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[Suggestion] A few requests, Can we has... |
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May 3 2015, 19:23
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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Add increments to item shop bot please. Scaling with whatever.
For those who always bid +1 : laugh!
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May 9 2015, 01:04
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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Can we have a way to unlock Fus Roh Dah permanently without the need for changing to Dovakhin title?
Maybe shrining 5 sets of pony?
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May 9 2015, 02:00
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(holy_demon @ May 8 2015, 18:04)  Maybe shrining 5 sets of pony? I think pony genocide is generally frowned upon around here.
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May 9 2015, 14:06
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Tenboro

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QUOTE(holy_demon @ May 9 2015, 01:04)  Can we have a way to unlock Fus Roh Dah permanently without the need for changing to Dovakhin title?
I don't really like how the title bonuses ended up working on a fundamental level, so it will probably be changed at some point. Which isn't saying that you'll get them permanently, but it'll probably unlock slotable abilities instead.
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May 9 2015, 16:13
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Tenboro @ May 9 2015, 05:06)  I don't really like how the title bonuses ended up working on a fundamental level, so it will probably be changed at some point.
Which isn't saying that you'll get them permanently, but it'll probably unlock slotable abilities instead.
in details please. Slotable abilities, which means players can choose unlocked bonuses freely? E.g. Fusrodah + evade, if i understand it right. any nerf in fusrodah? In effects or minimum level to unlock it perhaps?
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May 10 2015, 03:27
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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That's pretty interesting. Would these title abilities have to be placed into Major and/or Supportive Ability slots, or would they have their own dedicated slots that perhaps have to be unlocked using Mastery Points? Also, since there isn't much variety in the current title bonuses (only Damage, Evade, and FRD), are new title abilities also planned to flesh the system out, or will we be able to stack the same types of bonuses (e.g., slot +10% Damage, +8% Damage, +6% Damage and so on at the same time)? Also, any word on adding new Staff skills or that plan to change how Overcharge works? (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 10 2015, 07:59
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Tenboro @ May 9 2015, 17:36)  I don't really like how the title bonuses ended up working on a fundamental level, so it will probably be changed at some point.
Which isn't saying that you'll get them permanently, but it'll probably unlock slotable abilities instead.
This sounds refreshing. Right now almost everyone uses Godslayer. It'll be good to have variety. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Dead-ed @ May 9 2015, 19:43)  in details please. Slotable abilities, which means players can choose unlocked bonuses freely? E.g. Fusrodah + evade, if i understand it right.
I think he meant something like this: Goldslayer: Extra damage against Celestials and Fates Dovahkin: Extra Fire Resist Artisan: Higher chance of getting materials from Salveging Journeyman: Extra Durability blah blah blah. Each title shall grant access to a unique Ability tree (Like the Abilty Page we have now), where you can slot Mastery Points and Ability Points to unlock those bonuses. Did I guess correctly?
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May 10 2015, 11:06
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Tenboro

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I didn't decide on any details, but they will probably be slotted much like normal abilities.
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May 10 2015, 11:19
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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Can we Have a Scan All skill?
Let's say just a Scan skill but instead of just one enemies it scan every enemies in that round. Design it so it would give benefits for scanning more monsters, let's say 3/4+ enemies (something like more time efficient than using 4/5+ regular scan to each mob in that round?) As a cost, just give some mana or spirit (one spirit for each monster?) or overhcarge cost or longer delay in action time compared to regular scan for it. I think it would be usefull...
This post has been edited by Fudo Masamune: May 10 2015, 11:36
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May 10 2015, 13:42
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Tenboro @ May 10 2015, 02:06)  I didn't decide on any details, but they will probably be slotted much like normal abilities.
still a rough sketch like that used-to-be-planned change about overcharge? Wa~i can't hold the curiosity, any reason in adding speed bonus to wakizashi? 10ish% for non-swiftness is huge.
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May 10 2015, 14:16
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(EsotericSatire @ May 10 2015, 17:19)  Yes, slotted Ponies. (IMG:[ invalid] style_emoticons/default/wub.gif)
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May 10 2015, 16:34
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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Suggestion: new titles Gladiator - clear all arena and ring of blood at PFUDOR Pokemaster - possess a max pl monster
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May 11 2015, 01:44
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Ichigo1100
Group: Members
Posts: 226
Joined: 10-August 12

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QUOTE(Void Domain @ May 10 2015, 08:34)  Suggestion: new titles Gladiator - clear all arena and ring of blood at PFUDOR Pokemaster - possess a max pl monster
Super Gladiator clear all (PFUDOR maybe IWBTH) with only exquisite or lower quality gear
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May 11 2015, 02:21
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(tetron @ May 10 2015, 08:16)  Yes, slotted Ponies. (IMG:[ invalid] style_emoticons/default/wub.gif) Speaking of which, can we has combat items? Scrolls that cast brand-new spells, or powerful spells based on player level and independent of his stats, or throwing a pony to fire a mini canon, or something. Buff the existing scrolls and infusions too, to make people actually use them. We should also has a pfudor 2 that cuts all the player's stats in half.
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May 11 2015, 06:00
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(Void Domain @ May 10 2015, 16:34)  Suggestion: new titles Gladiator - clear all arena and ring of blood at PFUDOR Pokemaster - possess a max pl monster
Grindfestlord - beat PFUfest with no items equipped
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May 11 2015, 06:09
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(m118w11 @ May 11 2015, 12:00)  Grindfestlord - beat PFUfest with no items equipped
Nude master - clear DwD naked - no bonus stat.
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May 11 2015, 06:32
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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Suggestion: Infinite forge. It can recycle the massive materials in market and tons of credits by buying catalysts. Thank you. (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 11 2015, 09:18
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(qw3rty67 @ May 11 2015, 05:51)  Speaking of which, can we has combat items? Scrolls that cast brand-new spells, or powerful spells based on player level and independent of his stats, or throwing a pony to fire a mini canon, or something. Buff the existing scrolls and infusions too, to make people actually use them.
Throwing a Pony will incur the wrath of our dear Pony Lord. (IMG:[ invalid] style_emoticons/default/laugh.gif) Anyway, new suggestion: Add "Weather" or "Field". When a round starts, a random Weather/Field is chosen, which affects both the monsters and the player. For example, Magma Field or Sunny Day: 1. Increases the Resist of Dragonkin and their Attacks. 2. Decreases the Resist of Undead and their Attacks. 3. Increases the Fire Resist of Players if their Fire Resist isn't 0 and increases the Fire Spell's damages. 4. Decreases the Cold Resist of Players and Decreases the Cold Spell's damages. Or something like that. Each round has a different Weather/Field.
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