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> [Suggestion] A few requests, Can we has...

 
post Jun 16 2015, 17:30
Post #12641
Koaen



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QUOTE(gc00018 @ Jun 12 2015, 08:03) *

Let me translate what Tenboro means " You have to collect data to prove drop is poor, I don't have anytime for it " .

Well, Data is nothing, I can collect them in this patch, but I have no idea how to find pre-patch data.



I have data from pre-patch and post-patch that might help;

1418446 records that look similar to;
"id" "monsterid" "item" "monster_level" "difficulty" "player_level" "round" "maxround" "battletype"
"1312634" "54969" "164 Credits" "497" "0" "500" "123" "125" "Arena"
"1312635" "21" "Bunny-Girl Costume" "500" "0" "500" "124" "125" "Arena"
"1312636" "81535" "Monster Cuisine" "496" "0" "500" "124" "125" "Arena"
"1312637" "72165" "Superior Fiery Axe of Slaughter" "500" "0" "500" "124" "125" "Arena"
"1312638" "-2" "Chaos Token" "0" "0" "500" "125" "125" "Arena Token Bonus"
"1312639" "-1" "Exquisite Plate Gauntlets of Warding" "0" "0" "500" "125" "125" "Arena Clear Bonus"
"1312640" "20" "Lock of Blue Hair" "500" "0" "500" "125" "125" "Arena"

This joins up to the hvmonster list stuff.

Hit me up if you want to use it.
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post Jun 17 2015, 02:00
Post #12642
skillchip



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QUOTE(jenga201 @ Jun 16 2015, 15:30) *

I have data from pre-patch and post-patch that might help;

1418446 records that look similar to;
"id" "monsterid" "item" "monster_level" "difficulty" "player_level" "round" "maxround" "battletype"
"1312634" "54969" "164 Credits" "497" "0" "500" "123" "125" "Arena"
"1312635" "21" "Bunny-Girl Costume" "500" "0" "500" "124" "125" "Arena"
"1312636" "81535" "Monster Cuisine" "496" "0" "500" "124" "125" "Arena"
"1312637" "72165" "Superior Fiery Axe of Slaughter" "500" "0" "500" "124" "125" "Arena"
"1312638" "-2" "Chaos Token" "0" "0" "500" "125" "125" "Arena Token Bonus"
"1312639" "-1" "Exquisite Plate Gauntlets of Warding" "0" "0" "500" "125" "125" "Arena Clear Bonus"
"1312640" "20" "Lock of Blue Hair" "500" "0" "500" "125" "125" "Arena"

This joins up to the hvmonster list stuff.

Hit me up if you want to use it.


please use it!
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post Jun 17 2015, 09:12
Post #12643
gc00018



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Hi Tenboro, a little question:

Is there any adventage to keep leveling up after Lv.450?

No important ability,
no adventage to buy better equipment(you can buy lv500 ones already),
paying more and more in soulfuse when buying low level equipment,
no addittional drop and
harder and harder to sell equipments(less and less player can use your drops).


Suggestion:

I think level 450-500 need a little buff to make sure leveling up is worth.
Current system is discourage leveling up which make EXP bouns (from donation,traning, perk, bouns) totally a disadventage after 450.

Like add a few new ability useful after 450, or reach 500.
Or add powerful Titles for level 500 players.
Or special Hath perk for only 450+ or 500 players.

Thanks.
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post Jun 17 2015, 09:25
Post #12644
nobody_xxx



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QUOTE(gc00018 @ Jun 17 2015, 14:12) *

Hi Tenboro, a little question:

Is there any adventage to keep leveling up after Lv.450?

No important ability,
no adventage to buy better equipment(you can buy lv500 ones already),
paying more and more in soulfuse when buying low level equipment,
no addittional drop and
harder and harder to sell equipments(less and less player can use your drops).
Suggestion:

I think level 450-500 need a little buff to make sure leveling up is worth.
Current system is discourage leveling up which make EXP bouns (from donation,traning, perk, bouns) totally a disadventage after 450.

Like add a few new ability useful after 450, or reach 500.
Or add powerful Titles for level 500 players.
Or special Hath perk for only 450+ or 500 players.

Thanks.

new arena for lvl 350 and 400 , yay (IMG:[invalid] style_emoticons/default/wub.gif)

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post Jun 17 2015, 09:33
Post #12645
qw3rty67



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Multiple sgs and bosses in every round, with gods and dragons showing up later?
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post Jun 17 2015, 15:06
Post #12646
skillchip



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Why isn't there a semi-cheap shard that brings gear to level temporarily?
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post Jun 17 2015, 17:15
Post #12647
Koaen



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QUOTE(gc00018 @ Jun 17 2015, 03:12) *

Hi Tenboro, a little question:

Is there any adventage to keep leveling up after Lv.450?


I've wondered about this, too.

It seems the prime level now is about 450. You can buy 500 level equipment and sell to level 400's.

I have some drops that I have trouble selling because of my level.
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post Jun 17 2015, 17:41
Post #12648
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QUOTE(jenga201 @ Jun 17 2015, 17:15) *

I have some drops that I have trouble selling because of my level.


I'd be surprised if you could sell any new drops. Wouldn't their use be restricted to use to the tiny number of level 500 characters, all of whom are eminently capable of farming their own replacement gear?
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post Jun 17 2015, 17:44
Post #12649
Tenboro

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You get more ability points?

Which will be useful some day, I'm sure.
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post Jun 17 2015, 18:13
Post #12650
m118w11



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How about making grindfest limitless again, now with the potion change how are we supposed to measure epeen?
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post Jun 17 2015, 18:38
Post #12651
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QUOTE(m118w11 @ Jun 18 2015, 02:13) *

How about making grindfest limitless again, now with the potion change how are we supposed to measure epeen?


By our amount of credits?
Attached Image





PS: it's fake (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 17 2015, 19:30
Post #12652
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QUOTE(kserox @ Jun 16 2015, 17:14) *

What's the point of RM then?


dunno? maybe to annoy ppl? 10b knows it surely... (IMG:[invalid] style_emoticons/default/wink.gif)
i think there's no point to have RM at start of RE (eventualy 1st turn of 1st round in any fight)
as ppl 99.9% have full (or nearly full) HP&MP and SP are not healed...

so that would made 3 options for RM only in 1turn/1round:
1) no RM there, move it to 2+ turn only
2) disable timer for it
3) disable stamina loss on timeout (wrong answer would yeld stamina loss)

i quite often have +30s delays before i switch to RE window after closing EH page (or browsing gallery)

---
anyone konw if there would be "0 exp" mode? not meaning "0 stamina" mode...
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post Jun 17 2015, 19:39
Post #12653
gc00018



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QUOTE(Tenboro @ Jun 17 2015, 15:44) *

You get more ability points?

Which will be useful some day, I'm sure.


I wish there would be some changes here. (IMG:[invalid] style_emoticons/default/smile.gif)

Need more abilities to make choosing abilities something meanful, not simply MAX OUT all, especially for 450+ players.

As a 487 player, I can max out not only abilities for 2 sets, but also a lot of abilities which I have never used...
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post Jun 17 2015, 22:56
Post #12654
arialinnoc



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QUOTE(Tenboro @ Jun 13 2015, 16:33) *

Difficulty does affect the trophy-equivalent tier used for the clear bonus, but only by +1 and only for the highest-level arenas - this is triggered by playing at Nightmare and above. It will affect it to a larger extent in the next patch, but still only for the level 101+ arenas.



QUOTE(Tenboro @ Jun 13 2015, 22:53) *

Currently T6.


(IMG:[i.imgur.com] http://i.imgur.com/wy9Dt1L.png)

from wiki:
(IMG:[i.imgur.com] http://i.imgur.com/BVaXXC3.png)

I try DwD everyday on Nightmare and Hell since the day you mentioned. I never get below ex quality as the clear bonus. But today I got a superior.
Does sth change? (IMG:[invalid] style_emoticons/default/huh.gif)

This post has been edited by arialinnoc: Jun 17 2015, 23:11
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post Jun 18 2015, 03:05
Post #12655
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❤ Can we put hearts in our monsters' skill names? ❤
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post Jun 18 2015, 07:02
Post #12656
gc00018



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QUOTE(arialinnoc @ Jun 17 2015, 20:56) *

DwD everyday on Nightmare and Hell


Only PFU is T6, low difficulty = Lower tier.
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post Jun 18 2015, 12:57
Post #12657
arialinnoc



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QUOTE(gc00018 @ Jun 18 2015, 12:02) *

Only PFU is T6, low difficulty = Lower tier.


Thank you. So I just got lucky with those ex drops o O
My english.... (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by arialinnoc: Jun 18 2015, 14:19
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post Jun 19 2015, 10:12
Post #12658
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Can we have 2 more details added to the monster lab that shows battles fought and battles won in the last 24 hrs.
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post Jun 19 2015, 14:47
Post #12659
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Instead of all these large changes that people are clamoring for, could the next update focus on minor polishing and bugfixes?

Fix some of the easy known bugs and typos. Add proficiency/level requirements to spells. Better descriptions for them (and maybe for abilities too). Icons for spells that are missing them? I'm sure there's a bunch of other small things I've forgotten.

These seem like low-hanging fruit, and could go some way towards making the game easier for new players to get into.

If people are going to bitch about things "promised" for 0.83 not happening, call this 0.82.5 instead.
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post Jun 19 2015, 15:48
Post #12660
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Peerless Cobalt Force Shield of Warding
agi, instead of str... what?


Shields should be revised like Shade.
Right after 0.82 patch, Legendary Shade had only 3pab, but now have 4 pab.


- Force Shield : should have higher block chance than other shields, and 3 pab - STR, DEX, END. (no AGI)
- Kite Shield and Buckler : low block chance but can have 4 pab
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