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[Suggestion] A few requests, Can we has... |
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Jul 9 2015, 06:28
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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Well I would like to see some numbers from monster lab, in particular as I requested before an option to see how many battles our monsters have entered into over a 72hr period because i am very sure that even my 500 odd lvl monster is still relying on the guaranteed gift, (I really should write down the battles won of my highest PL monsters to check...) She still also only gives me low grade (I dont think she likes me), one of my 200 odd Pl monster gave me a double gift of repurposed actuators the other day.
Currently the monster lab and its rewards are largely being dominated by the top players. Its not that I dont think they deserve the rewards they get seeing as how much time and effort they have invested into the game and their monsters they certainly do, however that doesn't mean that everyone else should be largely reliant on the 72hr gift as our monsters don't get to appear very often.
The number of active players around certain levels say 0-150, 150-200, 200-250, 250-300 and the number of monsters at levels 0-199, 200-299, 300-399, 400-499 and so on and an average of how many battles monsters in each bracket enter would be nice to know. i doubt any change will come even if we did know but at least I would know whether it would be better to raise the level of my monsters as opposed to making more low pl ones. Which I think is a problem in itself as the rewards for raising your monsters PL seem to be solely the grade of metal you can get until you reach the level where your monster can enter lots of battles, and I have no idea what that level is except that it is beyond at least lvl 500.
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Jul 10 2015, 02:01
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(teddy.bear @ Jul 9 2015, 04:28)  Well I would like to see some numbers from monster lab, in particular as I requested before an option to see how many battles our monsters have entered into over a 72hr period because i am very sure that even my 500 odd lvl monster is still relying on the guaranteed gift, (I really should write down the battles won of my highest PL monsters to check...) She still also only gives me low grade (I dont think she likes me), one of my 200 odd Pl monster gave me a double gift of repurposed actuators the other day.
Currently the monster lab and its rewards are largely being dominated by the top players. Its not that I dont think they deserve the rewards they get seeing as how much time and effort they have invested into the game and their monsters they certainly do, however that doesn't mean that everyone else should be largely reliant on the 72hr gift as our monsters don't get to appear very often.
The number of active players around certain levels say 0-150, 150-200, 200-250, 250-300 and the number of monsters at levels 0-199, 200-299, 300-399, 400-499 and so on and an average of how many battles monsters in each bracket enter would be nice to know. i doubt any change will come even if we did know but at least I would know whether it would be better to raise the level of my monsters as opposed to making more low pl ones. Which I think is a problem in itself as the rewards for raising your monsters PL seem to be solely the grade of metal you can get until you reach the level where your monster can enter lots of battles, and I have no idea what that level is except that it is beyond at least lvl 500.
More info-graphics would be nice (IMG:[ invalid] style_emoticons/default/smile.gif) Why stop there, maybe have a drop distribution for the last 24 hours in terms of tier/type/quality/suffix ect.
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Jul 10 2015, 03:52
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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F(Sqrt(c*y)-4) = x
solve4y
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Jul 10 2015, 23:31
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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can we get 50% of soul fragment cost if soulbinding equipment get salvaged , tenb (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jul 11 2015, 13:26
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sssss2
Group: Gold Star Club
Posts: 3,957
Joined: 11-April 14

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Please get rid of Capacitor.
It is absolutely useless in 0.82.
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Jul 11 2015, 21:45
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Superlatanium
Group: Gold Star Club
Posts: 7,597
Joined: 27-November 13

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QUOTE(sssss2 @ Jul 11 2015, 11:26)  Please get rid of Capacitor.
It is absolutely useless in 0.82. I've heard that some top-tier mages like it a lot - it means more efficient Elixirs, which might be better than the alternative of more elemental mitigation.
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Jul 12 2015, 03:42
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sssss2
Group: Gold Star Club
Posts: 3,957
Joined: 11-April 14

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QUOTE(Superlatanium @ Jul 12 2015, 04:45)  I've heard that some top-tier mages like it a lot - it means more efficient Elixirs, which might be better than the alternative of more elemental mitigation.
Oh, I haven't thouht that as I have no idea mages... Thank you.
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Jul 14 2015, 03:46
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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Could the overcharge cost for disabling spirit stance be removed. It makes using skills even less attractive as you lose overcharge each time you disable it to build up overcharge for another go.
Would also be nice to see the overcharge cost be removed from zero action time things that dont benefit from spirit stance as well.
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Jul 14 2015, 05:38
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Superlatanium
Group: Gold Star Club
Posts: 7,597
Joined: 27-November 13

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Illithid and Banshee are now 100% useless, right?
At least Vampire has the potential to be useful with tweaked numbers.
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Jul 14 2015, 05:59
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(Superlatanium @ Jul 14 2015, 05:38)  Illithid and Banshee are now 100% useless, right?
At least Vampire has the potential to be useful with tweaked numbers.
If they actually drained the points from the monsters themselves so that it reduced the monsters mp sp bars they would at least have some use. Better still would be if monsters hp mp sp bars were based on their end for hp, wis for mp and all stats for sp and the amount of mp sp gained was a percentage of how much they currently had then I think they would be fairly decent. That way they would be very effective vs the high pl mobs as not only would you be gaining a reasonable amount back, you would be doing more dmg in vampire case and reducing the chance of them firing off mp sp attacks and gaining mp or sp for Illithid and Banshee.
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Jul 14 2015, 06:06
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Superlatanium
Group: Gold Star Club
Posts: 7,597
Joined: 27-November 13

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QUOTE(teddy.bear @ Jul 14 2015, 03:59)  If they actually drained the points from the monsters themselves so that it reduced the monsters mp sp bars they would at least have some use. Better still would be if monsters hp mp sp bars were based on their end for hp, wis for mp and all stats for sp and the amount of mp sp gained was a percentage of how much they currently had then I think they would be fairly decent. That way they would be very effective vs the high pl mobs as not only would you be gaining a reasonable amount back, you would be doing more dmg in vampire case and reducing the chance of them firing off mp sp attacks and gaining mp or sp for Illithid and Banshee. Even with that, problem is, saving on having to spend 91c on a mana potion every now and then is definitely not worth giving up Slaughter or Balance. Same thing for spirit potion, even if the player gained 1000 spirit with each attack. The decreased damage taken due to less monster MP/SP would be way too little, without an unrealistic level of micromanagement.
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Jul 14 2015, 06:44
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(Superlatanium @ Jul 14 2015, 06:06)  Even with that, problem is, saving on having to spend 91c on a mana potion every now and then is definitely not worth giving up Slaughter or Balance. Same thing for spirit potion, even if the player gained 1000 spirit with each attack. The decreased damage taken due to less monster MP/SP would be way too little, without an unrealistic level of micromanagement.
Yea I know, in the end it all comes down to killing speed, with this patch that is truer than ever. I used to spend so much time in Mag+ IW micromanaging using focus and the 2h skills trying to conserve my mana and spirit potions so I could make it to the end now with this patch the killing speed is the only real consideration. Sure like before you had to be able to survive at the difficulty but mana and spirit consumption used to be part of the survival equation. Still if those weapons are going to be kept (which one would assume) I would still like to see the amount returned as a percentage of current monster hp mp sp, and mp and sp like hp being based off monster stats.
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Jul 19 2015, 03:48
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J99814
Group: Members
Posts: 406
Joined: 25-January 13

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QUOTE(teddy.bear @ Jul 13 2015, 21:44)  Yea I know, in the end it all comes down to killing speed, with this patch that is truer than ever. I used to spend so much time in Mag+ IW micromanaging using focus and the 2h skills trying to conserve my mana and spirit potions so I could make it to the end now with this patch the killing speed is the only real consideration. Sure like before you had to be able to survive at the difficulty but mana and spirit consumption used to be part of the survival equation.
Still if those weapons are going to be kept (which one would assume) I would still like to see the amount returned as a percentage of current monster hp mp sp, and mp and sp like hp being based off monster stats.
Wow. Vampire giving a percentage of current monster hp would make it incredible for lowbies who want to bump of their difficulty. Banshee and Illithid would still suck, though.
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Jul 19 2015, 06:20
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(nobody_xxx @ Jul 18 2015, 16:53)  we need new arenas (IMG:[ invalid] style_emoticons/default/wub.gif) Players created arenas using their own monsters, and depending on number of monsters and their power level allow them to add in boss class monsters for the final round.
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Jul 19 2015, 11:44
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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QUOTE(nobody_xxx @ Jul 18 2015, 16:53)  we need new arenas (IMG:[ invalid] style_emoticons/default/wub.gif) For what? Only SG arenas seems to give some good equiment as clear bonus. Not that I have got any when doing DWD or ED until now. Currently the arenas are just good to farm credits an tokens. Now that LOTD has become almost worthless, equipment clear bonus has become a complete joke. (IMG:[ invalid] style_emoticons/default/cry.gif) So why do you want more arenas? (IMG:[ invalid] style_emoticons/default/blink.gif)
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Jul 19 2015, 12:05
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Tenboro wrote that he'd increase the clear bonuses for the lv.101+ arenas even more next patch.
I'd like to see new and challenging non-schoolgirl arenas for higher levels.
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Jul 19 2015, 12:41
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(nobody_xxx @ Jul 18 2015, 16:53)  we need new arenas (IMG:[ invalid] style_emoticons/default/wub.gif) Level 450 arena. It'll be glorious. Fight every god/legendary. 5% trophy rate. It'll be fun.
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