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> [Suggestion] A few requests, Can we has...

 
post Aug 6 2015, 09:18
Post #12781
Ichigo1100



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QUOTE(kserox @ Aug 5 2015, 21:26) *

Why make it so hard, why don't just leave the player his soulbounds?
Necessity to grind from the scratch to lvl500 will be punishing enough.

I argue that a level 1 character with peerless/leg gear is beyond ridiculous, and I am willing to leave the player his/her soulbounds they just have to get back to lvl 500 to use them.
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post Aug 6 2015, 09:39
Post #12782
EsotericSatire



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QUOTE(Ichigo1100 @ Aug 5 2015, 21:18) *

I argue that a level 1 character with peerless/leg gear is beyond ridiculous, and I am willing to leave the player his/her soulbounds they just have to get back to lvl 500 to use them.


I don't see why? It takes like a year or more to get to level 500.
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post Aug 6 2015, 10:36
Post #12783
holy_demon



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QUOTE(EsotericSatire @ Aug 6 2015, 16:37) *

I like how people are nerfing ideas that haven't even been considered by Tenboro yet.


well, if it's too hard, the reward needs to be more appealing. So in exchange for not using your op item, you gain 100% damage bonus, drop bonus and exp bonus upon reset!
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post Aug 6 2015, 13:53
Post #12784
gc00018



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QUOTE(Ichigo1100 @ Aug 6 2015, 07:18) *

I argue that a level 1 character with peerless/leg gear is beyond ridiculous, and I am willing to leave the player his/her soulbounds they just have to get back to lvl 500 to use them.


That player is not level 1, but level 501. (IMG:[invalid] style_emoticons/default/cool.gif)
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post Aug 6 2015, 14:41
Post #12785
nobody_xxx



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QUOTE(gc00018 @ Aug 6 2015, 19:53) *

That player is not level 1, but level 501. (IMG:[invalid] style_emoticons/default/cool.gif)

just increase lvl cap (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by nobody_xxx: Aug 6 2015, 14:41
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post Aug 6 2015, 15:16
Post #12786
Colman



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QUOTE(nobody_xxx @ Aug 6 2015, 20:41) *

just increase lvl cap (IMG:[invalid] style_emoticons/default/heh.gif)

I think 10b lower the exp value @ 0.82 is the preparation for higher level cap.
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post Aug 6 2015, 16:35
Post #12787
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QUOTE(nobody_xxx @ Aug 6 2015, 12:41) *

just increase lvl cap (IMG:[invalid] style_emoticons/default/heh.gif)


It will led to property inflation which is one of the reason of level cap.

So make player start over freely will be much easier~ (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 7 2015, 01:45
Post #12788
Crush85



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QUOTE(Ichigo1100 @ Aug 6 2015, 09:18) *

I argue that a level 1 character with peerless/leg gear is beyond ridiculous, and I am willing to leave the player his/her soulbounds they just have to get back to lvl 500 to use them.


That would be ridiculous on the other end of the spectrum. Soulbinding items to level 500 would make them effectively useless, since you're probably just going to end up resetting again.
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post Aug 7 2015, 12:08
Post #12789
Dead-ed



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QUOTE(Colman @ Aug 6 2015, 06:16) *

I think 10b lower the exp value @ 0.82 is the preparation for higher level cap.

+ raising plvl floor, tha makes sense.
I'm excited.
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post Aug 8 2015, 06:49
Post #12790
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New Title: Berserker

+100.00% Damage, +100.00% Stamina Usage.

I remember 10b mentioning he would be changing titles, maybe adding another one is a good idea.

The reason for this one is more for those people that don't play a lot, don't want to play a lot, or have high ping or just a bad connection so can't play a lot.

What does this lead to? Either people finish their HV day faster, or they play more and thus burn even more stamina and start to buy ED (or take longer breaks), leveling up could be effected (less Great stamina but able to do more) in a negative or positive way it mostly depends on how much people play? I just assume negatively since people could play faster but they won't be able to clear as much if this title wasn't on (for those that can already burn 50+ stamina in a day)

Abuse? I never saw a problem with people switching back and forth between a title, but maybe someone wouldn't like them to be able to do that, to turn it on for RE but off for grindfest, on for Ring of Blood but off for arenas. Like I said, I don't see a problem with this and there is a cost for using it while using it. If there is something I skipped then I am sure there could be an addition cost applied that would make sure it wasn't abused or abusing it would be too costly.

Why? Because this game is so repetitive, just let me clear my arenas and head back to the galleries!
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post Aug 8 2015, 09:09
Post #12791
zeroven



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I don't know if this has been suggested yet -- didn't want to flip through 640 pages of suggestions/comments. I know someone else had mentioned making the game better for smartphones/tablets on the forum but they didn't specifically mention how.

Would it be an option to replace the hover-menus with standard menu bars or dropdowns?



When i'm playing on mobile (Chrome app on Android tablet), I notice it goes to the error page with the unicorn more often.
I suspect it happens when my tablet registers a phantom click, when my finger gets close to the screen where it thinks I touched it but I hadn't touched it yet.
Still trying to figure out exactly when that happens, but whenever it does, I can always just go back, refresh, tap again and it works.

This post has been edited by zeroven: Aug 8 2015, 09:12
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post Aug 8 2015, 14:35
Post #12792
EsotericSatire



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QUOTE(SPoison @ Aug 7 2015, 18:49) *

New Title: Berserker

+12% Damage, +100.00% Stamina Usage.



There we go, fixed to what is more likely lol.
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post Aug 9 2015, 07:17
Post #12793
SPoison



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QUOTE(EsotericSatire @ Aug 8 2015, 05:35) *

There we go, fixed to what is more likely lol.


Yeah, it seems more likely, but why would you start out with an okay proposal when it will ultimately be worse if implemented, aim for the stars and hope you get to the clouds! lol

I think +50% would still be okay >.>
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post Aug 9 2015, 11:56
Post #12794
holy_demon



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QUOTE(EsotericSatire @ Aug 8 2015, 22:35) *

There we go, fixed to what is more likely lol.


how about

QUOTE
New Title: Couch Potato

-5% Damage, -50.00% Stamina Usage.


(IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by holy_demon: Aug 9 2015, 11:57
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post Aug 9 2015, 13:45
Post #12795
Crush85



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I suggest:

The grinder
+25% exp, -100% drop, -25% stamina drain.
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post Aug 13 2015, 09:04
Post #12796
hitokiri84



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Can the Crystarium multiplier be applied to crystals gained from artifacts? Only getting 1000 from an artifact is really weak sauce.
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post Aug 13 2015, 09:56
Post #12797
nobody_xxx



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QUOTE(hitokiri84 @ Aug 13 2015, 14:04) *

Can the Crystarium multiplier be applied to crystals gained from artifacts? Only getting 1000 from an artifact is really weak sauce.

this (IMG:[invalid] style_emoticons/default/wub.gif)


btw , can we have new perk to make draughts effect more longer than 50 , tenb (IMG:[invalid] style_emoticons/default/huh.gif)
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post Aug 18 2015, 10:08
Post #12798
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Double equip drop rate. I don't think I've found a replacement through drops this entire time, still buying my equips.
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post Aug 18 2015, 10:28
Post #12799
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All Arena Have a CD too fast i think

used too much time to clear all the arena

i can't even do a RE or Item World

cause' i've used my time too much in Arena lol
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post Aug 18 2015, 14:52
Post #12800
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QUOTE(SPoison @ Aug 18 2015, 15:08) *

Double equip drop rate. I don't think I've found a replacement through drops this entire time, still buying my equips.


only found 1 leg buckler of barrier shield to replace my old poor kite shield since 0.82 (IMG:[invalid] style_emoticons/default/cry.gif)
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