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> [Suggestion] A few requests, Can we has...

 
post May 18 2015, 12:48
Post #12401
Fudo Masamune



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QUOTE(Superlatanium @ May 17 2015, 19:26) *

They will all be deleted soon if you do not use or sell them.


yeah, miss that from the 10B's update patch post (IMG:[invalid] style_emoticons/default/sad.gif)

also, I wish there's a way to "de-bind" non-soulforged equipment level (using 5/10 soul fragments for example) which makes the equipment lose the equipment level so we could trade it with others and other could just bind the level again by equiping it...

And.. to make the free shop possible again, why don't let lvl <200 able to equip any equipment regardless of it's level binding and it got unequiped after lvl 201, so they could either pay to bind it or return it to the FS... it takes less than 2 weeks to reach 200+ anyway
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post May 18 2015, 12:49
Post #12402
Ichy



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How about we get some OLD Item World option?
Since people will never have enough shards (have 0 so far) they can IW a lvl up for their gear?
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post May 18 2015, 14:53
Post #12403
Fudo Masamune



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QUOTE(Ichy @ May 18 2015, 17:49) *

How about we get some OLD Item World option?
Since people will never have enough shards (have 0 so far) they can IW a lvl up for their gear?


I'm actually not that bothered with the weapon didn't level a long with the player, and I believe the effect will be minimum unless it's a very wide level difference.
but to be unable to buy equip from higher level player is a bit a drag (IMG:[invalid] style_emoticons/default/sad.gif)
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post May 18 2015, 15:08
Post #12404
gc00018



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QUOTE(Ichy @ May 18 2015, 10:49) *

How about we get some OLD Item World option?
Since people will never have enough shards (have 0 so far) they can IW a lvl up for their gear?


Nice one, but let old Iw account-bind your equipments.
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post May 18 2015, 15:23
Post #12405
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can we get soulfragment drop more often/easier or reduce cost for soulbinding equipment (IMG:[invalid] style_emoticons/default/sad.gif)
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post May 18 2015, 16:05
Post #12406
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QUOTE(nobody_xxx @ May 18 2015, 15:23) *

can we get soulfragment drop more often/easier or reduce cost for soulbinding equipment (IMG:[invalid] style_emoticons/default/sad.gif)

I dare say: Why not make the soul fragment appear in the reward table for precursor artifact shrining then? (IMG:[invalid] style_emoticons/default/happy.gif)
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post May 18 2015, 17:06
Post #12407
ossim2371



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Make the spell that you want to use on a target glow so that you know if you're using it or not. Sometimes you'll misclick and just attack the monster instead.
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post May 18 2015, 17:13
Post #12408
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QUOTE(boulay @ May 18 2015, 21:05) *

I dare say: Why not make the soul fragment appear in the reward table for precursor artifact shrining then? (IMG:[invalid] style_emoticons/default/happy.gif)

no , already shrining all my artifacts today (IMG:[invalid] style_emoticons/default/cry.gif)
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post May 18 2015, 17:38
Post #12409
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QUOTE(boulay @ May 18 2015, 14:05) *

I dare say: Why not make the soul fragment appear in the reward table for precursor artifact shrining then? (IMG:[invalid] style_emoticons/default/happy.gif)


Because not everyone need soul fragment as well as happy pills.

I prefer the idea: you can get soul fragment from any battle, but has a limit of 3 per day.
It will be enough for people to soulfuse 1 piece in 1 month.

If the soul fragment is too easy to get, there is totally no need for people to find more upgrades.

This post has been edited by gc00018: May 18 2015, 17:47
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post May 18 2015, 17:45
Post #12410
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QUOTE(gc00018 @ May 18 2015, 08:38) *

you can get soul fragment from any battle, but has a limit of 3 per day.

That's much, much worse.
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post May 18 2015, 17:48
Post #12411
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QUOTE(Maximum_Joe @ May 18 2015, 15:45) *

That's much, much worse.


Why?


looks like there is no need for this 'why'.

Tenb has already make his decision just now. (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Tenboro @ May 18 2015, 15:46) *

- The drop rate for soul fragments in random encounters was increased, but there is now a daily cap to how many you can get. The cap is, on average, 6 per day.


This post has been edited by gc00018: May 18 2015, 17:52
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post May 18 2015, 17:59
Post #12412
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QUOTE(gc00018 @ May 18 2015, 22:48) *

Why?
looks like there is no need for this 'why'.

Tenb has already make his decision just now. (IMG:[invalid] style_emoticons/default/tongue.gif)

so capped at six per day now (IMG:[invalid] style_emoticons/default/wub.gif)

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post May 18 2015, 18:02
Post #12413
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QUOTE(nobody_xxx @ May 18 2015, 15:59) *

so capped at six per day now (IMG:[invalid] style_emoticons/default/wub.gif)


9 day for 1 equipment to fuse.

And +50 level is approved~

Great!
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post May 18 2015, 18:15
Post #12414
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QUOTE(gc00018 @ May 18 2015, 23:02) *

9 day for 1 equipment to fuse.

And +50 level is approved~

Great!

yup , better than 3 per day (IMG:[invalid] style_emoticons/default/wub.gif)

I still waiting tenb increase the cap to 10 souls per day (IMG:[invalid] style_emoticons/default/heh.gif)


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post May 18 2015, 22:04
Post #12415
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QUOTE(Fudo Masamune @ May 18 2015, 12:53) *
I'm actually not that bothered with the weapon didn't level a long with the player, and I believe the effect will be minimum unless it's a very wide level difference.
Do you know how much people have valued having a good Legendary over a good Magnificent, for instance? It is (or was, in the previous patch) quite a lot, even though if the stats for each piece were compared with level scaling, the Leg's better stats might only be equivalent to a 15 or 25 level difference.

When you also factor in how much easier it is to level up now, it's a huge disadvantage compared to before. And those who are using heavily forged equipment with (eg) (Peerless + 30) stats may well be losing the equivalent of a few forge levels a day - forge levels which may have cost them 300k+ each.

It's said that players may be able to self-find upgrades, but without having ridiculous luck, it seems like it will become impossible to collect a decent full set now. [Rolling sufficient quality + rare type + good prefix + correct suffix + important stats are well rolled] is just too unlikely - it's why trading was essential to the game before, and without it, even with the somewhat higher quality/quantity of drops, it won't be enough.

I think the main purpose of this patch was to create another huge credit sink. Rich players are encouraged to pay millions to soulbind, and poor players are forced to buy expensive and underwhelming draughts/potions.
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post May 18 2015, 22:17
Post #12416
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QUOTE(Ichy @ May 18 2015, 12:49) *

How about we get some OLD Item World option?
Since people will never have enough shards (have 0 so far) they can IW a lvl up for their gear?

+ item to reduce gear level by lets say 5.
non tradeable and using it will make the gear account bound.

The idea behind is the unlucky low bob can buy something from higher levels every now and then once he gathered enough delevel shards.
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post May 18 2015, 23:01
Post #12417
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Umlauts and lowercase v in Monster Lab names, please!

(IMG:[s3.postimg.org] http://s3.postimg.org/uwy7gkjsj/meme_why.jpg)
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post May 18 2015, 23:08
Post #12418
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QUOTE(Colman @ May 17 2015, 12:01) *

But Spirit shield use the base SP in the formular. So more base SP from STR will not make spirit shield last longer. You need SP tank, not base SP.

Higher base SP > More total SP > Spirit Shield can trigger more before failing i.e. it lasts longer

Or spirit shield consumption scale linearly with base SP? If so, that's stupid. At any rate, keeping any stat very low is detrimental to your SP.

Edit: Yup, linear. HV never ceases to amaze, in a bad way. Still, higher base = more effective SP Tank.

This post has been edited by hitokiri84: May 18 2015, 23:34
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post May 19 2015, 02:49
Post #12419
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QUOTE(hitokiri84 @ May 18 2015, 21:08) *
Higher base SP > More total SP > Spirit Shield can trigger more before failing i.e. it lasts longer

Or spirit shield consumption scale linearly with base SP? If so, that's stupid. At any rate, keeping any stat very low is detrimental to your SP.

Edit: Yup, linear. HV never ceases to amaze, in a bad way. Still, higher base = more effective SP Tank.
I was under the impression that unless you use Spirit Stance, you might as well understand the SP pool as ratio to base SP (eg. full pool = 200% base SP, if you took some spirit damage during some round you might consider that as "7% base SP" spirit damage taken) and that the actual amount of base spirit doesn't matter, whether it's 500 or 1000.

Spirit Damage = Base_SP * .2 * MIN( (Damage - Max_HP * .2) / (Max_HP * .2 * 3) , 1)

So, for instance, if an attack does 40% to your total HP, SS will absorb half of that and do spirit damage equal to 1/6th of your base spirit. At SP Tank 100%, you'll be able to take 12 of those hits before running out of spirit. Base spirit does not factor into the equation at all - SP tank is equally as useful regardless.

Now, if you sometimes use Spirit Stance, you would be forced to consider the actual amount in base spirit pool due to -1 each turn, and you couldn't just go on the proportion of (SP in pool to base SP) (where base spirit is irrelevant once you have the proportion).

So mages who don't Tap might as well have 0 Str, although melee does benefit from having Intel not too far away from their level.

This post has been edited by Superlatanium: May 19 2015, 03:02
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post May 19 2015, 07:26
Post #12420
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Can we be given the option to filter equipment above player's level in the shop? When I find cool stuff it turns that its level is far beyond mine ;___; .

Edit: I forgot something

This post has been edited by japidura: May 19 2015, 07:58
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