Welcome Guest ( Log In | Register )

696 Pages V « < 613 614 615 616 617 > »   
Closed TopicStart new topic
> [Suggestion] A few requests, Can we has...

 
post Apr 10 2015, 07:57
Post #12281
Colman



Where is the loli?
*********
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10
Level 500 (Ponyslayer)


Here is some of my opinions. Not everything is working btw. (IMG:[invalid] style_emoticons/default/laugh.gif)
QUOTE(Superlatanium @ Apr 10 2015, 09:23) *

Suggestion: No prefixes/suffix should be 100% useless. Earth-walker, Curse-weaver, Stoneskin, Battlecaster (nearly), Banshee, Illithid, Vampire are examples.

The last 3 can be easily fixed to at least have some value just through number tweaking.

IMO, slaughter suffix is just too good so that other become almost useless on main-hand. So, the only way to balance main-hand weapon is to remove slaughter.

QUOTE
Earth-walker and Curse-weaver: Maybe have supportive prof_factor contribute to Cure potency, and/or increase the prof cap on supportive spells so that players could have significantly longer durations / lesser costs (but only if they use at least one Earth-walker or Oak). Curse-weaver: Have additional deprec prof contribute more to decreased costs/castspeed etc like above, but also do something with resist so that Imperil Silence will be significantly more likely to stick with Curse-weaver. Maybe change the prof - resist - counter resist chances, or maybe significantly increase base Depreciating prof so the effect of more deprec prof isn't almost completely unnoticable.

The effect of having Earth-walker and Curse-weaver is too small to brother with. So, how about make supportive proficiency affect the healing/buff strength as well?

For debuff spell..... how about make it do more than one of the silent/blind/etc. Making debuff spell got a small effect of reducing PMI/MMI/specific mitigation based on proficiency.
e.g. Silent spell also infect reduce MMI and elemental specific mitigation up to 10 @500 proficiency.
Blind spell also infect reduce PMI and physical specific mitigation up to 10 @300 proficiency.

BTW, please also increase the max target of some debuff spells, liked blind. Or they will never be used besides boss fight.

QUOTE
Stoneskin: Difficult to change without negatively impacting high PL monsters. Maybe leather armor should be changed to be weak to Slashing instead of Piercing - it's not like anyone above 250 seriously uses leather anyway. (This way, both players and monster trainers would not completely ignore Slashing as they do now)

As long as no level scaling for specific mitigation. I do not see the reason to keep those specific mitigation suffix.

QUOTE
Battlecaster: Without huge changes to other equips, I can't see it being used as anything other than DW offhand in Grindfest only, for high level players at least. Maybe increase mana conservation and add significant cast speed reduction as well.

If there is no slaughter, than Battlecaster would be useful. Also, if ethereal weapon do not have 0 interference, or ethereal weapons are removed ,Battlecaster will have more benefit over other weapons.
Since every weapon can have void damage type at level 10. Why ethereal weapon still exist?

Here is my conclusion:
  1. Remove slaughter suffix for the following weapon (estoc/longsword/swordsword/rapier/waki).
  2. Let heal/buff/debuff spells got some extra bonus from proficiency. And remove imperil completely.
  3. Let specific mitigation scale with level.
  4. Let ethereal weapon having interference.
So, melee character will be even slower but they will also be tougher.
Heavy armor having much better physical defense due to the scaling of specific mitigation. So 2H can be useful again, at least on low difficulty.
Since debuff spell also can slightly increase damage output, battlecaster will be more useful.

This post has been edited by Colman: Apr 10 2015, 08:07
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 10 2015, 08:15
Post #12282
gc00018



A poor old monster trainer
********
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11
Level 500 (Ponyslayer)


QUOTE(holy_demon @ Apr 10 2015, 04:51) *

Some people would want to see the drop/credit/exp message for whatever reason


So, I said make it an option in setting. I guess lots of people may like to get rid of the popup.

Nopopup has 2000+ downloads and it is almost the top 5 popular scripts that people are using.
Also many famous HV scripts has integrated the same function: Keybind, Mousemelee/mage, Hvstat(one of the version) etc.

This simple script might be the most popular scripts of HV. So why not just make it an option? (IMG:[invalid] style_emoticons/default/smile.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 10 2015, 11:21
Post #12283
Superlatanium



Dreaming of optimizing the system
**********
Group: Gold Star Club
Posts: 7,591
Joined: 27-November 13
Level 500 (Godslayer)


QUOTE(xmagus @ Apr 10 2015, 03:44) *
I beg to differ. Battlecaster *Shields* are immensely useful.
Protection/Warding/Barrier are all better. Plus, Battlecaster is only on buckler, which is almost never used - and the suffix is useless unless the player is doing GF or PF DwD.
QUOTE(xmagus @ Apr 10 2015, 03:44) *
I have a Battlecaster shield that has a Block chance (at my level) of 24.77%, with the +5 Forging of the stat. With a mana conservation of 17.88%, this is actually a decent piece of equipment - and in terms of survivability, about the same as my Legendary Force Shield (40.47% Block, no forging). Depends on the mix of your other gear, of course - the Legendary will probably be significantly better with light armour, but with Plate/Protection (or even Power/Protection), the Battlecaster works wonders with mana costs.
Block chance 25% is better than block chance 40% for 1h? (IMG:[invalid] style_emoticons/default/dry.gif) I don't know which patch you think you're playing on...

Mana costs just aren't enough of an issue except for PF DwD and Grindfest - anywhere else, 15 pots are more than enough, and it's a completely wasted suffix - assuming that a buckler is even the right choice for one's style, which it almost always isn't.
QUOTE(xmagus @ Apr 10 2015, 03:44) *
And so are Banshee *1H* weapons. IF you can get one that has a high amount of proc for the Spirit drain, and close to max non-Slaughter ADB. With both stats maxxed out, you can almost dispense with SP pots (and have more space for the vastly more critical MP pots).
Only useful when battle item conservation is important, unfortunately - and Slaughter/Balance/Nimble are still better for clearing speed.

What if the suffixes literally drained some amount of SP/MP/HP from monsters, instead of just replenishing you? Eg. an Illithid hit could have a chance of draining 60% MP from monster's MP. That would be interesting, though proc chance would have to be pretty high, else player will just attack monster again until it dies in 2-3 turns, and the MP drain doesn't have much of a chance to help player. SP drain weapon would become very useful on SG fights though.
User is online!Profile CardPM
Go to the top of the page
+Quote Post

 
post Apr 10 2015, 15:58
Post #12284
kserox



Poster Irregular
*****
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10
Level 500 (Godslayer)


QUOTE(Superlatanium @ Apr 10 2015, 14:21) *

What if the suffixes literally drained some amount of SP/MP/HP from monsters, instead of just replenishing you? Eg. an Illithid hit could have a chance of draining 60% MP from monster's MP. That would be interesting, though proc chance would have to be pretty high, else player will just attack monster again until it dies in 2-3 turns, and the MP drain doesn't have much of a chance to help player. SP drain weapon would become very useful on SG fights though.

Just make it proc on crit. And/or add lesser effect for AOE. Seriously, even PA and Bleed procs on crit.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 11 2015, 17:12
Post #12285
nobody_xxx



((´☻ω☻`) $◞౪◟$ (´☻ω☻`))
***********
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10
Level 496 (Godslayer)


QUOTE(holy_demon @ Apr 10 2015, 11:51) *

Some people would want to see the drop/credit/exp message for whatever reason
If OFC cooldown went down to 25, 1H could seriously compete with mage in clear time. Not sure if 10b would want that to happen though :/

(IMG:[invalid] style_emoticons/default/wub.gif)

maybe not 25 , OFC cooldown just went down to 30 is already good enough (IMG:[invalid] style_emoticons/default/laugh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 11 2015, 17:18
Post #12286
malkatmp



┬─┬ ︵ /(.□. \)
********
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12
Level 408 (Godslayer)


QUOTE(nobody_xxx @ Apr 11 2015, 17:12) *

(IMG:[invalid] style_emoticons/default/wub.gif)

maybe not 25 , OFC cooldown just went down to 30 is already good enough (IMG:[invalid] style_emoticons/default/laugh.gif)


or even 40 cool down with 180 cost. much easier to maintain spirit stance & faster killing.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 11 2015, 17:52
Post #12287
Colman



Where is the loli?
*********
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10
Level 500 (Ponyslayer)


QUOTE(holy_demon @ Apr 10 2015, 12:51) *

If OFC cooldown went down to 25, 1H could seriously compete with mage in clear time. Not sure if 10b would want that to happen though :/

QUOTE(nobody_xxx @ Apr 11 2015, 23:12) *

(IMG:[invalid] style_emoticons/default/wub.gif)
maybe not 25 , OFC cooldown just went down to 30 is already good enough (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(malkatmp @ Apr 11 2015, 23:18) *

or even 40 cool down with 180 cost. much easier to maintain spirit stance & faster killing.


Well, If 1H got extremely high defense and fast killing speed, it is too unfair to other style (not like there is fairness in HV anyway). (IMG:[invalid] style_emoticons/default/laugh.gif)
So, perhaps make OFC's cooldown to 25 turns. And make 1H cannot generate OC from counter attack. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 11 2015, 22:50
Post #12288
kserox



Poster Irregular
*****
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10
Level 500 (Godslayer)


QUOTE(Colman @ Apr 11 2015, 20:52) *

And make 1H cannot generate OC from counter attack. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Kills 1H.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 12 2015, 03:07
Post #12289
xmagus



Big, Bad and Horny
*******
Group: Members
Posts: 1,042
Joined: 16-July 12
Level 424 (Godslayer)


Indeed, 1H is fine as it is. Slow as heck, but utterly safe.

It's 2H DW and Niten that could do with some TLC (and I don't mean the nerf-raping that's been done over the past few patches).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 13 2015, 02:10
Post #12290
Receptors



Regular Poster
*****
Group: Gold Star Club
Posts: 686
Joined: 15-June 11
Level 500 (Godslayer)


Terminate melee and Mage, kill them all.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 13 2015, 02:25
Post #12291
Superlatanium



Dreaming of optimizing the system
**********
Group: Gold Star Club
Posts: 7,591
Joined: 27-November 13
Level 500 (Godslayer)


QUOTE(Tenboro @ Apr 11 2015, 10:46) *
Cut and paste spam threads are no longer allowed

They add nothing.
I'm very happy that this request was read (IMG:[invalid] style_emoticons/default/smile.gif)
User is online!Profile CardPM
Go to the top of the page
+Quote Post

 
post Apr 13 2015, 17:27
Post #12292
kserox



Poster Irregular
*****
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10
Level 500 (Godslayer)


QUOTE(Tenboro @ Apr 11 2015, 15:46) *

Cut and paste spam threads are no longer allowed

They add nothing.
Oh the irony. Literally.

Also
- rename 'Arena' to 'Dungeon'

This post has been edited by kserox: Apr 13 2015, 17:27
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 13 2015, 18:03
Post #12293
Tenboro

Admin




QUOTE(kserox @ Apr 13 2015, 17:27) *

- rename 'Arena' to 'Dungeon'


But that would be confusing when I add a dungeon mode.

In about fifty patches.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 13 2015, 19:22
Post #12294
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


QUOTE(Tenboro @ Apr 13 2015, 18:03) *

But that would be confusing when I add a dungeon mode.

In about fifty patches.

Please add virtual reality first.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 13 2015, 20:32
Post #12295
tazmanian devil



RAWR~
********
Group: Catgirl Camarilla
Posts: 3,019
Joined: 24-October 12
Level 500 (Ponyslayer)


QUOTE(Ichy @ Apr 13 2015, 12:22) *

Please add virtual reality first.

OMG THIS 3D TEXT IS SO REALISTIC! I FEEL LIKE I'M IN THE WORDS!

kakakakakakakaka
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 13 2015, 20:59
Post #12296
Koaen



[On Hiatus]
*******
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12
Level 500 (Godslayer)


QUOTE(tazmanian devil @ Apr 13 2015, 14:32) *

OMG THIS 3D TEXT IS SO REALISTIC! I FEEL LIKE I'M IN THE WORDS!

kakakakakakakaka



That's one extra D. I like my waifu pony in 2D.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 14 2015, 08:50
Post #12297
malkatmp



┬─┬ ︵ /(.□. \)
********
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12
Level 408 (Godslayer)


soon™ (IMG:[invalid] style_emoticons/default/cool.gif)

[i.imgur.com] http://i.imgur.com/fpGERSt.webm
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 14 2015, 09:10
Post #12298
n125



Elite Poster
*********
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
Level 500 (Godslayer)


QUOTE(Ichy @ Apr 13 2015, 10:22) *

Please add virtual reality first.


For HV or the galleries?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 14 2015, 13:06
Post #12299
uareader



Critter
*********
Group: Catgirl Camarilla
Posts: 5,590
Joined: 1-September 14
Level 500 (Ponyslayer)


QUOTE(huang2000 @ Apr 13 2015, 02:10) *
Terminate melee and Mage, kill them all.
Yeah it's unnecessary, we will still have long-ranged and healers after all...oh wait we don't.And in a "1 VS THE UNIVERSE" system like hentaiverse, that would not work anyway.

For constructive things, I would want more AOE (after all, all monsters can hit all members of my party...me alone), and gain proficiency from skills (that would actually make sense since skills are really tied to the fighting style).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 14 2015, 14:00
Post #12300
EsotericSatire



Look, Fat.
***********
Group: Catgirl Camarilla
Posts: 12,490
Joined: 31-July 10
Level 500 (Ponyslayer)


QUOTE(Ichy @ Apr 13 2015, 07:22) *

Please add virtual reality first.



Here is the Hentai verse virtual reality beta version:

User is offlineProfile CardPM
Go to the top of the page
+Quote Post


696 Pages V « < 613 614 615 616 617 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 21st March 2025 - 19:09