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[Suggestion] A few requests, Can we has... |
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May 16 2015, 18:17
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(CronoBoA @ May 16 2015, 20:49)  ¿
That's not the script you were looking for? Your "?" at the end of the "Thanks for your help" is making me confused. (IMG:[ invalid] style_emoticons/default/wacko.gif)
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May 16 2015, 18:41
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CronoBoA
Group: Gold Star Club
Posts: 635
Joined: 29-December 10

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QUOTE(tetron @ May 16 2015, 12:17)  That's not the script you were looking for? Your "?" at the end of the "Thanks for your help" is making me confused. (IMG:[ invalid] style_emoticons/default/wacko.gif) I already had the script. My post in this thread was to suggest that a keybind for Attack be made default.
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May 16 2015, 19:04
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(CronoBoA @ May 16 2015, 22:11)  I already had the script. My post in this thread was to suggest that a keybind for Attack be made default.
Oh I see. But there is already one (Numpad or 1-9 Numeric Keys), just that it's not customizable.
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May 17 2015, 05:54
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Paarfi
Group: Gold Star Club
Posts: 929
Joined: 30-December 13

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Suggestion: allow players to instantly reassign all their stats...for a price
The problem: current system does not allow players to freely experiment with builds, demanding a large amount of IRL time to pass before you can make significant changes. Moreover: time to go from build A to build B may be more or less than time to go from build B to build A (Example: I attempted maging, lowered my DEX(highest stat) for 10 points and was able to purchase more than 100 points of INT(lowest stat), which allowed me to switch from melee player to a passable imitation of a mage in one day. But to get points from INT back to free experience, and then to DEX would take more than 10 days).
Proposed solution: Add to the item shop a "Water of Lethe" potion which sets all your stats to 0 and gives you appropriate amount of free exp. Proposed price: 10 000 or lower, because to be honest I do not see why access to the fst stat-switching will hurt anyone.
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May 17 2015, 06:39
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Superlatanium
Group: Gold Star Club
Posts: 7,591
Joined: 27-November 13

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QUOTE(Paarfi @ May 17 2015, 03:54)  Suggestion: allow players to instantly reassign all their stats...for a price
The problem: current system does not allow players to freely experiment with builds, demanding a large amount of IRL time to pass before you can make significant changes. Moreover: time to go from build A to build B may be more or less than time to go from build B to build A (Example: I attempted maging, lowered my DEX(highest stat) for 10 points and was able to purchase more than 100 points of INT(lowest stat), which allowed me to switch from melee player to a passable imitation of a mage in one day. But to get points from INT back to free experience, and then to DEX would take more than 10 days). because to be honest I do not see why access to the fst stat-switching will hurt anyone. Given the exponential growth rate of experience gain (and experience points required for PABs), I don't think 10/day is bad. One day of reset is probably enough to get the lower stat up to within 30 or so points of the higher stat, and after 2 or 3 days they should be quite close, or the lower may even have overtaken the higher. When switching back, there isn't much of a need to lower the less wanted stat a whole lot, because after 15 or 20, the benefits will likely be quite marginal. At that point, lowering the less wanted stat by 10 might let you increase a better stat by 1 - and it only gets worse from there. There's also xp gain - unless one is already at quite a high level, your experience from level-ups will let you pretty easily widen the difference between the wanted stats and the unwanted stats. So - it's quite manageable, especially once you're at a high enough level that marginally increased PABs aren't even noticeable. That said... QUOTE(Paarfi @ May 17 2015, 03:54)  because to be honest I do not see why access to the fst stat-switching will hurt anyone. That said, you're right, why the heck is there a limit in the first place? It would even probably be easier for the boss to just remove it entirely than to work in another item.
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May 17 2015, 07:12
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CronoBoA
Group: Gold Star Club
Posts: 635
Joined: 29-December 10

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QUOTE(Superlatanium @ May 17 2015, 00:39)  That said, you're right, why the heck is there a limit in the first place? It would even probably be easier for the boss to just remove it entirely than to work in another item. Has this been around since the beginning of HV? Or was it introduced in a specific patch?
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May 17 2015, 10:31
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,498
Joined: 31-July 10

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QUOTE(Superlatanium @ May 16 2015, 18:39)  So - it's quite manageable, especially once you're at a high enough level that marginally increased PABs aren't even noticeable. That said...That said, you're right, why the heck is there a limit in the first place? It would even probably be easier for the boss to just remove it entirely than to work in another item.
Careful what you wish for. Tenboro might add a credit cost. Also most people run all stats fairly close to each other so it would only take a few weeks at most for people to readjust their stats. Even though int isn't useful for melee and strenght not useful for mage both stats contribute to stamina which is useful for both.
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May 17 2015, 10:41
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Superlatanium
Group: Gold Star Club
Posts: 7,591
Joined: 27-November 13

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QUOTE(EsotericSatire @ May 17 2015, 08:31)  Even though int isn't useful for melee and strenght not useful for mage both stats contribute to stamina which is useful for both. Stamina?? I thought the only use was for Spirit Stance, which is only really useful for melee.
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May 17 2015, 11:08
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Superlatanium @ May 17 2015, 01:41)  Stamina??
I thought the only use was for Spirit Stance, which is only really useful for melee.
spirit. Please tolerate the typo. Mages use ss, no? This post has been edited by Dead-ed: May 17 2015, 11:10
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May 17 2015, 11:23
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Paarfi
Group: Gold Star Club
Posts: 929
Joined: 30-December 13

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While Snowflake and the moogles are having a barbecue. I have another idea to propose.
Some time ago Stamina was restored only out of battle. It could be seen as good or as bad, but i mostly can name reasons why it is bad. So when in 0.78.1 Stamina was changed to replenish regardless of whether a player is in battle or not, that change was mostly met with much rejoicing (especially considering the fact that same patch incresed Stamina usage, so it was especially needed).
However, if wiki isn't wrong about the other limiting factor - number of rounds played at lower difficulties, which reduces the drop rate - then that counter cools down only out of battle.
I think that whatever reasons made it desirable to change Stamina regen from "out-of-battle-only" to "no matter where you are", they also applies to cooldown of the "Low-difficulty" counter.
Additionally I suppose that changes in code would be the same, or largely similar with the changes applied to Stamina regen. So it would not be unreasonably hard to implement.
In short: make the "Low-difficulty" round counter cool down whether you are in battle or not.
This post has been edited by Paarfi: May 17 2015, 11:24
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May 17 2015, 12:19
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Superlatanium
Group: Gold Star Club
Posts: 7,591
Joined: 27-November 13

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QUOTE(Dead-ed @ May 17 2015, 09:08)  Mages use ss, no? They need OC for that, which is almost never generated (unless you're Tapping in GF), and even then, I'm pretty sure Focus is a more efficient source of mana savings than using Spirit Stance.
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May 17 2015, 13:16
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Paarfi
Group: Gold Star Club
Posts: 929
Joined: 30-December 13

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Now, with the new patch out seems like I am full of ideas.
Suggestion: make it possible to reassign equipment level without soulbonding. Soulbonding gives you two benefits (1.resets equipment to your level 2. continues to do so every time you gain a level) and one drawback (makes it account-bound). I propose that there should be a way to get only benefit #1, without getting benefit #2 and account-bonding. The simplest way to allow that would be the same with soulbonding: demand some amount of Soul Fragments, for example half of that requiring to soulbound.
I additionally propose that same scheme could be applied to the gear which is higher than your level (example of pricing would be 50 base +1 for every four levels of difference - again comparable to the formula for the soulbonding, just halved, and using "difference in levels" instead of "number of levels you are over the gear"). This still would strongly limit the trade of items dropped by high-levels to low-levels, because in additionto money low-levels would have to spend soul shards. And if it requires 75 soul shard to use the item dropped by the player 100 levels higher than you, and 100 soul shards to use the item dropped by a player 200 levels higher, it would require significant investment from low-levels, besides money. Also note if this procedure (let's call it "re-leveling") is applied by the lv300 player to the Legendary Katana of Slaughter, dropped by lv 500 player, then lv 300 player would receive that weapon without soul-binding, which would require 100 more shards.
So in short А: provide opportunity to level-up weapons for some amount of soul shards without further auto-leveling and without account-binding B: provide opportunity to level-down weapons for some amount of soul shards. All this will have the advantage of limitig top-down trades without making them useless.
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May 17 2015, 14:26
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Superlatanium
Group: Gold Star Club
Posts: 7,591
Joined: 27-November 13

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QUOTE(Fudo Masamune @ May 17 2015, 12:11)  I wants to keep my obselete potion (IMG:[ invalid] style_emoticons/default/smile.gif) They will all be deleted soon if you do not use or sell them.
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May 17 2015, 18:49
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Superlatanium @ May 17 2015, 05:19)  They need OC for that, which is almost never generated (unless you're Tapping in GF), and even then, I'm pretty sure Focus is a more efficient source of mana savings than using Spirit Stance.
I think you're confused. Dead-ed means Spirit Shield. A certain amount of STR is useful for mages. Killing a coalesced target with melee guarantees ET, and STR stat contributes to SP, which is definitely helpful near the end of GF. This post has been edited by hitokiri84: May 17 2015, 18:53
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May 17 2015, 18:51
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Superlatanium @ May 17 2015, 03:19)  They need OC for that, which is almost never generated (unless you're Tapping in GF), and even then, I'm pretty sure Focus is a more efficient source of mana savings than using Spirit Stance.
my bad. I meant spirit shield. Though i never knew the amount. Just speculate the word "slightly".
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May 17 2015, 19:01
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(hitokiri84 @ May 18 2015, 00:49)  I think you're confused. Dead-ed means Spirit Shield.
A certain amount of STR is useful for mages. Killing a coalesced target with melee guarantees ET, and STR stat contributes to SP, which is definitely helpful near the end of GF.
QUOTE(Dead-ed @ May 18 2015, 00:51)  my bad. I meant spirit shield. Though i never knew the amount. Just speculate the word "slightly".
But Spirit shield use the base SP in the formular. So more base SP from STR will not make spirit shield last longer. You need SP tank, not base SP.
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May 17 2015, 19:19
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Colman @ May 17 2015, 10:01)  But Spirit shield use the base SP in the formular. So more base SP from STR will not make spirit shield last longer. You need SP tank, not base SP.
my mind got mixed up with karma issue in other thread.
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May 18 2015, 01:55
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Superlatanium
Group: Gold Star Club
Posts: 7,591
Joined: 27-November 13

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QUOTE(Colman @ May 17 2015, 17:01)  But Spirit shield use the base SP in the formular. So more base SP from STR will not make spirit shield last longer. You need SP tank, not base SP. Yeah, this is what I was thinking... Hey, here's an idea. With mage, 95% of physical damage comes from the combination of Str stat and Staff Damage ability, right (edit: Dex as well, oops, which is good to have high for parry)? Since STR is otherwise useless, if someone wanted to proc Coalesced Mana as much as possible on the last monster at the end of a GF round, they could have Str at 0 and not use Staff Damage, so they could (try) Attack for CM as much as they want, and only actually hurt the monster when deliberately deciding to cast an offensive spell. Lots more potential MP recovery per round, though it would slow things down so much it wouldn't be worth it time-wise, unless one was just aiming for completion bragging-rights. (Also, we are unable to reset PABs quickly enough, so someone would be out of luck if they wished to switch between (level - 30) strength for quick incidental killing-blow tapping, and 0 strength for maximum sustain. Also this may be irrelevant now due to unlimited potions/draughts) So... an interesting idea, but now irrelevant (IMG:[ invalid] style_emoticons/default/ohmy.gif) This post has been edited by Superlatanium: May 18 2015, 01:57
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May 18 2015, 11:50
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uareader
Group: Catgirl Camarilla
Posts: 5,591
Joined: 1-September 14

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Bug: When using the keyboard shortcut to cast a spell, the icon of the spell appear on the bottom right of the shortcuts slots until a target is chosen. Now if at that point, you use the keyboard shortcut again to not cast the spell and throw a normal attack instead, the icon at the bottom right don't disappear until you've launched your attack. So if you leave a moment, come back, and see the spell icon, you can't know if you had disabled it or not. Damn it why do I feel like I'm incredibly confusing (IMG:[ invalid] style_emoticons/default/wacko.gif)
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