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[Suggestion] A few requests, Can we has... |
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Jun 19 2015, 21:57
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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What's currently known about the upcoming mitigation patch? If things go how I think they will, can we has x-nerf brought back?
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Jun 19 2015, 22:52
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Tenboro

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QUOTE(kamio11 @ Jun 19 2015, 14:47)  If people are going to bitch about things "promised" for 0.83 not happening, call this 0.82.5 instead.
I am in fact bumping some planned stuff to a future patch. And yeah, some of those things really should be fixed, it's just boring drudgery that I haven't summoned the effort to deal with yet. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jun 19 2015, 23:19
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cmos
Group: Gold Star Club
Posts: 1,214
Joined: 17-March 10

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Please add some chance to gain staff proficiency from casting spells. It's unfair that melee classes can raise all important proficiencies by simply playing normally, but mages have to do the mindless, soul-crushing grind in a way they normally don't play just to raise one of their most important proficiencies. The chance can be lower than from physical attacks but as long as it's there it would be a great help.
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Jun 20 2015, 11:40
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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Can we have a change to forging so that rare materials are only required for upgrading certain stats, ADB accuracy, crit for power and shade block for force, and spell damage for phase.
As it is now only a minority of people can make any more than a few upgrades to those pieces either because they have no rares or do not wish to waste the few they have on a exquisite. It would at least allow most people to make some meaningful upgrades to those pieces.
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Jun 20 2015, 13:35
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cipher43
Group: Gold Star Club
Posts: 625
Joined: 25-December 06

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Can we have a change to forging so that reforging isn't an all-or-nothing process?
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Jun 20 2015, 14:36
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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can we have more PXP Multiplier for PFUDOR IW , tenb ? maybe x17 or x18 per run (IMG:[ invalid] style_emoticons/default/wub.gif) This post has been edited by nobody_xxx: Jun 20 2015, 14:36
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Jun 20 2015, 15:57
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(cmos @ Jun 19 2015, 16:19)  Please add some chance to gain staff proficiency from casting spells. It's unfair that melee classes can raise all important proficiencies by simply playing normally, but mages have to do the mindless, soul-crushing grind in a way they normally don't play just to raise one of their most important proficiencies. The chance can be lower than from physical attacks but as long as it's there it would be a great help.
Bring back the training montage!
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Jun 20 2015, 18:25
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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More or less simple request... Add an option to IW selection screen to repeat the last equipment's IW. (get's tedious to find the right item if you have too many (IMG:[ invalid] style_emoticons/default/smile.gif))
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Jun 20 2015, 20:42
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(simrock87 @ Jun 20 2015, 16:25)  More or less simple request... Add an option to IW selection screen to repeat the last equipment's IW. (get's tedious to find the right item if you have too many (IMG:[ invalid] style_emoticons/default/smile.gif)) There was a script for this. You can try to find it.
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Jun 21 2015, 01:27
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,516
Joined: 31-July 10

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QUOTE(Tenboro @ Jun 17 2015, 05:44)  You get more ability points?
Which will be useful some day, I'm sure.
Well for mages, wasn't 450 the balance point were you start doing slightly more damage afterwards compared to pre 0.77 if you have the proficiency hath perk and optimum gearing. For melee.... *shrugs* more mitigation?
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Jun 21 2015, 02:49
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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Tenboro is brave for posting in here.
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Jun 21 2015, 04:29
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,516
Joined: 31-July 10

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Patch buffs virtually everyone, more crying than ever.
Excellent patch.
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Jun 21 2015, 08:14
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cipher43
Group: Gold Star Club
Posts: 625
Joined: 25-December 06

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If one of the side-effects of 0.82 was to encourage lower-level players to trade, then why don't we have a WTT sub-forum specifically for that?
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Jun 21 2015, 09:03
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(EsotericSatire @ Jun 20 2015, 23:27)  Well for mages, wasn't 450 the balance point were you start doing slightly more damage afterwards compared to pre 0.77 if you have the proficiency hath perk and optimum gearing.
For melee.... *shrugs* more mitigation?
No, the formula make pmi grow smoothly. You can simply record your damage grow after you level up and compare to monsteers' Hp grow. 450+ is no much different from 450-.
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Jun 21 2015, 09:33
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,516
Joined: 31-July 10

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QUOTE(gc00018 @ Jun 20 2015, 21:03)  You can simply record your damage grow after you level up and compare to monsteers' Hp grow.
450+ is no much different from 450-.
GC Senpai, its all about the resist mechanics not direct damage.
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Jun 21 2015, 13:59
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(EsotericSatire @ Jun 21 2015, 07:33)  GC Senpai, its all about the resist mechanics not direct damage.
Only if you don not wear any prof piece(staff or cotton). Be aware, when you level up prof equipment will become 'relative weaker'. For example : Average Redwood Staff at 240: Supportive +18.26(base=2.36)--> 1 base= 18.26/2.36=7.74 Average Redwood Staff at 488: Supportive +32.38(base=2.21)--> 1 base= 32.38/2.21=14.65 So a staff with 1 base support prof in 488 will increase my prof by --> 14.65/488*100% = 3.00% a staff with 1 base support prof in 240 will increase my prof by--> 7.74/240*100% = 3.23%I can't find a level 450 staff, so I am no sure the QUOTE(EsotericSatire @ Jun 20 2015, 23:27)  slightly more damage
from prof can cover the loss of leveling up after 450. But I believe it will be very very slight... This post has been edited by gc00018: Jun 21 2015, 14:01
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Jun 21 2015, 19:14
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(gc00018 @ Jun 21 2015, 11:59)  Only if you don not wear any prof piece(staff or cotton). Be aware, when you level up prof equipment will become 'relative weaker'.
For example : Average Redwood Staff at 240: Supportive +18.26(base=2.36)--> 1 base= 18.26/2.36=7.74 Average Redwood Staff at 488: Supportive +32.38(base=2.21)--> 1 base= 32.38/2.21=14.65 So a staff with 1 base support prof in 488 will increase my prof by --> 14.65/488*100% = 3.00% a staff with 1 base support prof in 240 will increase my prof by--> 7.74/240*100% = 3.23%
I can't find a level 450 staff, so I am no sure the from prof can cover the loss of leveling up after 450.
But I believe it will be very very slight...
That problem has been noted long ago
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Jun 21 2015, 19:48
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(jenga201 @ Jun 17 2015, 20:45)  I have some drops that I have trouble selling because of my level.
 QUOTE(Tenboro @ Jun 17 2015, 21:14)  Which will be useful some day, I'm sure.
*scratches head* Only thing I can think of in that scenario is the Title-Revamp that you were talking about sometimes ago. (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Jun 22 2015, 08:27
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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Could we have a change to the HV interface so that the active supportive spells are aligned to the right above the monsters, the Health bar etc and the combat log switched so the health bar etc are right next to the monsters with any active potions effects surrounding the respective meter as opposed to cluttering the active supportive spells bar. Also with the changes to potions having buttons for draught, potion, elixer under the respective metre would me nice.
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Jun 22 2015, 16:35
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F A E
Group: Gold Star Club
Posts: 1,321
Joined: 21-December 12

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QUOTE(cmos @ Jun 19 2015, 17:19)  Please add some chance to gain staff proficiency from casting spells. It's unfair that melee classes can raise all important proficiencies by simply playing normally, but mages have to do the mindless, soul-crushing grind in a way they normally don't play just to raise one of their most important proficiencies. The chance can be lower than from physical attacks but as long as it's there it would be a great help.
Somewhat inline with this, I'd like staff proficiency to increase from offensive spells after the level cap of that type is reached.
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