QUOTE(coredumperror @ May 14 2011, 15:47)

... skills woo ...
As long as we're thinking about the distant future. Borrowing liberally from other RPGs *cough RO cough*. Another long ass post from me...
Based on a 5 point max per ability allocation unless otherwise stated. 1 point / 2 point / 3 point / 4 point / 5 point
Weapon Mastery -
Placing a point in one mastery locks out all other masteries Slashing / Piercing / Crushing // each point increases damage by 5% (10 point max, 5/10/15/20/25/30/35/40/45/50)
Skills that require X mastery can only be used with weapons that do X damage type.
Magnum Break -
Requires 5 points in Slashing Mastery all available targets are hit for 100/140/180/220/260% attack converted to fire damage. Costs HP to use.
2 Hand Quicken -
Requires 60/120/180/240/300 base points in agility and 5 points in Slashing Mastery Must be using a longsword or katana. lasts X turns modified by points in skill and 2 hand weapon mastery, every regular melee (not skill) attack hits 1/2/3/4/5 times per action.
Bowling Bash -
Requires 80/160/240/320/400 base points in Strength and 10 points in Slashing Mastery hits all targets for (150 + X * 50) % damage, where X is the number of living enemies in the round at the time of skill usage. (X max 5/6/7/8/9). Damage is doubled when using a 2 handed weapon.
Double Attack -
Requires 60/120/180/240/300 base points in agility and 5 points in Slashing Master every attack while wielding 2 slashing weapons has a passive 5/10/15/20/25 + (dual prof / 10) % chance of automatically striking again. Max 50%.
Sonic Blow -
Requires 80/160/240/320/400 base points in agility and 10 points in Slashing Master must be using 2 slashing weapons. Deals 6/7/8/9/10 strikes at (100 + proficiency / 15) % damage to a single target.
Shield Charge -
Requires Requires 60/120/180/240/300 base points in Endurance - Hits an enemy for (shield burden + shield interference) * (Shield Proficiency) * 1/1.2/1.4/1.6/2 crushing damage with a 10/15/20/25/30% chance to stun for 1/1/2/3/4 turns
Shield Wall -
Requires Requires 60/120/180/240/300 base points in Endurance and 5 points in Shield Charge Adds 20/40/60/80/100% of Block Chance as physical mitigation, but reduces action speed by the same %.
Holy Cross -
Requires Requires 60/120/180/240/300 base points in Strength, Endurance and Intelligence Must be using a shield and slashing weapon. Deals 2 strikes at (50/100/150/200/250) + 1 hand prof % to a single target, converted to holy damage. Max 500% per strike.
Pinpoint Strikes -
Requires 5 points in Piercing Mastery deal 20/40/60/80/100% more damage to targets effected by penetrated armor.
Spiral Pierce -
Requires 60/120/180/240/300 base points in Dexterity and 10 points in Piercing Mastery Ignores all enemy resistances and defense. Deals (100 + Weapon Burden * 10) % damage.
Bash -
Requires 5 points in Crushing Mastery deal 200/250/300/350/400% damage to a single target, and increases stun chance by 5/10/15/20/25%
Devastating Strike -
Requires 80/160/240/320/400 base points in Strength and 10 points in Crushing Mastery Deals (100/200/300/400/500 + Weapon Burden * 20) % damage to the target and stuns all enemies for 4 turns. If using a Mace deals damage to all targets as well
Enchant Weapon -
Requires 80/160/240/320/400 base points in Intelligence and Wisdom Adds 20/40/60/80/100% of Magic Rating to Attack Rating
This post has been edited by marcho: May 15 2011, 00:22