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[Suggestion] A few requests, Can we has... |
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Jul 21 2015, 20:49
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Darukunesu
Group: Gold Star Club
Posts: 216
Joined: 20-September 14

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QUOTE(uareader @ Jul 20 2015, 17:16)  Since there was a topic about new arenas, idea: a duel arena. It would be an arena where there's only 1 monster per round.
The point is that a much bigger percentage of players would have somewhere they can try PFUDOR at (though they need to survive the first monster while casting buffs to get something out of it), once a day.
The first arena is only one monster per round, right? It's already the easiest in wich to try PFUDOR.
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Jul 21 2015, 22:10
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(Madprank @ Jul 19 2015, 19:49)  I would love to see the custom boss mob feature added to the game. Limit it to one per account, and add an outrageously expensive hath sink to make it into 2 and 3 mobs per account. The boss monster should have double scaling as compared to regular monsters and in return it should offer increased loot quality/quantity when killed. Also, limit the amount of spawned bosses scale based on difficulty.
Maxing PL makes the monster a boss?
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Jul 22 2015, 00:06
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Cashino
Group: Members
Posts: 587
Joined: 23-August 08

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QUOTE(Panuru @ Jul 21 2015, 22:10)  Maxing PL makes the monster a boss?
Max PL monsters (i.e. Kodou Yuki) were already tougher than Bosses like Manbearpig from what I last remember...
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Jul 22 2015, 00:33
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(Cashino @ Jul 21 2015, 22:06)  Max PL monsters (i.e. Kodou Yuki) were already tougher than Bosses like Manbearpig from what I last remember... Yep. Tsukiko is even worse because of being Sprite.
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Jul 26 2015, 01:51
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kanplan
Group: Members
Posts: 172
Joined: 20-August 12

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They do a bit more damage but thanks to unlimited potions that doesn't matter at all. Bosses take at least some time to kill still for whatever reason they give next to non exp. E. g. RoB FSM gives less exp than a normal trash mob even though you have to deal 100-150 times as much damage(=time).
->The existing boss etc. mobs should give more xp and maybe an additional normal loot drop roll.
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Jul 26 2015, 02:23
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(kanplan @ Jul 25 2015, 23:51)  ->The existing boss etc. mobs should give more xp and maybe an additional normal loot drop roll. While it would make sense for FSM to give similar amounts to ordinary monsters, I don't think singular monsters really matter enough. As it's always been, the way to get a good amount of XP is to fight lots of monsters, for 100+ rounds. But schoolgirl XP might be worth increasing, because End of Days and Eternal Darkness give even less XP than Trio+Tree, despite having more rounds and taking more than twice as long.
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Jul 26 2015, 03:58
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kanplan
Group: Members
Posts: 172
Joined: 20-August 12

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I'm not saying those mobs should give insane amounts of xp but the FSM challenge consisting of 1FSM and 3SGs giving less xp than a single medium-high pl monster is weird.
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Jul 26 2015, 09:01
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Cyath
Newcomer
  Group: Members
Posts: 53
Joined: 5-August 08

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Whatever happened to the idea of a Hentaiverse Bestiary? I thought that would be cool.
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Jul 27 2015, 10:42
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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How about allow players to upgrade the base stat/quality tier, gain the missed PABs and add prefixed/suffix (for non-prefixed/suffixed only) to a soulfused equipment? So that player can keep their old equipment. To make it more attractive, make a few prefix that can only be obtained by this way. (Can't think of any yet (IMG:[ invalid] style_emoticons/default/heh.gif) ) Detail: Requirement - Max level (lv10) soul fused equipment Method - Gain PxP via IW. The PxP for the next grow is same as 2x the lv9 -> lv10 PxP. The equipment gain 1 of the following - Gain prefix or suffix if the equipment do not have it. For Superior or above only.
- Increase the base roll by a random integer between 1-5. It can only increase the roll which could exist for that type of equipment (e.g. No Int/WIS for Plate; INT/WIS is available for Shade of Arcanist). In addition, missing PABs/stat (e.g. crit damage for old power armor, crush miti for old phase) can be obtained through this way. Hard cap is the current Leg max.
All stats that shouldn't exist in the current drop (e.g. dex of phase) will be removed to prevent abused. PxP will be recalculated after the bonus applied and quality tier (e.g. average, superior, etc) will improved if the PxP is above certain value.
(IMG:[ invalid] style_emoticons/default/cool.gif)
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Jul 27 2015, 14:53
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(Colman @ Jul 27 2015, 08:42)  - Gain prefix or suffix if the equipment do not have it. For Superior or above only.
- Increase the base roll by a random integer between 1-5. It can only increase the roll which could exist for that type of equipment (e.g. No Int/WIS for Plate; INT/WIS is available for Shade of Arcanist). In addition, missing PABs/stat (e.g. crit damage for old power armor, crush miti for old phase) can be obtained through this way. Hard cap is the current Leg max.
All stats that shouldn't exist in the current drop (e.g. dex of phase) will be removed to prevent abused. PxP will be recalculated after the bonus applied and quality tier (e.g. average, superior, etc) will improved if the PxP is above certain value.
I think an unqualified increase would be too much. Everyone would quickly be running around in Lmax everything. Something with less exploit potential would be for that IW to instead reroll a stat. You wouldn't be able to improve already great equips - the risk of your well-rolled stats being rerolled away would be too much, unless you IWd 100 times - but you would be able to make a relatively bad equip (with one or two bad stats) into a slightly above average one. Missing PABs being replaceable sounds attractive.
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Jul 27 2015, 15:15
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Superlatanium @ Jul 27 2015, 20:53)  I think an unqualified increase would be too much. Everyone would quickly be running around in Lmax everything. Something with less exploit potential would be for that IW to instead reroll a stat. You wouldn't be able to improve already great equips - the risk of your well-rolled stats being rerolled away would be too much, unless you IWd 100 times - but you would be able to make a relatively bad equip (with one or two bad stats) into a slightly above average one. Missing PABs being replaceable sounds attractive.
FYI, 10 base roll in 0.82/0.83 is equal to 1 base roll in the old days (0.81). To make everything reach Leg max. It is even harder than make a PL 1500 monster. If the number is not right, it can always be changed. Having the ability to upgrade an existing equipment is much better than boosting the drop rate/quality. At least you can get upgrade for sure. In addition, you do not need to worry about spending too much on auction/forge as the item will not be useless right after a new patch. (10B liked to increase the base roll of the equipment every few patch. I have salvage and bazaar many thing due to this reason. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) ) This post has been edited by Colman: Jul 27 2015, 15:30
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Jul 28 2015, 08:34
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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Suggestion: in the gift message of monster lab, can we have a total count of all gifts?
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Jul 28 2015, 20:45
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Necromusume
Group: Catgirl Camarilla
Posts: 6,823
Joined: 17-May 12

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Instead of account-binding bazaar buys, add a chance to get the RiddleMaster.
If the first person to attempt to buy gets a captcha and one or more other people click to buy before they finish it, queue the buy attempts and give the equip to the earliest person to click Accept who was not disqualified by failing to solve a riddle.
Instead of stamina loss, people who blow their riddles get an increasing penalty delay added to their buy attempts, plus more frequent captchas.
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Jul 28 2015, 21:09
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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QUOTE(mechafujoshi @ Jul 28 2015, 14:45)  Instead of account-binding bazaar buys, add a chance to get the RiddleMaster.
If the first person to attempt to buy gets a captcha and one or more other people click to buy before they finish it, queue the buy attempts and give the equip to the earliest person to click Accept who was not disqualified by failing to solve a riddle.
Instead of stamina loss, people who blow their riddles get an increasing penalty delay added to their buy attempts, plus more frequent captchas.
Just my 2cents.. I would rather have 10b work on something worthwhile than that convoluted system. (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Jul 28 2015, 21:22
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(jenga201 @ Jul 28 2015, 19:09)  Just my 2cents.. I would rather have 10b work on something worthwhile than that convoluted system. Agree. 0.84, so we will have an idea of what will be good long-term investments sooner (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jul 29 2015, 06:52
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Necromusume
Group: Catgirl Camarilla
Posts: 6,823
Joined: 17-May 12

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Lurking the bazaar for resellable items was about as interesting as this game ever got. It's not "convoluted", it's an exact analog of the existing captcha system. All the buyer would see is whether they got it or not; the rest is just a minor implementation detail that needs to be specified somewhere.
Post 0.84 you will still never have any way to predict what will be a safe long-term investment or how long it will last.
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Jul 29 2015, 07:01
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(mechafujoshi @ Jul 29 2015, 14:52)  Lurking the bazaar for resellable items was about as interesting as this game ever got. It's not "convoluted", it's an exact analog of the existing captcha system. All the buyer would see is whether they got it or not; the rest is just a minor implementation detail that needs to be specified somewhere.
Post 0.84 you will still never have any way to predict what will be a safe long-term investment or how long it will last.
From a developer's standpoint, it's complicated to implement such a system to make real-time decision around multiple players's nearly simultaneous actions (aka why there's no pvp) From a player's standpoint, nobody wants it. It doesn't give any bonus or provide any new gameplay. Yep it's convoluted, and pointless. This post has been edited by holy_demon: Jul 29 2015, 07:04
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Jul 29 2015, 15:25
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(holy_demon @ Jul 29 2015, 06:01)  From a developer's standpoint LOL dude, mechafujoshi is likely one of the cleverest software architects around here
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