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[Suggestion] A few requests, Can we has... |
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Jul 29 2015, 19:09
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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I wish when I lazily hit R over and over again, it would not open the skills menus while disabling the possibility of casting the spell I was casting before the target got destroyed. I mean, if it's an anti-bot feature, the only bot* it counter is [ www.elpixelilustre.com] that.Please spare us lazy players (IMG:[ invalid] style_emoticons/default/sad.gif) *any real bot probably would check the target status before any input. edit: I realize it may need more explanation on what happen when hitting R when target is killed: 1.It get into skill menu, selecting a target will result in normal attack. 2.It get into spell menu with previously cast magic selected, selecting a target will result in normal attack. 3.It get into spell menu, I unselect the magic, selecting a target will result in normal attack. 4.It get into spell menu, I unselect and reselect the magic, selecting a target will result in normal attack. This post has been edited by uareader: Jul 29 2015, 19:13
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Jul 30 2015, 12:56
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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Can the reward from Triple Trio and the tree be changed to tier 7 to match DwD once again?
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Jul 30 2015, 17:08
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Ichigo1100
Group: Members
Posts: 226
Joined: 10-August 12

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QUOTE(holy_demon @ Jul 28 2015, 00:34)  Suggestion: in the gift message of monster lab, can we have a total count of all gifts?
Try the Track Drops script. edit: The most recent version (I think) can actually be found in this postThis post has been edited by Ichigo1100: Jul 30 2015, 17:10
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Jul 30 2015, 17:40
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(Ichigo1100 @ Jul 30 2015, 15:08)  Try the Track Drops script. That's completely different from Monster Lab gifts.
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Jul 30 2015, 22:20
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Ichigo1100
Group: Members
Posts: 226
Joined: 10-August 12

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QUOTE(Superlatanium @ Jul 30 2015, 09:40)  That's completely different from Monster Lab gifts.
It includes among other things Monster Lab gifts. This post has been edited by Ichigo1100: Jul 30 2015, 22:21
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Jul 30 2015, 22:57
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jacquelope
Group: Members
Posts: 10,438
Joined: 28-July 15

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Man, what I'd give for a low level cotton cap. I wish the Bazaar would at least generate some low level equipment. Maybe in a future version?
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Aug 3 2015, 21:10
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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Fix overcharge consumption in spirit stance please. If i understand it correctly, it's scaling with speed bonus. So with 36.6 attack speed bonus + haste i usually get a roll between 0-5 overcharge loss in every succesfull attack. The problem is when i get parried i lose 10 overcharge instantly like in casting spells/using consumables. Glitch or intentional?
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Aug 3 2015, 22:38
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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It may have been said before, but a different icon for Cure and Full Cure, please.
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Aug 4 2015, 01:44
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Ichigo1100 @ Jul 31 2015, 06:20)  It includes among other things Monster Lab gifts.  It only shows the lifetime gift (and it doesn't even add them up for you), what I was suggesting was to show the sum amount of gifts given to me the instance I visit the Monster Lab.
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Aug 4 2015, 09:23
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Ichigo1100
Group: Members
Posts: 226
Joined: 10-August 12

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QUOTE(holy_demon @ Aug 3 2015, 17:44)  It only shows the lifetime gift (and it doesn't even add them up for you), what I was suggesting was to show the sum amount of gifts given to me the instance I visit the Monster Lab.
It does add them (see the mid-grade cloth in that image those are from 2 different monsters, this is easier to see in the PFUDOR drops). As for wanting to know what you get in a given visit you can just click the reset button in the top right and it will clear the loot history. I'm not trying to make this out to be perfect, I just wanted to point out this does what you asked. Also, you can probably modify the script to do exactly what your asking. If you aren't familiar with coding you can probably ask someone on the forums.
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Aug 5 2015, 04:45
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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Suggestion: Reset at level 500 to gain 1% damage bonus! You retain your hath perk, credit, monsters, and gears/items, but lose all experience, AP, trainings and proficiencies.
Even more grinding + sinking (on second thought, maybe the damage bonus should be 10-50% to be somewhat reasonable)
This post has been edited by holy_demon: Aug 5 2015, 07:00
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Aug 5 2015, 05:17
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(holy_demon @ Aug 5 2015, 07:45)  Suggestion: Reset at level 500 to gain 1% damage bonus! You retain your hath perk, credit, and gears/items, but lose all AP, trainings and proficiencies.
Even more grinding + sinking (on second thought, maybe the damage bonus should be 10-50% to be somewhat reasonable)
Oh, that soft reset idea is kinda nice. We can even call it ascending.
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Aug 5 2015, 06:07
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(holy_demon @ Aug 5 2015, 04:45)  Suggestion: Reset at level 500 to gain 1% damage bonus! You retain your hath perk, credit, and gears/items, but lose all AP, trainings and proficiencies.
Even more grinding + sinking (on second thought, maybe the damage bonus should be 10-50% to be somewhat reasonable)
Oooh reincarnation. I love the idea, but with soul binding you can kind of break the system (well really the forge in general). PFUDOR from level 1, anyone?
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Aug 5 2015, 07:06
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Crush85 @ Aug 5 2015, 14:07)  Oooh reincarnation. I love the idea, but with soul binding you can kind of break the system (well really the forge in general).
PFUDOR from level 1, anyone?
Actually, it's not that easy, since you no longer have the spell to bulldoze through the early levels. Mages in particular will have problems when they lose both their damaging(T3, T2, Imperil) and defending tool (spirit shield, spark). Of course, melee would be viable, but they're sloooowwww
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Aug 5 2015, 08:04
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(kserox @ Aug 5 2015, 11:17)  Oh, that soft reset idea is kinda nice. We can even call it ascending.
How could masturbating make someone ascend? (IMG:[ invalid] style_emoticons/default/heh.gif)
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Aug 5 2015, 08:10
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(holy_demon @ Aug 5 2015, 07:06)  Actually, it's not that easy, since you no longer have the spell to bulldoze through the early levels. Mages in particular will have problems when they lose both their damaging(T3, T2, Imperil) and defending tool (spirit shield, spark). Of course, melee would be viable, but they're sloooowwww
You're right, I was thinking from a melee perspective. I guess reincarnated 1h would be the most viable and could take the most advantage of this.
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Aug 5 2015, 21:48
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Ichigo1100
Group: Members
Posts: 226
Joined: 10-August 12

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QUOTE(holy_demon @ Aug 4 2015, 20:45)  Suggestion: Reset at level 500 to gain 1% damage bonus! You retain your hath perk, credit, monsters, and gears/items, but lose all experience, AP, trainings and proficiencies.
Even more grinding + sinking (on second thought, maybe the damage bonus should be 10-50% to be somewhat reasonable)
Not extreme enough lock current soulbound gear to lvl 500.
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Aug 5 2015, 21:52
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Cashino
Group: Members
Posts: 587
Joined: 23-August 08

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QUOTE(Ichigo1100 @ Aug 5 2015, 21:48)  Not extreme enough lock current soulbound gear to lvl 500.
Or do something like Disgaea where a parameter saves your total level including reincarnations. So, while you may be level 3 but reincarnated once, your total level is actually 503 and so you would be treated as a level 503 character in terms of spell learning and equip scaling.
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Aug 6 2015, 05:26
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(Ichigo1100 @ Aug 6 2015, 00:48)  Not extreme enough lock current soulbound gear to lvl 500.
QUOTE(Cashino @ Aug 6 2015, 00:52)  Or do something like Disgaea where a parameter saves your total level including reincarnations. So, while you may be level 3 but reincarnated once, your total level is actually 503 and so you would be treated as a level 503 character in terms of spell learning and equip scaling.
Why make it so hard, why don't just leave the player his soulbounds? Necessity to grind from the scratch to lvl500 will be punishing enough. This post has been edited by kserox: Aug 6 2015, 05:26
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Aug 6 2015, 08:37
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,553
Joined: 31-July 10

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I like how people are nerfing ideas that haven't even been considered by Tenboro yet.
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