 13:01
Post #12888
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QUOTE(treesloth @ Oct 2 2015, 08:59) *

can we get amnesia shards from artifact shrining please? also get rid of last elixirs.

this (IMG:[invalid] style_emoticons/default/wub.gif)
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post Oct 2 2015, 20:50
Post #12889
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QUOTE(treesloth @ Oct 2 2015, 01:59) *

can we get amnesia shards from artifact shrining please? also get rid of last elixirs.


Please not, Tenb will simply add them in without take away the last...Attached Image
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post Oct 3 2015, 06:52
Post #12890
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QUOTE(treesloth @ Oct 2 2015, 02:00) *

increase mana cost of imperil by 50%. keep effect the same. then exponentially increase the effect of proficiency, ie reduce mana costs, reduce magic mits, increase cast speeds.


Why do you hate low-level players? All that would do is kick them in the nuts, and chase them away from using imperil.
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post Oct 3 2015, 06:55
Post #12891
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QUOTE(J99814 @ Oct 3 2015, 04:52) *

Why do you hate low-level players? All that would do is kick them in the nuts, and chase them away from using imperil.


Ask Tenb. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Oct 3 2015, 13:16
Post #12892
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QUOTE(treesloth @ Oct 2 2015, 17:00) *

increase mana cost of imperil by 50%. keep effect the same. then exponentially increase the effect of proficiency, ie reduce mana costs, reduce magic mits, increase cast speeds.

So it is a nerf imp and buff 3+2 no imp? That will be too easy for mages (IMG:[invalid] style_emoticons/default/dry.gif)
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post Oct 3 2015, 21:51
Post #12893
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QUOTE(J99814 @ Oct 3 2015, 14:52) *

Why do you hate low-level players? All that would do is kick them in the nuts, and chase them away from using imperil.


uhhh... so you LIKE imperil? casting a high mana cost spell 3+ per round before casting a damage spell? as opposed to just beating enemies without?

QUOTE(Void Domain @ Oct 3 2015, 21:16) *

So it is a nerf imp and buff 3+2 no imp? That will be too easy for mages (IMG:[invalid] style_emoticons/default/dry.gif)


hmmm not quite.... I am aiming for katalox > willow/oak, and redwood > willow. Maybe a Gompertz curve would be better. also 3+2 isn't always the best, that would be forgoing >125 EDB (at my level).
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post Oct 4 2015, 05:46
Post #12894
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suggestion :

soulfuse give additional 5 upgrades.

so ppl who not soulfused their gear will start soulfuse.

let the credit sink.
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post Oct 4 2015, 10:54
Post #12895
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QUOTE(J99814 @ Oct 3 2015, 06:52) *

Why do you hate low-level players? All that would do is kick them in the nuts, and chase them away from using imperil.

Hidden motive behind his suggestion, make holy/dark way better than elemental once again.

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post Oct 4 2015, 11:38
Post #12896
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QUOTE(danixxx @ Oct 4 2015, 18:54) *

Hidden motive behind his suggestion, make holy/dark way better than elemental once again.


That wasn't my intention; in fact it might even make elemental better. Though I'm sad you think of me so sneaky. (IMG:[invalid] style_emoticons/default/sad.gif) Either way, Tenboro never listens to any of my suggestions. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 4 2015, 17:37
Post #12897
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QUOTE(treesloth @ Oct 3 2015, 12:51) *

uhhh... so you LIKE imperil? casting a high mana cost spell 3+ per round before casting a damage spell? as opposed to just beating enemies without?


If this is your problem with imperil, why suggest raising the mana costs?

Why not ask to put debuffs in an autocast slot instead, which would obviate what sounds like your objection (the high mana cost of imperil isn't worth it for a high-end mage)? Or better yet, getting holy and dark imperil as effective as elemental imperil - after all, the spells are still twice as expensive.

I'm still low enough level to get away with doing so, so I only imperil upper-tier bosses.
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post Oct 4 2015, 20:38
Post #12898
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I prefer to get rid of the whole imp thing, it is not fun.

Make the spell circle useful, let burst reduce MMI or sth else.

Holy/dark - quick circle with highly mana cost.
Element -- slow circle by low mana cost.
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post Oct 4 2015, 22:33
Post #12899
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QUOTE(J99814 @ Oct 5 2015, 01:37) *

If this is your problem with imperil, why suggest raising the mana costs?

Why not ask to put debuffs in an autocast slot instead, which would obviate what sounds like your objection (the high mana cost of imperil isn't worth it for a high-end mage)? Or better yet, getting holy and dark imperil as effective as elemental imperil - after all, the spells are still twice as expensive.

I'm still low enough level to get away with doing so, so I only imperil upper-tier bosses.


huh? proficiency is a debuff! do you need me to explain imperil versus Proficiency? (IMG:[invalid] style_emoticons/default/rolleyes.gif) In making proficiency better, it allows for more customization, variety of gameplay, differences in elemental versus dark/holy. why don't you first try playing at the highest difficulty levels with and without imperil? and try out proficiency staff, EDB staff, destruction staff, and then come back and debate with me.

edit: also compare a fully forged and IW'd willow staff versus fully forged and IW'd redwood, and also fully forged and Iw'd dark/holy willow/oak staff versus fuly forged and IW'd katalox staff. Then come back here and debate.

This post has been edited by treesloth: Oct 4 2015, 22:44
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post Oct 5 2015, 00:42
Post #12900
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QUOTE(gc00018 @ Oct 5 2015, 01:38) *

I prefer to get rid of the whole imp thing, it is not fun.

Make the spell circle useful, let burst reduce MMI or sth else.

Holy/dark - quick circle with highly mana cost.
Element -- slow circle by low mana cost.


agreed with this.

let the credit sink
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