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> [Suggestion] A few requests, Can we has...

 
post Jun 19 2015, 21:57
Post #12661
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What's currently known about the upcoming mitigation patch? If things go how I think they will, can we has x-nerf brought back?
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post Jun 19 2015, 22:52
Post #12662
Tenboro

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QUOTE(kamio11 @ Jun 19 2015, 14:47) *

If people are going to bitch about things "promised" for 0.83 not happening, call this 0.82.5 instead.


I am in fact bumping some planned stuff to a future patch. And yeah, some of those things really should be fixed, it's just boring drudgery that I haven't summoned the effort to deal with yet. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 19 2015, 23:19
Post #12663
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Please add some chance to gain staff proficiency from casting spells. It's unfair that melee classes can raise all important proficiencies by simply playing normally, but mages have to do the mindless, soul-crushing grind in a way they normally don't play just to raise one of their most important proficiencies. The chance can be lower than from physical attacks but as long as it's there it would be a great help.
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post Jun 20 2015, 11:40
Post #12664
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Can we have a change to forging so that rare materials are only required for upgrading certain stats, ADB accuracy, crit for power and shade block for force, and spell damage for phase.

As it is now only a minority of people can make any more than a few upgrades to those pieces either because they have no rares or do not wish to waste the few they have on a exquisite. It would at least allow most people to make some meaningful upgrades to those pieces.
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post Jun 20 2015, 13:35
Post #12665
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Can we have a change to forging so that reforging isn't an all-or-nothing process?
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post Jun 20 2015, 14:36
Post #12666
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can we have more PXP Multiplier for PFUDOR IW , tenb ?

maybe x17 or x18 per run (IMG:[invalid] style_emoticons/default/wub.gif)

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post Jun 20 2015, 15:57
Post #12667
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QUOTE(cmos @ Jun 19 2015, 16:19) *

Please add some chance to gain staff proficiency from casting spells. It's unfair that melee classes can raise all important proficiencies by simply playing normally, but mages have to do the mindless, soul-crushing grind in a way they normally don't play just to raise one of their most important proficiencies. The chance can be lower than from physical attacks but as long as it's there it would be a great help.


Bring back the training montage!
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post Jun 20 2015, 18:25
Post #12668
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More or less simple request...

Add an option to IW selection screen to repeat the last equipment's IW. (get's tedious to find the right item if you have too many (IMG:[invalid] style_emoticons/default/smile.gif))
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post Jun 20 2015, 20:42
Post #12669
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QUOTE(simrock87 @ Jun 20 2015, 16:25) *

More or less simple request...

Add an option to IW selection screen to repeat the last equipment's IW. (get's tedious to find the right item if you have too many (IMG:[invalid] style_emoticons/default/smile.gif))


There was a script for this. You can try to find it.
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post Jun 21 2015, 01:27
Post #12670
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QUOTE(Tenboro @ Jun 17 2015, 05:44) *

You get more ability points?

Which will be useful some day, I'm sure.



Well for mages, wasn't 450 the balance point were you start doing slightly more damage afterwards compared to pre 0.77 if you have the proficiency hath perk and optimum gearing.

For melee.... *shrugs* more mitigation?
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post Jun 21 2015, 02:49
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Tenboro is brave for posting in here.
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post Jun 21 2015, 04:29
Post #12672
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Patch buffs virtually everyone, more crying than ever.

Excellent patch.
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post Jun 21 2015, 08:14
Post #12673
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If one of the side-effects of 0.82 was to encourage lower-level players to trade, then why don't we have a WTT sub-forum specifically for that?
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post Jun 21 2015, 09:03
Post #12674
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QUOTE(EsotericSatire @ Jun 20 2015, 23:27) *

Well for mages, wasn't 450 the balance point were you start doing slightly more damage afterwards compared to pre 0.77 if you have the proficiency hath perk and optimum gearing.

For melee.... *shrugs* more mitigation?


No, the formula make pmi grow smoothly.

You can simply record your damage grow after you level up and compare to monsteers' Hp grow.

450+ is no much different from 450-.
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post Jun 21 2015, 09:33
Post #12675
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QUOTE(gc00018 @ Jun 20 2015, 21:03) *

You can simply record your damage grow after you level up and compare to monsteers' Hp grow.

450+ is no much different from 450-.



GC Senpai, its all about the resist mechanics not direct damage.
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post Jun 21 2015, 13:59
Post #12676
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QUOTE(EsotericSatire @ Jun 21 2015, 07:33) *

GC Senpai, its all about the resist mechanics not direct damage.


Only if you don not wear any prof piece(staff or cotton).
Be aware, when you level up prof equipment will become 'relative weaker'.

For example :
Average Redwood Staff at 240: Supportive +18.26(base=2.36)--> 1 base= 18.26/2.36=7.74
Average Redwood Staff at 488: Supportive +32.38(base=2.21)--> 1 base= 32.38/2.21=14.65
So
a staff with 1 base support prof in 488 will increase my prof by --> 14.65/488*100% = 3.00%
a staff with 1 base support prof in 240 will increase my prof by--> 7.74/240*100% = 3.23%


I can't find a level 450 staff, so I am no sure the
QUOTE(EsotericSatire @ Jun 20 2015, 23:27) *

slightly more damage
from prof can cover the loss of leveling up after 450.

But I believe it will be very very slight...

This post has been edited by gc00018: Jun 21 2015, 14:01
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post Jun 21 2015, 19:14
Post #12677
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QUOTE(gc00018 @ Jun 21 2015, 11:59) *

Only if you don not wear any prof piece(staff or cotton).
Be aware, when you level up prof equipment will become 'relative weaker'.

For example :
Average Redwood Staff at 240: Supportive +18.26(base=2.36)--> 1 base= 18.26/2.36=7.74
Average Redwood Staff at 488: Supportive +32.38(base=2.21)--> 1 base= 32.38/2.21=14.65
So
a staff with 1 base support prof in 488 will increase my prof by --> 14.65/488*100% = 3.00%
a staff with 1 base support prof in 240 will increase my prof by--> 7.74/240*100% = 3.23%


I can't find a level 450 staff, so I am no sure the from prof can cover the loss of leveling up after 450.

But I believe it will be very very slight...


That problem has been noted long ago
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post Jun 21 2015, 19:48
Post #12678
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QUOTE(jenga201 @ Jun 17 2015, 20:45) *

I have some drops that I have trouble selling because of my level.

Attached Image

QUOTE(Tenboro @ Jun 17 2015, 21:14) *

Which will be useful some day, I'm sure.

*scratches head* Only thing I can think of in that scenario is the Title-Revamp that you were talking about sometimes ago. (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Jun 22 2015, 08:27
Post #12679
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Could we have a change to the HV interface so that the active supportive spells are aligned to the right above the monsters, the Health bar etc and the combat log switched so the health bar etc are right next to the monsters with any active potions effects surrounding the respective meter as opposed to cluttering the active supportive spells bar. Also with the changes to potions having buttons for draught, potion, elixer under the respective metre would me nice.
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post Jun 22 2015, 16:35
Post #12680
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QUOTE(cmos @ Jun 19 2015, 17:19) *

Please add some chance to gain staff proficiency from casting spells. It's unfair that melee classes can raise all important proficiencies by simply playing normally, but mages have to do the mindless, soul-crushing grind in a way they normally don't play just to raise one of their most important proficiencies. The chance can be lower than from physical attacks but as long as it's there it would be a great help.

Somewhat inline with this, I'd like staff proficiency to increase from offensive spells after the level cap of that type is reached.
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