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> [Suggestion] A few requests, Can we has...

 
post Aug 31 2015, 23:18
Post #12841
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QUOTE(hitokiri84 @ Aug 31 2015, 22:21) *

1000 crystals is trash compared to alternatives like ED or even 2 hath. Actual market value of 1000 crystals: 30k/12 = 2500 credits.

QUOTE(Tenboro @ Jun 1 2015, 20:49) *

Maybe I should make a perk that stops people from continually bitching about the least valuable artifact reward, whatever it may be at the time.


I have a feeling that Tenboro will only change things if he feels the amount of crystals gained from the shrine is too little relative to the amount for monster upgrades, and not based on market value.
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post Sep 1 2015, 02:12
Post #12842
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QUOTE(hitokiri84 @ Aug 31 2015, 10:21) *

So reapply Crystarium to the base 1000.

1000 crystals is trash compared to alternatives like ED or even 2 hath. Actual market value of 1000 crystals: 30k/12 = 2500 credits.


Then something else will be trash, so on and so forth. edit it would be good if the new crystarium boosted it though, like Crystal 4 = 2k Crystal 5 = 3k

This post has been edited by EsotericSatire: Sep 1 2015, 02:13
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post Sep 1 2015, 02:48
Post #12843
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QUOTE(EsotericSatire @ Sep 1 2015, 10:12) *

Then something else will be trash, so on and so forth. edit it would be good if the new crystarium boosted it though, like Crystal 4 = 2k Crystal 5 = 3k



Artifact should only give hath and ED. I completely okay if such change would push their price down to 1k and turn them into trash (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by holy_demon: Sep 1 2015, 02:49
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post Sep 1 2015, 02:55
Post #12844
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suggestion

can exchange soul fragment to draught/potion/elixer / 10

ex, base soul fragment value is 10k

health draugh I forgot, say 10c

so 1 soul fragment can exchange 100 health draugh
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post Sep 1 2015, 03:01
Post #12845
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QUOTE(karyl123 @ Sep 1 2015, 00:55) *
can exchange soul fragment to draught/potion/elixer / 10

ex, base soul fragment value is 10k

health draugh I forgot, say 10c

so 1 soul fragment can exchange 100 health draugh
Then people could effectively sell their soul fragments, which is something that was supposed to be impossible by design.
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post Sep 1 2015, 09:13
Post #12846
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QUOTE(holy_demon @ Sep 1 2015, 08:48) *

Artifact should only give hath and ED. I completely okay if such change would push their price down to 1k and turn them into trash (IMG:[invalid] style_emoticons/default/rolleyes.gif)

ED from artifact should long expired. (IMG:[invalid] style_emoticons/default/laugh.gif)
It is a mystery that an ED left there for over 100 years can still recover stamina.

Change artifact to only give ancient coin sounded more reasonable.


This post has been edited by Colman: Sep 1 2015, 09:14
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post Sep 2 2015, 05:57
Post #12847
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QUOTE(Colman @ Sep 1 2015, 15:13) *

ED from artifact should long expired. (IMG:[invalid] style_emoticons/default/laugh.gif)
It is a mystery that an ED left there for over 100 years can still recover stamina.

Change artifact to only give ancient coin sounded more reasonable.


But you're not unwrapping the artifact to find ED / ancient coins. You're offering them in libation to Snowflake, and she blesses you with Last Elixir (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 2 2015, 15:21
Post #12848
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I heard last elixirs sell for loads at auction these days.
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post Sep 2 2015, 19:14
Post #12849
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QUOTE(EsotericSatire @ Sep 2 2015, 09:21) *

I heard last elixirs sell for loads at auction these days.


People buy ED with a load? That sounds strange.
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post Sep 4 2015, 04:35
Post #12850
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Can we have a function in the shop to select multiple pieces of equipment before selling them together at the same time?
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post Sep 4 2015, 04:45
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QUOTE(KTZ @ Sep 4 2015, 02:35) *
Can we have a function in the shop to select multiple pieces of equipment before selling them together at the same time?
You can already do that with HV Item Manager. You can also use the Sell All button.
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post Sep 5 2015, 12:10
Post #12852
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QUOTE(KTZ @ Sep 4 2015, 09:35) *

Can we have a function in the shop to select multiple pieces of equipment before selling them together at the same time?


There was it on several patches ago (IMG:[invalid] style_emoticons/default/sad.gif)
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post Sep 5 2015, 15:48
Post #12853
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QUOTE(hihohahi @ Nov 5 2013, 09:27) *

The battle screen (while battling with monsters) has to reload every turn (constant blinking..), can using Ajax make that better? just reload the things that change, not the whole page.


QUOTE(Tenboro @ Nov 6 2013, 05:34) *

It's forthcoming, when I have the time and inclination.



It will take a few years for Tenboro to implement AJAX-based HV.


Instead, I hope HV supports a JSON-type response.


I'm working on converting my battle script into AJAX-based.
- no flicker, less system load and much faster.

Though it is hard work as HV's html code is 1000x very complicated and inefficent, but not impossible.


If script can request and receive compact JSON strings instead of pure html strings, it will be very nice for script writer and give less network traffic for server.

This post has been edited by sssss2: Sep 5 2015, 16:07
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post Sep 6 2015, 10:32
Post #12854
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make an auction house like most mmorpg have

- 1000 registration fee / entry
- 10% commission for the auction (just say tax)
- active for 3/5/7 days only

with this auction. non forum user can also sell equipments. (just say, chinese player who use their own forum.)

This post has been edited by karyl123: Sep 6 2015, 10:32
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post Sep 6 2015, 21:01
Post #12855
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QUOTE(karyl123 @ Sep 6 2015, 08:32) *

make an auction house like most mmorpg have

- 1000 registration fee / entry
- 10% commission for the auction (just say tax)
- active for 3/5/7 days only

with this auction. non forum user can also sell equipments. (just say, chinese player who use their own forum.)


Never, because there are too much coding... (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 7 2015, 01:58
Post #12856
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QUOTE(gc00018 @ Sep 6 2015, 19:01) *
Never, because there are too much coding... (IMG:[invalid] style_emoticons/default/tongue.gif)
For equipment, yes, it'd be too much.

But for items and materials, the code has already been written for a long time. It would be great if players could use it instead of having to look through each of the 50 shop threads to find the best price. The only problem is that the 50% profit "sharing" renders it (the Item Shop Bot) completely unusable. A shame to code something useful like that and then add in something to ensure that no one uses it (except foreign players incapable of communicating).
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post Sep 7 2015, 17:46
Post #12857
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You know, Bleed sucks and the Vampire, Illthid, and Banshee procs also suck.

How about changing the amounts recovered and attaching these procs to Bleed? For example, Vampire could recover 5-8% (this is based on current base points of Vampire) of your maximum health when it procs, and always procs for double the amount when hitting a bleeding monster.
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post Sep 13 2015, 21:12
Post #12858
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Ability Suggestion :

Add 1-4 new abilities, increase 1% of your overall damage or defense or speed or citiral hit

These abilities has no caps. so one can put all their useless ability points into them in exchange for a little benefit instead of wasting them.
It will make abilities more selective no simply max them all out, also make AP training worth.

Thank you.

This post has been edited by gc00018: Sep 13 2015, 21:19
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post Sep 14 2015, 00:13
Post #12859
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And what mastery would those be?
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post Sep 14 2015, 05:07
Post #12860
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QUOTE(Maximum_Joe @ Sep 13 2015, 18:13) *

And what mastery would those be?


You could make it a separate slot like spike shield and make the slot like 5 mastery points so new players don't try to get it immediately.

Alternatively you can make it a major ability and stick it under general.
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