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[Suggestion] A few requests, Can we has... |
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Jun 9 2015, 19:11
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Maximum_Joe @ Jun 9 2015, 13:13)  Are.
QUOTE(Tenboro @ May 17 2015, 09:14) 
Equipment/Loot Generation Changes
The way equipment is generated has been significantly changed. Instead of getting passed a "quality bonus" and from that generating random stats, before finally calculating its quality, the system was flipped around to always generating equipment based on a given quality tier.
For example, 1-when the system generates a gear of type Legendary, 2-it will now always have three primary attribute bonuses (assuming the gear type has three possible PABs), 3-and every stat is rolled between 85% and 100% of the allowed range. (Legendary equipment can now roll the highest stat possible; a Peerless is therefore simply a perfect Legendary.)
Additionally, this gives the system a lot more control over generated gear tiers than before, which allows it to stop being overly cautious in some cases. It also allows enforcement of strict minimum quality tiers.
For example, tier 4 and 5 trophies will now always be at least Superior, tier 6 will be at least Exquisite, tier 7 will be at least Magnificent, and tier 8 will be at least Legendary.
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Jun 9 2015, 19:36
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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I spoke directly with Tenboro on this. He's been... confusing to say the least. QUOTE(Tenboro @ May 17 2015, 13:03)  Quality first, always, which determines the chances and ranges for everything else.
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Jun 9 2015, 19:49
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hitokiri84
Group: Gold Star Club
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Joined: 24-December 07

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QUOTE(Maximum_Joe @ Jun 9 2015, 12:36)  I spoke directly with Tenboro on this. He's been... confusing to say the least.
That statement is kind of ambiguous since quality has been used to refer to both the prefix and the calculated metric. Though I think it's safe for you to assume it's the equipment prefix, given the statements made in the 0.82 OP.
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Jun 9 2015, 19:54
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Okay, I'll try and lay out everything based on what he's told me / said publicly.
First and foremost is the E.Quality Roll. Roughly between 100-400. This determines PXP0. Quality Ranking (Crude to Peerless) is determined from this PXP0. Then comes a Slot Roll (random). Then a Tier Roll (each Quality Ranking has a specific chance to be rare). Then a Suffix Roll (Quality Ranking determines chance; Superior+ is 100%). Then PAB Rolls; Quality and Tier both affect these (Legendary+ will always have 3-4). And lastly the Prefix Roll (same idea as Tier Roll).
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Jun 9 2015, 20:44
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Tenboro

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Well, I have used "quality" to refer to two somewhat related things, but it means something different in the new and old systems. So let's disambiguate.
In the old system, quality was a numeric value that was generated based on how stats were rolled, and the Crude/Fair/Average name was assigned based on that quality value.
In the new system, when I say that the new system rolls quality first, that means it rolls whether it's Crude/Fair/Average etc - it's not a numeric value, just what tier it is. However, based on the rolls, it also generates a numeric quality value compatible with the old system, which is used in a number of calculations.
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Jun 9 2015, 20:52
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Maximum_Joe
Group: Gold Star Club
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Joined: 17-April 11

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QUOTE(Tenboro @ Jun 9 2015, 11:44)  it rolls whether it's Crude/Fair/Average etc - it's not a numeric value, just what tier it is. However, based on the rolls, it also generates a numeric quality value compatible with the old system
Then it's mostly semantics. The PXP0 has to exist; the quality ranking is merely a restriction on how much the PXP0 is.
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Jun 9 2015, 21:43
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kryori
Group: Gold Star Club
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Joined: 9-September 08

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So essentially it rolls to find out whether the gear is anything more than scrap, then fills in the details after determining that it is not.
Be nice to have a cheap hath perk that skips the middleman and instantly scraps anything below a certain quality.
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Jun 9 2015, 22:27
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Tenboro

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QUOTE(Maximum_Joe @ Jun 9 2015, 20:52)  Then it's mostly semantics. The PXP0 has to exist; the quality ranking is merely a restriction on how much the PXP0 is.
No, it's very much different. "PXP0" isn't something that's ever defined or used by the equipment generator, it's derived from the numeric quality indicator calculated at the end. QUOTE(kryori @ Jun 9 2015, 21:43)  Be nice to have a cheap hath perk that skips the middleman and instantly scraps anything below a certain quality.
It's called "play on a high difficulty". At PFUDOR the lowest that drops is Superior.
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Jun 9 2015, 22:46
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Maximum_Joe
Group: Gold Star Club
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QUOTE(Tenboro @ Jun 9 2015, 13:27)  it's derived from the numeric quality indicator calculated at the end.
So when is said number actually made? Don't tell me it makes stats first.
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Jun 9 2015, 22:48
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chivoef
Group: Gold Star Club
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QUOTE(Tenboro @ Jun 9 2015, 22:27)  It's called "play on a high difficulty". At PFUDOR the lowest that drops is Superior.
Pretty sure I still get a couple of averages a day while playing on pfubar. (IMG:[ invalid] style_emoticons/default/unsure.gif) This one for instance: Probably useless link
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Jun 9 2015, 22:52
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Koaen
Group: Catgirl Camarilla
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Joined: 7-April 12

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QUOTE(chivoef @ Jun 9 2015, 16:48)  Pretty sure I still get a couple of averages a day while playing on pfubar. (IMG:[ invalid] style_emoticons/default/unsure.gif) This one for instance: Probably useless linkI got this on pfudor Average AxeIt pretty well indicates consistent drop quality.
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Jun 9 2015, 23:31
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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Since RE is now the best way to get good drops, and RE is also needed to earn Soul Fragments, it seems like an easy choice for a new set of hath perks would be to increase the daily total and frequency of RE. QUOTE(Tenboro @ Jun 9 2015, 15:27)  It's called "play on a high difficulty". At PFUDOR the lowest that drops is Superior. I pretty much have only played PFUDOR Arena and RE since the patch, and I get a fair number of Average quality equipments. Usually 5-10 per Arena run.
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Jun 10 2015, 02:39
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qw3rty67
Group: Members
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QUOTE(Tenboro @ Jun 9 2015, 16:27)  At PFUDOR the lowest that drops is Superior. Are you sure? I lowered the difficulty because the drops were poor, from clears and individual monster drops. And as (unfortunately as) always, the faster kill speed of lower settings offsets the bonuses of the higher. Half-hourlies ARE better, so QUOTE(hitokiri84 @ Jun 9 2015, 17:31)  it seems like an easy choice for a new set of hath perks would be to increase the daily total and frequency of RE
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Jun 10 2015, 04:18
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holy_demon
Group: Gold Star Club
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QUOTE(hitokiri84 @ Jun 10 2015, 07:31)  Since RE is now the best way to get good drops, and RE is also needed to earn Soul Fragments, it seems like an easy choice for a new set of hath perks would be to increase the daily total and frequency of RE. I pretty much have only played PFUDOR Arena and RE since the patch, and I get a fair number of Average quality equipments. Usually 5-10 per Arena run.
I think he just buffed arena. I just played through DwD and T&T and all drops were sup+
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Jun 10 2015, 05:41
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n125
Group: Gold Star Club
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Lower level arena clear bonuses on PFUDOR can still result in Average equipment, but that's to be expected since they're calibrated to trophy tier. I just got an Average Axe from the level 60 arena clear bonus. But yeah, I've been eying my regular drops today and they've all been at least Superior, so far.
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Jun 10 2015, 05:57
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m118w11
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QUOTE(n125 @ Jun 10 2015, 05:41)  Lower level arena clear bonuses on PFUDOR can still result in Average equipment, but that's to be expected since they're calibrated to trophy tier. I just got an Average Axe from the level 60 arena clear bonus. But yeah, I've been eying my regular drops today and they've all been at least Superior, so far.
This might be the cause of the arena clear nerf. In the past difficulty affected the quality of the clear reward, now it doesn't.
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Jun 10 2015, 06:34
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hitokiri84
Group: Gold Star Club
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QUOTE(holy_demon @ Jun 9 2015, 21:18)  I think he just buffed arena. I just played through DwD and T&T and all drops were sup+
I'll watch carefully when I do my arenas later. The clears definitely still give Average, which is pretty crappy. If they are based on trophy tier now, I guess that means they don't have any difficulty modifier boosting them anymore. That would explain why they are so much worse now on PFUDOR.
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Jun 10 2015, 06:56
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n125
Group: Gold Star Club
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Joined: 23-May 08

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Didn't LotD also affect clear bonuses before 0.82? I don't remember...
After clearing all of my arenas on PFUDOR today the only Average gear I got came from low clear bonuses and trophies. All normal drops were Superior or higher. I wonder how long it has been like that; I haven't been paying attention.
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Jun 10 2015, 07:15
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(m118w11 @ Jun 10 2015, 03:57)  In the past difficulty affected the quality of the clear reward, now it doesn't.
Really, so there is no no need to clear arena in high diffcult now, especially SGs?
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Jun 10 2015, 07:54
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Cashino
Group: Members
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QUOTE(gc00018 @ Jun 10 2015, 07:15)  Really, so there is no no need to clear arena in high diffcult now, especially SGs?
You say this like this is somehow a bad thing (IMG:[ invalid] style_emoticons/default/tongue.gif)
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