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[Suggestion] A few requests, Can we has... |
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Apr 14 2015, 14:38
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(n125 @ Apr 14 2015, 09:10)  For HV or the galleries?
both
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Apr 14 2015, 20:35
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Necromusume
Group: Catgirl Camarilla
Posts: 6,716
Joined: 17-May 12

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Remove cooldown for OFC completely. Instead, a hidden variable tracks how hot it is. The higher over the red line value this gets from chain-firing, the more likely it is to explode, whereupon the lucky winner needs another 21 ponies.
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Apr 15 2015, 04:56
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(mechafujoshi @ Apr 15 2015, 04:35)  Remove cooldown for OFC completely. Instead, a hidden variable tracks how hot it is. The higher over the red line value this gets from chain-firing, the more likely it is to explode, whereupon the lucky winner needs another 21 ponies.
OK, I have to admit, that's pretty audacious. Here's my contribution to zany ideas. Let's call 'parry' something else, like 'redirect'. And let's have a spell called, I dunno, 'Phase Shift' or 'Planewalk' - high cost, short duration, but gives all users of Cloth armour an extra 100% 'redirect' while active, Light armour an extra 50%, and Heavy armour 25%. It would benefit everyone in terms of physical attacks and give some breathing space.
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Apr 15 2015, 18:04
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(mechafujoshi @ Apr 14 2015, 13:35)  Remove cooldown for OFC completely. Instead, a hidden variable tracks how hot it is. The higher over the red line value this gets from chain-firing, the more likely it is to explode, whereupon the lucky winner needs another 21 ponies.
I like it, but maybe with a slight alteration. Instead of having the hidden tracker insta-kill everything at a certain point, have it slowly and gradually increase the chance that a OFC will exhaust and kill a number of ponies. Maybe 3-5 of them. They press their luck and eventually need to buy more of them, but not so many that they blow it off and give up. That way the pony value will increase drastically, which of course I would love since I'm a permanent mage. (IMG:[ invalid] style_emoticons/default/cool.gif) You know, unless tenboro wants to finally make the overcharge mechanic fair and let magic attacks charge it too, and make some way for OFC to be a magic attack for mages (it sounds like it should be that way to begin with...)
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Apr 15 2015, 21:24
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e-Stark
Group: Catgirl Camarilla
Posts: 1,773
Joined: 20-May 13

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"Friendship is magic." -Discord (season 3, episode 10)
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Apr 19 2015, 05:46
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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So now that crystals have become cheap, we're going through monster inflation and names are running out. I suggest we have a "rape sacrifice monster" option that will delete a monster to temporarily increase the peerless drop chance. The sacrificed monster's win determines this buff's length (1 day/10 win?), and its kill will determines the bonus amount (0.0001%/10 kills ?)
This post has been edited by holy_demon: Apr 19 2015, 05:55
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Apr 19 2015, 17:27
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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What about give ways to other melees to maintain spirit stance?
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Apr 20 2015, 09:28
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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Suggestion: remove the slaughter suffix for melee weapons. Instead, make weapon with all suffix share the same ADB roll of the current slaughter weapon. Otherwise, slaughter is the only way to go. Same for power armor.
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Apr 20 2015, 09:37
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Superlatanium
Group: Gold Star Club
Posts: 7,591
Joined: 27-November 13

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QUOTE(Colman @ Apr 20 2015, 07:28)  Suggestion: remove the slaughter suffix for melee weapons. Instead, make weapon with all suffix share the same ADB roll of the current slaughter weapon. Otherwise, slaughter is the only way to go. Same for power armor. Then Balance becomes the new Slaughter (IMG:[ invalid] style_emoticons/default/heh.gif) I guess both must go?
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Apr 20 2015, 12:10
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Void Domain @ Apr 19 2015, 08:27)  What about give ways to other melees to maintain spirit stance?
^ with counter via parry, including mage. At least all style share some benefit of 1h.
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Apr 20 2015, 12:24
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Dead-ed @ Apr 20 2015, 18:10)  ^ with counter via parry, including mage. At least all style share some benefit of 1h.
Then everyone will switch to DW (IMG:[ invalid] style_emoticons/default/cool.gif)
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Apr 20 2015, 12:37
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(Colman @ Apr 20 2015, 09:28)  Suggestion: remove the slaughter suffix for melee weapons. Instead, make weapon with all suffix share the same ADB roll of the current slaughter weapon. Otherwise, slaughter is the only way to go. Same for power armor.
QUOTE(Superlatanium @ Apr 20 2015, 09:37)  Then Balance becomes the new Slaughter (IMG:[ invalid] style_emoticons/default/heh.gif) I guess both must go? Well using my gear (moderately highly forged), an "of Slaughter" weapon adds 10.5% damage, 8.3% if I had full power of slaughter. Assuming balance had the same weapon damage, of balance adds 2.2%, 1.9% if using feather shards. Something, but not as high. It would give people options (According to my stats): Nimble: It will give ~20% more ehp Balance: This will give ~2% damage from crit, and maybe 4% from the accuracy counter evade (or 0% for 1h). Banshee: Greatly reduce spirit drain in grindfest (estimated 8000 in grindfest) Illithid: Greatly reduce spirit drain in grindfest (estimated 22000 in grindfest) Vampire: lol nope I really like this idea, if the power creep issue can be mitigated: ie. without adding a PFUDORWF (with flowers) difficulty. It would be really cool.
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Apr 20 2015, 12:39
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Colman @ Apr 20 2015, 03:24)  Then everyone will switch to DW (IMG:[ invalid] style_emoticons/default/cool.gif) the reason? Without the stun of course. I think stun is the cause for melee to be succesful with cheap equipments.
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Apr 20 2015, 12:49
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Dead-ed @ Apr 20 2015, 18:39)  the reason? Without the stun of course. I think stun is the cause for melee to be succesful with cheap equipments.
The reason is the killing speed. If DW can sustain permanence spirit stance, DW would have much higher damage than 1H. Even if all monster having 20% parry, DW is still faster. May switch to DW power slaughter if that happened. Parry is annoying now because it make the already short spirit stance for DW/2H even shorter. BTW, the base stat of 2H is too weak. The current domino strike do not worth it. This post has been edited by Colman: Apr 20 2015, 13:03
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Apr 20 2015, 17:37
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kryori
Group: Gold Star Club
Posts: 109
Joined: 9-September 08

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QUOTE(xmagus @ Apr 15 2015, 04:56)  Here's my contribution to zany ideas. Let's call 'parry' something else, like 'redirect'. And let's have a spell called, I dunno, 'Phase Shift' or 'Planewalk' - high cost, short duration, but gives all users of Cloth armour an extra 100% 'redirect' while active, Light armour an extra 50%, and Heavy armour 25%. It would benefit everyone in terms of physical attacks and give some breathing space.
You could just say "Let's buff the shit out of mages by giving them a 100% parry spell" and been done with it. Doesn't mesh with the core mage mechanics anyway, and I don't see that mages need a buff - don't they have the fastest clear speed of all once they're geared up? The lack of defense is an intended Achilles heel for an offense-focused class.
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Apr 20 2015, 18:44
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Colman @ Apr 20 2015, 18:49)  The reason is the killing speed. If DW can sustain permanence spirit stance, DW would have much higher damage than 1H. Even if all monster having 20% parry, DW is still faster. May switch to DW power slaughter if that happened.
Parry is annoying now because it make the already short spirit stance for DW/2H even shorter.
BTW, the base stat of 2H is too weak. The current domino strike do not worth it.
You will still need 1h for grindfest
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Apr 21 2015, 03:29
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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Change spirit stance to use up 10% overcharge per turn, and not recharge when hitting or blocking. Would nerf 1h a great deal, but not have as much of an effect on other melee styles, and pretty much no effect on mage.
Also, buff domino strike somehow.
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Apr 21 2015, 03:49
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(kryori @ Apr 21 2015, 01:37)  You could just say "Let's buff the shit out of mages by giving them a 100% parry spell" and been done with it.
Doesn't mesh with the core mage mechanics anyway, and I don't see that mages need a buff - don't they have the fastest clear speed of all once they're geared up? The lack of defense is an intended Achilles heel for an offense-focused class.
Would it only buff mages, then? You think melee won't switch to cloth armour if they had 100% additional parry? Or even to light? Don't forget that only 2H has parry, and 1H/DW has weapons with parry. Besides, I did say it was a zany idea...
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Apr 24 2015, 11:02
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uareader
Group: Catgirl Camarilla
Posts: 5,590
Joined: 1-September 14

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Request:
Would it be possible, in "item shop bot", to see the price gotten from selling one item to the bazaar in the current circumstances (taking in account the "sole buyer", "sole highest bid", and others things that affect it) ?
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Apr 25 2015, 05:18
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Ichigo1100
Group: Members
Posts: 226
Joined: 10-August 12

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Small tweak that I would personally like is to set the chance to proc Channeling after casting a spell to be the (base mana cost)/(mana pool*1.2) rather than current mana cost. It makes frugal gear and casting spells in spirit stance more worthwhile.
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