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[Suggestion] A few requests, Can we has... |
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May 21 2015, 23:50
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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I am willing to test the effect of catgirl Aura x 10 on my account, feel free to add any time soon (IMG:[ invalid] style_emoticons/default/duck.gif)
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May 22 2015, 00:54
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(Tenboro @ May 21 2015, 21:46)  Because I was already planning on asking a few select people to do just that, to try out the early level progression. Just didn't get around to it yet, what with the usual post-patch drama and various other shit happening.
Yay for being ahead of the curve
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May 22 2015, 05:17
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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Whoa, great! New special thread for "skillchip blood-chilling stories from kindergarten"?
This post has been edited by kserox: May 22 2015, 05:17
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May 22 2015, 06:03
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Tenboro @ May 22 2015, 03:16)  what with the usual post-patch drama and various other shit happening.
Usual, eh? So you piss everyone off each time you release a new patch? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 22 2015, 07:02
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Honeycat
Group: Catgirl Camarilla
Posts: 61,574
Joined: 25-February 07

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QUOTE(Tenboro @ May 21 2015, 11:46)  Because I was already planning on asking a few select people to do just that, to try out the early level progression.
Oh. Well, before you even ask, I can't do it. I've been much too busy lately. Pssst~ Chippy, send me all the credits from your dupe account.
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May 22 2015, 17:08
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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can we get old LoTD effect back , tenB (IMG:[ invalid] style_emoticons/default/sad.gif) now max LoTD just bring superior/exquisite while low lvl LoTD can get good legendary drop (IMG:[ invalid] style_emoticons/default/dry.gif) This post has been edited by nobody_xxx: May 22 2015, 17:09
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May 23 2015, 00:39
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(nobody_xxx @ May 22 2015, 15:08)  can we get old LoTD effect back , tenB (IMG:[ invalid] style_emoticons/default/sad.gif) now max LoTD just bring superior/exquisite while low lvl LoTD can get good legendary drop (IMG:[ invalid] style_emoticons/default/dry.gif) LotD should probably be retired and replaced with a new training that costs are balanced for its benefit.
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May 23 2015, 00:56
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(skillchip @ May 22 2015, 15:39)  LotD should probably be retired and replaced with a new training that costs are balanced for its benefit.
It's really due to E.Quality rolls not having enough boosts compared to before and Tier rolls no longer affecting weapons. Something has to be done on both counts.
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May 23 2015, 04:35
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e-Stark
Group: Catgirl Camarilla
Posts: 1,773
Joined: 20-May 13

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Suggestion: Extend Innate Arcana's tree till XIAVI = Regen IAVII = Arcane Focus/Heartseeker IAVIII = Health Draught IAIX = Mana Draught IAX = Spirit Draught Let us go true lazy... (IMG:[ invalid] style_emoticons/default/cool.gif) (IMG:[ invalid] style_emoticons/default/duck.gif)
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May 23 2015, 04:57
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(e-Stark @ May 23 2015, 12:35)  Suggestion: Extend Innate Arcana's tree till XIAVI = Regen IAVII = Arcane Focus/Heartseeker IAVIII = Health Draught IAIX = Mana Draught IAX = Spirit Draught Let us go true lazy... (IMG:[ invalid] style_emoticons/default/cool.gif) (IMG:[ invalid] style_emoticons/default/duck.gif) Yes, I'm all for that. Or, at least, allow Draughts and Pots to be loaded into the Quickbar slots. I just know that somebody is going to make a script for it anyway, so might as well make it part of the base game experience.
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May 23 2015, 05:22
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Superlatanium
Group: Gold Star Club
Posts: 7,593
Joined: 27-November 13

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QUOTE(xmagus @ May 23 2015, 02:57)  Yes, I'm all for that. Or, at least, allow Draughts and Pots to be loaded into the Quickbar slots. I just know that somebody is going to make a script for it anyway, so might as well make it part of the base game experience. I find it easy to use the F-keys (bound to battle item slot by default). No scripts needed, although sometimes web browser default behavior for one of those keys may interfere. And you can still use old HV Keybinds to make binds for the new item names, since the innerHTML(?) has only been changed from "Heroic Mana Potion" to "Mana Draught" (for instance).
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May 23 2015, 11:51
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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QUOTE(e-Stark @ May 23 2015, 04:35)  Suggestion: Extend Innate Arcana's tree till XIAVI = Regen IAVII = Arcane Focus/Heartseeker IAVIII = Health Draught IAIX = Mana Draught IAX = Spirit Draught Let us go true lazy... (IMG:[ invalid] style_emoticons/default/cool.gif) (IMG:[ invalid] style_emoticons/default/duck.gif) That way mana draughts may be less bad.They would take care of buffs, so that the only concern would be deprecating / attack spells.
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May 23 2015, 21:41
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(gc00018 @ May 23 2015, 04:16)  FOS lv7 How many hath would this be? 1M?? (IMG:[ invalid] style_emoticons/default/ohmy.gif) Lv1 50k Lv2 100k Lv3 200k Lv4 400k Lv5 600k Lv6 800k Lv7 1M
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May 23 2015, 22:31
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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I don't see this anywhere, but is there a way to convert materials into scrap?
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May 23 2015, 22:47
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Nope.
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May 23 2015, 23:00
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Superlatanium
Group: Gold Star Club
Posts: 7,593
Joined: 27-November 13

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QUOTE(qw3rty67 @ May 23 2015, 20:31)  I don't see this anywhere, but is there a way to convert materials into scrap? 1. Sell materials for X credits per mat 2. Buy scrap for Y credits per scrap
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May 23 2015, 23:14
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Terrible.
Also there's no space hotkey for the Item world. We should really has this one.
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May 24 2015, 00:03
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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Following Mrsuperhappy suggestion, I'm moving my post(https://forums.e-hentai.org/index.php?showtopic=179201) here, as after looking around (properly), this really seems the best place.
---//---
I'm sure many of you might have thought of one or two things that could make the monster lab, and even the monsters themselves better, but didn't really bother with suggesting, as it seemed like ideas that would make little improvements and would be completed discarted(and of course to avoid negative feedback).
I have been thinking this for a really long time, so here's the list of improvements that I made up, which might make the game better, as it seems another patch is around the corner.
Monster Lab Improvement List:
- A new option to abandon the monster after level 250+ or 300+:
Some of us started playing the HV as immature people, and maybe have named monsters something we regret nowadays, so this option would be similar to the "delete monster" one, but with a feature that I will discuss later.
The level it would be available could be just after reaching PL 250, with deleting not being an option anymore, or 300+, if there was a need for a bit of a money sink punishment, for not thinking ahead before naming it.
- A managing system:
When checking the monster lab, we usually just go by clicking next forever, or other stuff using scripts, and there are times when we actually jump a monster or two, especially in the case of players who already have a large number of them.
The first tool to manage monsters would be to relocate them, putting monsters in whichever order you desire, instead of the order you created them in. The second one would be a filter tool, to show/hide certain tags, like species, range of PL, level of morale or hunger and other things.
- A bestiary:
This is just something I plan on doing in the future, but I prefer if someone actually does it before me.
At the moment, the scan ability is pretty useless without any outside source to store the data into, so there could be an in game system to store the data collected by the players, which then could or not be shared to everyone else. When in battle, first the player would need to scan a monster, then, in the battle log there would be a button in the scaned data like "Take note" or "Write info".
The bestiary would be an actual item, which could be placed in the players inventory, what is pretty nice now, as we have a dozen free slots thanks to the new potion system. There would be several types of bestiaries for sale, with a different price for the number of pages in it. Once a bestiary gets full, it's not possible to write anything else on it, and an option to rename it becomes available.
It's possible to take more than one bestiary into battle, but if there's more than one page describing the same monster, the one that's the oldest will be prioritized, so there would also be an option to rip off pages as well. Bestiaries could be copied, meaning you could join the information from, for example, two bestiaries of 50 pages into one of 100 pages. Doing so would require a fee to hire a scriber, or doing it yourself would cost stamina, depending on the number of pages copied.
Copying would be important as well, as bestiaries would have a chance of being lost in battle if defeated by certain types of attacks, like it could burn down, be ripped to pieces and so on.
Monster Improvement List:
- Adding images:
In the monter lab, a new option to add an image would be available for each individual monster screen. There would be a default image for each class of monster, and if the uploaded image was approved, it would substitue the default one when the monster is scanned.
The image would be present in the scan as a thumbnail, and in a larger one in the bestiary, stimulating player to complete their "pokedex".
- Adding a report button:
We are pretty much all tired of the "In Memory of..." and "I Fear..." shit, so after the implantation of the abandon option, after a certain amount of time that owners could be able to do so, reporting monsters for not following the creation rules would become available.
The button would come together near the "Take note" button, and would have the normal reporting style, like reporting why, leave a description if you want and so on.
- Perk for abandoned monsters:
This is the one thing I really wish is implemented.
Once a monster is abandoned, it's data won't be lost forever. Instead, it will be stored into a "freezer", waiting for Tenboro(I'm not sure if he's the only one to manage the site, so...) to give it a new name, name his abilities, upload an image and such. After the monster is renamed something proper, it will go back to battles with a perk similar to this:
Hatred This monster seems really affected by your presence, with it's hatred elevating it's (attack/special attacks/attack speed).
The catch is, when the player that abandoned the monster finds it, it will have a different perk:
Vengeance The vibe from this monster shows how determined it is to kill you, doing all it can to attack before you with all it's might.
As you can see, players could find abandoned monsters that are harder to kill, and some even deadly to some people out there. They could offer better drops than common monsters though, meaning it would be difficult, but could prove rewarding.
As there would be no one to care for abandoned monsters anymore, it would start taking care of itself. As soon as the monster is abandoned, a link to the player who abandoned it would be created. This would create an inventory for the monster, duplicating every crystal and chaos token drop from the player after abandoning it, and adding it to the monster's inventory. The crystals and tokens would then be spent the moment an upgrade becomes available, meaning that abandoning monsters is really dangerous for the community and even more for yourself.
This pretty much sums up all the brainstorming I have done alone, so I thank those who read until here. If you liked or disliked the ideas, please comment, saying why you did or didn't like them, as well as give your own ideas of stuff that could be improved, and even implemented as well.
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May 24 2015, 00:49
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Superlatanium
Group: Gold Star Club
Posts: 7,593
Joined: 27-November 13

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Being able to rename higher level monsters would be nice, even if it costs something or has a few months cooldown. If a script can manage to feed/add morale/check gifts for monsters easily, I don't think it's necessary to also add that functionality to the base interface - though it would be convenient if one could just press a "Feed all / check all gifts" button. Monster order could also be reorganized via script. QUOTE The bestiary would be an actual item, which could be placed in the players inventory, what is pretty nice now, as we have a dozen free slots thanks to the new potion system. There would be several types of bestiaries for sale, with a different price for the number of pages in it. Once a bestiary gets full, it's not possible to write anything else on it, and an option to rename it becomes available.
It's possible to take more than one bestiary into battle, but if there's more than one page describing the same monster, the one that's the oldest will be prioritized, so there would also be an option to rip off pages as well. Bestiaries could be copied, meaning you could join the information from, for example, two bestiaries of 50 pages into one of 100 pages. Doing so would require a fee to hire a scriber, or doing it yourself would cost stamina, depending on the number of pages copied.
Copying would be important as well, as bestiaries would have a chance of being lost in battle if defeated by certain types of attacks, like it could burn down, be ripped to pieces and so on. I don't think anyone would consider individual monsters important enough to waste battle time / concentration (and stamina / credits / whatever else) on such a thing. As you play you'll recognize the particular monsters to watch out for, and their types - like Tsukiko and the In Memory Ofs - which is all you would really need. If someone really really wants information on particular monsters they can always go to Jenga's Monster DB. QUOTE In the monter lab, a new option to add an image would be available for each individual monster screen. There would be a default image for each class of monster, and if the uploaded image was approved, it would substitue the default one when the monster is scanned. Sounds like more bandwidth usage without any discernible benefit... HV is meant to be text and number based, rather than graphic-based, after all... QUOTE We are pretty much all tired of the "In Memory of..." and "I Fear..." shit, so after the implantation of the abandon option, after a certain amount of time that owners could be able to do so, reporting monsters for not following the creation rules would become available. Those monsters aren't against the rules or guidelines... do you just not like them? QUOTE it will be stored into a "freezer", waiting for Tenboro(I'm not sure if he's the only one to manage the site, so...) to give it a new name, name his abilities, upload an image and such. Adding more periodic work for the boss just for the heck of it? I'm not sure I see the point.
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